Merge branch 'dev' into Feat/Backend-Direct-Vulkan

This commit is contained in:
2026-03-08 10:31:44 +08:00
89 changed files with 9838 additions and 7946 deletions
-2
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@@ -14,7 +14,6 @@ bugprone-forwarding-reference-overload,
bugprone-inaccurate-erase, bugprone-inaccurate-erase,
bugprone-incorrect-roundings, bugprone-incorrect-roundings,
bugprone-integer-division, bugprone-integer-division,
bugprone-lambda-function-name,
bugprone-macro-parentheses, bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects, bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc, bugprone-misplaced-operator-in-strlen-in-alloc,
@@ -63,7 +62,6 @@ cert-str34-c,
cppcoreguidelines-interfaces-global-init, cppcoreguidelines-interfaces-global-init,
cppcoreguidelines-narrowing-conversions, cppcoreguidelines-narrowing-conversions,
cppcoreguidelines-pro-type-member-init, cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-pro-type-static-cast-downcast,
cppcoreguidelines-slicing, cppcoreguidelines-slicing,
google-default-arguments, google-default-arguments,
google-runtime-operator, google-runtime-operator,
+1
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@@ -233,6 +233,7 @@ set(SOURCE_FILES
MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp MobileGL/MG_Backend/DirectVulkan/Renderer/VkRenderPassManager.cpp
MobileGL/MG_State/GLState/Core.cpp MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/EGLState/Core.cpp
MobileGL/MG_State/GLState/ErrorState/Error.cpp MobileGL/MG_State/GLState/ErrorState/Error.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp MobileGL/MG_State/GLState/BufferState/BufferState.cpp
MobileGL/MG_State/GLState/BufferState/BufferObject.cpp MobileGL/MG_State/GLState/BufferState/BufferObject.cpp
+5 -3
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@@ -10,6 +10,7 @@
#include "Config.h" #include "Config.h"
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/EGLState/Core.h>
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h> #include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h> #include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
@@ -33,9 +34,10 @@ namespace MobileGL {
void Destroy() { void Destroy() {
MGLOG_I("MobileGL closing..."); MGLOG_I("MobileGL closing...");
glslang::FinalizeProcess(); glslang::FinalizeProcess();
delete MG_State::pGLContext; MG_State::pGLContext.reset();
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager; MG_State::pEGLContext.reset();
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo; MG_Impl::GLImpl::TextureImpl::pProxyTextureManager.reset();
MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo.reset();
MG_Util::Debug::Close(); MG_Util::Debug::Close();
// TODO: add and use Destroy functions for other subsystems // TODO: add and use Destroy functions for other subsystems
+126
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@@ -9,7 +9,133 @@
#include "BackendObject.h" #include "BackendObject.h"
namespace MobileGL::MG_Backend { namespace MobileGL::MG_Backend {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
std::thread::id CurrentThreadKey() {
return std::this_thread::get_id();
}
} // namespace
Bool BackendObject::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (dpy == EGL_NO_DISPLAY) {
MGLOG_E("InitializeEGLDisplay failed: invalid EGLDisplay");
return false;
}
if (m_eglDisplayInitialized && m_eglDisplay != dpy) {
MGLOG_E("InitializeEGLDisplay failed: backend already bound to a different EGLDisplay");
return false;
}
m_eglDisplay = dpy;
m_eglDisplayInitialized = true;
if (major) {
*major = 1;
}
if (minor) {
*minor = 5;
}
return true;
}
Bool BackendObject::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized) {
MGLOG_E("CreateEGLWindowSurface failed: EGL display is not initialized");
return false;
}
if (handle.Backend == WindowBackend::Unknown || !handle.Handle) {
MGLOG_E("CreateEGLWindowSurface failed: invalid native window handle");
return false;
}
if (m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle) {
return true;
}
SetWindowHandle(handle);
if (!InitWindowSurface()) {
MGLOG_E("CreateEGLWindowSurface failed: backend InitWindowSurface failed");
return false;
}
m_eglWindowSurfaceInitialized = true;
m_eglCurrentThreads.clear();
m_backendCapabilitiesInitialized = false;
return true;
}
Bool BackendObject::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
const auto threadKey = CurrentThreadKey();
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
m_eglCurrentThreads.erase(threadKey);
return true;
}
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("MakeEGLCurrent failed: EGL display mismatch or not initialized");
return false;
}
if (!m_eglWindowSurfaceInitialized) {
MGLOG_E("MakeEGLCurrent failed: EGL window surface is not initialized");
return false;
}
if (draw == EGL_NO_SURFACE || read == EGL_NO_SURFACE || ctx == EGL_NO_CONTEXT) {
MGLOG_E("MakeEGLCurrent failed: draw/read/context is invalid");
return false;
}
if (!m_backendCapabilitiesInitialized) {
if (!InitCapabilities()) {
MGLOG_E("MakeEGLCurrent failed: InitCapabilities failed");
return false;
}
m_backendCapabilitiesInitialized = true;
}
m_eglCurrentThreads[threadKey] = true;
return true;
}
void BackendObject::ResetEGLRuntimeState() {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_eglWindowSurfaceInitialized = false;
m_backendCapabilitiesInitialized = false;
m_eglCurrentThreads.clear();
}
Bool BackendObject::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_eglDisplayInitialized || m_eglDisplay != dpy) {
MGLOG_E("SwapEGLBuffers failed: EGL display mismatch or not initialized");
return false;
}
if (m_eglCurrentThreads.find(CurrentThreadKey()) == m_eglCurrentThreads.end()) {
MGLOG_E("SwapEGLBuffers failed: no current context attached");
return false;
}
if (!m_eglWindowSurfaceInitialized || draw == EGL_NO_SURFACE) {
MGLOG_E("SwapEGLBuffers failed: invalid draw surface");
return false;
}
const auto& backendFunctions = GetBackendFunctions();
if (!backendFunctions.Present) {
MGLOG_E("SwapEGLBuffers failed: backend Present function is null");
return false;
}
backendFunctions.Present();
return true;
}
void BackendObject::SetWindowHandle(const WindowHandle& handle) { void BackendObject::SetWindowHandle(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
m_windowHandle = handle; m_windowHandle = handle;
} }
} // namespace MobileGL::MG_Backend } // namespace MobileGL::MG_Backend
+15 -2
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@@ -91,8 +91,13 @@ namespace MobileGL {
virtual ~BackendObject() = default; virtual ~BackendObject() = default;
virtual void Initialize() = 0; virtual void Initialize() = 0;
virtual void InitCapabilities() = 0; virtual Bool InitCapabilities() = 0;
virtual void InitWindowSurface() = 0; virtual Bool InitWindowSurface() = 0;
virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
void SetWindowHandle(const WindowHandle& handle); void SetWindowHandle(const WindowHandle& handle);
@@ -103,7 +108,15 @@ namespace MobileGL {
virtual BackendType GetBackendType() const = 0; virtual BackendType GetBackendType() const = 0;
protected: protected:
void ResetEGLRuntimeState();
mutable std::recursive_mutex m_eglStateMutex;
WindowHandle m_windowHandle; WindowHandle m_windowHandle;
EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
Bool m_eglDisplayInitialized = false;
Bool m_eglWindowSurfaceInitialized = false;
Bool m_backendCapabilitiesInitialized = false;
UnorderedMap<std::thread::id, Bool> m_eglCurrentThreads;
}; };
} // namespace MG_Backend } // namespace MG_Backend
} // namespace MobileGL } // namespace MobileGL
@@ -13,16 +13,24 @@
#include <format> #include <format>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectGLES::~BackendObject_DirectGLES() { BackendObject_DirectGLES::~BackendObject_DirectGLES() {
DestroyEGLContext(); DestroyEGLContext();
} }
void BackendObject_DirectGLES::InitWindowSurface() { Bool BackendObject_DirectGLES::InitWindowSurface() {
// Only use EGL for now // Only use EGL for now
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle); auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
if (!DirectGLES::InitWindowSurface(nativeWindow)) { if (!DirectGLES::InitWindowSurface(nativeWindow)) {
MGLOG_E("Failed to initialize window surface for DirectGLES backend"); MGLOG_E("Failed to initialize window surface for DirectGLES backend");
return false;
} }
return true;
} }
void BackendObject_DirectGLES::Initialize() { void BackendObject_DirectGLES::Initialize() {
@@ -40,18 +48,65 @@ namespace MobileGL::MG_Backend::DirectGLES {
DirectGLES::SetGLESFuncsTable(m_GLESFunctions); DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
} }
void BackendObject_DirectGLES::InitCapabilities() { Bool BackendObject_DirectGLES::InitCapabilities() {
if (!m_initialized) { if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized"); MGLOG_E("DirectGLES backend not initialized");
return; return false;
} }
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) { if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions)) {
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend"); MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
return; return false;
} }
DirectGLES::SetGLESCapabilities(m_GLESCapabilities); DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
UpdateDynamicBackendParameters(); UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectGLES::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectGLES::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectGLES backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectGLES backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized) {
DestroyEGLContext();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectGLES::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectGLES::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
return BackendObject::SwapEGLBuffers(dpy, draw);
} }
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const { const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
@@ -17,8 +17,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
~BackendObject_DirectGLES() override; ~BackendObject_DirectGLES() override;
void Initialize() override; void Initialize() override;
void InitCapabilities() override; Bool InitCapabilities() override;
void InitWindowSurface() override; Bool InitWindowSurface() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override; const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override; String GetBackendAPIVersionString() const override;
+146 -145
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@@ -8,6 +8,7 @@
#include "DirectGLES.h" #include "DirectGLES.h"
#include "EGL/egl.h" #include "EGL/egl.h"
#include "MG_Util/Types.h"
#include "Utils.h" #include "Utils.h"
#include "Managers.h" #include "Managers.h"
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
@@ -45,7 +46,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl { namespace DebugImpl {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
void ErrorLopper::Loop(std::function<void(GLenum)> func) { void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {
GLenum err = g_GLESFuncs.glGetError(); GLenum err = g_GLESFuncs.glGetError();
while (err != GL_NO_ERROR) { while (err != GL_NO_ERROR) {
func(err); func(err);
@@ -68,14 +69,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
Clear(); Clear();
} }
#else #else
void ErrorLopper::Loop(std::function<void(GLenum)> func) {} void ErrorLopper::Loop(const std::function<void(GLenum)>& func) {}
void ErrorLopper::Clear() {} void ErrorLopper::Clear() {}
ErrorLopper::ErrorLopper() {} ErrorLopper::ErrorLopper() = default;
ErrorLopper::~ErrorLopper() {} ErrorLopper::~ErrorLopper() = default;
#endif #endif
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) { OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str()); g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
} }
@@ -83,7 +84,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glPopDebugGroup(); g_GLESFuncs.glPopDebugGroup();
} }
#else #else
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {} OpenGLScopeMarker::OpenGLScopeMarker(const String& scopeName) {}
OpenGLScopeMarker::~OpenGLScopeMarker() {} OpenGLScopeMarker::~OpenGLScopeMarker() {}
#endif #endif
@@ -92,31 +93,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
// TODO: deletion for deleted objects // TODO: deletion for deleted objects
namespace BufferImpl { namespace BufferImpl {
void CreateAndSyncBufferObject(SharedPtr<MG_State::GLState::BufferObject>& bufferObject) { void CreateAndSyncBufferObject(const SharedPtr<MG_State::GLState::BufferObject>& bufferObject) {
if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return; if (!(bufferObject->GetChangeBits() & BufferChangeBits::DirtyBit)) return;
const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject); const auto& backendBufferIt = g_backendBufferObjects.find(bufferObject.get());
SharedPtr<BackendBufferObject> backendBufferObject; Bool exist = (backendBufferIt != g_backendBufferObjects.end());
if (backendBufferIt == g_backendBufferObjects.end()) { auto& backendObj = exist ? backendBufferIt->second : g_backendBufferObjects.GetOrCreate(bufferObject);
backendBufferObject = MakeShared<BackendBufferObject>(); if (!exist) {
g_backendBufferObjects[bufferObject] = backendBufferObject; backendObj = MakeShared<BackendBufferObject>();
} else {
backendBufferObject = backendBufferIt->second;
} }
backendBufferObject->SyncToBackend(bufferObject); backendObj->SyncToBackend(bufferObject);
} }
void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) { void SyncNeccessaryBuffers(Bool includeIBO = false, Bool includeIndirectBuffer = false) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendBufferObjects.CollectGarbageIfNeeded();
// All buffers we need are: // All buffers we need are:
// 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO) // 1.VBO 2.IBO (if needed) 3.UBO 4.IndirectBuffer (if needed) 5.SSBO (TODO)
// PBO is not needed since it should be handled in frontend // PBO is not needed since it should be handled in frontend
// static Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
// buffersToSync.clear();
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray(); const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) { if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync necessary buffers."); MGLOG_E("No VAO is currently bound, cannot sync necessary buffers.");
@@ -126,7 +124,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// VBO // VBO
for (const auto& attrib : currentVAOObject->GetAllAttributes()) { for (const auto& attrib : currentVAOObject->GetAllAttributes()) {
if (!attrib.Enabled) continue; if (!attrib.Enabled) continue;
auto bufferObject = attrib.Buffer; auto& bufferObject = attrib.Buffer;
if (bufferObject) { if (bufferObject) {
CreateAndSyncBufferObject(bufferObject); CreateAndSyncBufferObject(bufferObject);
} }
@@ -134,7 +132,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// IBO // IBO
if (includeIBO) { if (includeIBO) {
auto possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject(); auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (possibleIBO) { if (possibleIBO) {
CreateAndSyncBufferObject(possibleIBO); CreateAndSyncBufferObject(possibleIBO);
} }
@@ -142,7 +140,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Indirect Buffer Object // Indirect Buffer Object
if (includeIndirectBuffer) { if (includeIndirectBuffer) {
auto possibleIndirectBuffer = auto& possibleIndirectBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (possibleIndirectBuffer) { if (possibleIndirectBuffer) {
CreateAndSyncBufferObject(possibleIndirectBuffer); CreateAndSyncBufferObject(possibleIndirectBuffer);
@@ -153,7 +151,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform); auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform);
for (SizeT i = 0; i < uboBindingPointCnt; ++i) { for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i); auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
auto obj = point.GetBoundObject(); auto& obj = point.GetBoundObject();
if (obj) { if (obj) {
CreateAndSyncBufferObject(obj); CreateAndSyncBufferObject(obj);
} }
@@ -166,48 +164,49 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
auto currentVAOObject = MG_State::pGLContext->GetBoundVertexArray(); g_backendVertexArrayObjects.CollectGarbageIfNeeded();
auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) { if (!currentVAOObject) {
MGLOG_E("No VAO is currently bound, cannot sync current VAO."); MGLOG_E("No VAO is currently bound, cannot sync current VAO.");
return; return;
} }
const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject); const auto& backendVAOIt = g_backendVertexArrayObjects.find(currentVAOObject.get());
SharedPtr<VertexArrayImpl::BackendVertexArrayObject> backendVAOObject; Bool exist = (backendVAOIt != g_backendVertexArrayObjects.end());
if (backendVAOIt == g_backendVertexArrayObjects.end()) { auto& backendObj = exist ? backendVAOIt->second : g_backendVertexArrayObjects.GetOrCreate(currentVAOObject);
backendVAOObject = MakeShared<VertexArrayImpl::BackendVertexArrayObject>(); if (!exist) {
g_backendVertexArrayObjects[currentVAOObject] = backendVAOObject; backendObj = MakeShared<VertexArrayImpl::BackendVertexArrayObject>();
} else {
backendVAOObject = backendVAOIt->second;
} }
backendVAOObject->SyncToBackend(currentVAOObject); backendObj->SyncToBackend(currentVAOObject);
} }
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
namespace TextureImpl { namespace TextureImpl {
SharedPtr<BackendTextureObject> SyncTextureObjectToBackend( SharedPtr<BackendTextureObject>& SyncTextureObjectToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& textureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& textureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
const auto& backendTextureIt = g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = g_backendTextureObjects.find(textureObject.get());
SharedPtr<BackendTextureObject> backendTextureObject; Bool exist = (backendTextureIt != g_backendTextureObjects.end());
if (backendTextureIt == g_backendTextureObjects.end()) { auto& backendObj = exist ? backendTextureIt->second : g_backendTextureObjects.GetOrCreate(textureObject);
backendTextureObject = MakeShared<BackendTextureObject>(); if (!exist) {
g_backendTextureObjects[textureObject] = backendTextureObject; backendObj = MakeShared<BackendTextureObject>();
} else {
backendTextureObject = backendTextureIt->second;
} }
backendTextureObject->SyncTextureParamsToBackend(textureObject); backendObj->SyncTextureParamsToBackend(textureObject);
backendTextureObject->SyncBuiltinSamplerToBackend(textureObject); backendObj->SyncBuiltinSamplerToBackend(textureObject);
backendTextureObject->SyncMipmapsToBackend(textureObject); backendObj->SyncMipmapsToBackend(textureObject);
return backendTextureObject;
return backendObj;
} }
void SyncNeccessaryTextures() { void SyncNeccessaryTextures() {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendTextureObjects.CollectGarbageIfNeeded();
// All textures we need are: // All textures we need are:
// 1. textures bound to texture units (TODO: only sync ones that are used in current program) // 1. textures bound to texture units (TODO: only sync ones that are used in current program)
// 2. textures used in current FBO // 2. textures used in current FBO
@@ -216,7 +215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) { for (int index = 0; index < MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS; ++index) {
auto& unit = MG_State::pGLContext->GetTextureUnitObject(index); auto& unit = MG_State::pGLContext->GetTextureUnitObject(index);
for (const auto& bindingSlot : unit.GetAllBindingSlots()) { for (const auto& bindingSlot : unit.GetAllBindingSlots()) {
auto textureObject = bindingSlot.GetBoundObject(); auto& textureObject = bindingSlot.GetBoundObject();
if (textureObject) { if (textureObject) {
SyncTextureObjectToBackend(textureObject); SyncTextureObjectToBackend(textureObject);
} }
@@ -228,7 +227,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentFBO) { if (currentFBO) {
for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) { for (const auto& attachment : currentFBO->GetAllAttachmentObjects()) {
if (!attachment.IsTexture()) continue; if (!attachment.IsTexture()) continue;
auto textureObject = attachment.GetTexture(); auto& textureObject = attachment.GetTexture();
if (textureObject) { if (textureObject) {
SyncTextureObjectToBackend(textureObject); SyncTextureObjectToBackend(textureObject);
} }
@@ -242,16 +241,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_backendFramebufferObjects.CollectGarbageIfNeeded();
TextureImpl::g_backendTextureObjects.CollectGarbageIfNeeded();
RenderbufferImpl::g_backendRenderbufferObjects.CollectGarbageIfNeeded();
const FramebufferTarget fboTargets[] = {FramebufferTarget::Draw, FramebufferTarget::Read}; const FramebufferTarget fboTargets[] = {FramebufferTarget::Draw, FramebufferTarget::Read};
MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr; MG_State::GLState::FramebufferObject* lastUpdatedFBO = nullptr;
for (auto target : fboTargets) { for (auto& target : fboTargets) {
auto slot = MG_State::pGLContext->GetFramebufferBindingSlot(target); auto& slot = MG_State::pGLContext->GetFramebufferBindingSlot(target);
auto version = slot.GetVersion(); auto version = slot.GetVersion();
if (version == g_fboBindVersions[SizeT(target)]) continue; if (version == g_fboBindVersions[SizeT(target)]) continue;
auto currentFBO = slot.GetBoundObject(); auto& currentFBO = slot.GetBoundObject();
if (!currentFBO) { if (!currentFBO) {
MGLOG_E("No FBO is currently bound, cannot sync current FBO."); MGLOG_E("No FBO is currently bound, cannot sync current FBO.");
@@ -263,21 +266,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
continue; continue;
} }
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO);
SharedPtr<BackendFramebufferObject> backendFBOObject;
if (backendFBOIt == g_backendFramebufferObjects.end()) {
backendFBOObject = MakeShared<BackendFramebufferObject>();
g_backendFramebufferObjects[currentFBO] = backendFBOObject;
} else {
backendFBOObject = backendFBOIt->second;
}
if (currentFBO.get() == lastUpdatedFBO) { if (currentFBO.get() == lastUpdatedFBO) {
MGLOG_D("Draw FBO and read FBO are the same, skipping sync."); MGLOG_D("Draw FBO and read FBO are the same, skipping sync.");
} else { continue;
backendFBOObject->SyncToBackend(currentFBO, target);
} }
const auto& backendFBOIt = g_backendFramebufferObjects.find(currentFBO.get());
Bool exist = (backendFBOIt != g_backendFramebufferObjects.end());
auto& backendObj = exist ? backendFBOIt->second : g_backendFramebufferObjects.GetOrCreate(currentFBO);
if (!exist) {
backendObj = MakeShared<BackendFramebufferObject>();
}
backendObj->SyncToBackend(currentFBO, target);
lastUpdatedFBO = currentFBO.get(); lastUpdatedFBO = currentFBO.get();
} }
} }
@@ -466,21 +467,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
auto currentProgram = MG_State::pGLContext->GetCurrentProgram(); g_backendProgramObjects.CollectGarbageIfNeeded();
SamplerImpl::g_backendSamplerObjects.CollectGarbageIfNeeded();
auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
if (!currentProgram || !currentProgram->GetLinkStatus()) { if (!currentProgram || !currentProgram->GetLinkStatus()) {
g_GLESFuncs.glUseProgram(0); g_GLESFuncs.glUseProgram(0);
return; return;
} }
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram); const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram.get());
SharedPtr<BackendProgramObjectImpl> backendProgram; Bool exist = (backendProgramIt != g_backendProgramObjects.end());
if (backendProgramIt == g_backendProgramObjects.end()) { auto& backendObj = exist ? backendProgramIt->second : g_backendProgramObjects.GetOrCreate(currentProgram);
backendProgram = MakeShared<BackendProgramObjectImpl>(); if (!exist) {
g_backendProgramObjects[currentProgram] = backendProgram; backendObj = MakeShared<BackendProgramObjectImpl>();
backendProgram->SyncToBackend(currentProgram); backendObj->SyncToBackend(currentProgram);
} else { } else {
backendProgram = backendProgramIt->second; if (!backendObj->GetBackendProgramId()) {
if (!backendProgram->GetBackendProgramId()) { backendObj->SyncToBackend(currentProgram);
backendProgram->SyncToBackend(currentProgram);
} }
} }
} }
@@ -495,7 +498,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& currentFBO = slot.GetBoundObject(); const auto& currentFBO = slot.GetBoundObject();
if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) { if (currentFBO && currentFBO != MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo->defaultFBO) {
const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO); const auto& backendFBOIt = FramebufferImpl::g_backendFramebufferObjects.find(currentFBO.get());
if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) { if (backendFBOIt != FramebufferImpl::g_backendFramebufferObjects.end()) {
backendFBOIt->second->Bind(target); backendFBOIt->second->Bind(target);
} else { } else {
@@ -528,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#endif #endif
const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray(); const auto& currentVAO = MG_State::pGLContext->GetBoundVertexArray();
if (currentVAO) { if (currentVAO) {
const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO); const auto& backendVAOIt = VertexArrayImpl::g_backendVertexArrayObjects.find(currentVAO.get());
if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) { if (backendVAOIt != VertexArrayImpl::g_backendVertexArrayObjects.end()) {
backendVAOIt->second->Bind(); backendVAOIt->second->Bind();
} }
@@ -556,7 +559,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(target).c_str()); MG_Util::ConvertTextureTargetToString(target).c_str());
continue; continue;
} }
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue; if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) continue;
GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target); GLenum targetGL = MG_Util::ConvertTextureTargetToGLEnum(target);
@@ -566,7 +569,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind sampler object if necessary // Bind sampler object if necessary
const auto& samplerObject = textureUnit.GetSamplerObject(); const auto& samplerObject = textureUnit.GetSamplerObject();
if (samplerObject) { if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject); const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) { if (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end()) {
backendSamplerIt->second->Bind(unit); backendSamplerIt->second->Bind(unit);
} }
@@ -581,7 +584,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND); ZoneScopedNC("BindCurrentProgram", TRACY_ZONECOLOR_BACKEND);
#endif #endif
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram); const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram.get());
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) { if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->Use(); backendProgramIt->second->Use();
auto backendProgramId = backendProgramIt->second->GetBackendProgramId(); auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
@@ -623,11 +626,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Connect buffer to backend binding point // Connect buffer to backend binding point
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding); auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
auto bufferObj = point.GetBoundObject(); auto& bufferObj = point.GetBoundObject();
auto range = point.GetRange(); auto range = point.GetRange();
if (bufferObj) { if (bufferObj) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObj.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second; const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_UNIFORM_BUFFER); backendBufferObject->Bind(GL_UNIFORM_BUFFER);
@@ -635,9 +638,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding, g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
backendBufferObject->GetBackendBufferId()); backendBufferObject->GetBackendBufferId());
} else { } else {
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding, g_GLESFuncs.glBindBufferRange(
backendBufferObject->GetBackendBufferId(), GL_UNIFORM_BUFFER, lastUBOBinding, backendBufferObject->GetBackendBufferId(),
range.start, range.end - range.start); (GLintptr)range.start, (GLintptr)(range.end - range.start));
} }
} else { } else {
MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO."); MGLOG_E("No backend buffer found for UBO binding, cannot bind UBO.");
@@ -660,18 +663,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendProgramIt->second->GetBackendProgramId(), name.c_str()); backendProgramIt->second->GetBackendProgramId(), name.c_str());
g_GLESFuncs.glUniform1i(locAtBackend, unit); g_GLESFuncs.glUniform1i(locAtBackend, unit);
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject(); auto& samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
if (samplerObject) { if (samplerObject) {
const auto& backendSamplerIt = SamplerImpl::g_backendSamplerObjects.find(samplerObject); const auto& backendSamplerIt =
SharedPtr<SamplerImpl::BackendSamplerObject> backendSamplerObject; SamplerImpl::g_backendSamplerObjects.find(samplerObject.get());
if (backendSamplerIt == SamplerImpl::g_backendSamplerObjects.end()) { Bool exist = (backendSamplerIt != SamplerImpl::g_backendSamplerObjects.end());
backendSamplerObject = MakeShared<SamplerImpl::BackendSamplerObject>(); auto& backendObj = exist ? backendSamplerIt->second
SamplerImpl::g_backendSamplerObjects[samplerObject] = backendSamplerObject; : SamplerImpl::g_backendSamplerObjects.GetOrCreate(samplerObject);
} else { if (!exist) {
backendSamplerObject = backendSamplerIt->second; backendObj = MakeShared<SamplerImpl::BackendSamplerObject>();
} }
backendSamplerObject->SyncToBackend(samplerObject); backendObj->SyncToBackend(samplerObject);
} else { } else {
SamplerImpl::UnbindSampler(unit); SamplerImpl::UnbindSampler(unit);
} }
@@ -845,30 +848,29 @@ namespace MobileGL::MG_Backend::DirectGLES {
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG && MOBILEGL_ENABLE_SCOPE_MARKER
DebugImpl::OpenGLScopeMarker marker(__func__); DebugImpl::OpenGLScopeMarker marker(__func__);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
BindCurrentFBO(FramebufferTarget::Draw); BindCurrentFBO(FramebufferTarget::Draw);
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str()); dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -895,15 +897,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str()); MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
} }
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
SharedPtr<TextureImpl::BackendTextureObject> backendTextureObject; Bool exist = (backendTextureIt != TextureImpl::g_backendTextureObjects.end());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { auto& backendObj =
backendTextureObject = MakeShared<TextureImpl::BackendTextureObject>(); exist ? backendTextureIt->second : TextureImpl::g_backendTextureObjects.GetOrCreate(textureObject);
TextureImpl::g_backendTextureObjects[textureObject] = backendTextureObject; if (!exist) {
} else { backendObj = MakeShared<TextureImpl::BackendTextureObject>();
backendTextureObject = backendTextureIt->second;
} }
backendTextureObject->Bind(target, unit); backendObj->Bind(target, unit);
} }
return true; return true;
} }
@@ -953,15 +954,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
DebugImpl::ErrorLopper errorLopper; DebugImpl::ErrorLopper errorLopper;
MGLOG_D("%s: Backend", __func__); MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (!UpdateTextureBindingAtTarget(target)) return; if (!UpdateTextureBindingAtTarget(target)) return;
