[Fix] (ci): rename test workflow

This commit is contained in:
2026-06-16 13:21:37 +08:00
parent b33ae1c481
commit 294dad1773
3 changed files with 10 additions and 41 deletions
@@ -1,4 +1,4 @@
name: CI
name: Test
on:
push:
@@ -305,3 +305,4 @@ jobs:
if [ "${direct_gles_status}" -ne 0 ] || [ "${direct_vulkan_status}" -ne 0 ]; then
exit 1
fi
-22
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@@ -1,22 +0,0 @@
# GL4ES Trace Inventory
The GL4ES repository currently provides these apitrace fixtures under
`NG-GL4ES/NG-GL4ES/traces` with reference images under `NG-GL4ES/NG-GL4ES/refs`.
MobileGL's trace replay tests only use traces that exercise a core-profile style
OpenGL path. Compatibility/fixed-function traces are intentionally excluded.
| Trace | Status | Reason |
| --- | --- | --- |
| `openra` | Included | No fixed-function calls were detected in the trace scan, and it passes Linux replay on both `DirectGLES` and `DirectVulkan`. |
| `glsl_lighting` | Excluded | Uses compatibility matrix-stack calls (`glLoadIdentity`, `glPopMatrix`) and replays to a black image on MobileGL (`DirectGLES` mismatchPixels=30659 against the GL4ES reference). |
| `descent3` | Excluded | Uses fixed-function calls such as `glBegin`, `glEnd`, `glAlphaFunc`, `glOrtho`, and client arrays. |
| `foobillardplus` | Excluded | Uses display lists, matrix stack, material/fog state, and fixed-function client arrays. |
| `glxgears` | Excluded | Uses display lists, `glBegin`/`glEnd`, matrix stack, and material state. |
| `neverball` | Excluded | Uses display lists, `glBegin`/`glEnd`, fixed-function lighting/material state, clip planes, and matrix stack. |
| `pointsprite` | Excluded | Uses `glBegin`/`glEnd`, matrix stack, `glOrtho`, and fixed-function point state. |
| `stuntcarracer` | Excluded | Uses `glBegin`/`glEnd`, matrix stack, `glAlphaFunc`, and fixed-function client arrays. |
The scan is deliberately conservative: a trace is only added as a MobileGL
regression fixture after it replays and validates against its reference image on
Linux and Android. Traces that mainly test GL4ES compatibility behavior should
remain outside MobileGL core-profile CI.
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# MobileGL trace replay
This directory builds a Linux command line replay runner for apitrace files. It is meant for CI coverage of MobileGL
without Android, APK packaging, FCL, or plugin runtime dependencies.
This directory builds a Linux command line replay runner for [apitrace](https://github.com/apitrace/apitrace) files. It
is an integration testing infrastructure of MobileGL.
The bundled fixtures cover:
- `OpenRA`: sourced from GL4ES' apitrace corpus. See [GL4ES_TRACES.md](GL4ES_TRACES.md) for the current inventory and
traces rejected because they rely on compatibility/fixed-function OpenGL.
- `minecraft-1.21.4-startup`: captured from Minecraft 1.21.4's Mojang Studios startup screen. The fixture is trimmed
to call 92195, immediately after the startup screen draw into Minecraft's offscreen framebuffer.
- `minecraft-1.21.4-main-menu`: captured from Minecraft 1.21.4's English (US) main menu. The fixture is trimmed to
call 481787, immediately after the main menu draw into Minecraft's offscreen framebuffer.
- OpenRA: sourced from GL4ES' apitrace corpus.
![OpenRA golden](fixtures/openra.0000031249.png)
- minecraft-1.21.4-startup: captured from Minecraft 1.21.4's startup screen.
![Minecraft 1.21.4 startup golden](fixtures/minecraft-1.21.4-startup.0000092195.png)
- minecraft-1.21.4-main-menu: captured from Minecraft 1.21.4's main menu.
![Minecraft 1.21.4 main menu golden](fixtures/minecraft-1.21.4-main-menu.0000481787.png)
Build from the MobileGL repository root:
@@ -47,13 +47,3 @@ build-test/tools/trace_replay/mobilegl_trace_replay \
--tolerance 20 \
--fuzz-percent 20
```
The Minecraft startup fixture uses `tools/trace_replay/fixtures/minecraft-1.21.4-startup.tgz`, golden image
`minecraft-1.21.4-startup.0000092195.png`, `--target-call 92195`, `--width 854`, and `--height 480`.
The Minecraft main-menu fixture uses `tools/trace_replay/fixtures/minecraft-1.21.4-main-menu.tgz`, golden image
`minecraft-1.21.4-main-menu.0000481787.png`, `--target-call 481787`, `--width 854`, `--height 480`, and
`--tolerance 500`.
Each replay that has a golden image writes `${case}-diff.png` in the backend output directory.
The Linux runner loads MobileGL by path with `dlopen`. It uses an EGL pbuffer for `DirectGLES` and maps the pbuffer
path to `VK_EXT_headless_surface` for `DirectVulkan`, so CI does not need an X11 or Wayland window.