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[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange
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@@ -32,7 +32,7 @@ namespace MobileGL {
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Vector<Uint> GenBufferNames(Uint number);
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SharedPtr<BufferObject> GetBufferObject(Uint index);
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BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
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BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
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SharedPtr<BufferObject> CreateBufferObject(Uint index);
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void MarkBufferObjectForDeletion(Uint index);
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Bool ValidateBufferName(Uint index) const;
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