@@ -969,10 +970,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture // Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject((Int)activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)) .GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject(); .GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.", MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
@@ -998,19 +999,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) { if (!isDepthFormat) {
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} else { } else {
MGLOG_D("%s: Backend depth", __func__); MGLOG_D("%s: Backend depth", __func__);
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type, g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
nullptr); nullptr);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLint currentTex = backendTextureIt->second->GetBackendTextureId(); auto currentTex = (GLint)backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1026,7 +1027,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height, g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
GL_NEAREST); GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -1041,15 +1042,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("%s: Backend", __func__); MGLOG_D("%s: Backend", __func__);
TextureImpl::SyncNeccessaryTextures(); TextureImpl::SyncNeccessaryTextures();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
RenderStateImpl::SyncRenderState(); RenderStateImpl::SyncRenderState();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1057,11 +1058,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Bind necessary FBO and texture // Bind necessary FBO and texture
BindCurrentFBO(FramebufferTarget::Read); BindCurrentFBO(FramebufferTarget::Read);
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)) .GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target))
.GetBoundObject(); .GetBoundObject();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.", MGLOG_E("CopyTexSubImage2D: No backend texture found for texture %u.",
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
@@ -1069,12 +1070,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
backendTextureIt->second->Bind(target, activeTextureUnit); backendTextureIt->second->Bind(target, activeTextureUnit);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLenum internalFormat; GLenum internalFormat;
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat); g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat); auto mgInternalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalFormat);
@@ -1084,19 +1085,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (!isDepthFormat) { if (!isDepthFormat) {
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} else { } else {
MGLOG_D("%s: Backend depth", __func__); MGLOG_D("%s: Backend depth", __func__);
GLint currentTex = backendTextureIt->second->GetBackendTextureId(); auto currentTex = backendTextureIt->second->GetBackendTextureId();
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
TempFBOBinder tempFBOBinder(false); TempFBOBinder tempFBOBinder(false);
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level); g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
@@ -1107,7 +1108,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBlitFramebuffer( g_GLESFuncs.glBlitFramebuffer(
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height, x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST); GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -1120,8 +1121,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit(); auto unitIndex = MG_State::pGLContext->GetActiveTextureUnit();
auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex); auto& unit = MG_State::pGLContext->GetTextureUnitObject(unitIndex);
auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target)); auto& slot = unit.GetBindingSlot(MG_Util::ConvertGLEnumToTextureTarget(target));
auto texture = slot.GetBoundObject(); auto& texture = slot.GetBoundObject();
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture); auto& backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
backendTexture->Bind(target, unitIndex); backendTexture->Bind(target, unitIndex);
g_GLESFuncs.glGenerateMipmap(target); g_GLESFuncs.glGenerateMipmap(target);
@@ -1184,7 +1185,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
PixelStoreParameters m_prevParams; PixelStoreParameters m_prevParams;
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) { static PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
PixelStoreParameters p; PixelStoreParameters p;
if (!isUnpack) { if (!isUnpack) {
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment); g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
@@ -1214,7 +1215,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
return p; return p;
} }
void Sync(Bool isUnpack, const PixelStoreParameters& params) { static void Sync(Bool isUnpack, const PixelStoreParameters& params) {
if (!isUnpack) { if (!isUnpack) {
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment); g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength); g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
@@ -1271,7 +1272,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
// Handle PBO // Handle PBO
auto pixelPackBufferObject = auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO; Bool usePBO;
GLuint prevPixelPackBuffer = 0; GLuint prevPixelPackBuffer = 0;
@@ -1279,7 +1280,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject); BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex()); MGLOG_D("ReadPixels: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true; usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("ReadPixels: No backend buffer found for PBO %u.", MGLOG_E("ReadPixels: No backend buffer found for PBO %u.",
@@ -1299,8 +1300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (usePBO) { if (usePBO) {
// pull back to client memory if PBO is used // pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory"); MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT); GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) { if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory"); MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize(); SizeT size = pixelPackBufferObject->GetSize();
@@ -1345,7 +1346,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: SyncCurrentFBO()"); MGLOG_D("GetTexImage: SyncCurrentFBO()");
FramebufferImpl::SyncCurrentFBO(); FramebufferImpl::SyncCurrentFBO();
Uint activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit(); auto activeTextureUnit = MG_State::pGLContext->GetActiveTextureUnit();
MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit); MGLOG_D("GetTexImage: active texture unit = %u", activeTextureUnit);
const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit) const auto& textureObject = MG_State::pGLContext->GetTextureUnitObject(activeTextureUnit)
@@ -1355,7 +1356,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(), MGLOG_D("GetTexImage: bound texture object = %p (name=%u)", textureObject.get(),
textureObject ? textureObject->GetExternalIndex() : 0); textureObject ? textureObject->GetExternalIndex() : 0);
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("GetTexImage: No backend texture found for texture %u.", MGLOG_E("GetTexImage: No backend texture found for texture %u.",
@@ -1383,14 +1384,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
return; return;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)"); MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
TempPixelStoreParameterSync tempPackParamsSync(false); TempPixelStoreParameterSync tempPackParamsSync(false);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -1404,7 +1405,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get()); auto* textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
auto levelRange = textureMipmapObject->GetLevelRange(); auto& levelRange = textureMipmapObject->GetLevelRange();
MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y()); MGLOG_D("GetTexImage: mipmap level range = [%d, %d)", levelRange.x(), levelRange.y());
if (level < levelRange.x() || level >= levelRange.y()) { if (level < levelRange.x() || level >= levelRange.y()) {
@@ -1421,7 +1422,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y()); MGLOG_D("GetTexImage: mip level %d size = %dx%d", level, size.x(), size.y());
// Handle PBO // Handle PBO
auto pixelPackBufferObject = auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject(); MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
Bool usePBO; Bool usePBO;
GLuint prevPixelPackBuffer = 0; GLuint prevPixelPackBuffer = 0;
@@ -1429,7 +1430,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject); BufferImpl::CreateAndSyncBufferObject(pixelPackBufferObject);
MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex()); MGLOG_D("GetTexImage: Using PBO %u", pixelPackBufferObject->GetExternalIndex());
usePBO = true; usePBO = true;
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(pixelPackBufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("GetTexImage: No backend buffer found for PBO %u.", MGLOG_E("GetTexImage: No backend buffer found for PBO %u.",
pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0); pixelPackBufferObject ? pixelPackBufferObject->GetExternalIndex() : 0);
@@ -1443,7 +1444,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("GetTexImage: Not using PBO"); MGLOG_D("GetTexImage: Not using PBO");
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(), MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
@@ -1451,14 +1452,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
pixels); pixels);
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels); g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (usePBO) { if (usePBO) {
// pull back to client memory if PBO is used // pull back to client memory if PBO is used
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory"); MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT); GL_PIXEL_PACK_BUFFER, 0, (GLsizeiptr)pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
if (pboMappedPtr) { if (pboMappedPtr) {
MGLOG_D("ReadPixels: Copying data from PBO to client memory"); MGLOG_D("ReadPixels: Copying data from PBO to client memory");
SizeT size = pixelPackBufferObject->GetSize(); SizeT size = pixelPackBufferObject->GetSize();
@@ -1479,7 +1480,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__](auto err) {
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
MGLOG_D("GetTexImage: finished"); MGLOG_D("GetTexImage: finished");
+101 -96
View File
@@ -7,10 +7,6 @@
// End of Source File Header // End of Source File Header
#include "Managers.h" #include "Managers.h"
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_State/GLState/TextureState/TextureState.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
#include "Utils.h" #include "Utils.h"
#include "DirectGLES.h" #include "DirectGLES.h"
@@ -18,6 +14,7 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h> #include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h> #include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h> #include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h> #include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
@@ -44,7 +41,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendBufferObject::SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { void BackendBufferObject::SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -105,7 +102,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendBufferObject::SyncToBackend_glBufferData( void BackendBufferObject::SyncToBackend_glBufferData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -117,11 +114,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage()); GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
Bind(); Bind();
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage); g_GLESFuncs.glBufferData(TempBufferTarget, (GLsizeiptr)size, data, usage);
} }
void BackendBufferObject::SyncToBackend_glBufferSubData( void BackendBufferObject::SyncToBackend_glBufferSubData(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -130,7 +127,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const void* data = stateBufferObject->GetDataReadOnly()->data(); const void* data = stateBufferObject->GetDataReadOnly()->data();
// dirty range: [range.start, range.end) // dirty range: [range.start, range.end)
auto ranges = stateBufferObject->GetDirtyRanges(); auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) { if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId); MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return; return;
@@ -138,20 +135,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
for (const auto& range : ranges) { for (const auto& range : ranges) {
Bind(); Bind();
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start, g_GLESFuncs.glBufferSubData(TempBufferTarget, (GLintptr)range.start,
(GLintptr)(range.end - range.start),
reinterpret_cast<const char*>(data) + range.start); reinterpret_cast<const char*>(data) + range.start);
} }
} }
void BackendBufferObject::SyncToBackend_glMapBufferRange( void BackendBufferObject::SyncToBackend_glMapBufferRange(
SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) { const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, Bool invalidate, Bool unsynchronized) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId); MGLOG_D("Syncing buffer map (glMapBuffer) for object with ID : %u", m_backendBufferId);
MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId); MGLOG_D("Mapping buffer with ID: %u", m_backendBufferId);
auto ranges = stateBufferObject->GetDirtyRanges(); auto& ranges = stateBufferObject->GetDirtyRanges();
if (ranges.empty()) { if (ranges.empty()) {
MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId); MGLOG_D("No dirty range to sync for buffer with ID: %u", m_backendBufferId);
return; return;
@@ -159,9 +157,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
SizeT minStart = ranges.GetOverallMinStart(); SizeT minStart = ranges.GetOverallMinStart();
SizeT maxEnd = ranges.GetOverallMaxEnd(); SizeT maxEnd = ranges.GetOverallMaxEnd();
Bind(); Bind();
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart, void* mappedData = g_GLESFuncs.glMapBufferRange(
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | TempBufferTarget, (GLintptr)minStart, (GLintptr)(maxEnd - minStart),
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) | (invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
const void* data = stateBufferObject->GetDataReadOnly()->data(); const void* data = stateBufferObject->GetDataReadOnly()->data();
if (mappedData) { if (mappedData) {
@@ -169,8 +167,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart); Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
// Explicitly flush the dirty ranges // Explicitly flush the dirty ranges
for (const auto& range : ranges) { for (const auto& range : ranges) {
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart, g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, (GLintptr)(range.start - minStart),
range.end - range.start); (GLintptr)(range.end - range.start));
} }
g_GLESFuncs.glUnmapBuffer(TempBufferTarget); g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
} else { } else {
@@ -191,7 +189,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindBuffer(target, m_backendBufferId); g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
} }
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects; StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
BackendBufferObject* g_boundVertexBufferObject = nullptr; BackendBufferObject* g_boundVertexBufferObject = nullptr;
} // namespace BufferImpl } // namespace BufferImpl
@@ -209,22 +207,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendVertexArrayObject::Bind() { void BackendVertexArrayObject::Bind() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
g_GLESFuncs.glBindVertexArray(m_backendVAOId); g_GLESFuncs.glBindVertexArray(m_backendVAOId);
} }
void BackendVertexArrayObject::BindAttributeBuffer(Uint index, inline void BindAttributeBuffer(const MG_State::GLState::VertexAttribute& attrib) {
const MG_State::GLState::VertexAttribute& attrib) {
const auto& bufferObject = attrib.Buffer; const auto& bufferObject = attrib.Buffer;
if (!bufferObject) { if (!bufferObject) {
MGLOG_W("Attribute has no bound buffer, skipping."); MGLOG_W("Attribute has no bound buffer, skipping.");
return; return;
} }
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(bufferObject.get());
if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt == BufferImpl::g_backendBufferObjects.end()) {
MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute."); MGLOG_E("No backend buffer found for attribute's buffer, cannot bind attribute.");
return; return;
@@ -234,7 +231,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
backendBufferObject->Bind(GL_ARRAY_BUFFER); backendBufferObject->Bind(GL_ARRAY_BUFFER);
} }
void BackendVertexArrayObject::SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) { void BackendVertexArrayObject::SyncToBackend(
const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -268,7 +266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions[attribIndex].BufferVersion; m_syncedAttributeVersions[attribIndex].BufferVersion;
if (!needsSyncFormat && !needsSyncBuffer) continue; if (!needsSyncFormat && !needsSyncBuffer) continue;
BindAttributeBuffer(attribIndex, attrib); BindAttributeBuffer(attrib);
if (!attrib.IsInteger) { if (!attrib.IsInteger) {
g_GLESFuncs.glVertexAttribPointer( g_GLESFuncs.glVertexAttribPointer(
@@ -289,7 +287,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (currentIndexBufferVersion != m_syncedIndexBufferVersion) { if (currentIndexBufferVersion != m_syncedIndexBufferVersion) {
const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject(); const auto& indexBufferBinding = stateVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferBinding) { if (indexBufferBinding) {
const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding); const auto& backendBufferIt = BufferImpl::g_backendBufferObjects.find(indexBufferBinding.get());
if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) { if (backendBufferIt != BufferImpl::g_backendBufferObjects.end()) {
const auto& backendBufferObject = backendBufferIt->second; const auto& backendBufferObject = backendBufferIt->second;
backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER); backendBufferObject->Bind(GL_ELEMENT_ARRAY_BUFFER);
@@ -303,7 +301,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions = allAttributeVersions; m_syncedAttributeVersions = allAttributeVersions;
} }
UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>> StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects; g_backendVertexArrayObjects;
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
@@ -336,7 +334,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundTexturesCache[unit][targetN] = this; g_boundTexturesCache[unit][targetN] = this;
} }
Uint BackendTextureObject::GetBackendTextureId() { Uint BackendTextureObject::GetBackendTextureId() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -344,7 +342,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendTextureObject::SyncMipmapsToBackend( void BackendTextureObject::SyncMipmapsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -353,7 +351,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId, MGLOG_D("Syncing texture mipmaps with backend ID %u to backend for state ID %u", m_backendTextureId,
stateTextureObject->GetExternalIndex()); stateTextureObject->GetExternalIndex());
@@ -381,7 +378,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
const auto baseSize = stateTextureObject->GetBaseSize(); const auto baseSize = stateTextureObject->GetBaseSize();
@@ -414,7 +411,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
&glFormat, &glType); &glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets(); const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) { for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) { for (SizeT level = 0; level < mipmapCount; ++level) {
auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level); auto levelTexelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level); auto levelByteSize = textureMipmapObject->GetMipmapByteSize(uploadTarget, level);
@@ -429,22 +426,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData, levelTexelSize.x(), levelTexelSize.y(), levelTexelSize.z(), levelByteSize, pData,
levelDirty ? "true" : "false"); levelDirty ? "true" : "false");
errorLopper.Clear(); DebugImpl::ErrorLopper::Clear();
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
auto textureTarget = stateTextureObject->GetTarget(); auto textureTarget = stateTextureObject->GetTarget();
// TODO: handle more texture types // TODO: handle more texture types
switch (textureTarget) { switch (textureTarget) {
case TextureTarget::Texture2D: case TextureTarget::Texture2D:
case TextureTarget::TextureCubeMap: { case TextureTarget::TextureCubeMap: {
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat, g_GLESFuncs.glTexImage2D(
static_cast<GLsizei>(levelTexelSize.x()), glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType, static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
pData); 0, glFormat, glType, pData);
break; break;
} }
case TextureTarget::Texture3D: { case TextureTarget::Texture3D: {
g_GLESFuncs.glTexImage3D( g_GLESFuncs.glTexImage3D(
glUploadTarget, static_cast<GLint>(level), glInternalFormat, glUploadTarget, static_cast<GLint>(level), (GLint)glInternalFormat,
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()), static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData); static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
break; break;
@@ -454,8 +451,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
MG_Util::ConvertTextureTargetToString(textureTarget).c_str()); MG_Util::ConvertTextureTargetToString(textureTarget).c_str());
} }
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, glUploadTarget, DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__,
glInternalFormat, glFormat, glType, pData](GLenum err) { glUploadTarget, glInternalFormat, glFormat, glType,
pData](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, " MGLOG_D("%s(%s:%d) ES error: %s. glTexImage*: target=%s, internalformat=%s, format=%s, "
"type=%s, pixels=%p", "type=%s, pixels=%p",
func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(), func, file, line, MG_Util::ConvertGLEnumToString(err).c_str(),
@@ -478,7 +476,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat, TextureImpl::GenerateTextureFormatInfo(textureMipmapObject->GetFormat(), &glInternalFormat,
&glFormat, &glType); &glFormat, &glType);
const auto& uploadTargets = textureMipmapObject->GetUploadTargets(); const auto& uploadTargets = textureMipmapObject->GetUploadTargets();
for (auto uploadTarget : uploadTargets) { for (auto& uploadTarget : uploadTargets) {
for (SizeT level = 0; level < mipmapCount; ++level) { for (SizeT level = 0; level < mipmapCount; ++level) {
if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) { if (!textureMipmapObject->IsStorageDirty(uploadTarget, level)) {
continue; continue;
@@ -499,7 +497,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget); auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop(
[file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
MG_Util::ConvertGLEnumToString(err).c_str()); MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -518,7 +517,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
auto* textureBufferObject = auto* textureBufferObject =
static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get()); static_cast<MG_State::GLState::TextureObjectBuffer*>(stateTextureObject.get());
auto& slot = textureBufferObject->GetBufferBindingSlot(); auto& slot = textureBufferObject->GetBufferBindingSlot();
auto buffer = slot.GetBoundObject(); auto& buffer = slot.GetBoundObject();
auto bufferIndex = buffer->GetExternalIndex(); auto bufferIndex = buffer->GetExternalIndex();
currentTextureInfo.bufferExternalIndex = bufferIndex; currentTextureInfo.bufferExternalIndex = bufferIndex;
@@ -530,10 +529,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Need to sync texture buffer if not synced yet // Need to sync texture buffer if not synced yet
auto& backendBuffers = BufferImpl::g_backendBufferObjects; auto& backendBuffers = BufferImpl::g_backendBufferObjects;
SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject; SharedPtr<BufferImpl::BackendBufferObject> backendBufferObject;
const auto& backendBufferIt = backendBuffers.find(buffer); const auto& backendBufferIt = backendBuffers.find(buffer.get());
if (backendBufferIt == backendBuffers.end()) { if (backendBufferIt == backendBuffers.end()) {
backendBufferObject = MakeShared<BufferImpl::BackendBufferObject>(); auto& backendBufferSlot = backendBuffers.GetOrCreate(buffer);
backendBuffers[buffer] = backendBufferObject; if (!backendBufferSlot) {
backendBufferSlot = MakeShared<BufferImpl::BackendBufferObject>();
}
backendBufferObject = backendBufferSlot;
} else { } else {
backendBufferObject = backendBufferIt->second; backendBufferObject = backendBufferIt->second;
} }
@@ -553,7 +555,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
THROW_UNIMPL_EXCEPTION; THROW_UNIMPL_EXCEPTION;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -561,11 +563,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
void BackendTextureObject::SyncBuiltinSamplerToBackend( void BackendTextureObject::SyncBuiltinSamplerToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -594,7 +596,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -607,7 +609,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, glName, \ g_GLESFuncs.glTexParameteri(target, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \ MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \ m_cacheSamplerParameters.internalName = samplerParams.internalName; \
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \ DebugImpl::ErrorLopper::Loop( \
[file = __FILE__, line = __LINE__, func = __func__, \
t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \ t = MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)](GLenum err) { \
MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \ MGLOG_D("%s(%s:%d) ES error %s, GL_TEXTURE_MIN_FILTER = %s", func, file, line, \
MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \ MG_Util::ConvertGLEnumToString(err).c_str(), MG_Util::ConvertGLEnumToString(t).c_str()); \
@@ -616,19 +619,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter || if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) { m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glTexParameteri( g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MIN_FILTER,
target, GL_TEXTURE_MIN_FILTER, (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode)); samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter; m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode; m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
} }
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) { if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glTexParameteri( g_GLESFuncs.glTexParameteri(
target, GL_TEXTURE_MAG_FILTER, target, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None)); (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter; m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -645,18 +648,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod); g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
m_cacheSamplerParameters.maxLod = samplerParams.maxLod; m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
#undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED #undef SYNC_TEX_SAMPLER_PARAM_IF_CHANGED
} }
void BackendTextureObject::SyncTextureParamsToBackend( void BackendTextureObject::SyncTextureParamsToBackend(
SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) { const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
DebugImpl::ErrorLopper errorLopper;
if (!stateTextureObject) { if (!stateTextureObject) {
MGLOG_E("State texture object is null, cannot sync to backend."); MGLOG_E("State texture object is null, cannot sync to backend.");
return; return;
@@ -683,7 +686,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Bind(target); Bind(target);
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error: %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -696,14 +699,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x())); g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
m_cacheLodRange.x() = levelRange.x(); m_cacheLodRange.x() = levelRange.x();
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
if (m_cacheLodRange.y() != levelRange.y()) { if (m_cacheLodRange.y() != levelRange.y()) {
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y())); g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
m_cacheLodRange.y() = levelRange.y(); m_cacheLodRange.y() = levelRange.y();
} }
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
@@ -720,7 +723,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A); SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(a(), GL_TEXTURE_SWIZZLE_A);
#undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED #undef SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED
m_cacheSwizzleParams = swizzleParams; m_cacheSwizzleParams = swizzleParams;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -730,7 +733,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()}; GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray); g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
m_cacheBorderColor = borderColor; m_cacheBorderColor = borderColor;
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) { DebugImpl::ErrorLopper::Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str()); MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
}); });
} }
@@ -760,8 +763,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>, Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache; g_boundTexturesCache;
UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>> StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject> g_backendTextureObjects;
g_backendTextureObjects;
} // namespace TextureImpl } // namespace TextureImpl
namespace FramebufferImpl { namespace FramebufferImpl {
@@ -778,7 +780,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendFramebufferObject::Bind(FramebufferTarget target) { void BackendFramebufferObject::Bind(FramebufferTarget target) const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -788,12 +790,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId); g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
} }
Bool BackendFramebufferObject::SyncAttachmentObject( static Bool SyncAttachmentObject(GLenum glFBOTarget,
GLenum glFBOTarget, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject, const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment) { GLenum glBackendAttachment) {
if (attachmentObject.IsTexture()) { if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture(); const auto& textureObject = attachmentObject.GetTexture();
const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) {
MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__); MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__);
return false; return false;
@@ -807,11 +809,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
} else if (attachmentObject.IsRenderbuffer()) { } else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer(); const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
const auto& backendRenderbufferIt = const auto& backendRenderbufferIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject); RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject; SharedPtr<RenderbufferImpl::BackendRenderbufferObject> backendRenderbufferObject;
