[Feat] (MG_State/TextureState): refractor mipmap (TextureStorage)

This commit is contained in:
2025-11-25 00:10:13 +08:00
parent 73b583cc00
commit 419a67cd08
15 changed files with 520 additions and 312 deletions
@@ -1,186 +1,12 @@
#pragma once
#include "TextureEnum.h"
#include "TextureStorage.h"
#include "MG_Util/Types.h"
#include "../SamplerState/SamplerObject.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
enum class TextureTarget {
Texture1D,
Texture2D,
Texture3D,
TextureCubeMap,
TextureRectangle,
Texture2DMultisample,
TextureBuffer,
Texture1DArray,
Texture2DArray,
TextureCubeMapArray,
Texture2DMultisampleArray,
TextureTargetCount,
Unknown = -1
};
enum class TextureUploadTarget {
Texture2D,
ProxyTexture2D,
Texture1DArray,
ProxyTexture1DArray,
TextureRectangle,
ProxyTextureRectangle,
CubeMapPositiveX,
CubeMapNegativeX,
CubeMapPositiveY,
CubeMapNegativeY,
CubeMapPositiveZ,
CubeMapNegativeZ,
ProxyCubeMap,
Texture2DMultisample,
ProxyTexture2DMultisample,
TextureUploadTargetCount,
Unknown = -1
};
enum class TextureInputFormat {
Red,
RG,
RGB,
BGR,
RGBA,
BGRA,
RInteger,
RGInteger,
RGBInteger,
BGRInteger,
RGBAInteger,
BGRAInteger,
StencilIndex,
DepthComponent,
DepthStencil,
FormatCount,
Unknown = -1
};
enum class TextureInternalFormat {
R8,
R8Snorm,
R16,
R16Snorm,
RG8,
RG8Snorm,
RG16,
RG16Snorm,
R3G3B2,
RGB4,
RGB5,
RGB8,
RGB8Snorm,
RGB10,
RGB12,
RGB16Snorm,
RGBA2,
RGBA4,
RGB5A1,
RGBA8,
RGBA8Snorm,
RGB10A2,
RGB10A2UI,
RGBA12,
RGBA16,
SRGB8,
SRGB8Alpha8,
R16F,
RG16F,
RGB16F,
RGBA16F,
R32F,
RG32F,
RGB32F,
RGBA32F,
R11FG11FB10F,
RGB9E5,
R8I,
R8UI,
R16I,
R16UI,
R32I,
R32UI,
RG8I,
RG8UI,
RG16I,
RG16UI,
RG32I,
RG32UI,
RGB8I,
RGB8UI,
RGB16I,
RGB16UI,
RGB32I,
RGB32UI,
RGBA8I,
RGBA8UI,
RGBA16I,
RGBA16UI,
RGBA32I,
RGBA32UI,
DepthComponent16,
DepthComponent24,
DepthComponent32, // not a standard format in OpenGL core profile
DepthComponent32F,
Depth24Stencil8,
Depth32FStencil8,
DepthComponent,
DepthStencil,
Red,
RG,
RGB,
RGBA,
TextureInternalFormatCount,
Unknown = -1
};
enum class TexturePixelDataType {
UnsignedByte,
Byte,
UnsignedShort,
Short,
UnsignedInt,
Int,
Float,
UnsignedByte332,
UnsignedByte233Rev,
UnsignedShort565,
UnsignedShort565Rev,
UnsignedShort4444,
UnsignedShort4444Rev,
UnsignedShort5551,
UnsignedShort1555Rev,
UnsignedInt8888,
UnsignedInt8888Rev,
UnsignedInt1010102,
UnsignedInt2101010Rev,
UnsignedInt101111Rev, // not a standard type in OpenGL core profile
UnsignedInt5999Rev, // not a standard type in OpenGL core profile
TypeCount,
Unknown = -1
};
enum class TextureSwizzleParam {
Red,
Green,
Blue,
Alpha,
Zero,
One,
SwizzleParamCount,
Unknown = -1
};
namespace MG_State {
namespace GLState {
struct MipmapLevelBase {
@@ -217,10 +43,19 @@ namespace MobileGL {
using TargetEnum = TextureTarget;
virtual ~ITextureObject() = default;
virtual void SetMipmapLevel(const MipmapLevelInput& level) = 0;
virtual const Vector<MipmapLevelInternal>& GetMipmaps() const = 0;
virtual MipmapLevelInternal& GetMipmap(Int index) = 0;
virtual void UnmarkMipmapDirty(Int index) = 0;
// virtual void SetMipmapLevel(const MipmapLevelInput& level) = 0;
// virtual const Vector<MipmapLevelInternal>& GetMipmaps() const = 0;
// virtual MipmapLevelInternal& GetMipmap(Int index) = 0;
// virtual void UnmarkMipmapDirty(Int index) = 0;
virtual Uint GetMipmapLevelCount() const = 0;
virtual const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
virtual bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
virtual TextureInternalFormat GetFormat() const = 0;
virtual TextureTarget GetTarget() const = 0;
@@ -243,10 +78,19 @@ namespace MobileGL {
TextureObjectBase(TextureTarget target, Uint externalIndex);
virtual ~TextureObjectBase() = default;
void SetMipmapLevel(const MipmapLevelInput& level) override;
const Vector<MipmapLevelInternal>& GetMipmaps() const override;
MipmapLevelInternal& GetMipmap(Int index) override;
void UnmarkMipmapDirty(Int index) override;
// void SetMipmapLevel(const MipmapLevelInput& level) override;
// const Vector<MipmapLevelInternal>& GetMipmaps() const override;
// MipmapLevelInternal& GetMipmap(TextureUploadTarget target, Int index) override;
// void UnmarkMipmapDirty(Int index) override;
Uint GetMipmapLevelCount() const override;
const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const override;
const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const override;
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
TextureInternalFormat GetFormat() const override;
TextureTarget GetTarget() const override;
@@ -264,12 +108,13 @@ namespace MobileGL {
void SetMaxLevel(Uint maxLevel) override;
protected:
virtual void SetMipmapImpl(const MipmapLevelInput& level) = 0;
// virtual void SetMipmapImpl(const MipmapLevelInput& level) = 0;
const Uint m_externalIndex;
const TextureTarget m_target = TextureTarget::Unknown;
TextureInternalFormat m_internalFormat = TextureInternalFormat::Unknown;
Vector<MipmapLevelInternal> m_mipmaps = {};
// Vector<MipmapLevelInternal> m_mipmaps = {};
TextureStorage<1> m_textureStorage;
SharedPtr<SamplerObject> m_sampler = nullptr;
FloatVec4 m_borderColor = {0.0f, 0.0f, 0.0f, 0.0f};
TextureSwizzleParam m_swizzleParams[4] = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,