[Feat] (GL_State/Buffer, GL_Impl/Buffer): implement glBindBufferRange

This commit is contained in:
2025-11-02 10:31:05 +08:00
parent 4b4d38a00a
commit 1d3fbedf29
7 changed files with 28 additions and 6 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ namespace MobileGL {
Vector<Uint> GenBufferNames(Uint number);
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlot<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const;