if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) { if (backendRenderbufferIt == RenderbufferImpl::g_backendRenderbufferObjects.end()) {
backendRenderbufferObject = MakeShared<RenderbufferImpl::BackendRenderbufferObject>(); auto& backendRenderbufferSlot =
RenderbufferImpl::g_backendRenderbufferObjects[renderbufferObject] = backendRenderbufferObject; RenderbufferImpl::g_backendRenderbufferObjects.GetOrCreate(renderbufferObject);
if (!backendRenderbufferSlot) {
backendRenderbufferSlot = MakeShared<RenderbufferImpl::BackendRenderbufferObject>();
}
backendRenderbufferObject = backendRenderbufferSlot;
} else { } else {
backendRenderbufferObject = backendRenderbufferIt->second; backendRenderbufferObject = backendRenderbufferIt->second;
} }
@@ -824,8 +830,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
return true; return true;
} }
void BackendFramebufferObject::SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, void BackendFramebufferObject::SyncToBackend(
FramebufferTarget asTarget) { const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, FramebufferTarget asTarget) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -853,7 +859,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE); std::fill(m_backendDrawBuffers, m_backendDrawBuffers + FramebufferObject::MAX_DRAW_BUFFERS, GL_NONE);
int nEffectiveBuffers = 0; int nEffectiveBuffers = 0;
for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) { for (GLint i = 0; i < FramebufferObject::MAX_DRAW_BUFFERS; ++i) {
auto frontendBuf = stateDrawBuffers[i]; auto& frontendBuf = stateDrawBuffers[i];
if (frontendBuf == FramebufferAttachmentType::None) { if (frontendBuf == FramebufferAttachmentType::None) {
m_backendDrawBuffers[i] = GL_NONE; m_backendDrawBuffers[i] = GL_NONE;
continue; continue;
@@ -892,7 +898,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions(); const auto& attachmentVersions = stateFBOObject->GetAllFramebufferAttachmentVersions();
for (SizeT i = 0; i < attachments.size(); ++i) { for (SizeT i = 0; i < attachments.size(); ++i) {
const auto& attachmentObject = attachments[i]; const auto& attachmentObject = attachments[i];
FramebufferAttachmentType frontendType = static_cast<FramebufferAttachmentType>(i); auto frontendType = static_cast<FramebufferAttachmentType>(i);
GLenum glBackendAttachment = GL_NONE; GLenum glBackendAttachment = GL_NONE;
if (frontendType >= FramebufferAttachmentType::Color0 && if (frontendType >= FramebufferAttachmentType::Color0 &&
frontendType <= FramebufferAttachmentType::Color31) frontendType <= FramebufferAttachmentType::Color31)
@@ -928,7 +934,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
// Verify that the backend object's name and parameters match the frontend attachment state // Verify that the backend object's name and parameters match the frontend attachment state
if (attachmentObject.IsTexture()) { if (attachmentObject.IsTexture()) {
const auto& textureObject = attachmentObject.GetTexture(); const auto& textureObject = attachmentObject.GetTexture();
auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); auto backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject.get());
MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(), MOBILEGL_ASSERT(backendTextureIt != TextureImpl::g_backendTextureObjects.end(),
"No backend texture found while framebuffer reports texture attachment."); "No backend texture found while framebuffer reports texture attachment.");
GLuint backendTexId = backendTextureIt->second->GetBackendTextureId(); GLuint backendTexId = backendTextureIt->second->GetBackendTextureId();
@@ -944,7 +950,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
"Attachment texture level mismatch between GLES and state object."); "Attachment texture level mismatch between GLES and state object.");
} else if (attachmentObject.IsRenderbuffer()) { } else if (attachmentObject.IsRenderbuffer()) {
const auto& renderbufferObject = attachmentObject.GetRenderbuffer(); const auto& renderbufferObject = attachmentObject.GetRenderbuffer();
auto backendRboIt = RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject); auto backendRboIt =
RenderbufferImpl::g_backendRenderbufferObjects.find(renderbufferObject.get());
MOBILEGL_ASSERT( MOBILEGL_ASSERT(
backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(), backendRboIt != RenderbufferImpl::g_backendRenderbufferObjects.end(),
"No backend renderbuffer found while framebuffer reports renderbuffer attachment."); "No backend renderbuffer found while framebuffer reports renderbuffer attachment.");
@@ -975,14 +982,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
return glBackendReadBuffer; return glBackendReadBuffer;
} }
UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0}; Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions = {0};
} // namespace FramebufferImpl } // namespace FramebufferImpl
namespace PrgramImpl { namespace PrgramImpl {
UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>> StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl> g_backendProgramObjects;
g_backendProgramObjects;
BackendProgramObjectImpl::BackendProgramObjectImpl() { BackendProgramObjectImpl::BackendProgramObjectImpl() {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -1008,7 +1014,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendProgramObjectImpl::SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) { void BackendProgramObjectImpl::SyncToBackend(
const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1161,7 +1168,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId); MGLOG_D("Program sync completed. backend ID %u", m_backendProgramId);
} }
void BackendProgramObjectImpl::Use() { void BackendProgramObjectImpl::Use() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1184,7 +1191,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendSamplerObject::SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) { void BackendSamplerObject::SyncToBackend(
const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1210,22 +1218,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \ #define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \ if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \ g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \ (GLint)MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
m_cacheSamplerParameters.internalName = samplerParams.internalName; \ m_cacheSamplerParameters.internalName = samplerParams.internalName; \
} }
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter || if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) { m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
g_GLESFuncs.glSamplerParameteri( g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
m_backendSamplerId, GL_TEXTURE_MIN_FILTER, (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode)); samplerParams.minFilter, samplerParams.mipmapMode));
m_cacheSamplerParameters.minFilter = samplerParams.minFilter; m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode; m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
} }
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) { if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
g_GLESFuncs.glSamplerParameteri( g_GLESFuncs.glSamplerParameteri(
m_backendSamplerId, GL_TEXTURE_MAG_FILTER, m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None)); (GLint)MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
m_cacheSamplerParameters.magFilter = samplerParams.magFilter; m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
} }
@@ -1256,7 +1264,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
g_boundSamplersCache[unit] = this; g_boundSamplersCache[unit] = this;
} }
Uint BackendSamplerObject::GetBackendSamplerId() { Uint BackendSamplerObject::GetBackendSamplerId() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1271,8 +1279,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache; Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> g_boundSamplersCache;
UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>> StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject> g_backendSamplerObjects;
g_backendSamplerObjects;
} // namespace SamplerImpl } // namespace SamplerImpl
namespace RenderbufferImpl { namespace RenderbufferImpl {
@@ -1287,7 +1294,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
} }
} }
void BackendRenderbufferObject::Bind() { void BackendRenderbufferObject::Bind() const {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND); ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif #endif
@@ -1334,9 +1341,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId); MGLOG_D("RBO %u sync completed. backend ID %u", stateRBOObject->GetExternalIndex(), m_backendRBOId);
} }
UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>> StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
g_backendRenderbufferObjects; g_backendRenderbufferObjects;
} // namespace RenderbufferImpl } // namespace RenderbufferImpl
namespace Utils {} // namespace Utils
} // namespace MobileGL::MG_Backend::DirectGLES } // namespace MobileGL::MG_Backend::DirectGLES
+122 -34
View File
@@ -15,19 +15,113 @@
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
template <typename StateObject, typename BackendObject>
class StateBackendObjectRegistry {
public:
using StatePtr = SharedPtr<StateObject>;
using StateWeakPtr = std::weak_ptr<StateObject>;
using BackendPtr = SharedPtr<BackendObject>;
using BackendMap = UnorderedMap<StateObject*, BackendPtr>;
using StateRefMap = UnorderedMap<StateObject*, StateWeakPtr>;
using iterator = typename BackendMap::iterator;
using const_iterator = typename BackendMap::const_iterator;
BackendPtr& GetOrCreate(const StatePtr& stateObj) {
MOBILEGL_ASSERT(stateObj != nullptr, "State object must not be null");
auto* key = stateObj.get();
auto trackedStateIt = m_stateRefs.find(key);
if (trackedStateIt != m_stateRefs.end() && trackedStateIt->second.expired()) {
EraseByKey(key);
}
m_stateRefs[key] = stateObj;
return m_backendObjects[key];
}
iterator find(StateObject* stateObj) {
if (!IsAlive(stateObj)) {
EraseByKey(stateObj);
return m_backendObjects.end();
}
return m_backendObjects.find(stateObj);
}
const_iterator find(StateObject* stateObj) const {
return const_cast<StateBackendObjectRegistry*>(this)->find(stateObj);
}
iterator end() { return m_backendObjects.end(); }
const_iterator end() const { return m_backendObjects.end(); }
void CollectGarbageIfNeeded() {
++m_gcTick;
if (m_gcTick < kGCInterval) {
return;
}
CollectGarbage();
m_gcTick = 0;
}
void CollectGarbageNow() { CollectGarbage(); }
private:
bool IsAlive(StateObject* stateObj) const {
const auto trackedStateIt = m_stateRefs.find(stateObj);
if (trackedStateIt == m_stateRefs.end()) {
return false;
}
return !trackedStateIt->second.expired();
}
void EraseByKey(StateObject* stateObj) {
m_stateRefs.erase(stateObj);
m_backendObjects.erase(stateObj);
}
void CollectGarbage() {
if (m_isCollecting) {
return;
}
m_isCollecting = true;
Vector<StateObject*> staleKeys;
staleKeys.reserve(m_stateRefs.size());
for (const auto& [stateKey, stateWeakRef] : m_stateRefs) {
if (stateWeakRef.expired()) {
staleKeys.push_back(stateKey);
}
}
for (auto* stateKey : staleKeys) {
m_stateRefs.erase(stateKey);
m_backendObjects.erase(stateKey);
}
m_isCollecting = false;
}
private:
static constexpr Uint32 kGCInterval = 1024;
StateRefMap m_stateRefs;
BackendMap m_backendObjects;
Uint32 m_gcTick = 0;
Bool m_isCollecting = false;
};
namespace BufferImpl { namespace BufferImpl {
const GLenum TempBufferTarget = GL_ARRAY_BUFFER; const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
class BackendBufferObject { class BackendBufferObject {
public: public:
BackendBufferObject(); BackendBufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() { return m_backendBufferId; } Uint GetBackendBufferId() const { return m_backendBufferId; }
void Bind(GLenum target = TempBufferTarget); void Bind(GLenum target = TempBufferTarget);
private: private:
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend_glBufferData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject); void SyncToBackend_glBufferSubData(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject, void SyncToBackend_glMapBufferRange(const SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true, Bool unsynchronized = true); Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0; Uint m_backendBufferId = 0;
@@ -36,21 +130,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
}; };
extern BackendBufferObject* g_boundVertexBufferObject; extern BackendBufferObject* g_boundVertexBufferObject;
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::BufferObject, BackendBufferObject> g_backendBufferObjects;
g_backendBufferObjects;
} // namespace BufferImpl } // namespace BufferImpl
namespace VertexArrayImpl { namespace VertexArrayImpl {
class BackendVertexArrayObject { class BackendVertexArrayObject {
public: public:
BackendVertexArrayObject(); BackendVertexArrayObject();
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject); void SyncToBackend(const SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() { return m_backendVAOId; } Uint GetBackendVertexArrayId() const { return m_backendVAOId; }
void Bind(); void Bind() const;
private: private:
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
Uint m_backendVAOId = 0; Uint m_backendVAOId = 0;
Bool m_isInitialized = false; Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0; Uint16 m_syncedIndexBufferVersion = 0;
@@ -58,7 +149,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
m_syncedAttributeVersions; m_syncedAttributeVersions;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>> extern StateBackendObjectRegistry<MG_State::GLState::VertexArrayObject, BackendVertexArrayObject>
g_backendVertexArrayObjects; g_backendVertexArrayObjects;
} // namespace VertexArrayImpl } // namespace VertexArrayImpl
@@ -92,11 +183,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendTextureObject { class BackendTextureObject {
public: public:
BackendTextureObject(); BackendTextureObject();
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncMipmapsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncBuiltinSamplerToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject); void SyncTextureParamsToBackend(const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target, Uint unit = TempTextureUnit); void Bind(GLenum target, Uint unit = TempTextureUnit);
Uint GetBackendTextureId(); Uint GetBackendTextureId() const;
private: private:
Uint m_backendTextureId = 0; Uint m_backendTextureId = 0;
@@ -113,7 +204,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void ActivateTextureUnit(Uint unit); void ActivateTextureUnit(Uint unit);
void UnbindTexture(Uint unit, GLenum target); void UnbindTexture(Uint unit, GLenum target);
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>> extern StateBackendObjectRegistry<MG_State::GLState::ITextureObject, BackendTextureObject>
g_backendTextureObjects; g_backendTextureObjects;
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>, extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
@@ -125,13 +216,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendFramebufferObject { class BackendFramebufferObject {
public: public:
BackendFramebufferObject(); BackendFramebufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject, void SyncToBackend(const SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject,
FramebufferTarget asTarget); FramebufferTarget asTarget);
Uint GetBackendFramebufferId() { return m_backendFBOId; } Uint GetBackendFramebufferId() const { return m_backendFBOId; }
void Bind(FramebufferTarget target); void Bind(FramebufferTarget target) const;
bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment);
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index); // FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const; GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
@@ -159,7 +247,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0}; FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::FramebufferObject, BackendFramebufferObject>
g_backendFramebufferObjects; g_backendFramebufferObjects;
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions; extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
} // namespace FramebufferImpl } // namespace FramebufferImpl
@@ -169,8 +257,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public: public:
BackendProgramObjectImpl(); BackendProgramObjectImpl();
~BackendProgramObjectImpl(); ~BackendProgramObjectImpl();
void SyncToBackend(SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject); void SyncToBackend(const SharedPtr<MG_State::GLState::ProgramObject>& stateProgramObject);
void Use(); void Use() const;
Uint GetBackendProgramId() const { return m_backendProgramId; } Uint GetBackendProgramId() const { return m_backendProgramId; }
Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; } Uint GetBackendGlobalUBOId() const { return m_backendGlobalUBOId; }
@@ -180,7 +268,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Bool m_isInitialized = false; Bool m_isInitialized = false;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::ProgramObject>, SharedPtr<BackendProgramObjectImpl>> extern StateBackendObjectRegistry<MG_State::GLState::ProgramObject, BackendProgramObjectImpl>
g_backendProgramObjects; g_backendProgramObjects;
} // namespace PrgramImpl } // namespace PrgramImpl
@@ -188,9 +276,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendSamplerObject { class BackendSamplerObject {
public: public:
BackendSamplerObject(); BackendSamplerObject();
void SyncToBackend(SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject); void SyncToBackend(const SharedPtr<MG_State::GLState::SamplerObject>& stateSamplerObject);
void Bind(Uint unit); void Bind(Uint unit);
Uint GetBackendSamplerId(); Uint GetBackendSamplerId() const;
private: private:
Uint m_backendSamplerId = 0; Uint m_backendSamplerId = 0;
@@ -203,7 +291,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS> extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundSamplersCache; g_boundSamplersCache;
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>> extern StateBackendObjectRegistry<MG_State::GLState::SamplerObject, BackendSamplerObject>
g_backendSamplerObjects; g_backendSamplerObjects;
} // namespace SamplerImpl } // namespace SamplerImpl
@@ -212,8 +300,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
public: public:
BackendRenderbufferObject(); BackendRenderbufferObject();
void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject); void SyncToBackend(const SharedPtr<MG_State::GLState::RenderbufferObject>& stateRBOObject);
Uint GetBackendRenderbufferId() { return m_backendRBOId; } Uint GetBackendRenderbufferId() const { return m_backendRBOId; }
void Bind(); void Bind() const;
private: private:
Uint m_backendRBOId = 0; Uint m_backendRBOId = 0;
@@ -223,7 +311,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
Int m_cacheHeight = 0; Int m_cacheHeight = 0;
}; };
extern UnorderedMap<SharedPtr<MG_State::GLState::RenderbufferObject>, SharedPtr<BackendRenderbufferObject>> extern StateBackendObjectRegistry<MG_State::GLState::RenderbufferObject, BackendRenderbufferObject>
g_backendRenderbufferObjects; g_backendRenderbufferObjects;
} // namespace RenderbufferImpl } // namespace RenderbufferImpl
} // namespace MobileGL::MG_Backend::DirectGLES } // namespace MobileGL::MG_Backend::DirectGLES
-9
View File
@@ -19,10 +19,6 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES { namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {} // namespace VertexArrayImpl
namespace TextureImpl { namespace TextureImpl {
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat, void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) { GLenum* outFormat, GLenum* outType) {
@@ -36,9 +32,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
outInternalFormat, outFormat, outType); outInternalFormat, outFormat, outType);
} }
} // namespace TextureImpl } // namespace TextureImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl { namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) { String ProcessOutColorLocations(const String& glslCode) {
#ifdef TRACY_ENABLE #ifdef TRACY_ENABLE
@@ -166,7 +159,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_UNIFORM_BUFFER_BINDING; return GL_UNIFORM_BUFFER_BINDING;
case GL_FRAMEBUFFER: case GL_FRAMEBUFFER:
return GL_FRAMEBUFFER_BINDING;
case GL_DRAW_FRAMEBUFFER: case GL_DRAW_FRAMEBUFFER:
return GL_DRAW_FRAMEBUFFER_BINDING; return GL_DRAW_FRAMEBUFFER_BINDING;
case GL_READ_FRAMEBUFFER: case GL_READ_FRAMEBUFFER:
@@ -176,7 +168,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
return GL_RENDERBUFFER_BINDING; return GL_RENDERBUFFER_BINDING;
case GL_VERTEX_ARRAY: case GL_VERTEX_ARRAY:
return GL_VERTEX_ARRAY_BINDING;
case GL_VERTEX_ARRAY_BINDING: case GL_VERTEX_ARRAY_BINDING:
return GL_VERTEX_ARRAY_BINDING; return GL_VERTEX_ARRAY_BINDING;
+3 -3
View File
@@ -14,15 +14,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
namespace DebugImpl { namespace DebugImpl {
class ErrorLopper { class ErrorLopper {
public: public:
void Loop(std::function<void(GLenum)>); static void Loop(const std::function<void(GLenum)>&);
void Clear(); static void Clear();
ErrorLopper(); ErrorLopper();
~ErrorLopper(); ~ErrorLopper();
}; };
class OpenGLScopeMarker { class OpenGLScopeMarker {
public: public:
explicit OpenGLScopeMarker(String scopeName); explicit OpenGLScopeMarker(const String& scopeName);
~OpenGLScopeMarker(); ~OpenGLScopeMarker();
}; };
} // namespace DebugImpl } // namespace DebugImpl
@@ -11,28 +11,99 @@
#include "DirectVulkan.h" #include "DirectVulkan.h"
namespace MobileGL::MG_Backend::DirectVulkan { namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
} // namespace
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default; BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
void BackendObject_DirectVulkan::InitWindowSurface() { Bool BackendObject_DirectVulkan::InitWindowSurface() {
if (!m_windowHandle.Handle) {
MGLOG_E("Cannot initialize DirectVulkan window surface: native window handle is null");
return false;
}
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle); auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow); pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(nativeWindow);
MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed"); MOBILEGL_ASSERT(pVulkanRenderer != nullptr, "InitWindowSurface: VulkanRenderer creation failed");
pVulkanRenderer->Initialize(); pVulkanRenderer->Initialize();
return true;
} }
void BackendObject_DirectVulkan::Initialize() { void BackendObject_DirectVulkan::Initialize() {
m_initialized = true; m_initialized = true;
} }
void BackendObject_DirectVulkan::InitCapabilities() { Bool BackendObject_DirectVulkan::InitCapabilities() {
if (!m_initialized) { if (!m_initialized) {
MGLOG_E("Cannot initialize capabilities before backend is initialized"); MGLOG_E("Cannot initialize capabilities before backend is initialized");
return; return false;
}
if (!pVulkanRenderer) {
MGLOG_E("Cannot initialize capabilities: Vulkan renderer has not been created");
return false;
} }
MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties); MG_Util::BackendLoader::FillInVulkanCapabilities(m_vulkanCaps, pVulkanRenderer->GetPhysicalDevice().properties);
UpdateDynamicBackendParameters(); UpdateDynamicBackendParameters();
return true;
}
Bool BackendObject_DirectVulkan::InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
return BackendObject::InitializeEGLDisplay(dpy, major, minor);
}
Bool BackendObject_DirectVulkan::CreateEGLWindowSurface(const WindowHandle& handle) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!m_initialized) {
MGLOG_E("DirectVulkan backend not initialized");
return false;
}
if (handle.Backend != WindowBackend::Android || !handle.Handle) {
MGLOG_E("DirectVulkan backend only supports Android native windows");
return false;
}
const Bool sameHandle =
m_eglWindowSurfaceInitialized && m_windowHandle.Backend == handle.Backend && m_windowHandle.Handle == handle.Handle;
if (sameHandle) {
return true;
}
if (m_eglWindowSurfaceInitialized || pVulkanRenderer) {
pVulkanRenderer.reset();
ResetEGLRuntimeState();
}
return BackendObject::CreateEGLWindowSurface(handle);
}
Bool BackendObject_DirectVulkan::MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::MakeEGLCurrent(dpy, draw, read, ctx);
}
Bool BackendObject_DirectVulkan::SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) {
const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
if (!pVulkanRenderer) {
MGLOG_E("DirectVulkan renderer is not initialized");
return false;
}
return BackendObject::SwapEGLBuffers(dpy, draw);
} }
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const { const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
@@ -17,8 +17,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
~BackendObject_DirectVulkan() override; ~BackendObject_DirectVulkan() override;
void Initialize() override; void Initialize() override;
void InitWindowSurface() override; Bool InitWindowSurface() override;
void InitCapabilities() override; Bool InitCapabilities() override;
Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor) override;
Bool CreateEGLWindowSurface(const WindowHandle& handle) override;
Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) override;
Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw) override;
const RendererInfo& GetRendererInfo() const override; const RendererInfo& GetRendererInfo() const override;
String GetBackendAPIVersionString() const override; String GetBackendAPIVersionString() const override;
@@ -1764,12 +1764,8 @@ void main() {
Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions, Bool VulkanRenderer::IsExtensionAlreadyEnabled(const Vector<const char*>& enabledExtensions,
const char* extensionName) { const char* extensionName) {
for (const char* enabledExtensionName : enabledExtensions) { return std::any_of(enabledExtensions.begin(), enabledExtensions.end(),
if (strcmp(enabledExtensionName, extensionName) == 0) { [&extensionName](const String& name) { return name == extensionName; });
return true;
}
}
return false;
} }
Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions, Bool VulkanRenderer::EnableOptionalDeviceExtension(const Vector<VkExtensionProperties>& availableExtensions,
+415 -69
View File
@@ -9,177 +9,451 @@
#include "EGLImpl.h" #include "EGLImpl.h"
#include "../GetProcAddress.h" #include "../GetProcAddress.h"
#include <MG_Backend/BackendObjects.h> #include <MG_Backend/BackendObjects.h>
#include <MG_State/EGLState/Core.h>
#include <type_traits>
namespace MobileGL::MG_Impl::EGLImpl { namespace MobileGL::MG_Impl::EGLImpl {
namespace {
using EGLStateContext = MG_State::EGLState::EGLContext;
EGLStateContext* GetState() {
if (!MG_State::pEGLContext) {
MGLOG_E("pEGLContext is null. MG_State may not be initialized.");
}
return MG_State::pEGLContext.get();
}
MG_Backend::BackendObject* GetBackendObject(EGLStateContext* state) {
auto* backendObject = MG_Backend::pActiveBackendObject.get();
if (!backendObject && state) {
state->SetError(EGL_NOT_INITIALIZED);
}
return backendObject;
}
MG_Backend::WindowBackend DetectWindowBackend() {
#if defined(ANDROID) || defined(__ANDROID__)
return MG_Backend::WindowBackend::Android;
#else
return MG_Backend::WindowBackend::Unknown;
#endif
}
template <typename NativeType>
Bool IsNullNativeHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return nativeHandle == nullptr;
} else {
return nativeHandle == 0;
}
}
template <typename NativeType>
void* ToVoidHandle(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return reinterpret_cast<void*>(nativeHandle);
} else {
return reinterpret_cast<void*>(static_cast<SizeT>(nativeHandle));
}
}
} // namespace
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
const EGLint* attrib_list) { const EGLint* attrib_list) {
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window); auto* state = GetState();
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; if (!state) {
if (!activeBackendObject) { return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
if (IsNullNativeHandle(window)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!"); MGLOG_E("activeBackendObject not initialized!");
return EGL_NO_SURFACE; return EGL_NO_SURFACE;
} }
activeBackendObject->SetWindowHandle({MG_Backend::WindowBackend::Android, reinterpret_cast<void*>(window)});
activeBackendObject->InitWindowSurface(); const MG_Backend::WindowHandle windowHandle = {
return (EGLSurface)1; .Backend = DetectWindowBackend(),
.Handle = ToVoidHandle(window),
};
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return state->CreateWindowSurface(dpy, config, window, attrib_list);
} }
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) { EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
MGLOG_D("EGLImpl::SwapBuffers called with dpy=%p", dpy); auto* state = GetState();
if (!MG_Backend::gBackendFunctionsTable.Present) { if (!state) {
MGLOG_E("MG_Backend::gBackendFunctionsTable.Present not initialized!"); return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, draw)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->SwapEGLBuffers(dpy, draw)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE; return EGL_FALSE;
} }
MG_Backend::gBackendFunctionsTable.Present();
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size, EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
EGLint* num_config) { EGLint* num_config) {
*num_config = 1; auto* state = GetState();
return EGL_TRUE; if (!state) {
return EGL_FALSE;
}
return state->ChooseConfig(dpy, attrib_list, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
} }
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) { EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
return (EGLContext)1; auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->CreateContext(dpy, config, shareCtx, attrib_list);
} }
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) { EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
if (major) *major = 1; auto* state = GetState();
if (minor) *minor = 5; if (!state) {
return EGL_FALSE;
}
if (!state->InitializeDisplay(dpy, major, minor)) {
return EGL_FALSE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_FALSE;
}
if (!backendObject->InitializeEGLDisplay(dpy, major, minor)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLDisplay GetDisplay(NativeDisplayType display) { EGLDisplay GetDisplay(NativeDisplayType display) {
return (EGLDisplay)1; auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetDisplay(display);
} }
EGLint GetError() { EGLint GetError() {
return EGL_SUCCESS; auto* state = GetState();
if (!state) {
return EGL_NOT_INITIALIZED;
}
return state->ConsumeError();
} }
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
const auto& activeBackendObject = MG_Backend::pActiveBackendObject; auto* state = GetState();
if (!activeBackendObject) { if (!state) {
return EGL_FALSE;
}
const auto oldDisplay = state->GetCurrentDisplay();
const auto oldDraw = state->GetCurrentSurface(EGL_DRAW);
const auto oldRead = state->GetCurrentSurface(EGL_READ);
const auto oldContext = state->GetCurrentContext();
if (!state->MakeCurrent(dpy, draw, read, ctx)) {
return EGL_FALSE;
}
const Bool releaseCurrentRequest =
dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
if (releaseCurrentRequest) {
if (auto* backendObject = MG_Backend::pActiveBackendObject.get()) {
(void)backendObject->MakeEGLCurrent(dpy, draw, read, ctx);
}
return EGL_TRUE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!"); MGLOG_E("activeBackendObject not initialized!");
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE;
}
if (!backendObject->MakeEGLCurrent(dpy, draw, read, ctx)) {
state->SetError(EGL_BAD_ACCESS);
state->MakeCurrent(oldDisplay, oldDraw, oldRead, oldContext);
return EGL_FALSE; return EGL_FALSE;
} }
activeBackendObject->InitCapabilities();
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) { EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyContext(dpy, ctx) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) { EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroySurface(dpy, surface) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean Terminate(EGLDisplay dpy) { EGLBoolean Terminate(EGLDisplay dpy) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->TerminateDisplay(dpy) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean ReleaseThread() { EGLBoolean ReleaseThread() {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
state->ReleaseThread();
return EGL_TRUE; return EGL_TRUE;
} }
EGLContext GetCurrentContext() { EGLContext GetCurrentContext() {
return (EGLContext)1; auto* state = GetState();
if (!state) {
return EGL_NO_CONTEXT;
}
return state->GetCurrentContext();
} }
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) { EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
if (attribute == EGL_NATIVE_VISUAL_ID) { auto* state = GetState();
#if defined(ANDROID) if (!state) {
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
return EGL_TRUE;
#elif defined(__linux__)
*value = 0;
return EGL_TRUE;
#elif defined(_WIN32)
*value = 0;
return EGL_TRUE;
#else
*value = 0;
return EGL_FALSE; return EGL_FALSE;
#endif
} }
return EGL_TRUE; return state->GetConfigAttrib(dpy, config, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean BindAPI(EGLenum api) { EGLBoolean BindAPI(EGLenum api) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
switch (api) {
case EGL_OPENGL_API:
case EGL_OPENGL_ES_API:
case EGL_OPENVG_API:
state->SetBoundAPI(api);
return EGL_TRUE; return EGL_TRUE;
default:
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
} }
EGLSurface GetCurrentSurface(EGLint readdraw) { EGLSurface GetCurrentSurface(EGLint readdraw) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->GetCurrentSurface(readdraw);
} }
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) { EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->QuerySurface(display, surface, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
char const* QueryString(EGLDisplay display, EGLint name) { char const* QueryString(EGLDisplay display, EGLint name) {
auto* state = GetState();
if (!state) {
return nullptr;
}
if (display != EGL_NO_DISPLAY && !state->ValidateDisplay(display)) {
state->SetError(EGL_BAD_DISPLAY);
return nullptr;
}
switch (name) {
case EGL_VENDOR:
return "MobileGL";
case EGL_VERSION:
return "1.5 MobileGL";
case EGL_CLIENT_APIS:
return "OpenGL OpenGL_ES";
case EGL_EXTENSIONS:
return ""; return "";
default:
state->SetError(EGL_BAD_PARAMETER);
return nullptr;
}
} }
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) { EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->SwapInterval(dpy, interval) ? EGL_TRUE : EGL_FALSE;
} }
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) { EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePbufferSurface(dpy, config, attrib_list);
} }
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) { EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (buffer != EGL_BACK_BUFFER) {
state->SetError(EGL_BAD_PARAMETER);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) { EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
if (IsNullNativeHandle(target)) {
state->SetError(EGL_BAD_NATIVE_PIXMAP);
return EGL_FALSE;
}
return EGL_TRUE; return EGL_TRUE;
} }
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
} }
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
const EGLint* attrib_list) { const EGLint* attrib_list) {
return (EGLSurface)1; auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePixmapSurface(dpy, config, pixmap, attrib_list);
} }
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) { EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
if (num_config) { auto* state = GetState();
*num_config = 1; if (!state) {
return EGL_FALSE;
} }
if (configs && config_size > 0) { return state->GetConfigs(dpy, configs, config_size, num_config) ? EGL_TRUE : EGL_FALSE;
configs[0] = (EGLConfig)1;
}
return EGL_TRUE;
} }
EGLDisplay GetCurrentDisplay() { EGLDisplay GetCurrentDisplay() {
return (EGLDisplay)1; auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetCurrentDisplay();
} }
EGLenum QueryAPI() { EGLenum QueryAPI() {
auto* state = GetState();
if (!state) {
return EGL_OPENGL_API; return EGL_OPENGL_API;
} }
return state->GetBoundAPI();
}
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) { EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
if (value) { auto* state = GetState();
*value = 1; if (!state) {
return EGL_FALSE;
} }
return EGL_TRUE; return state->QueryContext(dpy, ctx, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
(void)value;
auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
if (!state->ValidateSurfaceOnDisplay(dpy, surface)) {
state->SetError(EGL_BAD_SURFACE);
return EGL_FALSE;
}
switch (attribute) {
case EGL_MIPMAP_LEVEL:
case EGL_SWAP_BEHAVIOR:
case EGL_TEXTURE_FORMAT:
case EGL_TEXTURE_TARGET:
case EGL_MIPMAP_TEXTURE:
return EGL_TRUE; return EGL_TRUE;
default:
state->SetError(EGL_BAD_ATTRIBUTE);
return EGL_FALSE;
}
} }
EGLBoolean WaitClient() { EGLBoolean WaitClient() {
@@ -191,60 +465,132 @@ namespace MobileGL::MG_Impl::EGLImpl {
} }
EGLBoolean WaitNative(EGLint engine) { EGLBoolean WaitNative(EGLint engine) {
(void)engine;
return EGL_TRUE; return EGL_TRUE;
} }
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) { EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSync>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SYNC;
}
return state->CreateSync(dpy, type, attrib_list);
} }
EGLBoolean DestroySync(void* dpy, void* sync) { EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroySync(dpy, sync) ? EGL_TRUE : EGL_FALSE;
} }
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) { EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
return EGL_CONDITION_SATISFIED; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->ClientWaitSync(dpy, sync, flags, timeout);
} }
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) { EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
if (value) { auto* state = GetState();
*value = 1; if (!state) {
return EGL_FALSE;
} }
return EGL_TRUE; return state->GetSyncAttrib(dpy, sync, attribute, value) ? EGL_TRUE : EGL_FALSE;
} }
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLImage>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_IMAGE;
}
return state->CreateImage(dpy, ctx, target, buffer, attrib_list);
} }
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) { EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->DestroyImage(dpy, image) ? EGL_TRUE : EGL_FALSE;
} }
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) { EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLDisplay>(0x1); (void)attrib_list;
auto* state = GetState();
if (!state) {
return EGL_NO_DISPLAY;
}
return state->GetPlatformDisplay(platform, native_display);
} }
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window, EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSurface>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
if (native_window == nullptr) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
if (!state->IsDisplayInitialized(dpy)) {
state->SetError(EGL_NOT_INITIALIZED);
return EGL_NO_SURFACE;
}
if (!state->ValidateConfigOnDisplay(dpy, config)) {
state->SetError(EGL_BAD_CONFIG);
return EGL_NO_SURFACE;
}
auto* backendObject = GetBackendObject(state);
if (!backendObject) {
MGLOG_E("activeBackendObject not initialized!");
return EGL_NO_SURFACE;
}
const MG_Backend::WindowHandle windowHandle = {
.Backend = DetectWindowBackend(),
.Handle = native_window,
};
if (!backendObject->CreateEGLWindowSurface(windowHandle)) {
state->SetError(EGL_BAD_NATIVE_WINDOW);
return EGL_NO_SURFACE;
}
return state->CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
} }
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap, EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list) { const EGLAttrib* attrib_list) {
return reinterpret_cast<EGLSurface>(0x1); auto* state = GetState();
if (!state) {
return EGL_NO_SURFACE;
}
return state->CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
} }
EGLBoolean WaitSync(void* dpy, void* sync, int flags) { EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
return EGL_TRUE; auto* state = GetState();
if (!state) {
return EGL_FALSE;
}
return state->WaitSync(dpy, sync, flags) ? EGL_TRUE : EGL_FALSE;
} }
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) { __eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
if (!name) {
return nullptr;
}
MGLOG_D("eglGetProcAddress(%s)", name); MGLOG_D("eglGetProcAddress(%s)", name);
void* proc = MG_Impl::GetProcAddress(name); void* proc = MG_Impl::GetProcAddress(name);
if (!proc) { if (!proc) {
MGLOG_W("Failed to get function: %s", (const char*)name); MGLOG_W("Failed to get function: %s", name);
return nullptr; return nullptr;
} }
return (__eglMustCastToProperFunctionPointerType)proc; return (__eglMustCastToProperFunctionPointerType)proc;
+2 -2
View File
@@ -48,7 +48,7 @@ namespace MobileGL::MG_Impl::EGLImpl {
EGLBoolean WaitGL(); EGLBoolean WaitGL();
EGLBoolean WaitNative(EGLint engine); EGLBoolean WaitNative(EGLint engine);
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list); EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
EGLBoolean DestroySync(void* dpy, void* sync); EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value); EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
@@ -59,6 +59,6 @@ namespace MobileGL::MG_Impl::EGLImpl {
const EGLAttrib* attrib_list); const EGLAttrib* attrib_list);
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap, EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
const EGLAttrib* attrib_list); const EGLAttrib* attrib_list);
EGLBoolean WaitSync(void* dpy, void* sync, int flags); EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name); __eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
} // namespace MobileGL::MG_Impl::EGLImpl } // namespace MobileGL::MG_Impl::EGLImpl
+77 -82
View File
@@ -8,19 +8,17 @@
#include "GL_Buffer.h" #include "GL_Buffer.h"
#include "Validators.h" #include "Validators.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h> #include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
void GetBufferParameteriv_State(GLenum target, GLenum pname, GLint* params) { void GetBufferParameteriv_State(GLenum target, GLenum pname, GLint* params) {
if (!params) { if (!params) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferParameteriv_State",
"GetBufferParameteriv_State",
"Params pointer cannot be null.")); "Params pointer cannot be null."));
return; return;
} }
@@ -30,11 +28,11 @@ namespace MobileGL {
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferParameteriv_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferParameteriv_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return; return;
} }
@@ -44,7 +42,7 @@ namespace MobileGL {
*params = static_cast<GLint>(bufferObject->GetSize()); *params = static_cast<GLint>(bufferObject->GetSize());
break; break;
case GL_BUFFER_USAGE: case GL_BUFFER_USAGE:
*params = MG_Util::ConvertBufferUsageToGLEnum(bufferObject->GetUsage()); *params = (GLint)MG_Util::ConvertBufferUsageToGLEnum(bufferObject->GetUsage());
break; break;
case GL_BUFFER_ACCESS: case GL_BUFFER_ACCESS:
if (bufferObject->IsMapped()) { if (bufferObject->IsMapped()) {
@@ -65,6 +63,11 @@ namespace MobileGL {
case GL_BUFFER_MAPPED: case GL_BUFFER_MAPPED:
*params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE; *params = bufferObject->IsMapped() ? GL_TRUE : GL_FALSE;
break; break;
default:
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetBufferParameteriv_State",
std::format("Invalid pname enum: 0x{:X}", pname)));
break;
} }
} }
@@ -72,13 +75,13 @@ namespace MobileGL {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", "n must be non-negative."));
return; return;
} }
if (!buffers) { if (!buffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteBuffers_State",
"Buffer names array cannot be null.")); "Buffer names array cannot be null."));
return; return;
} }
@@ -94,8 +97,7 @@ namespace MobileGL {
void FlushMappedBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length) { void FlushMappedBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length) {
if (length < 0 || offset < 0) { if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Offset and length must be non-negative.")); "Offset and length must be non-negative."));
return; return;
} }
@@ -105,11 +107,11 @@ namespace MobileGL {
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return; return;
} }
@@ -117,15 +119,14 @@ namespace MobileGL {
if (!bufferObject->IsMapped()) { if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Cannot flush a buffer object that is not mapped.")); "Cannot flush a buffer object that is not mapped."));
return; return;
} }
if (offset + length > bufferObject->GetSize()) { if (offset + length > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Offset and length exceed buffer size.")); "Offset and length exceed buffer size."));
return; return;
} }
@@ -134,7 +135,7 @@ namespace MobileGL {
if (!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) { if (!(mappingAccess & BufferMappingAccessBit::FlushExplicit)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "FlushMappedBufferRange_State", "MG_Impl/GLImpl", "FlushMappedBufferRange_State",
"Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT.")); "Cannot flush a buffer object that is not mapped with GL_MAP_FLUSH_EXPLICIT_BIT."));
return; return;
@@ -149,11 +150,11 @@ namespace MobileGL {
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return GL_FALSE; return GL_FALSE;
} }
@@ -161,7 +162,7 @@ namespace MobileGL {
if (!bufferObject->IsMapped()) { if (!bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "UnmapBuffer_State",
"Cannot unmap a buffer object that is not mapped.")); "Cannot unmap a buffer object that is not mapped."));
return GL_FALSE; return GL_FALSE;
} }
@@ -172,15 +173,15 @@ namespace MobileGL {
void* MapBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { void* MapBufferRange_State(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
if (length < 0 || offset < 0) { if (length < 0 || offset < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length must be non-negative.")); "Offset and length must be non-negative."));
return nullptr; return nullptr;
} }
if (length == 0) { if (length == 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Length must be greater than zero.")); "Length must be greater than zero."));
return nullptr; return nullptr;
} }
@@ -189,18 +190,18 @@ namespace MobileGL {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return nullptr; return nullptr;
} }
if (offset + length > bufferObject->GetSize()) { if (offset + length > bufferObject->GetSize()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Offset and length exceed buffer size.")); "Offset and length exceed buffer size."));
return nullptr; return nullptr;
} }
@@ -211,20 +212,19 @@ namespace MobileGL {
if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) { if (!(accessBits & (BufferMappingAccessBit::Read | BufferMappingAccessBit::Write))) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set.")); "At least one of GL_MAP_READ_BIT or GL_MAP_WRITE_BIT must be set."));
return nullptr; return nullptr;
} }
if (accessBits & BufferMappingAccessBit::Read) { if (accessBits & BufferMappingAccessBit::Read) {
const auto invalidFlags = BufferMappingAccessBit::InvalidateRange | const auto invalidFlags = BufferMappingAccessBit::InvalidateRange |
BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::InvalidateBuffer | BufferMappingAccessBit::Unsynchronized;
BufferMappingAccessBit::Unsynchronized;
if (accessBits & invalidFlags) { if (accessBits & invalidFlags) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "MapBufferRange_State", "MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags.")); "GL_MAP_READ_BIT cannot be combined with invalidation or unsynchronized flags."));
return nullptr; return nullptr;
@@ -235,7 +235,7 @@ namespace MobileGL {
if (!(accessBits & BufferMappingAccessBit::Write)) { if (!(accessBits & BufferMappingAccessBit::Write)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT.")); "GL_MAP_FLUSH_EXPLICIT_BIT requires GL_MAP_WRITE_BIT."));
return nullptr; return nullptr;
} }
@@ -248,7 +248,7 @@ namespace MobileGL {
// implementation // implementation
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Access flags require matching storage flags in buffer.")); "Access flags require matching storage flags in buffer."));
return nullptr; return nullptr;
} }
@@ -260,7 +260,7 @@ namespace MobileGL {
if (!(accessBits & invalidateFlags)) { if (!(accessBits & invalidateFlags)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Cannot map a buffer object that is already mapped.")); "Cannot map a buffer object that is already mapped."));
return nullptr; return nullptr;
} }
@@ -271,7 +271,7 @@ namespace MobileGL {
if (!result) { if (!result) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::OutOfMemory, ErrorCode::OutOfMemory,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBufferRange_State",
"Failed to map buffer due to insufficient memory.")); "Failed to map buffer due to insufficient memory."));
return nullptr; return nullptr;
} }
@@ -284,8 +284,7 @@ namespace MobileGL {
if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) { if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"MG_Impl/GLImpl", "MapBuffer_State",
"Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE.")); "Access must be one of GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE."));
return nullptr; return nullptr;
} }
@@ -294,11 +293,11 @@ namespace MobileGL {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return nullptr;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return nullptr; return nullptr;
} }
@@ -306,7 +305,7 @@ namespace MobileGL {
if (bufferObject->IsMapped()) { if (bufferObject->IsMapped()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Cannot map a buffer object that is already mapped.")); "Cannot map a buffer object that is already mapped."));
return nullptr; return nullptr;
} }
@@ -315,7 +314,7 @@ namespace MobileGL {
if (!result) { if (!result) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::OutOfMemory, ErrorCode::OutOfMemory,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "MapBuffer_State",
"Failed to map buffer due to insufficient memory.")); "Failed to map buffer due to insufficient memory."));
return nullptr; return nullptr;
} }
@@ -325,27 +324,26 @@ namespace MobileGL {
void CopyBufferSubData_State(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, void CopyBufferSubData_State(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) { GLsizeiptr size) {
if (size < 0 || readOffset < 0 || writeOffset < 0) { if (size < 0 || readOffset < 0 || writeOffset < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be non-negative.")); "Offset and size must be non-negative."));
return; return;
} }
BufferTarget readBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(readTarget); BufferTarget readBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(readTarget);
BufferTarget writeBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(writeTarget); BufferTarget writeBufferTarget = MG_Util::ConvertGLEnumToBufferTarget(writeTarget);
if (!BufferImpl::ValidateBufferTarget(readBufferTarget) || if (!BufferImpl::ValidateBufferTarget(readBufferTarget) || !BufferImpl::ValidateBufferTarget(writeBufferTarget))
!BufferImpl::ValidateBufferTarget(writeBufferTarget))
return; return;
auto& readBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(readBufferTarget); auto& readBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(readBufferTarget);
auto& writeBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(writeBufferTarget); auto& writeBindingSlot = MG_State::pGLContext->GetBufferBindingSlot(writeBufferTarget);
auto readBufferObject = readBindingSlot.GetBoundObject(); auto& readBufferObject = readBindingSlot.GetBoundObject();
auto writeBufferObject = writeBindingSlot.GetBoundObject(); auto& writeBufferObject = writeBindingSlot.GetBoundObject();
if (!readBufferObject || !writeBufferObject) { if (!readBufferObject || !writeBufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"One of the buffer targets is bound to no buffer object.")); "One of the buffer targets is bound to no buffer object."));
return; return;
} }
@@ -353,7 +351,7 @@ namespace MobileGL {
if (readOffset + size > readBufferObject->GetSize() || writeOffset + size > writeBufferObject->GetSize()) { if (readOffset + size > readBufferObject->GetSize() || writeOffset + size > writeBufferObject->GetSize()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Offset and size must be within the bounds of the buffer objects.")); "Offset and size must be within the bounds of the buffer objects."));
return; return;
} }
@@ -363,8 +361,7 @@ namespace MobileGL {
(writeOffset <= readOffset && writeOffset + size > readOffset)) { (writeOffset <= readOffset && writeOffset + size > readOffset)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"MG_Impl/GLImpl", "CopyBufferSubData_State",
"Source and destination buffers overlap in the specified ranges.")); "Source and destination buffers overlap in the specified ranges."));
return; return;
} }
@@ -376,7 +373,7 @@ namespace MobileGL {
if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) { if (isIllegallyMapped(readBufferObject) || isIllegallyMapped(writeBufferObject)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CopyBufferSubData_State",
"Cannot copy data from/to a mapped buffer object unless it was mapped " "Cannot copy data from/to a mapped buffer object unless it was mapped "
"with GL_MAP_PERSISTENT_BIT.")); "with GL_MAP_PERSISTENT_BIT."));
return; return;
@@ -391,14 +388,13 @@ namespace MobileGL {
if (!data) { if (!data) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::NoError, // somehow OpenGL does not generate an error for this ErrorCode::NoError, // somehow OpenGL does not generate an error for this
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", "Data pointer cannot be null."));
"Data pointer cannot be null."));
return; return;
} }
if (size < 0 || offset < 0) { if (size < 0 || offset < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size must be non-negative.")); "Offset and size must be non-negative."));
return; return;
} }
@@ -407,11 +403,11 @@ namespace MobileGL {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return; return;
} }
@@ -421,7 +417,7 @@ namespace MobileGL {
if ((offset < mappedRange.end) && (offset + size > mappedRange.start)) { if ((offset < mappedRange.end) && (offset + size > mappedRange.start)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BufferSubData_State", "MG_Impl/GLImpl", "BufferSubData_State",
"Offset and size must not overlap with the mapped range of the buffer object.")); "Offset and size must not overlap with the mapped range of the buffer object."));
return; return;
@@ -433,7 +429,7 @@ namespace MobileGL {
if (offset + size >= mappedRange.start) { if (offset + size >= mappedRange.start) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferSubData_State",
"Cannot modify a mapped buffer object unless it was " "Cannot modify a mapped buffer object unless it was "
"mapped with GL_MAP_PERSISTENT_BIT.")); "mapped with GL_MAP_PERSISTENT_BIT."));
return; return;
@@ -444,13 +440,12 @@ namespace MobileGL {
} }
void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { void BufferData_State(GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MGLOG_D("%s: %s, size = %d, data = %p, usage = %s", __func__, MG_Util::ConvertGLEnumToString(target).c_str(),
MG_Util::ConvertGLEnumToString(target).c_str(), size, data, size, data, MG_Util::ConvertGLEnumToString(usage).c_str());
MG_Util::ConvertGLEnumToString(usage).c_str());
if (size < 0) { if (size < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", "Size must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", "Size must be non-negative."));
return; return;
} }
@@ -461,11 +456,11 @@ namespace MobileGL {
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
auto bufferObject = bindingSlot.GetBoundObject(); auto& bufferObject = bindingSlot.GetBoundObject();
if (!bufferObject) { if (!bufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BufferData_State",
"Buffer target is bound to no buffer object.")); "Buffer target is bound to no buffer object."));
return; return;
} }
@@ -482,11 +477,11 @@ namespace MobileGL {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer); Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!bufferObject) { if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer); MG_State::pGLContext->CreateBufferObject(buffer);
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
} }
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget); auto& bindingSlot = MG_State::pGLContext->GetBufferBindingSlot(bufferTarget);
bindingSlot.Bind(bufferObject); bindingSlot.Bind(bufferObject);
@@ -498,11 +493,12 @@ namespace MobileGL {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenBuffers_State", "n must be non-negative"));
return; return;
} }
auto bufferNames = MG_State::pGLContext->GenBufferNames(n); static thread_local Vector<GLuint> bufferNames;
Copy(bufferNames.data(), buffers, bufferNames.size()); MG_State::pGLContext->GenBufferNames(n, bufferNames);
Memcpy(buffers, bufferNames.data(), n * sizeof(GLuint));
} }
GLboolean IsBuffer_State(GLuint buffer) { GLboolean IsBuffer_State(GLuint buffer) {
@@ -516,11 +512,11 @@ namespace MobileGL {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer); Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!bufferObject) { if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer); MG_State::pGLContext->CreateBufferObject(buffer);
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
} }
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
point.Bind(bufferObject); point.Bind(bufferObject);
@@ -534,11 +530,11 @@ namespace MobileGL {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target); BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return; if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
auto bufferObject = MG_State::pGLContext->GetBufferObject(buffer); Bool doesBufferObjectCreated = MG_State::pGLContext->ValidateBufferObject(buffer);
if (!bufferObject) { if (!doesBufferObjectCreated) {
MG_State::pGLContext->CreateBufferObject(buffer); MG_State::pGLContext->CreateBufferObject(buffer);
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
} }
auto& bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index); auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
point.Bind(bufferObject); point.Bind(bufferObject);
@@ -603,5 +599,4 @@ namespace MobileGL {
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
BindBufferRange_State(target, index, buffer, offset, size); BindBufferRange_State(target, index, buffer, offset, size);
} }
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+2 -4
View File
@@ -9,8 +9,7 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params); void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
GLboolean IsBuffer(GLuint buffer); GLboolean IsBuffer(GLuint buffer);
@@ -28,5 +27,4 @@ namespace MobileGL {
void BindBufferBase(GLenum target, GLuint index, GLuint buffer); void BindBufferBase(GLenum target, GLuint index, GLuint buffer);
void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+11 -16
View File
@@ -13,16 +13,14 @@
#include <MG_Util/Converters/MGToGL/BufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/BufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/BufferEnumConverter.h> #include <MG_Util/Converters/MGToStr/BufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
namespace BufferImpl {
Bool ValidateBufferTarget(BufferTarget target) { Bool ValidateBufferTarget(BufferTarget target) {
if (target == BufferTarget::Unknown) { if (target == BufferTarget::Unknown) {
using namespace MG_Util; using namespace MG_Util;
String bufferTargetStr = ConvertBufferTargetToString(target); String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target)); String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget", "MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr))); std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false; return false;
@@ -30,7 +28,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) { if (target == BufferTarget::Index && MG_State::pGLContext->GetBoundVertexArray() == nullptr) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferTarget", "ValidateBufferTarget",
"No vertex array object is bound.")); "No vertex array object is bound."));
return false; return false;
@@ -46,8 +44,7 @@ namespace MobileGL::MG_Impl::GLImpl {
String bufferTargetStr = ConvertBufferTargetToString(target); String bufferTargetStr = ConvertBufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target)); String glTargetStr = ConvertGLEnumToString(ConvertBufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget", "MG_Impl/GLImpl/BufferImpl", "ValidateBufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr))); std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false; return false;
@@ -59,9 +56,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (index == 0) { if (index == 0) {
if (allowZero) return true; if (allowZero) return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
"ValidateBufferName",
"Buffer name 0 is not valid.")); "Buffer name 0 is not valid."));
return false; return false;
} }
@@ -69,7 +65,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (isValid) return true; if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferName",
std::format("Buffer name {} is not valid.", index))); std::format("Buffer name {} is not valid.", index)));
return false; return false;
} }
@@ -83,7 +79,7 @@ namespace MobileGL::MG_Impl::GLImpl {
String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage)); String glUsageStr = ConvertGLEnumToString(ConvertBufferUsageToGLEnum(usage));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage", "MG_Impl/GLImpl/BufferImpl", "ValidateBufferUsage",
std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr))); std::format("Usage {} ({}) is not one of the allowable values.", bufferUsageStr, glUsageStr)));
return false; return false;
@@ -92,7 +88,7 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) { Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits) {
if (accessBits == BufferMappingAccessBit::Null) { if (accessBits == BufferMappingAccessBit::Null) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl",
"ValidateBufferMappingAccess", "ValidateBufferMappingAccess",
"Access bits cannot be null.")); "Access bits cannot be null."));
return false; return false;
@@ -106,12 +102,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if ((accessBits & validBits) != accessBits) { if ((accessBits & validBits) != accessBits) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferMappingAccess",
"Access bits cannot contain invalid flags.")); "Access bits cannot contain invalid flags."));
return false; return false;
} }
return true; return true;
} }
} // namespace BufferImpl } // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+2 -4
View File
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/BufferState/BufferObject.h> #include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
namespace BufferImpl {
Bool ValidateBufferTarget(BufferTarget target); Bool ValidateBufferTarget(BufferTarget target);
Bool ValidateBufferName(Uint index, Bool allowZero = false); Bool ValidateBufferName(Uint index, Bool allowZero = false);
Bool ValidateBufferUsage(BufferUsage usage); Bool ValidateBufferUsage(BufferUsage usage);
Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits); Bool ValidateBufferMappingAccess(Flags<BufferMappingAccessBit> accessBits);
Bool ValidateBufferBindingPointTarget(BufferTarget target); Bool ValidateBufferBindingPointTarget(BufferTarget target);
} // namespace BufferImpl } // namespace MobileGL::MG_Impl::GLImpl::BufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+3 -6
View File
@@ -9,11 +9,9 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride);
GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride); void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const void* indices, GLint basevertex); const void* indices, GLint basevertex);
@@ -38,5 +36,4 @@ namespace MobileGL {
GLsizei drawcount, const GLint* basevertex); GLsizei drawcount, const GLint* basevertex);
void Clear(GLbitfield mask); void Clear(GLbitfield mask);
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices); void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -38,11 +38,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget rbTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(rbTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(rbTarget);
auto renderbufferObject = bindingSlot.GetBoundObject(); auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Renderbuffer target is bound to no renderbuffer object.")); "Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
@@ -50,7 +50,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInternalFormat(format)) return; if (!TextureImpl::ValidateTextureInternalFormat(format)) return;
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "RenderbufferStorage_State",
"Width and height must be non-negative.")); "Width and height must be non-negative."));
return; return;
} }
@@ -74,10 +74,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenRenderbuffers_State", "n must be non-negative"));
return; return;
} }
auto renderbufferNames = MG_State::pGLContext->GenRenderbufferNames(n); static thread_local Vector<GLuint> renderbufferNames;
MG_State::pGLContext->GenRenderbufferNames(n, renderbufferNames);
Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(renderbuffers, renderbufferNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
@@ -85,10 +86,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenFramebuffers_State", "n must be non-negative"));
return; return;
} }
auto framebuffersNames = MG_State::pGLContext->GenFramebufferNames(n); static thread_local Vector<GLuint> framebuffersNames;
MG_State::pGLContext->GenFramebufferNames(n, framebuffersNames);
Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n)); Memcpy(framebuffers, framebuffersNames.data(), sizeof(GLuint) * static_cast<SizeT>(n));
} }
@@ -119,11 +121,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureName(texture, true)) return; if (!TextureImpl::ValidateTextureName(texture, true)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return; return;
} }
@@ -133,11 +135,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
auto textureObject = MG_State::pGLContext->GetTextureObject(texture); auto& textureObject = MG_State::pGLContext->GetTextureObject(texture);
if (!textureObject) { if (!textureObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferTexture2D_State",
std::format("Texture object {} is not valid.", texture))); std::format("Texture object {} is not valid.", texture)));
return; return;
} }
@@ -166,11 +168,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return; if (!FramebufferImpl::ValidateRenderbufferName(renderbuffer)) return;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return; return;
} }
@@ -180,11 +182,11 @@ namespace MobileGL::MG_Impl::GLImpl {
return; return;
} }
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer); auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "FramebufferRenderbuffer_State",
std::format("Renderbuffer object {} is not valid.", renderbuffer))); std::format("Renderbuffer object {} is not valid.", renderbuffer)));
return; return;
} }
@@ -196,18 +198,18 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is less than 0."));
return; return;
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { } else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
return; return;
} }
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw);
auto fbo = bindingSlot.GetBoundObject(); auto& fbo = bindingSlot.GetBoundObject();
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO); bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1}; static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
@@ -220,7 +222,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) { if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] = {} is not an accepted value.", i, std::format("bufs[{}] = {} is not an accepted value.", i,
MG_Util::ConvertGLEnumToString(bufs[i])))); MG_Util::ConvertGLEnumToString(bufs[i]))));
return; return;
@@ -230,7 +232,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::Color31) { attType <= FramebufferAttachmentType::Color31) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format( std::format(
"FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i, "FBO is default FBO, but bufs[{}] = {} is one of the `GL_COLOR_ATTACHMENTn` tokens.", i,
@@ -242,7 +244,7 @@ namespace MobileGL::MG_Impl::GLImpl {
attType <= FramebufferAttachmentType::BackRight) { attType <= FramebufferAttachmentType::BackRight) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or " std::format("FBO is not default FBO, but bufs[{}] = {} is anything other than `GL_NONE` or "
"one of the `GL_COLOR_ATTACHMENTn` tokens.", "one of the `GL_COLOR_ATTACHMENTn` tokens.",
@@ -253,7 +255,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) { if (attType != FramebufferAttachmentType::None && existenceMap[(SizeT)attType] >= 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("a symbolic constant other than `GL_NONE` appears " std::format("a symbolic constant other than `GL_NONE` appears "
"more than once in bufs. bufs[{}] == bufs[{}] == {}.", "more than once in bufs. bufs[{}] == bufs[{}] == {}.",
i, existenceMap[(SizeT)attType], i, existenceMap[(SizeT)attType],
@@ -267,7 +269,7 @@ namespace MobileGL::MG_Impl::GLImpl {
(SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { (SizeT)FramebufferAttachmentType::Color0 + MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::format("bufs[{}] == {} indicates a color buffer that does " std::format("bufs[{}] == {} indicates a color buffer that does "
"not exist in the current GL context.", "not exist in the current GL context.",
i, MG_Util::ConvertGLEnumToString(bufs[i])))); i, MG_Util::ConvertGLEnumToString(bufs[i]))));
@@ -297,7 +299,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (attType == FramebufferAttachmentType::Unknown) { if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode)))); std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
return; return;
@@ -305,7 +307,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto fbo = bindingSlot.GetBoundObject(); auto& fbo = bindingSlot.GetBoundObject();
fbo->SetReadBuffer(attType); fbo->SetReadBuffer(attType);
} }
@@ -313,13 +315,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
return; return;
} }
if (!renderbuffers) { if (!renderbuffers) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
"Renderbuffer names array cannot be null.")); "Renderbuffer names array cannot be null."));
return; return;
} }
@@ -336,13 +338,13 @@ namespace MobileGL::MG_Impl::GLImpl {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
return; return;
} }
if (!framebuffers) { if (!framebuffers) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
"Framebuffer names array cannot be null.")); "Framebuffer names array cannot be null."));
return; return;
} }
@@ -360,11 +362,11 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return GL_FRAMEBUFFER_UNDEFINED;
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CheckFramebufferStatus_State",
"Framebuffer target is bound to no framebuffer object.")); "Framebuffer target is bound to no framebuffer object."));
return GL_FRAMEBUFFER_UNDEFINED; return GL_FRAMEBUFFER_UNDEFINED;
} }
@@ -382,11 +384,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer); Bool doesRenderbufferCreated = MG_State::pGLContext->ValidateRenderbufferObject(renderbuffer);
if (!renderbufferObject) { if (!doesRenderbufferCreated) {
MG_State::pGLContext->CreateRenderbufferObject(renderbuffer); MG_State::pGLContext->CreateRenderbufferObject(renderbuffer);
renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
} }
auto& renderbufferObject = MG_State::pGLContext->GetRenderbufferObject(renderbuffer);
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
bindingSlot.Bind(renderbufferObject); bindingSlot.Bind(renderbufferObject);
@@ -403,11 +405,11 @@ namespace MobileGL::MG_Impl::GLImpl {
FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target); FramebufferTarget framebufferTarget = MG_Util::ConvertGLEnumToFramebufferTarget(target);
if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return; if (!FramebufferImpl::ValidateFramebufferTarget(framebufferTarget)) return;
auto framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer); Bool doesFramebufferCreated = MG_State::pGLContext->ValidateFramebufferObject(framebuffer);
if (!framebufferObject) { if (!doesFramebufferCreated) {
MG_State::pGLContext->CreateFramebufferObject(framebuffer); MG_State::pGLContext->CreateFramebufferObject(framebuffer);
framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
} }
auto& framebufferObject = MG_State::pGLContext->GetFramebufferObject(framebuffer);
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(framebufferTarget);
bindingSlot.Bind(framebufferObject); bindingSlot.Bind(framebufferObject);
@@ -419,11 +421,11 @@ namespace MobileGL::MG_Impl::GLImpl {
RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target); RenderbufferTarget renderbufferTarget = MG_Util::ConvertGLEnumToRenderbufferTarget(target);
if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return; if (!FramebufferImpl::ValidateRenderbufferTarget(renderbufferTarget)) return;
auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget); auto& bindingSlot = MG_State::pGLContext->GetRenderbufferBindingSlot(renderbufferTarget);
auto renderbufferObject = bindingSlot.GetBoundObject(); auto& renderbufferObject = bindingSlot.GetBoundObject();
if (!renderbufferObject) { if (!renderbufferObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
"Renderbuffer target is bound to no renderbuffer object.")); "Renderbuffer target is bound to no renderbuffer object."));
return; return;
} }
@@ -462,7 +464,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "GetRenderbufferParameteriv_State", "MG_Impl/GLImpl", "GetRenderbufferParameteriv_State",
std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname)))); std::format("pname {} is not an accepted value.", MG_Util::ConvertGLEnumToString(pname))));
return; return;
@@ -492,7 +494,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check width/height // Check width/height
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Width and height must be non-negative")); "Width and height must be non-negative"));
return; return;
} }
@@ -501,7 +503,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) { if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
return; return;
} }
@@ -509,17 +511,17 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) { if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
return; return;
} }
// Get bound framebuffer // Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read); auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto framebufferObject = bindingSlot.GetBoundObject(); auto& framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) { if (!framebufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No framebuffer bound to read target")); "No framebuffer bound to read target"));
return; return;
} }
@@ -528,7 +530,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->CheckCompleteness()) { if (!framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation, ErrorCode::InvalidFramebufferOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
return; return;
} }
@@ -537,7 +539,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) { if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No stencil buffer for stencil index format")); "No stencil buffer for stencil index format"));
return; return;
} }
@@ -545,7 +547,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) { if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth buffer for depth component format")); "No depth buffer for depth component format"));
return; return;
} }
@@ -554,7 +556,7 @@ namespace MobileGL::MG_Impl::GLImpl {
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) { !framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth/stencil buffer for depth-stencil format")); "No depth/stencil buffer for depth-stencil format"));
return; return;
} }
@@ -563,7 +565,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 && if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) { texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Invalid type for depth-stencil format")); "Invalid type for depth-stencil format"));
return; return;
} }
@@ -577,7 +579,7 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check if PBO is mapped // Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) { if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped")); "Pixel pack buffer is currently mapped"));
return; return;
} }
@@ -587,7 +589,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) { if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel data not aligned for pixel pack buffer")); "Pixel data not aligned for pixel pack buffer"));
return; return;
} }
@@ -595,11 +597,11 @@ namespace MobileGL::MG_Impl::GLImpl {
// Check multisampling // Check multisampling
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) { if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer(); auto& rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
if (rbo && rbo->GetSamples() > 1) { if (rbo && rbo->GetSamples() > 1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"ReadPixels not supported for multisampled framebuffers")); "ReadPixels not supported for multisampled framebuffers"));
return; return;
} }
@@ -732,6 +734,6 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
namespace FramebufferImpl { namespace FramebufferImpl {
DefaultFramebufferInfo* pDefaultFramebufferInfo; UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl } // namespace FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
@@ -11,8 +11,7 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
@@ -55,7 +54,6 @@ namespace MobileGL {
SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment; SharedPtr<MG_State::GLState::ITextureObject> stencilAttachment;
}; };
extern DefaultFramebufferInfo* pDefaultFramebufferInfo; extern UniquePtr<DefaultFramebufferInfo> pDefaultFramebufferInfo;
} // namespace FramebufferImpl } // namespace FramebufferImpl
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -13,16 +13,14 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
#include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h> #include <MG_Util/Converters/MGToStr/FramebufferEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
namespace FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target) { Bool ValidateFramebufferTarget(FramebufferTarget target) {
if (target == FramebufferTarget::Unknown) { if (target == FramebufferTarget::Unknown) {
using namespace MG_Util; using namespace MG_Util;
String bufferTargetStr = ConvertFramebufferTargetToString(target); String bufferTargetStr = ConvertFramebufferTargetToString(target);
String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target)); String glTargetStr = ConvertGLEnumToString(ConvertFramebufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>(
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget", "MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferTarget",
std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr))); std::format("Target {} ({}) is not valid.", bufferTargetStr, glTargetStr)));
return false; return false;
@@ -34,7 +32,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (index == 0 && !allowZero) { if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
"Framebuffer name 0 is not valid in this situation.")); "Framebuffer name 0 is not valid in this situation."));
return false; return false;
} }
@@ -42,7 +40,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (isValid) return true; if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferName",
std::format("Framebuffer name {} is not valid.", index))); std::format("Framebuffer name {} is not valid.", index)));
return false; return false;
} }
@@ -54,7 +52,7 @@ namespace MobileGL::MG_Impl::GLImpl {
String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment)); String glAttachmentStr = ConvertGLEnumToString(ConvertFramebufferAttachmentTypeToGLEnum(attachment));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType", "MG_Impl/GLImpl/FramebufferImpl", "ValidateFramebufferAttachmentType",
std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr))); std::format("Attachment type {} ({}) is not valid.", attachmentStr, glAttachmentStr)));
return false; return false;
@@ -69,7 +67,7 @@ namespace MobileGL::MG_Impl::GLImpl {
String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target)); String glTargetStr = ConvertGLEnumToString(ConvertRenderbufferTargetToGLEnum(target));
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget", "MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferTarget",
std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr))); std::format("Target {} ({}) is not valid.", renderbufferTargetStr, glTargetStr)));
return false; return false;
@@ -81,7 +79,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (index == 0 && !allowZero) { if (index == 0 && !allowZero) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
"Renderbuffer name 0 is not valid in this situation.")); "Renderbuffer name 0 is not valid in this situation."));
return false; return false;
} }
@@ -89,9 +87,8 @@ namespace MobileGL::MG_Impl::GLImpl {
if (isValid) return true; if (isValid) return true;
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/FramebufferImpl", "ValidateRenderbufferName",
std::format("Renderbuffer name {} is not valid.", index))); std::format("Renderbuffer name {} is not valid.", index)));
return false; return false;
} }
} // namespace FramebufferImpl } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h> #include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl {
namespace FramebufferImpl {
Bool ValidateFramebufferTarget(FramebufferTarget target); Bool ValidateFramebufferTarget(FramebufferTarget target);
Bool ValidateFramebufferName(Uint index, Bool allowZero = true); Bool ValidateFramebufferName(Uint index, Bool allowZero = true);
Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment); Bool ValidateFramebufferAttachmentType(FramebufferAttachmentType attachment);
Bool ValidateRenderbufferTarget(RenderbufferTarget target); Bool ValidateRenderbufferTarget(RenderbufferTarget target);
Bool ValidateRenderbufferName(Uint index, Bool allowZero = true); Bool ValidateRenderbufferName(Uint index, Bool allowZero = true);
} // namespace FramebufferImpl } // namespace MobileGL::MG_Impl::GLImpl::FramebufferImpl
} // namespace MobileGL::MG_Impl::GLImpl
+15 -14
View File
@@ -7,8 +7,6 @@
// End of Source File Header // End of Source File Header
#include "GL_Getter.h" #include "GL_Getter.h"
#include "GL/gl.h"
#include "MG_Util/Debug/Log.h"
#include <Config.h> #include <Config.h>
#include <MGGitHash.h> #include <MGGitHash.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
@@ -127,7 +125,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!params) { if (!params) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", "params pointer cannot be null"));
return; return;
} }
@@ -146,9 +144,9 @@ namespace MobileGL::MG_Impl::GLImpl {
*params = 0; // TODO *params = 0; // TODO
break; break;
case GL_ARRAY_BUFFER_BINDING: { case GL_ARRAY_BUFFER_BINDING: {
auto obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject(); auto& obj = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex).GetBoundObject();
if (obj) if (obj)
*params = obj->GetExternalIndex(); *params = (GLint)obj->GetExternalIndex();
else else
*params = 0; *params = 0;
break; break;
@@ -256,14 +254,14 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
case GL_CURRENT_PROGRAM: { case GL_CURRENT_PROGRAM: {
const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram(); const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
*params = currentProgram ? currentProgram->GetExternalIndex() : 0; *params = currentProgram ? (GLint)currentProgram->GetExternalIndex() : 0;
break; break;
} }
case GL_DEPTH_CLEAR_VALUE: case GL_DEPTH_CLEAR_VALUE:
*params = MG_State::pGLContext->GetClearDepth(); *params = (GLint)MG_State::pGLContext->GetClearDepth();
break; break;
case GL_DEPTH_FUNC: case GL_DEPTH_FUNC:
*params = MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc()); *params = (GLint)MG_Util::ConvertDepthTestFuncToGLEnum(MG_State::pGLContext->GetDepthFunc());
break; break;
case GL_DEPTH_RANGE: case GL_DEPTH_RANGE:
*params = 0; // TODO *params = 0; // TODO
@@ -288,12 +286,12 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
case GL_DRAW_FRAMEBUFFER_BINDING: { case GL_DRAW_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject(); const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0; *params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break; break;
} }
case GL_READ_FRAMEBUFFER_BINDING: { case GL_READ_FRAMEBUFFER_BINDING: {
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject(); const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
*params = FBO ? FBO->GetExternalIndex() : 0; *params = FBO ? (GLint)FBO->GetExternalIndex() : 0;
break; break;
} }
case GL_ELEMENT_ARRAY_BUFFER_BINDING: { case GL_ELEMENT_ARRAY_BUFFER_BINDING: {
@@ -302,7 +300,7 @@ namespace MobileGL::MG_Impl::GLImpl {
break; break;
} }
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject(); const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
*params = bufferObject ? bufferObject->GetExternalIndex() : 0; *params = bufferObject ? (GLint)bufferObject->GetExternalIndex() : 0;
break; break;
} }
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT: case GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
@@ -886,7 +884,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default: default:
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname); MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
std::format("Invalid enum: 0x{:X}", pname))); std::format("Invalid enum: 0x{:X}", pname)));
break; break;
@@ -894,7 +892,10 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
GLenum GetError() { GLenum GetError() {
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code; auto error = MG_State::pGLContext->PopGLError();
return MG_Util::ConvertErrorCodeToGLEnum(errorCode); if (!error || !error->get()) {
return GL_NO_ERROR;
}
return MG_Util::ConvertErrorCodeToGLEnum(error->get()->code);
} }
} // namespace MobileGL::MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
+112 -118
View File
@@ -8,35 +8,35 @@
#include "GL_Program.h" #include "GL_Program.h"
#include "Config.h" #include "Config.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/ProgramEnumConverter.h> #include <MG_Util/Converters/GLToMG/ProgramEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h> #include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h> #include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
static bool CheckShaderNameValidity(Uint shader) { static bool CheckShaderNameValidity(Uint shader) {
if (shader == 0 || !MG_State::pGLContext->ValidateShaderName(shader)) { if (shader == 0 || !MG_State::pGLContext->ValidateShaderName(shader)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(shader) + " is not a valid name.")); std::to_string(shader) + " is not a valid name."));
return false; return false;
} }
return true; return true;
} }
static SharedPtr<MG_State::GLState::ShaderObject> TryToGetShaderObject(Uint shader) { static const SharedPtr<MG_State::GLState::ShaderObject>& TryToGetShaderObject(Uint shader) {
if (!CheckShaderNameValidity(shader)) return nullptr; static const SharedPtr<MG_State::GLState::ShaderObject> nullShaderObject = nullptr;
if (!CheckShaderNameValidity(shader)) return nullShaderObject;
auto shaderObject = MG_State::pGLContext->GetShaderObject(shader); auto& shaderObject = MG_State::pGLContext->GetShaderObject(shader);
if (!shaderObject) { if (!shaderObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(shader) + " is not a shader object.")); std::to_string(shader) + " is not a shader object."));
return nullptr; return nullShaderObject;
} }
return shaderObject; return shaderObject;
} }
@@ -45,23 +45,24 @@ namespace MobileGL {
if (!MG_State::pGLContext->ValidateProgramName(program)) { if (!MG_State::pGLContext->ValidateProgramName(program)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " is not a valid name.")); std::to_string(program) + " is not a valid name."));
return false; return false;
} }
return true; return true;
} }
static SharedPtr<MG_State::GLState::ProgramObject> TryToGetProgramObject(GLuint program) { static const SharedPtr<MG_State::GLState::ProgramObject>& TryToGetProgramObject(GLuint program) {
if (!CheckProgramNameValidity(program)) return nullptr; static const SharedPtr<MG_State::GLState::ProgramObject> nullProgramObject = nullptr;
if (!CheckProgramNameValidity(program)) return nullProgramObject;
auto programObject = MG_State::pGLContext->GetProgramObject(program); auto& programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) { if (!programObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " is not a program object.")); std::to_string(program) + " is not a program object."));
return nullptr; return nullProgramObject;
} }
return programObject; return programObject;
} }
@@ -77,13 +78,13 @@ namespace MobileGL {
} }
void AttachShader_State(GLuint program, GLuint shader) { void AttachShader_State(GLuint program, GLuint shader) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
if (!programObject->AttachShader(shaderObject)) { if (!programObject->AttachShader(shaderObject)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(shader) + std::to_string(shader) +
" is already attached to " + " is already attached to " +
std::to_string(program) + ".")); std::to_string(program) + "."));
@@ -95,7 +96,7 @@ namespace MobileGL {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) { if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"index " + std::to_string(index) + "index " + std::to_string(index) +
" is greater than or equal to `GL_MAX_VERTEX_ATTRIBS`.")); " is greater than or equal to `GL_MAX_VERTEX_ATTRIBS`."));
return; return;
@@ -104,13 +105,12 @@ namespace MobileGL {
if (strncmp(name, "gl_", 3) == 0) { if (strncmp(name, "gl_", 3) == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"name " + std::string(name) + "name " + std::string(name) + " starts with the reserved prefix `gl_`."));
" starts with the reserved prefix `gl_`."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name); MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
@@ -118,12 +118,12 @@ namespace MobileGL {
} }
void CompileShader_State(GLuint shader) { void CompileShader_State(GLuint shader) {
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
shaderObject->Compile(); shaderObject->Compile();
} }
GLuint CreateProgram_State(void) { GLuint CreateProgram_State() {
return MG_State::pGLContext->CreateProgram(); return MG_State::pGLContext->CreateProgram();
} }
@@ -132,7 +132,7 @@ namespace MobileGL {
if (shaderId == 0) { if (shaderId == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shaderType` is not an accepted value.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shaderType` is not an accepted value."));
return 0; return 0;
} }
return shaderId; return shaderId;
@@ -149,16 +149,16 @@ namespace MobileGL {
} }
void DetachShader_State(GLuint program, GLuint shader) { void DetachShader_State(GLuint program, GLuint shader) {
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
auto count = programObject->DetachShader(shaderObject); auto count = programObject->DetachShader(shaderObject);
if (count <= 0) { if (count <= 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Shader is not attached to program.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Shader is not attached to program."));
return; return;
} }
} }
@@ -168,17 +168,17 @@ namespace MobileGL {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"bufSize " + std::to_string(bufSize) + " is less than 0.")); "bufSize " + std::to_string(bufSize) + " is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject || !programObject->GetLinkStatus()) return; if (!programObject || !programObject->GetLinkStatus()) return;
auto attribCount = programObject->GetActiveAttributesCount(); auto attribCount = programObject->GetActiveAttributesCount();
if (index >= attribCount) { if (index >= attribCount) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
"index " + std::to_string(index) + "index " + std::to_string(index) +
" is greater than or equal to the number of active attribute variables in " + " is greater than or equal to the number of active attribute variables in " +
@@ -188,7 +188,7 @@ namespace MobileGL {
if (type != nullptr) *type = programObject->GetAttribType(index); if (type != nullptr) *type = programObject->GetAttribType(index);
if (bufSize == 0) return; if (bufSize == 0) return;
auto& attribName = programObject->GetAttribName(index); auto& attribName = programObject->GetAttribName(index);
CopyStr(bufSize, length, name, attribName.c_str(), attribName.length()); CopyStr(bufSize, length, name, attribName.c_str(), (GLsizei)attribName.length());
} }
void GetActiveUniform_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, void GetActiveUniform_State(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size,
@@ -196,17 +196,17 @@ namespace MobileGL {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"bufSize " + std::to_string(bufSize) + " is less than 0.")); "bufSize " + std::to_string(bufSize) + " is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject || !programObject->GetLinkStatus()) return; if (!programObject || !programObject->GetLinkStatus()) return;
auto uniformCount = programObject->GetUniformCount(); auto uniformCount = programObject->GetUniformCount();
if (index >= uniformCount) { if (index >= uniformCount) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
"index " + std::to_string(index) + "index " + std::to_string(index) +
" is greater than or equal to the number of active uniform variables in " + " is greater than or equal to the number of active uniform variables in " +
@@ -217,18 +217,18 @@ namespace MobileGL {
if (type != nullptr) *type = programObject->GetUniformType(index); if (type != nullptr) *type = programObject->GetUniformType(index);
if (bufSize == 0) return; if (bufSize == 0) return;
auto& uniformName = programObject->GetUniformName(index); auto& uniformName = programObject->GetUniformName(index);
CopyStr(bufSize, length, name, uniformName.c_str(), uniformName.length()); CopyStr(bufSize, length, name, uniformName.c_str(), (GLsizei)uniformName.length());
} }
