[Feat] (MG_Backend/DirectVulkan): refactor DrawElements to use payload as param

This commit is contained in:
2026-02-17 10:42:30 +08:00
parent 13aa88b5ef
commit 49b0743422
3 changed files with 115 additions and 13 deletions
@@ -79,8 +79,40 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
const Uint8* src = indexData->data() + byteOffset;
pVulkanRenderer->DrawElements(type, count, src, requiredBytes);
DrawElementPayload payload{};
payload.drawArray.mode = mode;
payload.drawArray.first = 0;
payload.drawArray.count = count;
payload.drawArray.vertexArray = vao.get();
payload.indexType = type;
payload.indexData = indexData->data() + byteOffset;
payload.indexDataSizeBytes = requiredBytes;
const auto& attr0 = vao->GetAttribute(0);
if (attr0.Enabled && attr0.Buffer) {
const auto positionData = attr0.Buffer->GetDataReadOnly();
if (positionData && !positionData->empty()) {
payload.drawArray.hasPositionStream = true;
payload.drawArray.positionData = positionData->data();
payload.drawArray.positionDataSizeBytes = attr0.Buffer->GetSize();
payload.drawArray.positionOffsetBytes = attr0.Offset;
payload.drawArray.positionStrideBytes = attr0.Stride > 0 ? static_cast<SizeT>(attr0.Stride) : 0;
payload.drawArray.positionSize = attr0.Size;
payload.drawArray.positionNormalized = attr0.Normalized;
switch (attr0.Type) {
case DataType::Float32:
payload.drawArray.positionType = GL_FLOAT;
break;
default:
payload.drawArray.positionType = GL_FLOAT;
payload.drawArray.hasPositionStream = false;
break;
}
}
}
pVulkanRenderer->DrawElements(payload);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {