[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange

This commit is contained in:
2025-11-02 10:31:05 +08:00
parent 4b4d38a00a
commit 1d3fbedf29
7 changed files with 28 additions and 6 deletions
+1 -1
View File
@@ -65,7 +65,7 @@ namespace MobileGL {
return m_bufferState.GetBindingSlot(target);
}
BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
return m_bufferState.GetBindingPoint(target, index);
}