void GetAttachedShaders_State(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) { void GetAttachedShaders_State(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
if (maxCount < 0) { if (maxCount < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"maxCount " + std::to_string(maxCount) + " is less than 0.")); "maxCount " + std::to_string(maxCount) + " is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
const auto& s = programObject->GetAttachedShaders(); const auto& s = programObject->GetAttachedShaders();
GLsizei c = std::min((GLsizei)s.size(), maxCount); GLsizei c = std::min((GLsizei)s.size(), maxCount);
@@ -239,7 +239,7 @@ namespace MobileGL {
} }
GLint GetAttribLocation_State(GLuint program, const GLchar* name) { GLint GetAttribLocation_State(GLuint program, const GLchar* name) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return -1; if (!programObject) return -1;
if (strncmp(name, "gl_", 3) == 0) return -1; if (strncmp(name, "gl_", 3) == 0) return -1;
if (!programObject->GetLinkStatus()) return -1; if (!programObject->GetLinkStatus()) return -1;
@@ -247,7 +247,7 @@ namespace MobileGL {
} }
void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) { void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
switch (pname) { switch (pname) {
@@ -265,13 +265,13 @@ namespace MobileGL {
break; break;
case GL_INFO_LOG_LENGTH: { case GL_INFO_LOG_LENGTH: {
const auto& log = programObject->GetInfoLog(); const auto& log = programObject->GetInfoLog();
*params = log.length(); *params = (GLint)log.length();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
} }
case GL_ATTACHED_SHADERS: { case GL_ATTACHED_SHADERS: {
const auto& attachedShaders = programObject->GetAttachedShaders(); const auto& attachedShaders = programObject->GetAttachedShaders();
*params = attachedShaders.size(); *params = (GLint)attachedShaders.size();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
} }
@@ -288,7 +288,7 @@ namespace MobileGL {
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
case GL_ACTIVE_UNIFORMS: case GL_ACTIVE_UNIFORMS:
*params = programObject->GetUniformCount(); *params = (GLint)programObject->GetUniformCount();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params); MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break; break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH: case GL_ACTIVE_UNIFORM_MAX_LENGTH:
@@ -317,27 +317,27 @@ namespace MobileGL {
MGLOG_D("%s: %s", __func__, MG_Util::ConvertGLEnumToString(pname).c_str()); MGLOG_D("%s: %s", __func__, MG_Util::ConvertGLEnumToString(pname).c_str());
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname " + std::to_string(pname) + " is not an accepted value.")); "pname " + std::to_string(pname) + " is not an accepted value."));
return; return;
} }
} }
void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
const auto& log = programObject->GetInfoLog(); const auto& log = programObject->GetInfoLog();
CopyStr(bufSize, length, infoLog, log.c_str(), log.length()); CopyStr(bufSize, length, infoLog, log.c_str(), (GLsizei)log.length());
} }
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) { void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
switch (pname) { switch (pname) {
case GL_SHADER_TYPE: case GL_SHADER_TYPE:
*params = MG_Util::ConvertShaderStageToGLEnum(shaderObject->GetShaderStage()); *params = (GLint)MG_Util::ConvertShaderStageToGLEnum(shaderObject->GetShaderStage());
break; break;
case GL_DELETE_STATUS: case GL_DELETE_STATUS:
*params = shaderObject->GetDeleteStatus(); *params = shaderObject->GetDeleteStatus();
@@ -346,45 +346,45 @@ namespace MobileGL {
*params = shaderObject->GetCompileStatus(); *params = shaderObject->GetCompileStatus();
break; break;
case GL_INFO_LOG_LENGTH: case GL_INFO_LOG_LENGTH:
*params = shaderObject->GetInfoLog().length(); *params = (GLint)shaderObject->GetInfoLog().length();
break; break;
case GL_SHADER_SOURCE_LENGTH: case GL_SHADER_SOURCE_LENGTH:
*params = shaderObject->GetShaderSource().length(); *params = (GLint)shaderObject->GetShaderSource().length();
break; break;
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"pname " + std::to_string(pname) + " is not an accepted value.")); "pname " + std::to_string(pname) + " is not an accepted value."));
return; return;
} }
} }
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
const auto& log = shaderObject->GetInfoLog(); const auto& log = shaderObject->GetInfoLog();
CopyStr(bufSize, length, infoLog, log.c_str(), log.length()); CopyStr(bufSize, length, infoLog, log.c_str(), (GLsizei)log.length());
} }
void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) { void GetShaderSource_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"bufSize " + std::to_string(bufSize) + " is less than 0.")); "bufSize " + std::to_string(bufSize) + " is less than 0."));
} }
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
auto& src = shaderObject->GetShaderSource(); auto& src = shaderObject->GetShaderSource();
CopyStr(bufSize, length, source, src.c_str(), src.length()); CopyStr(bufSize, length, source, src.c_str(), (GLsizei)src.length());
} }
GLint GetUniformLocation_State(GLuint program, const GLchar* name) { GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return -1; if (!programObject) return -1;
auto loc = programObject->GetUniformLocation(name); auto loc = programObject->GetUniformLocation(name);
MGLOG_D("%s: loc %02d = %s", __func__, loc, name); MGLOG_D("%s: loc %02d = %s", __func__, loc, name);
@@ -392,13 +392,13 @@ namespace MobileGL {
} }
void GetUniform_State(GLuint program, GLint location, void* params) { void GetUniform_State(GLuint program, GLint location, void* params) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " has not been successfully linked.")); std::to_string(program) + " has not been successfully linked."));
return; return;
} }
@@ -407,7 +407,7 @@ namespace MobileGL {
if (location < 0 || location > programObject->GetMaxUniformLocation()) { if (location < 0 || location > programObject->GetMaxUniformLocation()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" does not correspond to a valid uniform variable location " " does not correspond to a valid uniform variable location "
"for the specified program object.")); "for the specified program object."));
@@ -419,7 +419,7 @@ namespace MobileGL {
if (uniformName.empty()) { if (uniformName.empty()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" does not correspond to a valid uniform variable location " " does not correspond to a valid uniform variable location "
"for the specified program object.")); "for the specified program object."));
@@ -441,8 +441,8 @@ namespace MobileGL {
// assuming float here, which may not be the case // assuming float here, which may not be the case
auto* pBase = pUBO + offset; auto* pBase = pUBO + offset;
for (int i = 0; i < ttype->getMatrixRows(); i++) { for (int i = 0; i < ttype->getMatrixRows(); i++) {
Memcpy((char*)params + ttype->getMatrixCols() * sizeof(float) * i, Memcpy((char*)params + ttype->getMatrixCols() * sizeof(float) * i, pBase + 4 * sizeof(float) * i,
pBase + 4 * sizeof(float) * i, ttype->getMatrixCols() * sizeof(float)); ttype->getMatrixCols() * sizeof(float));
} }
} }
} }
@@ -474,7 +474,7 @@ namespace MobileGL {
} }
void LinkProgram_State(GLuint program) { void LinkProgram_State(GLuint program) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
MGLOG_D("%s: linking program %d", __func__, program); MGLOG_D("%s: linking program %d", __func__, program);
@@ -496,12 +496,12 @@ namespace MobileGL {
if (count < 0) { if (count < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"count " + std::to_string(count) + " is less than 0.")); "count " + std::to_string(count) + " is less than 0."));
return; return;
} }
auto shaderObject = TryToGetShaderObject(shader); auto& shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) return; if (!shaderObject) return;
std::string src; std::string src;
@@ -511,7 +511,7 @@ namespace MobileGL {
shaderObject->SetShaderSource(Move(src)); shaderObject->SetShaderSource(Move(src));
} }
void UseProgram_State(GLint program) { void UseProgram_State(GLuint program) {
MGLOG_D("UseProgram_State: program=%u", program); MGLOG_D("UseProgram_State: program=%u", program);
if (program == 0) { if (program == 0) {
@@ -519,7 +519,7 @@ namespace MobileGL {
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
MG_State::pGLContext->UseProgram(program); MG_State::pGLContext->UseProgram(program);
} }
@@ -533,8 +533,8 @@ namespace MobileGL {
auto size = programObject.GetUniformSizesInBytes(location); auto size = programObject.GetUniformSizesInBytes(location);
auto offset = programObject.GetUniformOffset(location); auto offset = programObject.GetUniformOffset(location);
MOBILEGL_ASSERT(size >= ItemCount * sizeof(T), MOBILEGL_ASSERT(size >= ItemCount * sizeof(T),
"Uniform size mismatch, expected at least %zu bytes, got %zu bytes.", "Uniform size mismatch, expected at least %zu bytes, got %zu bytes.", ItemCount * sizeof(T),
ItemCount * sizeof(T), size); size);
MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(), MGLOG_D("%s: program = %d, location = %d, byteOffset = %d", __func__, programObject.GetExternalIndex(),
location, offset + byteOffsetInsideUniform); location, offset + byteOffsetInsideUniform);
Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T)); Memcpy((char*)programObject.MapUBO() + offset + byteOffsetInsideUniform, value, ItemCount * sizeof(T));
@@ -550,18 +550,18 @@ namespace MobileGL {
void Uniformv_State(GLint location, GLsizei count, T* value) { void Uniformv_State(GLint location, GLsizei count, T* value) {
if (location == -1) return; if (location == -1) return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return; return;
} }
if (location > programObject->GetMaxUniformLocation() || location < -1) { if (location > programObject->GetMaxUniformLocation() || location < -1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" is an invalid uniform location for the current program " " is an invalid uniform location for the current program "
"object and location " + "object and location " +
@@ -679,18 +679,18 @@ namespace MobileGL {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return; return;
} }
if (location > programObject->GetMaxUniformLocation() || location < -1) { if (location > programObject->GetMaxUniformLocation() || location < -1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" is an invalid uniform location for the current program " " is an invalid uniform location for the current program "
"object and location " + "object and location " +
@@ -717,18 +717,18 @@ namespace MobileGL {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return; return;
} }
if (location > programObject->GetMaxUniformLocation() || location < -1) { if (location > programObject->GetMaxUniformLocation() || location < -1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" is an invalid uniform location for the current program " " is an invalid uniform location for the current program "
"object and location " + "object and location " +
@@ -744,14 +744,12 @@ namespace MobileGL {
GLfloat transposedMatrix[9]; GLfloat transposedMatrix[9];
TransposeMatrix3x3(value + i * 9, transposedMatrix); TransposeMatrix3x3(value + i * 9, transposedMatrix);
for (int row = 0; row < 3; ++row) { for (int row = 0; row < 3; ++row) {
Uniform_State<3>(*programObject, location + i, transposedMatrix + row * 3, Uniform_State<3>(*programObject, location + i, transposedMatrix + row * 3, row * 4 * sizeof(float));
row * 4 * sizeof(float));
} }
} else { } else {
// No transpose needed, directly copy the matrix data // No transpose needed, directly copy the matrix data
for (int row = 0; row < 3; ++row) { for (int row = 0; row < 3; ++row) {
Uniform_State<3>(*programObject, location + i, value + i * 9 + row * 3, Uniform_State<3>(*programObject, location + i, value + i * 9 + row * 3, row * 4 * sizeof(float));
row * 4 * sizeof(float));
} }
} }
} }
@@ -762,18 +760,18 @@ namespace MobileGL {
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) return; if (location == -1) return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto& programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
return; return;
} }
if (location > programObject->GetMaxUniformLocation() || location < -1) { if (location > programObject->GetMaxUniformLocation() || location < -1) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"location " + std::to_string(location) + "location " + std::to_string(location) +
" is an invalid uniform location for the current program " " is an invalid uniform location for the current program "
"object and location " + "object and location " +
@@ -801,7 +799,7 @@ namespace MobileGL {
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + std::to_string(program) +
" is not a program object that has been linked.")); " is not a program object that has been linked."));
return GL_INVALID_INDEX; return GL_INVALID_INDEX;
@@ -814,17 +812,16 @@ namespace MobileGL {
void UniformBlockBinding_State(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { void UniformBlockBinding_State(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
const auto& programObject = TryToGetProgramObject(program); const auto& programObject = TryToGetProgramObject(program);
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, ErrorCode::InvalidOperation,
"Program object" + MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + "Program object" + std::to_string(program) + " that has been linked."));
" that has been linked."));
return; return;
} }
if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) { if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
"uniformBlockIndex " + std::to_string(uniformBlockIndex) + "uniformBlockIndex " + std::to_string(uniformBlockIndex) +
" is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is " " is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is "
@@ -838,17 +835,16 @@ namespace MobileGL {
void GetActiveUniformBlockiv_State(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) { void GetActiveUniformBlockiv_State(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
const auto& programObject = TryToGetProgramObject(program); const auto& programObject = TryToGetProgramObject(program);
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, ErrorCode::InvalidOperation,
"Program object" + MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + "Program object" + std::to_string(program) + " that has been linked."));
" that has been linked."));
return; return;
} }
if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) { if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
"uniformBlockIndex " + std::to_string(uniformBlockIndex) + "uniformBlockIndex " + std::to_string(uniformBlockIndex) +
" is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is " " is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is "
@@ -858,12 +854,12 @@ namespace MobileGL {
} }
switch (pname) { switch (pname) {
case GL_UNIFORM_BLOCK_DATA_SIZE: { case GL_UNIFORM_BLOCK_DATA_SIZE: {
*params = programObject->GetUBOSizeAt(uniformBlockIndex); *params = (GLint)programObject->GetUBOSizeAt(uniformBlockIndex);
MGLOG_D("%s: GL_UNIFORM_BLOCK_DATA_SIZE = %d", __func__, *params); MGLOG_D("%s: GL_UNIFORM_BLOCK_DATA_SIZE = %d", __func__, *params);
break; break;
} }
case GL_UNIFORM_BLOCK_NAME_LENGTH: { case GL_UNIFORM_BLOCK_NAME_LENGTH: {
*params = programObject->GetUniformBlockName(uniformBlockIndex).length() + 1; *params = (GLint)programObject->GetUniformBlockName(uniformBlockIndex).length() + 1;
MGLOG_D("%s: GL_UNIFORM_BLOCK_NAME_LENGTH = %d", __func__, *params); MGLOG_D("%s: GL_UNIFORM_BLOCK_NAME_LENGTH = %d", __func__, *params);
break; break;
} }
@@ -887,21 +883,21 @@ namespace MobileGL {
default: default:
MGLOG_E("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str()); MGLOG_E("%s: unknown pname = %p %s", __func__, pname, MG_Util::ConvertGLEnumToString(pname).c_str());
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, ErrorCode::InvalidEnum,
"pname " + std::to_string(pname) + MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
" is not one of the accepted tokens.")); "pname " + std::to_string(pname) + " is not one of the accepted tokens."));
break; break;
} }
} }
void GetActiveUniformBlockName_State(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, void GetActiveUniformBlockName_State(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length,
GLchar* uniformBlockName) { GLchar* uniformBlockName) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (!programObject) return; if (!programObject) return;
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + std::to_string(program) +
" is not a program object that has been linked.")); " is not a program object that has been linked."));
return; return;
@@ -909,7 +905,7 @@ namespace MobileGL {
if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) { if (!programObject->IsActiveUniformBlock(uniformBlockIndex)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__, "MG_Impl/GLImpl", __func__,
"uniformBlockIndex " + std::to_string(uniformBlockIndex) + "uniformBlockIndex " + std::to_string(uniformBlockIndex) +
" is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is " " is greater than or equal to the value of `GL_ACTIVE_UNIFORM_BLOCKS` or is "
@@ -917,26 +913,25 @@ namespace MobileGL {
return; return;
} }
const auto& name = programObject->GetUniformBlockName(uniformBlockIndex); const auto& name = programObject->GetUniformBlockName(uniformBlockIndex);
CopyStr(bufSize, length, uniformBlockName, name.c_str(), name.length()); CopyStr(bufSize, length, uniformBlockName, name.c_str(), (GLsizei)name.length());
MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex, MGLOG_D("%s: \"%s\" at uniformBlockIndex %02d, length = %d", __func__, uniformBlockName, uniformBlockIndex,
*length); *length);
} }
void BindFragDataLocation_State(GLuint program, GLuint colorNumber, const char* name) { void BindFragDataLocation_State(GLuint program, GLuint colorNumber, const char* name) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " is not the name of a program object.")); std::to_string(program) + " is not the name of a program object."));
return; return;
} }
if (strncmp(name, "gl_", 3) == 0) { if (strncmp(name, "gl_", 3) == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"name " + std::string(name) + "name " + std::string(name) + " starts with the reserved prefix `gl_`."));
" starts with the reserved prefix `gl_`."));
return; return;
} }
// TODO: Emit error "if `colorNumber` is greater than or equal to `GL_MAX_DRAW_BUFFERS`" // TODO: Emit error "if `colorNumber` is greater than or equal to `GL_MAX_DRAW_BUFFERS`"
@@ -946,11 +941,11 @@ namespace MobileGL {
} }
GLint GetFragDataLocation_State(GLuint program, const char* name) { GLint GetFragDataLocation_State(GLuint program, const char* name) {
auto programObject = TryToGetProgramObject(program); auto& programObject = TryToGetProgramObject(program);
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
std::to_string(program) + " is not the name of a program object.")); std::to_string(program) + " is not the name of a program object."));
return -1; return -1;
} }
@@ -1171,5 +1166,4 @@ namespace MobileGL {
void ValidateProgram(GLuint program) { void ValidateProgram(GLuint program) {
ValidateProgram_State(program); ValidateProgram_State(program);
} }
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+2 -4
View File
@@ -9,8 +9,7 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
void AttachShader(GLuint program, GLuint shader); void AttachShader(GLuint program, GLuint shader);
void BindAttribLocation(GLuint program, GLuint index, const GLchar* name); void BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
void CompileShader(GLuint shader); void CompileShader(GLuint shader);
@@ -65,5 +64,4 @@ namespace MobileGL {
void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name); void BindFragDataLocation(GLuint program, GLuint colorNumber, const char* name);
GLint GetFragDataLocation(GLuint program, const char* name); GLint GetFragDataLocation(GLuint program, const char* name);
void ValidateProgram(GLuint program); void ValidateProgram(GLuint program);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -7,19 +7,17 @@
// End of Source File Header // End of Source File Header
#include "GL_RenderState.h" #include "GL_RenderState.h"
#include "MG_State/GLState/RenderState/RenderState.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h> #include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h> #include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
#include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h> #include <MG_Util/Converters/MGToStr/RenderStateEnumConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) { void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
"Width abd height must be non-negative.")); "Width abd height must be non-negative."));
return; return;
} }
@@ -53,8 +51,8 @@ namespace MobileGL {
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) { void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
if (width < 0 || height < 0) { if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
"Width abd height must be non-negative.")); "Width abd height must be non-negative."));
return; return;
} }
@@ -92,7 +90,7 @@ namespace MobileGL {
if (pixelStoreParam == PixelStoreParam::Unknown) { if (pixelStoreParam == PixelStoreParam::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "PixelStorei_State",
"Pixel store param enum " + "Pixel store param enum " +
MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" + MG_Util::ConvertPixelStoreParamToString(pixelStoreParam) + "(" +
MG_Util::ConvertGLEnumToString(pname) + ") is not supported.")); MG_Util::ConvertGLEnumToString(pname) + ") is not supported."));
@@ -115,10 +113,9 @@ namespace MobileGL {
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
"Capability enum " + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" + "(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return GL_FALSE; return GL_FALSE;
} }
@@ -129,8 +126,8 @@ namespace MobileGL {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( ErrorCode::InvalidEnum,
"MG_Impl/GLImpl", "IsEnabled_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabled_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return GL_FALSE; return GL_FALSE;
@@ -151,8 +148,8 @@ namespace MobileGL {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( ErrorCode::InvalidEnum,
"MG_Impl/GLImpl", "Enable_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return; return;
@@ -165,8 +162,8 @@ namespace MobileGL {
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap); CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>( ErrorCode::InvalidEnum,
"MG_Impl/GLImpl", "Disable_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disable_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported.")); "(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return; return;
@@ -188,10 +185,9 @@ namespace MobileGL {
if (depthFunc == DepthTestFunc::Unknown) { if (depthFunc == DepthTestFunc::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DepthFunc_State",
"Depth function enum " + "Depth function enum " + MG_Util::ConvertDepthTestFuncToString(depthFunc) +
MG_Util::ConvertDepthTestFuncToString(depthFunc) + "(" + "(" + MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
MG_Util::ConvertGLEnumToString(func) + ") is not supported."));
return; return;
} }
@@ -203,7 +199,7 @@ namespace MobileGL {
if (cullFaceMode == CullFaceMode::Unknown) { if (cullFaceMode == CullFaceMode::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "CullFace_State",
"Cull face mode enum " + "Cull face mode enum " +
MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" + MG_Util::ConvertCullFaceModeToString(cullFaceMode) + "(" +
MG_Util::ConvertGLEnumToString(mode) + ") is not supported.")); MG_Util::ConvertGLEnumToString(mode) + ") is not supported."));
@@ -232,7 +228,7 @@ namespace MobileGL {
dstAlpha == BlendFactor::Unknown) { dstAlpha == BlendFactor::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BlendFuncSeparate_State",
"One of the blend factor enums is not supported: srcRGB " + "One of the blend factor enums is not supported: srcRGB " +
MG_Util::ConvertBlendFactorToString(srcRGB) + "(" + MG_Util::ConvertBlendFactorToString(srcRGB) + "(" +
MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " + MG_Util::ConvertGLEnumToString(sfactorRGB) + "), dstRGB " +
@@ -276,7 +272,7 @@ namespace MobileGL {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) { if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendFuncSeparatei_State", "MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " + "Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + ".")); std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
@@ -295,10 +291,9 @@ namespace MobileGL {
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" + "(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return; return;
} }
@@ -310,10 +305,9 @@ namespace MobileGL {
if (capInput == CapabilityInput::Unknown) { if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " + "Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" + "(" + MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return; return;
} }
@@ -476,5 +470,4 @@ namespace MobileGL {
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
ClearColor_State(red, green, blue, alpha); ClearColor_State(red, green, blue, alpha);
} }
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -9,8 +9,7 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void Disablei(GLenum target, GLuint index); void Disablei(GLenum target, GLuint index);
@@ -51,5 +50,4 @@ namespace MobileGL {
void ClearStencil(GLint s); void ClearStencil(GLint s);
void ClearDepth(GLclampd depth); void ClearDepth(GLclampd depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+39 -35
View File
@@ -12,15 +12,16 @@
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h> #include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) { void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return; if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler); Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!samplerObj) { if (!doesSamplerObjectCreated) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility // Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
} }
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return; if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util; using namespace MG_Util;
@@ -57,8 +58,8 @@ namespace MobileGL {
samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param)); samplerObj->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(*(const GLint*)param));
break; break;
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
"Invalid pname for sampler parameter")); "Invalid pname for sampler parameter"));
} }
} }
@@ -66,29 +67,31 @@ namespace MobileGL {
void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) { void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
if (!SamplerImpl::ValidateSamplerName(sampler)) return; if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObj = MG_State::pGLContext->GetSamplerObject(sampler); Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!samplerObj) { if (!doesSamplerObjectCreated) {
samplerObj = MG_State::pGLContext->CreateSamplerObject(sampler); // for compatibility // Create one for compatibility
MG_State::pGLContext->CreateSamplerObject(sampler);
} }
auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
if (!SamplerImpl::ValidateSamplerObject(sampler)) return; if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
using namespace MG_Util; using namespace MG_Util;
switch (pname) { switch (pname) {
case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_S:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS()); *(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapS());
break; break;
case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_T:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT()); *(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapT());
break; break;
case GL_TEXTURE_WRAP_R: case GL_TEXTURE_WRAP_R:
*(GLint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR()); *(GLuint*)params = MG_Util::ConvertSamplerWrapModeToGLEnum(samplerObj->GetWrapR());
break; break;
case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MIN_FILTER:
*(GLint*)params = *(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode()); MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMinFilter(), samplerObj->GetMipmapMode());
break; break;
case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAG_FILTER:
*(GLint*)params = *(GLuint*)params =
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None); MG_Util::ConvertSamplerFilterModeToGLEnum(samplerObj->GetMagFilter(), SamplerMipmapMode::None);
break; break;
case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MIN_LOD:
@@ -101,14 +104,14 @@ namespace MobileGL {
*(GLfloat*)params = samplerObj->GetLodBias(); *(GLfloat*)params = samplerObj->GetLodBias();
break; break;
case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_COMPARE_MODE:
*(GLint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode()); *(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
break; break;
case GL_TEXTURE_COMPARE_FUNC: case GL_TEXTURE_COMPARE_FUNC:
*(GLint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc()); *(GLuint*)params = MG_Util::ConvertSamplerCompareFuncToGLEnum(samplerObj->GetSamplerCompareFunc());
break; break;
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GetSamplerParam_State",
"Invalid pname for sampler parameter")); "Invalid pname for sampler parameter"));
} }
} }
@@ -122,21 +125,20 @@ namespace MobileGL {
if (count < 0) { if (count < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return; return;
} }
auto names = MG_State::pGLContext->GenSamplerNames(count); static thread_local Vector<GLuint> names;
for (GLsizei i = 0; i < count; ++i) { MG_State::pGLContext->GenSamplerNames(count, names);
samplers[i] = names[i]; Memcpy(samplers, names.data(), count * sizeof(GLuint));
}
} }
void DeleteSamplers_State(GLsizei count, const GLuint* samplers) { void DeleteSamplers_State(GLsizei count, const GLuint* samplers) {
if (count < 0) { if (count < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteSamplers", "count must be non-negative"));
return; return;
} }
@@ -151,11 +153,13 @@ namespace MobileGL {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenSamplers", "count must be non-negative"));
return; return;
} }
auto names = MG_State::pGLContext->GenSamplerNames(n); static thread_local Vector<GLuint> names;
MG_State::pGLContext->GenSamplerNames(n, names);
Memcpy(samplers, names.data(), n * sizeof(GLuint));
for (GLsizei i = 0; i < n; ++i) { for (GLsizei i = 0; i < n; ++i) {
samplers[i] = names[i]; samplers[i] = names[i];
MG_State::pGLContext->CreateSamplerObject(names[i]); MG_State::pGLContext->CreateSamplerObject(names[i]);
@@ -166,19 +170,20 @@ namespace MobileGL {
if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) { if (unit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSampler", "texture unit out of range"));
return; return;
} }
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit); auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject((Int)unit);
if (sampler == 0) { if (sampler == 0) {
textureUnit.SetSamplerObject(nullptr); textureUnit.SetSamplerObject(nullptr);
} else { } else {
if (!SamplerImpl::ValidateSamplerName(sampler)) return; if (!SamplerImpl::ValidateSamplerName(sampler)) return;
auto samplerObject = MG_State::pGLContext->GetSamplerObject(sampler); Bool doesSamplerObjectCreated = MG_State::pGLContext->ValidateSamplerObject(sampler);
if (!samplerObject) { if (!doesSamplerObjectCreated) {
