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[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange
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@@ -65,7 +65,7 @@ namespace MobileGL {
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return m_bufferState.GetBindingSlot(target);
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}
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BindingSlot<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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BindingSlotRange1D<BufferObject>& GLContext::GetBufferBindingPoint(BufferTarget target, Uint index) {
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return m_bufferState.GetBindingPoint(target, index);
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}
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