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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange
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@@ -62,7 +62,7 @@ namespace MobileGL {
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return m_bufferObjects.find(index) != m_bufferObjects.end();
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}
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BindingSlot<BufferObject> &
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BindingSlotRange1D<BufferObject> &
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BufferState::GetBindingPoint(BufferTarget target, Uint index) {
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for (SizeT i = 0; i < BufferBindPointTargets.size(); ++i) {
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if (BufferBindPointTargets[i] == target) {
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@@ -24,7 +24,7 @@ namespace MobileGL {
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
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// For glBindBufferBase / glBindBufferRange
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BindingSlot<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
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BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
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void MarkBufferObjectForDeletion(Uint index);
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Bool ValidateName(Uint index) const;
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Bool ValidateBufferObject(Uint index) const;
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@@ -35,7 +35,7 @@ namespace MobileGL {
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Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
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// TODO: query the count somewhere globally?
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// For glBindBufferBase / glBindBufferRange
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Array<Array<BindingSlot<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
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Array<Array<BindingSlotRange1D<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
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};
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} // namespace GLState
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} // namespace MG_State
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@@ -65,7 +65,7 @@ namespace MobileGL {
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return m_bufferState.GetBindingSlot(target);
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}
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BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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return m_bufferState.GetBindingPoint(target, index);
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}
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@@ -32,7 +32,7 @@ namespace MobileGL {
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Vector<Uint> GenBufferNames(Uint number);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
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BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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void MarkBufferObjectForDeletion(Uint index);
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Bool ValidateBufferName(Uint index) const;
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