samplerObject = MG_State::pGLContext->CreateSamplerObject(sampler); MG_State::pGLContext->CreateSamplerObject(sampler);
} }
auto& samplerObject = MG_State::pGLContext->GetSamplerObject(sampler);
textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler)); textureUnit.SetSamplerObject(MG_State::pGLContext->GetSamplerObject(sampler));
} }
@@ -188,7 +193,7 @@ namespace MobileGL {
if (count < 0) { if (count < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "BindSamplers", "count must be non-negative"));
return; return;
} }
@@ -261,5 +266,4 @@ namespace MobileGL {
void BindSampler(GLuint unit, GLuint sampler) { void BindSampler(GLuint unit, GLuint sampler) {
BindSampler_State(unit, sampler); BindSampler_State(unit, sampler);
} }
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+2 -4
View File
@@ -9,8 +9,7 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params); void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param); void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
@@ -28,5 +27,4 @@ namespace MobileGL {
void CreateSamplers(GLsizei n, GLuint* samplers); void CreateSamplers(GLsizei n, GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers); void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSampler(GLuint unit, GLuint sampler); void BindSampler(GLuint unit, GLuint sampler);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+17 -21
View File
@@ -11,13 +11,11 @@
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h> #include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
namespace SamplerImpl {
Bool ValidateSamplerName(GLuint sampler) { Bool ValidateSamplerName(GLuint sampler) {
if (!MG_State::pGLContext->ValidateSamplerName(sampler)) { if (!MG_State::pGLContext->ValidateSamplerName(sampler)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerName",
std::format("Invalid sampler name {}", sampler))); std::format("Invalid sampler name {}", sampler)));
return false; return false;
} }
@@ -28,7 +26,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) { if (!MG_State::pGLContext->ValidateSamplerObject(sampler)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerObject",
std::format("Sampler object {} does not exist", sampler))); std::format("Sampler object {} does not exist", sampler)));
return false; return false;
} }
@@ -42,8 +40,8 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R: case GL_TEXTURE_WRAP_R:
if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) { if (MG_Util::ConvertGLEnumToSamplerWrapMode(param) == SamplerWrapMode::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid wrap mode parameter")); "Invalid wrap mode parameter"));
return false; return false;
} }
@@ -51,8 +49,8 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MIN_FILTER:
if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) { if (MG_Util::ConvertGLEnumToSamplerFilterMode(param) == SamplerFilterMode::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid min filter parameter")); "Invalid min filter parameter"));
return false; return false;
} }
@@ -60,8 +58,8 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_MAG_FILTER:
if (param != GL_NEAREST && param != GL_LINEAR) { if (param != GL_NEAREST && param != GL_LINEAR) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid mag filter parameter")); "Invalid mag filter parameter"));
return false; return false;
} }
@@ -69,8 +67,8 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_MODE: case GL_TEXTURE_COMPARE_MODE:
if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) { if (param != GL_NONE && param != GL_COMPARE_REF_TO_TEXTURE) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare mode parameter")); "Invalid compare mode parameter"));
return false; return false;
} }
@@ -78,8 +76,8 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_COMPARE_FUNC: case GL_TEXTURE_COMPARE_FUNC:
if (param < GL_LEQUAL || param > GL_ALWAYS) { if (param < GL_LEQUAL || param > GL_ALWAYS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid compare function parameter")); "Invalid compare function parameter"));
return false; return false;
} }
@@ -87,7 +85,7 @@ namespace MobileGL::MG_Impl::GLImpl {
default: default:
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerParam",
"Invalid pname for sampler parameter")); "Invalid pname for sampler parameter"));
return false; return false;
} }
@@ -104,8 +102,7 @@ namespace MobileGL::MG_Impl::GLImpl {
case GL_TEXTURE_BORDER_COLOR: case GL_TEXTURE_BORDER_COLOR:
if (param < 0.0f || param > 1.0f) { if (param < 0.0f || param > 1.0f) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerFloatParam",
"Border color component out of [0,1] range")); "Border color component out of [0,1] range"));
return false; return false;
} }
@@ -122,7 +119,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (param < 0 || param > 255) { if (param < 0 || param > 255) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateSamplerIntParam",
"Border color component out of [0,255] range")); "Border color component out of [0,255] range"));
return false; return false;
} }
@@ -132,5 +129,4 @@ namespace MobileGL::MG_Impl::GLImpl {
return ValidateSamplerParam(pname, static_cast<GLenum>(param)); return ValidateSamplerParam(pname, static_cast<GLenum>(param));
} }
} }
} // namespace SamplerImpl } // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
+2 -4
View File
@@ -10,12 +10,10 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h> #include <MG_State/GLState/SamplerState/SamplerObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::SamplerImpl {
namespace SamplerImpl {
Bool ValidateSamplerName(GLuint sampler); Bool ValidateSamplerName(GLuint sampler);
Bool ValidateSamplerObject(GLuint sampler); Bool ValidateSamplerObject(GLuint sampler);
Bool ValidateSamplerParam(GLenum pname, GLenum param); Bool ValidateSamplerParam(GLenum pname, GLenum param);
Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param); Bool ValidateSamplerFloatParam(GLenum pname, GLfloat param);
Bool ValidateSamplerIntParam(GLenum pname, GLint param); Bool ValidateSamplerIntParam(GLenum pname, GLint param);
} // namespace SamplerImpl } // namespace MobileGL::MG_Impl::GLImpl::SamplerImpl
} // namespace MobileGL::MG_Impl::GLImpl
+2 -4
View File
@@ -10,8 +10,7 @@
#include "MG_State/GLState/Core.h" #include "MG_State/GLState/Core.h"
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) { GLsync FenceSync_Backend(GLenum condition, GLbitfield flags) {
return 0; return 0;
} }
@@ -41,5 +40,4 @@ namespace MobileGL {
} }
void DeleteSync(GLsync sync) {} void DeleteSync(GLsync sync) {}
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
+2 -4
View File
@@ -9,10 +9,8 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
GLsync FenceSync(GLenum condition, GLbitfield flags); GLsync FenceSync(GLenum condition, GLbitfield flags);
GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
void DeleteSync(GLsync sync); void DeleteSync(GLsync sync);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
File diff suppressed because it is too large Load Diff
@@ -7,12 +7,10 @@
// End of Source File Header // End of Source File Header
#include "ProxyTexture.h" #include "ProxyTexture.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h" #include <MG_State/GLState/TextureState/TextureObject2D.h>
#include "MG_Util/Types.h"
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl { UniquePtr<ProxyTextureManager> pProxyTextureManager;
ProxyTextureManager* pProxyTextureManager;
Bool IsProxyTextureTarget(TextureUploadTarget target) { Bool IsProxyTextureTarget(TextureUploadTarget target) {
switch (target) { switch (target) {
@@ -32,23 +30,24 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
} }
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::CreateOrReplaceProxyTextureObject( const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::CreateOrReplaceProxyTextureObject(
TextureUploadTarget target) { TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target); auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) { if (it != m_proxyTexturesMap.end()) {
m_proxyTexturesMap.erase(it); m_proxyTexturesMap.erase(it);
} }
m_proxyTexturesMap[target] = MakeShared<MG_State::GLState::TextureObject2D>(0); auto& obj = m_proxyTexturesMap[target];
return m_proxyTexturesMap[target]; obj = MakeShared<MG_State::GLState::TextureObject2D>(0);
return obj;
} }
SharedPtr<MG_State::GLState::ITextureObject> ProxyTextureManager::GetProxyTextureObject( const SharedPtr<MG_State::GLState::ITextureObject>& ProxyTextureManager::GetProxyTextureObject(
TextureUploadTarget target) { TextureUploadTarget target) {
auto it = m_proxyTexturesMap.find(target); auto it = m_proxyTexturesMap.find(target);
if (it != m_proxyTexturesMap.end()) { if (it != m_proxyTexturesMap.end()) {
return it->second; return it->second;
} }
return nullptr; static SharedPtr<MG_State::GLState::ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
} }
} // namespace TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -10,19 +10,18 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/Core.h> #include <MG_State/GLState/Core.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl {
Bool IsProxyTextureTarget(TextureUploadTarget target); Bool IsProxyTextureTarget(TextureUploadTarget target);
class ProxyTextureManager { class ProxyTextureManager {
public: public:
SharedPtr<MG_State::GLState::ITextureObject> CreateOrReplaceProxyTextureObject(TextureUploadTarget target); const SharedPtr<MG_State::GLState::ITextureObject>& CreateOrReplaceProxyTextureObject(
SharedPtr<MG_State::GLState::ITextureObject> GetProxyTextureObject(TextureUploadTarget target); TextureUploadTarget target);
const SharedPtr<MG_State::GLState::ITextureObject>& GetProxyTextureObject(TextureUploadTarget target);
private: private:
UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap; UnorderedMap<TextureUploadTarget, SharedPtr<MG_State::GLState::ITextureObject>> m_proxyTexturesMap;
}; };
extern ProxyTextureManager* pProxyTextureManager; extern UniquePtr<ProxyTextureManager> pProxyTextureManager;
} // namespace TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
+36 -50
View File
@@ -15,13 +15,12 @@
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h> #include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h> #include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl {
Bool ValidateTextureTarget(TextureTarget target) { Bool ValidateTextureTarget(TextureTarget target) {
if (target == TextureTarget::Unknown) { if (target == TextureTarget::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTarget", "Invalid texture target"));
return false; return false;
} }
return true; return true;
@@ -29,9 +28,8 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) { Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget) {
if (textureUploadTarget == TextureUploadTarget::Unknown) { if (textureUploadTarget == TextureUploadTarget::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureUploadTarget",
"ValidateTextureUploadTarget",
"Invalid texture upload target")); "Invalid texture upload target"));
return false; return false;
} }
@@ -42,16 +40,16 @@ namespace MobileGL::MG_Impl::GLImpl {
if (texture == 0) { if (texture == 0) {
if (allowZero) return true; if (allowZero) return true;
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", ErrorCode::InvalidValue,
"Texture name cannot be zero")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Texture name cannot be zero"));
return false; return false;
} }
if (!MG_State::pGLContext->ValidateTextureName(texture)) { if (!MG_State::pGLContext->ValidateTextureName(texture)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureName", "Invalid texture name"));
return false; return false;
} }
return true; return true;
@@ -60,7 +58,7 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureInputFormat(TextureInputFormat format) { Bool ValidateTextureInputFormat(TextureInputFormat format) {
if (format == TextureInputFormat::Unknown) { if (format == TextureInputFormat::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat", ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInputFormat",
"Invalid texture input format")); "Invalid texture input format"));
return false; return false;
} }
@@ -69,9 +67,8 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) { Bool ValidateTexturePixelDataType(TexturePixelDataType texturePixelDataType) {
if (texturePixelDataType == TexturePixelDataType::Unknown) { if (texturePixelDataType == TexturePixelDataType::Unknown) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTexturePixelDataType",
"ValidateTexturePixelDataType",
"Invalid texture pixel data type")); "Invalid texture pixel data type"));
return false; return false;
} }
@@ -80,9 +77,8 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureLevelNumber(GLint level) { Bool ValidateTextureLevelNumber(GLint level) {
if (level < 0) { if (level < 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelNumber",
"ValidateTextureLevelNumber",
"Texture level must be non-negative")); "Texture level must be non-negative"));
return false; return false;
} }
@@ -100,18 +96,17 @@ namespace MobileGL::MG_Impl::GLImpl {
if (width != height) { if (width != height) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Width and height must be equal for cube map textures")); "Width and height must be equal for cube map textures"));
return false; return false;
} }
} }
if (!(target == TextureUploadTarget::Texture1DArray || if (!(target == TextureUploadTarget::Texture1DArray || target == TextureUploadTarget::ProxyTexture1DArray)) {
target == TextureUploadTarget::ProxyTexture1DArray)) {
if (height < 0) { if (height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero")); "Height must be greater than or equal to zero"));
return false; return false;
} }
@@ -123,7 +118,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (height < 0) { if (height < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeWithTarget",
"Height must be greater than or equal to zero")); "Height must be greater than or equal to zero"));
return false; return false;
} }
@@ -137,8 +132,7 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) { Bool ValidateTextureSizeRange(SizeT width, SizeT height, SizeT depth) {
if (width < 0 || height < 0 || depth < 0) { if (width < 0 || height < 0 || depth < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSizeRange",
"Width and height must be greater than zero")); "Width and height must be greater than zero"));
return false; return false;
} }
@@ -151,8 +145,7 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureInternalFormat(TextureInternalFormat format) { Bool ValidateTextureInternalFormat(TextureInternalFormat format) {
if (format == TextureInternalFormat::Unknown) { if (format == TextureInternalFormat::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormat",
"Invalid texture sized internal format")); "Invalid texture sized internal format"));
return false; return false;
} }
@@ -161,10 +154,9 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureBorderNumber(Int border) { Bool ValidateTextureBorderNumber(Int border) {
if (border != 0) { if (border != 0) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidValue,
"ValidateTextureBorderNumber", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureBorderNumber", "Border must be zero"));
"Border must be zero"));
return false; return false;
} }
return true; return true;
@@ -179,8 +171,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (format != TextureInputFormat::RGB) { if (format != TextureInputFormat::RGB) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type")); "Invalid format for the given type"));
return false; return false;
} }
@@ -189,14 +180,12 @@ namespace MobileGL::MG_Impl::GLImpl {
if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev || if (type == TexturePixelDataType::UnsignedShort4444 || type == TexturePixelDataType::UnsignedShort4444Rev ||
type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev || type == TexturePixelDataType::UnsignedShort5551 || type == TexturePixelDataType::UnsignedShort1555Rev ||
type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev || type == TexturePixelDataType::UnsignedInt8888 || type == TexturePixelDataType::UnsignedInt8888Rev ||
type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt1010102 || type == TexturePixelDataType::UnsignedInt2101010Rev ||
type == TexturePixelDataType::UnsignedInt2101010Rev ||
type == TexturePixelDataType::UnsignedInt5999Rev) { type == TexturePixelDataType::UnsignedInt5999Rev) {
if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) { if (format != TextureInputFormat::RGBA && format != TextureInputFormat::BGRA) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for the given type")); "Invalid format for the given type"));
return false; return false;
} }
@@ -209,8 +198,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (format != TextureInputFormat::DepthComponent) { if (format != TextureInputFormat::DepthComponent) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"ValidateTextureInternalFormatCompatibleWithInput",
"Invalid format for depth component internal format")); "Invalid format for depth component internal format"));
return false; return false;
} }
@@ -225,7 +213,7 @@ namespace MobileGL::MG_Impl::GLImpl {
)) { )) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureInternalFormatCompatibleWithInput",
"Invalid internal format for depth component format")); "Invalid internal format for depth component format"));
return false; return false;
} }
@@ -233,12 +221,11 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) { Bool ValidateTextureLevelWithUploadTarget(TextureUploadTarget target, Int level) {
if (target == TextureUploadTarget::TextureRectangle || if (target == TextureUploadTarget::TextureRectangle || target == TextureUploadTarget::ProxyTextureRectangle) {
target == TextureUploadTarget::ProxyTextureRectangle) {
if (level != 0) { if (level != 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureLevelWithUploadTarget",
"Level must be zero for rectangle textures")); "Level must be zero for rectangle textures"));
return false; return false;
} }
@@ -250,7 +237,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!textureObject) { if (!textureObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureObject", "Texture object is null"));
return false; return false;
} }
return true; return true;
@@ -263,7 +250,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (prevTarget != target) { if (prevTarget != target) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureTargetUniformity",
"Texture target does not match the previously created texture")); "Texture target does not match the previously created texture"));
return false; return false;
} }
@@ -276,7 +263,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (xoffset < 0 || (xoffset + width) > baseSize.x()) { if (xoffset < 0 || (xoffset + width) > baseSize.x()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"xoffset must be non-negative and (xoffset + width) must not exceed " "xoffset must be non-negative and (xoffset + width) must not exceed "
"the texture width.")); "the texture width."));
return false; return false;
@@ -286,7 +273,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (yoffset < 0 || (yoffset + height) > baseSize.y()) { if (yoffset < 0 || (yoffset + height) > baseSize.y()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"yoffset must be non-negative and (yoffset + height) must not exceed " "yoffset must be non-negative and (yoffset + height) must not exceed "
"the texture height.")); "the texture height."));
return false; return false;
@@ -296,7 +283,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (zoffset < 0 || (zoffset + depth) > baseSize.z()) { if (zoffset < 0 || (zoffset + depth) > baseSize.z()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateTextureSubImageOffsets",
"zoffset must be non-negative and (zoffset + depth) must not exceed " "zoffset must be non-negative and (zoffset + depth) must not exceed "
"the texture depth.")); "the texture depth."));
return false; return false;
@@ -310,7 +297,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (unsizedFormat1 != unsizedFormat2) { if (unsizedFormat1 != unsizedFormat2) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch", std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
"The base internal format of the two formats do not match ({} vs. {})", "The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(), MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
@@ -319,5 +306,4 @@ namespace MobileGL::MG_Impl::GLImpl {
} }
return true; return true;
} // namespace TextureImpl } // namespace TextureImpl
} // namespace TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
+2 -4
View File
@@ -12,8 +12,7 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h> #include <MG_State/GLState/TextureState/TextureObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
namespace TextureImpl {
Bool ValidateTextureTarget(TextureTarget target); Bool ValidateTextureTarget(TextureTarget target);
Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget); Bool ValidateTextureUploadTarget(TextureUploadTarget textureUploadTarget);
Bool ValidateTextureName(Uint texture, Bool allowZero = false); Bool ValidateTextureName(Uint texture, Bool allowZero = false);
@@ -34,5 +33,4 @@ namespace MobileGL::MG_Impl::GLImpl {
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset, Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0); Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2); Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
} // namespace TextureImpl } // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -12,15 +12,14 @@
#include <MG_State/GLState/ErrorState/Error.h> #include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToMG/DataTypeConverter.h> #include <MG_Util/Converters/GLToMG/DataTypeConverter.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
void DisableVertexAttribArray_State(GLuint index) { void DisableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State", "EnableVertexAttribArray_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
@@ -32,10 +31,10 @@ namespace MobileGL {
void EnableVertexAttribArray_State(GLuint index) { void EnableVertexAttribArray_State(GLuint index) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl",
"EnableVertexAttribArray_State", "EnableVertexAttribArray_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
@@ -51,26 +50,24 @@ namespace MobileGL {
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return; if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"VertexAttribPointer_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
} }
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex); auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject(); auto& vbo = vboSlot.GetBoundObject();
if (!vbo) { if (!vbo) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER.")); "No buffer is bound to GL_ARRAY_BUFFER."));
return; return;
} }
SizeT offset = reinterpret_cast<SizeT>(pointer); auto offset = reinterpret_cast<SizeT>(pointer);
vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true); vao->SetAttributeFormat(index, size, dataType, false, stride, offset, true);
vao->BindAttributeBuffer(index, vbo); vao->BindAttributeBuffer(index, vbo);
@@ -84,21 +81,19 @@ namespace MobileGL {
DataType dataType = MG_Util::ConvertGLEnumToDataType(type); DataType dataType = MG_Util::ConvertGLEnumToDataType(type);
if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return; if (!VertexArrayImpl::ValidateVertexAttribPointerParams(index, size, dataType, stride)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"VertexAttribPointer_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
} }
auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex); auto& vboSlot = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Vertex);
auto vbo = vboSlot.GetBoundObject(); auto& vbo = vboSlot.GetBoundObject();
if (!vbo) { if (!vbo) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribPointer_State",
"No buffer is bound to GL_ARRAY_BUFFER.")); "No buffer is bound to GL_ARRAY_BUFFER."));
return; return;
} }
@@ -127,8 +122,8 @@ namespace MobileGL {
void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) { void DeleteVertexArrays_State(GLsizei n, const GLuint* arrays) {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", ErrorCode::InvalidValue,
"n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteVertexArrays_State", "n must be non-negative."));
return; return;
} }
@@ -151,18 +146,19 @@ namespace MobileGL {
if (n < 0) { if (n < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative.")); MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "GenVertexArrays_State", "n must be non-negative."));
return; return;
} }
auto vaoNames = MG_State::pGLContext->GenVertexArrayNames(n); static thread_local Vector<Uint> vaos;
Copy(vaoNames.data(), arrays, vaoNames.size()); MG_State::pGLContext->GenVertexArrayNames(n, vaos);
Memcpy(arrays, vaos.data(), n * sizeof(GLuint));
} }
GLboolean IsVertexArray_State(GLuint array) { GLboolean IsVertexArray_State(GLuint array) {
if (array == 0) { if (array == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
"Vertex array name 0 is not supported.")); "Vertex array name 0 is not supported."));
return GL_FALSE; return GL_FALSE;
} }
@@ -170,7 +166,7 @@ namespace MobileGL {
if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) { if (!MG_State::pGLContext->ValidateVertexArrayObject(array)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "IsVertexArray_State",
std::format("Vertex array object {} does not exist.", array))); std::format("Vertex array object {} does not exist.", array)));
return GL_FALSE; return GL_FALSE;
} }
@@ -180,11 +176,10 @@ namespace MobileGL {
void VertexAttribDivisor_State(GLuint index, GLuint divisor) { void VertexAttribDivisor_State(GLuint index, GLuint divisor) {
if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return; if (!VertexArrayImpl::ValidateVertexAttributeIndex(index)) return;
auto vao = MG_State::pGLContext->GetBoundVertexArray(); auto& vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) { if (!vao) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation, MG_State::pGLContext->RecordError(
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", ErrorCode::InvalidOperation, MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "VertexAttribDivisor_State",
"VertexAttribDivisor_State",
"No vertex array object is bound.")); "No vertex array object is bound."));
return; return;
} }
@@ -229,5 +224,4 @@ namespace MobileGL {
void GenVertexArrays(GLsizei n, GLuint* arrays) { void GenVertexArrays(GLsizei n, GLuint* arrays) {
GenVertexArrays_State(n, arrays); GenVertexArrays_State(n, arrays);
} }
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -9,8 +9,7 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl::GLImpl {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */ /* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void VertexAttribDivisor(GLuint index, GLuint divisor); void VertexAttribDivisor(GLuint index, GLuint divisor);
GLboolean IsVertexArray(GLuint array); GLboolean IsVertexArray(GLuint array);
@@ -22,5 +21,4 @@ namespace MobileGL {
void BindVertexArray(GLuint array); void BindVertexArray(GLuint array);
void DeleteVertexArrays(GLsizei n, const GLuint* arrays); void DeleteVertexArrays(GLsizei n, const GLuint* arrays);
void GenVertexArrays(GLsizei n, GLuint* arrays); void GenVertexArrays(GLsizei n, GLuint* arrays);
} // namespace MG_Impl::GLImpl } // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL
@@ -12,15 +12,13 @@
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h> #include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h> #include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
namespace VertexArrayImpl {
Bool ValidateVertexArrayName(Uint index) { Bool ValidateVertexArrayName(Uint index) {
Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index); Bool isValid = MG_State::pGLContext->ValidateVertexArrayName(index);
if (!isValid) { if (!isValid) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayName",
std::format("Vertex array name {} is not valid.", index))); std::format("Vertex array name {} is not valid.", index)));
return false; return false;
} }
@@ -31,7 +29,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) { if (!MG_State::pGLContext->ValidateVertexArrayObject(index)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject", MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexArrayObject",
std::format("Vertex array object {} does not exist.", index))); std::format("Vertex array object {} does not exist.", index)));
return false; return false;
} }
@@ -42,7 +40,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) { if (index >= MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttributeIndex", "MG_Impl/GLImpl", "ValidateVertexAttributeIndex",
std::format("Attribute index {} exceeds maximum of {}.", index, std::format("Attribute index {} exceeds maximum of {}.", index,
MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1))); MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS - 1)));
@@ -55,7 +53,7 @@ namespace MobileGL::MG_Impl::GLImpl {
if (size < 1 || size > 4) { if (size < 1 || size > 4) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", "MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index))); std::format("Invalid size {} for attribute {}. Must be 1-4.", size, index)));
return false; return false;
@@ -64,16 +62,16 @@ namespace MobileGL::MG_Impl::GLImpl {
if (type == DataType::Unknown) { if (type == DataType::Unknown) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", MakeUnique<GenericErrorInfo>(
std::format("Invalid type {} for attribute {}.", "MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
MG_Util::ConvertDataTypeToString(type).c_str(), index))); std::format("Invalid type {} for attribute {}.", MG_Util::ConvertDataTypeToString(type), index)));
return false; return false;
} }
if (stride < 0) { if (stride < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>( MakeUnique<GenericErrorInfo>(
"MG_Impl/GLImpl", "ValidateVertexAttribPointerParams", "MG_Impl/GLImpl", "ValidateVertexAttribPointerParams",
std::format("Negative stride {} is not allowed for attribute {}.", stride, index))); std::format("Negative stride {} is not allowed for attribute {}.", stride, index)));
return false; return false;
@@ -81,5 +79,4 @@ namespace MobileGL::MG_Impl::GLImpl {
return true; return true;
} }
} // namespace VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -10,11 +10,9 @@
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/VertexArrayState/VertexArrayObject.h> #include <MG_State/GLState/VertexArrayState/VertexArrayObject.h>
namespace MobileGL::MG_Impl::GLImpl { namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
namespace VertexArrayImpl {
Bool ValidateVertexArrayName(Uint index); Bool ValidateVertexArrayName(Uint index);
Bool ValidateVertexArrayObject(Uint index); Bool ValidateVertexArrayObject(Uint index);
Bool ValidateVertexAttributeIndex(Uint index); Bool ValidateVertexAttributeIndex(Uint index);
Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride); Bool ValidateVertexAttribPointerParams(Uint index, SizeT size, DataType type, Int stride);
} // namespace VertexArrayImpl } // namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl
} // namespace MobileGL::MG_Impl::GLImpl
+2 -4
View File
@@ -10,9 +10,7 @@
#include <Includes.h> #include <Includes.h>
#include "MG_Impl/GetProcAddress.h" #include "MG_Impl/GetProcAddress.h"
namespace MG_Impl { namespace MG_Impl::GLXImpl {
namespace GLXImpl {
void* GetProcAddress(const char* name); void* GetProcAddress(const char* name);
void* GetProcAddressARB(const char* name); void* GetProcAddressARB(const char* name);
