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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (GL_Impl/Program): fix logging
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@@ -756,23 +756,23 @@ namespace MobileGL {
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switch (pname) {
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case GL_UNIFORM_BLOCK_DATA_SIZE: {
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*params = programObject->GetUBOSizeAt(uniformBlockIndex);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_DATA_SIZE = %d", __func__, pname, *params);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_DATA_SIZE = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_NAME_LENGTH: {
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*params = programObject->GetUniformBlockName(uniformBlockIndex).length() + 1;
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MGLOG_D("%s: GL_UNIFORM_BLOCK_NAME_LENGTH = %d", __func__, pname, *params);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_NAME_LENGTH = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: {
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// TODO: deduct global ubo?
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*params = programObject->GetActiveUniformBlocksCount();
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MGLOG_D("%s: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = %d", __func__, pname, *params);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = %d", __func__, *params);
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break;
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}
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case GL_UNIFORM_BLOCK_BINDING: {
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// TODO
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MGLOG_D("%s: GL_UNIFORM_BLOCK_BINDING = <TODO>", __func__, pname, *params);
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MGLOG_D("%s: GL_UNIFORM_BLOCK_BINDING = <TODO>", __func__, *params);
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}
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case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
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case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
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