} // namespace GLXImpl } // namespace MG_Impl::GLXImpl
} // namespace MG_Impl
+2 -4
View File
@@ -12,8 +12,7 @@
return (void*)name; \ return (void*)name; \
} }
namespace MobileGL { namespace MobileGL::MG_Impl {
namespace MG_Impl {
void* GetProcAddress(const char* name) { void* GetProcAddress(const char* name) {
MGLOG_D("GetProcAddress(%s)", name); MGLOG_D("GetProcAddress(%s)", name);
GETPROC(eglChooseConfig, name); GETPROC(eglChooseConfig, name);
@@ -1352,5 +1351,4 @@ namespace MobileGL {
MGLOG_W("GetProcAddress(%s) = nullptr!", name); MGLOG_W("GetProcAddress(%s) = nullptr!", name);
return nullptr; return nullptr;
} }
} // namespace MG_Impl } // namespace MobileGL::MG_Impl
} // namespace MobileGL
+2 -4
View File
@@ -9,8 +9,6 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
namespace MobileGL { namespace MobileGL::MG_Impl {
namespace MG_Impl {
void* GetProcAddress(const char* name); void* GetProcAddress(const char* name);
} // namespace MG_Impl } // namespace MobileGL::MG_Impl
} // namespace MobileGL
+6 -4
View File
@@ -18,25 +18,27 @@
namespace MobileGL::MG_Impl { namespace MobileGL::MG_Impl {
void Init() { void Init() {
MGLOG_D("Initializing MobileGL Implementation..."); MGLOG_D("Initializing MobileGL Implementation...");
GLImpl::TextureImpl::pProxyTextureManager = new GLImpl::TextureImpl::ProxyTextureManager(); GLImpl::TextureImpl::pProxyTextureManager = MakeUnique<GLImpl::TextureImpl::ProxyTextureManager>();
// TODO: get real info in EGL // TODO: get real info in EGL
auto fbo0 = MG_State::pGLContext->CreateFramebufferObject(0); auto& fbo0 = MG_State::pGLContext->CreateFramebufferObject(0);
auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0); auto colorTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
colorTex->SetInternalFormat(TextureInternalFormat::RGBA8); colorTex->SetInternalFormat(TextureInternalFormat::RGBA8);
colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0}); colorTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0});
// colorTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
auto depthTex = MakeShared<MG_State::GLState::TextureObject2D>(0); auto depthTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
depthTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8); depthTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8);
depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0}); depthTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0});
// depthTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
auto stencilTex = MakeShared<MG_State::GLState::TextureObject2D>(0); auto stencilTex = MakeShared<MG_State::GLState::TextureObject2D>(0);
stencilTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8); stencilTex->SetInternalFormat(TextureInternalFormat::Depth32FStencil8);
stencilTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0}); stencilTex->AllocateStorage(TextureUploadTarget::Texture2D, 0, {{512, 512, 1}, 0});
// stencilTex->SetMipmapLevel({{512, 512, 1}, 0, false, 0, {nullptr, 0}});
fbo0->AttachTexture(FramebufferAttachmentType::Color0, colorTex); fbo0->AttachTexture(FramebufferAttachmentType::Color0, colorTex);
fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex); fbo0->AttachTexture(FramebufferAttachmentType::Depth, depthTex);
fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex); fbo0->AttachTexture(FramebufferAttachmentType::Stencil, stencilTex);
GLImpl::FramebufferImpl::pDefaultFramebufferInfo = GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex); MakeUnique<GLImpl::FramebufferImpl::DefaultFramebufferInfo>(fbo0, colorTex, depthTex, stencilTex);
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).Bind(fbo0); MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).Bind(fbo0);
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).Bind(fbo0); MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).Bind(fbo0);
} }
File diff suppressed because it is too large Load Diff
+258
View File
@@ -0,0 +1,258 @@
// MobileGL - MobileGL/MG_State/EGLState/Core.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include <Includes.h>
#include <type_traits>
namespace MobileGL {
namespace MG_State {
namespace EGLState {
class EGLContext {
public:
using EGLDisplayHandle = ::EGLDisplay;
using EGLConfigHandle = ::EGLConfig;
using EGLSurfaceHandle = ::EGLSurface;
using EGLContextHandle = ::EGLContext;
using EGLSyncHandle = ::EGLSync;
using EGLImageHandle = ::EGLImage;
EGLContext() = default;
// Error
void SetError(EGLint errorCode);
EGLint ConsumeError();
// API
void SetBoundAPI(EGLenum api);
EGLenum GetBoundAPI() const;
// Display
EGLDisplayHandle GetDisplay(NativeDisplayType nativeDisplay);
EGLDisplayHandle GetPlatformDisplay(EGLenum platform, void* nativeDisplay);
Bool ValidateDisplay(EGLDisplayHandle display) const;
Bool IsDisplayInitialized(EGLDisplayHandle display) const;
Bool InitializeDisplay(EGLDisplayHandle display, EGLint* major, EGLint* minor);
Bool TerminateDisplay(EGLDisplayHandle display);
// Config
Bool ChooseConfig(EGLDisplayHandle display, const EGLint* attribList, EGLConfigHandle* configs,
EGLint configSize, EGLint* numConfig);
Bool GetConfigs(EGLDisplayHandle display, EGLConfigHandle* configs, EGLint configSize,
EGLint* numConfig);
Bool ValidateConfig(EGLConfigHandle config) const;
Bool ValidateConfigOnDisplay(EGLDisplayHandle display, EGLConfigHandle config) const;
Bool GetConfigAttrib(EGLDisplayHandle display, EGLConfigHandle config, EGLint attribute,
EGLint* value) const;
// Context
EGLContextHandle CreateContext(EGLDisplayHandle display, EGLConfigHandle config,
EGLContextHandle shareCtx, const EGLint* attribList);
Bool DestroyContext(EGLDisplayHandle display, EGLContextHandle context);
Bool QueryContext(EGLDisplayHandle display, EGLContextHandle context, EGLint attribute,
EGLint* value) const;
Bool ValidateContext(EGLContextHandle context) const;
Bool ValidateContextOnDisplay(EGLDisplayHandle display, EGLContextHandle context) const;
// Surface
EGLSurfaceHandle CreateWindowSurface(EGLDisplayHandle display, EGLConfigHandle config,
NativeWindowType window, const EGLint* attribList);
EGLSurfaceHandle CreatePbufferSurface(EGLDisplayHandle display, EGLConfigHandle config,
const EGLint* attribList);
EGLSurfaceHandle CreatePixmapSurface(EGLDisplayHandle display, EGLConfigHandle config,
EGLNativePixmapType pixmap, const EGLint* attribList);
EGLSurfaceHandle CreatePbufferFromClientBuffer(EGLDisplayHandle display, EGLenum bufferType,
EGLClientBuffer buffer, EGLConfigHandle config,
const EGLint* attribList);
EGLSurfaceHandle CreatePlatformWindowSurface(EGLDisplayHandle display, EGLConfigHandle config,
void* nativeWindow, const EGLAttrib* attribList);
EGLSurfaceHandle CreatePlatformPixmapSurface(EGLDisplayHandle display, EGLConfigHandle config,
void* nativePixmap, const EGLAttrib* attribList);
Bool DestroySurface(EGLDisplayHandle display, EGLSurfaceHandle surface);
Bool QuerySurface(EGLDisplayHandle display, EGLSurfaceHandle surface, EGLint attribute,
EGLint* value) const;
Bool ValidateSurface(EGLSurfaceHandle surface) const;
Bool ValidateSurfaceOnDisplay(EGLDisplayHandle display, EGLSurfaceHandle surface) const;
Bool SwapInterval(EGLDisplayHandle display, EGLint interval);
// Current
Bool MakeCurrent(EGLDisplayHandle display, EGLSurfaceHandle draw, EGLSurfaceHandle read,
EGLContextHandle context);
void ReleaseThread();
EGLContextHandle GetCurrentContext() const;
EGLDisplayHandle GetCurrentDisplay() const;
EGLSurfaceHandle GetCurrentSurface(EGLint readdraw) const;
// Sync
EGLSyncHandle CreateSync(EGLDisplayHandle display, EGLenum type, const EGLAttrib* attribList);
Bool DestroySync(EGLDisplayHandle display, EGLSyncHandle sync);
EGLint ClientWaitSync(EGLDisplayHandle display, EGLSyncHandle sync, EGLint flags, EGLTime timeout);
Bool GetSyncAttrib(EGLDisplayHandle display, EGLSyncHandle sync, EGLint attribute,
EGLAttrib* value) const;
Bool WaitSync(EGLDisplayHandle display, EGLSyncHandle sync, EGLint flags) const;
// Image
EGLImageHandle CreateImage(EGLDisplayHandle display, EGLContextHandle context, EGLenum target,
EGLClientBuffer buffer, const EGLAttrib* attribList);
Bool DestroyImage(EGLDisplayHandle display, EGLImageHandle image);
private:
enum class SurfaceType {
Window,
Pbuffer,
Pixmap,
PbufferFromClientBuffer,
PlatformWindow,
PlatformPixmap
};
struct DisplayLookupKey {
Uint64 NativeDisplayKey = 0;
EGLenum Platform = EGL_NONE;
Bool operator==(const DisplayLookupKey& rhs) const = default;
};
struct DisplayLookupHasher {
SizeT operator()(const DisplayLookupKey& key) const;
};
struct DisplayObject {
Uint64 NativeDisplayKey = 0;
EGLenum Platform = EGL_NONE;
Bool Initialized = false;
EGLint MajorVersion = 1;
EGLint MinorVersion = 5;
EGLint SwapInterval = 1;
Vector<EGLConfigHandle> Configs;
};
struct ConfigObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLint ConfigId = 1;
EGLint RedSize = 8;
EGLint GreenSize = 8;
EGLint BlueSize = 8;
EGLint AlphaSize = 8;
EGLint DepthSize = 24;
EGLint StencilSize = 8;
EGLint SurfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_PIXMAP_BIT;
EGLint RenderableType = EGL_OPENGL_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENGL_ES3_BIT;
EGLint MinSwapInterval = 0;
EGLint MaxSwapInterval = 4;
EGLint NativeVisualId = 0;
};
struct ContextObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLConfigHandle Config = nullptr;
EGLContextHandle SharedContext = nullptr;
EGLenum ClientAPI = EGL_OPENGL_API;
EGLint ClientVersion = 1;
EGLint MajorVersion = 1;
EGLint MinorVersion = 0;
};
struct SurfaceObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLConfigHandle Config = nullptr;
SurfaceType Type = SurfaceType::Window;
Uint64 NativeHandleKey = 0;
EGLClientBuffer ClientBuffer = nullptr;
EGLenum BufferType = EGL_NONE;
EGLint Width = 0;
EGLint Height = 0;
EGLint TextureFormat = EGL_NO_TEXTURE;
EGLint TextureTarget = EGL_NO_TEXTURE;
EGLint MipmapLevel = 0;
EGLint MipmapTexture = EGL_FALSE;
EGLint RenderBuffer = EGL_BACK_BUFFER;
EGLint SwapBehavior = EGL_BUFFER_DESTROYED;
};
struct SyncObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLenum Type = EGL_SYNC_FENCE;
EGLenum Condition = EGL_SYNC_PRIOR_COMMANDS_COMPLETE;
EGLenum Status = EGL_SIGNALED;
};
struct ImageObject {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLContextHandle Context = nullptr;
EGLenum Target = EGL_NONE;
EGLClientBuffer Buffer = nullptr;
};
struct ThreadCurrentState {
EGLDisplayHandle Display = EGL_NO_DISPLAY;
EGLSurfaceHandle DrawSurface = EGL_NO_SURFACE;
EGLSurfaceHandle ReadSurface = EGL_NO_SURFACE;
EGLContextHandle Context = nullptr;
};
template <typename HandleType>
static HandleType EncodeHandle(Uint64 rawHandle) {
return reinterpret_cast<HandleType>(static_cast<SizeT>(rawHandle));
}
template <typename NativeType>
static Uint64 ToNativeKey(NativeType nativeHandle) {
if constexpr (std::is_pointer_v<NativeType>) {
return static_cast<Uint64>(reinterpret_cast<SizeT>(nativeHandle));
} else {
return static_cast<Uint64>(nativeHandle);
}
}
static Optional<EGLint> ParseAttribValue(const EGLint* attribList, EGLint attrib);
static Optional<EGLAttrib> ParseAttribValue(const EGLAttrib* attribList, EGLint attrib);
static std::thread::id CurrentThreadKey();
EGLDisplayHandle GetOrCreateDisplay(Uint64 nativeDisplayKey, EGLenum platform);
EGLConfigHandle CreateDefaultConfig(EGLDisplayHandle display);
DisplayObject* TryGetDisplay(EGLDisplayHandle display);
const DisplayObject* TryGetDisplay(EGLDisplayHandle display) const;
const ConfigObject* TryGetConfig(EGLConfigHandle config) const;
const ContextObject* TryGetContext(EGLContextHandle context) const;
const SurfaceObject* TryGetSurface(EGLSurfaceHandle surface) const;
const SyncObject* TryGetSync(EGLSyncHandle sync) const;
const ImageObject* TryGetImage(EGLImageHandle image) const;
void ReleaseDisplayObjects(EGLDisplayHandle display);
void ReleaseThreadUnlocked(const std::thread::id& threadKey);
private:
mutable std::recursive_mutex m_mutex;
Uint64 m_nextDisplayHandle = 1;
Uint64 m_nextConfigHandle = 1;
Uint64 m_nextSurfaceHandle = 1;
Uint64 m_nextContextHandle = 1;
Uint64 m_nextSyncHandle = 1;
Uint64 m_nextImageHandle = 1;
UnorderedMap<DisplayLookupKey, EGLDisplayHandle, DisplayLookupHasher> m_displayLookup;
UnorderedMap<EGLDisplayHandle, DisplayObject> m_displays;
UnorderedMap<EGLConfigHandle, ConfigObject> m_configs;
UnorderedMap<EGLSurfaceHandle, SurfaceObject> m_surfaces;
UnorderedMap<EGLContextHandle, ContextObject> m_contexts;
UnorderedMap<EGLSyncHandle, SyncObject> m_syncs;
UnorderedMap<EGLImageHandle, ImageObject> m_images;
UnorderedMap<std::thread::id, EGLint> m_threadErrors;
UnorderedMap<std::thread::id, EGLenum> m_threadBoundAPI;
UnorderedMap<std::thread::id, ThreadCurrentState> m_threadCurrents;
UnorderedMap<EGLContextHandle, std::thread::id> m_contextOwners;
};
} // namespace EGLState
extern UniquePtr<EGLState::EGLContext> pEGLContext;
} // namespace MG_State
} // namespace MobileGL
@@ -7,16 +7,13 @@
// End of Source File Header // End of Source File Header
#include "BufferObject.h" #include "BufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
BufferObject::BufferObject(Uint externalIndex) BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false), : m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_mappingAccess(BufferMappingAccessBit::Null),
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}), m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) { m_dataPtr(MakeShared<Data>()), m_ownsStagingData{} {
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT); m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
} }
@@ -77,8 +74,8 @@ namespace MobileGL {
SizeT start = m_mappedRange.start + offset; SizeT start = m_mappedRange.start + offset;
SizeT end = start + length; SizeT end = start + length;
MOBILEGL_ASSERT(end <= m_mappedRange.end, MOBILEGL_ASSERT(end <= m_mappedRange.end, "Flush range out of bounds: mappedRange.end (%zu) < end (%zu)",
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end); m_mappedRange.end, end);
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length); Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_change.DirtyRanges.Add({start, end}); m_change.DirtyRanges.Add({start, end});
@@ -88,8 +85,8 @@ namespace MobileGL {
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) { void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped."); MOBILEGL_ASSERT(!m_isMapped, "Cannot upload sub data while buffer is mapped.");
MOBILEGL_ASSERT(atOffset + data.size <= m_size, MOBILEGL_ASSERT(atOffset + data.size <= m_size,
"UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", "UploadSubData out of bounds: atOffset (%zu) + data.size (%zu) > m_size (%zu)", atOffset,
atOffset, data.size, m_size); data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size); Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size}); m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
@@ -98,16 +95,15 @@ namespace MobileGL {
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit; m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
} }
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset, SizeT size) {
SizeT size) {
MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped."); MOBILEGL_ASSERT(!m_isMapped, "Cannot copy data while buffer is mapped.");
MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped."); MOBILEGL_ASSERT(!src->IsMapped(), "Cannot copy data from a buffer that is mapped.");
MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(), MOBILEGL_ASSERT(srcOffset + size <= src->GetSize(),
"Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)", "Source buffer copy out of bounds: srcOffset (%zu) + size (%zu) > src->GetSize() (%zu)",
srcOffset, size, src->GetSize()); srcOffset, size, src->GetSize());
MOBILEGL_ASSERT(dstOffset + size <= m_size, MOBILEGL_ASSERT(dstOffset + size <= m_size,
"Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", "Destination buffer copy out of bounds: dstOffset (%zu) + size (%zu) > m_size (%zu)", dstOffset,
dstOffset, size, m_size); size, m_size);
const Uint8* srcData = src->m_dataPtr->data() + srcOffset; const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size); Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
@@ -151,8 +147,7 @@ namespace MobileGL {
m_stagingData.resize(range.end - range.start); m_stagingData.resize(range.end - range.start);
m_ownsStagingData = true; m_ownsStagingData = true;
if (!(access & if (!(access & (BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
(BufferMappingAccessBit::InvalidateRange | BufferMappingAccessBit::InvalidateBuffer))) {
Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size()); Memcpy(m_stagingData.data(), m_dataPtr->data() + range.start, m_stagingData.size());
} }
@@ -162,8 +157,8 @@ namespace MobileGL {
return m_dataPtr->data() + range.start; return m_dataPtr->data() + range.start;
} }
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer || m_change.Bits |=
access & BufferMappingAccessBit::InvalidateRange) !(access & BufferMappingAccessBit::InvalidateBuffer || access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit ? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None; : BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized) m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
@@ -171,7 +166,7 @@ namespace MobileGL {
: BufferChangeBits::None; : BufferChangeBits::None;
} }
const SharedPtr<Data> BufferObject::GetDataReadOnly() const { const SharedPtr<Data>& BufferObject::GetDataReadOnly() const {
return m_dataPtr; return m_dataPtr;
} }
@@ -211,6 +206,4 @@ namespace MobileGL {
Uint BufferObject::GetExternalIndex() const { Uint BufferObject::GetExternalIndex() const {
return m_externalIndex; return m_externalIndex;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -7,7 +7,6 @@
// End of Source File Header // End of Source File Header
#pragma once #pragma once
#include "MG_Util/Types.h"
#include <Includes.h> #include <Includes.h>
#include <MG_Util/Math/VectorTypes.h> #include <MG_Util/Math/VectorTypes.h>
@@ -73,8 +72,7 @@ namespace MobileGL {
VecRange1D DirtyRanges; VecRange1D DirtyRanges;
}; };
namespace MG_State { namespace MG_State::GLState {
namespace GLState {
class BufferObject { class BufferObject {
public: public:
using TargetEnum = BufferTarget; using TargetEnum = BufferTarget;
@@ -96,7 +94,7 @@ namespace MobileGL {
SizeT GetSize() const; SizeT GetSize() const;
BufferUsage GetUsage() const; BufferUsage GetUsage() const;
Range1D GetMappedRange() const; Range1D GetMappedRange() const;
const SharedPtr<Data> GetDataReadOnly() const; const SharedPtr<Data>& GetDataReadOnly() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const; Flags<BufferMappingAccessBit> GetMappingAccess() const;
Uint GetExternalIndex() const; Uint GetExternalIndex() const;
const VecRange1D& GetDirtyRanges() const; const VecRange1D& GetDirtyRanges() const;
@@ -114,6 +112,5 @@ namespace MobileGL {
Vector<Uint8> m_stagingData; Vector<Uint8> m_stagingData;
Bool m_ownsStagingData; Bool m_ownsStagingData;
}; };
} // namespace GLState } // namespace MG_State::GLState
} // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -8,39 +8,39 @@
#include "BufferState.h" #include "BufferState.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
BufferState::BufferState() : m_indexGenerator(1024, 1) { BufferState::BufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]); m_bindingSlots[i] = BindingSlot<BufferObject>(GlobalBufferTargets[i]);
} }
} }
SharedPtr<BufferObject> BufferState::GetBufferObject(Uint index) { const SharedPtr<BufferObject>& BufferState::GetBufferObject(Uint index) {
auto it = m_bufferObjects.find(index); auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) { if (it != m_bufferObjects.end()) {
return it->second; return it->second;
} }
return nullptr; static SharedPtr<BufferObject> nullBufferObject = nullptr;
return nullBufferObject;
} }
Vector<Uint> BufferState::GenerateNames(Uint number) { void BufferState::GenerateNames(Uint number, Vector<Uint>& buffers) {
Vector<Uint> buffers(number); buffers.resize(number);
m_indexGenerator.Generate(number, buffers.data()); m_indexGenerator.Generate(number, buffers.data());
return buffers;
} }
SharedPtr<BufferObject> BufferState::CreateBufferObject(Uint index) { const SharedPtr<BufferObject>& BufferState::CreateBufferObject(Uint index) {
auto bufferObject = MakeShared<BufferObject>(index); auto& bufferObj = m_bufferObjects[index];
m_bufferObjects[index] = bufferObject; if (!bufferObj) {
return bufferObject; bufferObj = MakeShared<BufferObject>(index);
}
return bufferObj;
} }
BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) { BindingSlot<BufferObject>& BufferState::GetBindingSlot(BufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetTarget() == target) { if (bindingSlot.GetTarget() == target) {
return m_bindingSlots[i]; return bindingSlot;
} }
} }
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value: %d", static_cast<int>(target)); MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value: %d", static_cast<int>(target));
@@ -51,9 +51,9 @@ namespace MobileGL {
if (m_indexGenerator.IsValid(index)) { if (m_indexGenerator.IsValid(index)) {
auto it = m_bufferObjects.find(index); auto it = m_bufferObjects.find(index);
if (it != m_bufferObjects.end()) { if (it != m_bufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetBoundObject() == it->second) { if (bindingSlot.GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr); bindingSlot.Bind(nullptr);
} }
} }
m_bufferObjects.erase(it); m_bufferObjects.erase(it);
@@ -76,10 +76,7 @@ namespace MobileGL {
return m_bufferBindPointTargets[i][index]; return m_bufferBindPointTargets[i][index];
} }
} }
MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value for binding point: %d", MOBILEGL_ASSERT(false, "Invalid BufferTarget enum value for binding point: %d", static_cast<int>(target));
static_cast<int>(target));
return m_bufferBindPointTargets[0][index]; return m_bufferBindPointTargets[0][index];
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,25 +11,22 @@
#include <MG_Util/Miscellany/IndexGenerator.h> #include <MG_Util/Miscellany/IndexGenerator.h>
#include "BufferObject.h" #include "BufferObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
constexpr const auto GlobalBufferTargets = constexpr const auto GlobalBufferTargets =
ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite, ToArray(BufferTarget::Vertex, BufferTarget::Uniform, BufferTarget::CopyRead, BufferTarget::CopyWrite,
BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture, BufferTarget::PixelPack, BufferTarget::PixelUnpack, BufferTarget::Query, BufferTarget::Texture,
BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::DispatchIndirect,
BufferTarget::DrawIndirect, BufferTarget::ShaderStorage); BufferTarget::DrawIndirect, BufferTarget::ShaderStorage);
constexpr const auto BufferBindPointTargets = constexpr const auto BufferBindPointTargets = ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback,
ToArray(BufferTarget::Uniform, BufferTarget::TransformFeedback, BufferTarget::AtomicCounter, BufferTarget::AtomicCounter, BufferTarget::ShaderStorage);
BufferTarget::ShaderStorage);
class BufferState { class BufferState {
public: public:
BufferState(); BufferState();
SharedPtr<BufferObject> GetBufferObject(Uint index); const SharedPtr<BufferObject>& GetBufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& buffers);
SharedPtr<BufferObject> CreateBufferObject(Uint index); const SharedPtr<BufferObject>& CreateBufferObject(Uint index);
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange // For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index); BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
@@ -48,9 +45,6 @@ namespace MobileGL {
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots; Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally? // TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange // For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
m_bufferBindPointTargets;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
+53 -51
View File
@@ -8,42 +8,43 @@
#include "Core.h" #include "Core.h"
#include "MG_State/GLState/RenderbufferState/RenderbufferObject.h" #include "MG_State/GLState/RenderbufferState/RenderbufferObject.h"
#include "MG_State/EGLState/Core.h"
namespace MobileGL { namespace MobileGL::MG_State {
namespace MG_State {
void Init() { void Init() {
MGLOG_D("Initializing MobileGL State..."); MGLOG_D("Initializing MobileGL State...");
pGLContext = new MG_State::GLState::GLContext(); pGLContext = MakeUnique<GLState::GLContext>();
pEGLContext = MakeUnique<EGLState::EGLContext>();
} }
namespace GLState { namespace GLState {
// Error // Error
void GLContext::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) { void GLContext::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
m_errorState.RecordError(code, info); m_errorState.RecordError(code, Move(info));
} }
Bool GLContext::HasGLError() const { Bool GLContext::HasGLError() const {
return m_errorState.HasGLError(); return m_errorState.HasGLError();
} }
Optional<const Error> GLContext::PeekGLError() const { Optional<const Error*> GLContext::PeekGLError() const {
return m_errorState.PeekGLError(); return m_errorState.PeekGLError();
} }
Optional<Error> GLContext::PopGLError() { Optional<UniquePtr<Error>> GLContext::PopGLError() {
return m_errorState.PopGLError(); return Move(m_errorState.PopGLError());
} }
Bool GLContext::HasNonGLError() const { Bool GLContext::HasNonGLError() const {
return m_errorState.HasNonGLError(); return m_errorState.HasNonGLError();
} }
Optional<const Error> GLContext::PeekNonGLError() const { Optional<const Error*> GLContext::PeekNonGLError() const {
return m_errorState.PeekNonGLError(); return m_errorState.PeekNonGLError();
} }
Optional<Error> GLContext::PopNonGLError() { Optional<UniquePtr<Error>> GLContext::PopNonGLError() {
return m_errorState.PopNonGLError(); return Move(m_errorState.PopNonGLError());
} }
void GLContext::ClearErrors() { void GLContext::ClearErrors() {
@@ -51,19 +52,18 @@ namespace MobileGL {
} }
// Buffer // Buffer
Vector<Uint> GLContext::GenBufferNames(Uint number) { void GLContext::GenBufferNames(Uint number, Vector<Uint>& buffers) {
return m_bufferState.GenerateNames(number); m_bufferState.GenerateNames(number, buffers);
} }
SharedPtr<BufferObject> GLContext::GetBufferObject(Uint index) { const SharedPtr<BufferObject>& GLContext::GetBufferObject(Uint index) {
return m_bufferState.GetBufferObject(index); return m_bufferState.GetBufferObject(index);
} }
BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) { BindingSlot<BufferObject>& GLContext::GetBufferBindingSlot(BufferTarget target) {
if (target == BufferTarget::Index) { if (target == BufferTarget::Index) {
const auto& vao = m_vertexArrayState.GetBoundVertexArray(); const auto& vao = m_vertexArrayState.GetBoundVertexArray();
MOBILEGL_ASSERT(vao != nullptr, MOBILEGL_ASSERT(vao != nullptr, "No VAO is currently bound when accessing index buffer binding slot.");
"No VAO is currently bound when accessing index buffer binding slot.");
return vao->GetIndexBufferBindingSlot(); return vao->GetIndexBufferBindingSlot();
} }
@@ -74,7 +74,7 @@ namespace MobileGL {
return m_bufferState.GetBindingPoint(target, index); return m_bufferState.GetBindingPoint(target, index);
} }
SharedPtr<BufferObject> GLContext::CreateBufferObject(Uint index) { const SharedPtr<BufferObject>& GLContext::CreateBufferObject(Uint index) {
return m_bufferState.CreateBufferObject(index); return m_bufferState.CreateBufferObject(index);
} }
@@ -82,8 +82,7 @@ namespace MobileGL {
if (ValidateBufferObject(index)) { if (ValidateBufferObject(index)) {
auto bufferObject = m_bufferState.GetBufferObject(index); auto bufferObject = m_bufferState.GetBufferObject(index);
auto& vaos = m_vertexArrayState.GetAllVertexArrays(); auto& vaos = m_vertexArrayState.GetAllVertexArrays();
for (SizeT i = 0; i < vaos.size(); ++i) { for (auto& vao : vaos) {
auto vao = vaos[i];
if (vao == nullptr) continue; if (vao == nullptr) continue;
if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) { if (vao->GetIndexBufferBindingSlot().GetBoundObject() == bufferObject) {
@@ -109,11 +108,11 @@ namespace MobileGL {
} }
// VertexArray // VertexArray
Vector<Uint> GLContext::GenVertexArrayNames(Uint number) { void GLContext::GenVertexArrayNames(Uint number, Vector<Uint>& vertexArrays) {
return m_vertexArrayState.GenerateNames(number); m_vertexArrayState.GenerateNames(number, vertexArrays);
} }
SharedPtr<VertexArrayObject> GLContext::GetVertexArrayObject(Uint index) { const SharedPtr<VertexArrayObject>& GLContext::GetVertexArrayObject(Uint index) {
return m_vertexArrayState.GetVertexArrayObject(index); return m_vertexArrayState.GetVertexArrayObject(index);
} }
@@ -121,7 +120,7 @@ namespace MobileGL {
m_vertexArrayState.Bind(index); m_vertexArrayState.Bind(index);
} }
SharedPtr<VertexArrayObject> GLContext::CreateVertexArrayObject(Uint index) { const SharedPtr<VertexArrayObject>& GLContext::CreateVertexArrayObject(Uint index) {
return m_vertexArrayState.CreateVertexArrayObject(index); return m_vertexArrayState.CreateVertexArrayObject(index);
} }
@@ -137,20 +136,20 @@ namespace MobileGL {
return m_vertexArrayState.ValidateVertexArrayObject(index); return m_vertexArrayState.ValidateVertexArrayObject(index);
} }
SharedPtr<VertexArrayObject> GLContext::GetBoundVertexArray() { const SharedPtr<VertexArrayObject>& GLContext::GetBoundVertexArray() {
return m_vertexArrayState.GetBoundVertexArray(); return m_vertexArrayState.GetBoundVertexArray();
} }
// Texture // Texture
Vector<Uint> GLContext::GenTextureNames(Uint number) { void GLContext::GenTextureNames(Uint number, Vector<Uint>& textures) {
return m_textureState.GenerateNames(number); m_textureState.GenerateNames(number, textures);
} }
SharedPtr<ITextureObject> GLContext::GetTextureObject(Uint index) { const SharedPtr<ITextureObject>& GLContext::GetTextureObject(Uint index) {
return m_textureState.GetTextureObject(index); return m_textureState.GetTextureObject(index);
} }
SharedPtr<ITextureObject> GLContext::CreateTextureObject(Uint index, TextureTarget target) { const SharedPtr<ITextureObject>& GLContext::CreateTextureObject(Uint index, TextureTarget target) {
return m_textureState.CreateTextureObject(index, target); return m_textureState.CreateTextureObject(index, target);
} }
@@ -203,11 +202,11 @@ namespace MobileGL {
return m_programState.ValidateShaderObject(index); return m_programState.ValidateShaderObject(index);
} }
SharedPtr<ProgramObject> GLContext::GetProgramObject(const Uint index) { const SharedPtr<ProgramObject>& GLContext::GetProgramObject(const Uint index) {
return m_programState.GetProgramObject(index); return m_programState.GetProgramObject(index);
} }
SharedPtr<ShaderObject> GLContext::GetShaderObject(const Uint index) { const SharedPtr<ShaderObject>& GLContext::GetShaderObject(const Uint index) {
return m_programState.GetShaderObject(index); return m_programState.GetShaderObject(index);
} }
@@ -215,7 +214,7 @@ namespace MobileGL {
return m_programState.UseProgram(program); return m_programState.UseProgram(program);
} }
SharedPtr<ProgramObject> GLContext::GetCurrentProgram() { const SharedPtr<ProgramObject>& GLContext::GetCurrentProgram() {
return m_programState.GetCurrentProgram(); return m_programState.GetCurrentProgram();
} }
@@ -262,13 +261,13 @@ namespace MobileGL {
m_renderState.GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha); m_renderState.GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
} }
void GLContext::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, void GLContext::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor srcAlpha, BlendFactor dstAlpha) { BlendFactor dstAlpha) {
m_renderState.SetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha); m_renderState.SetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
} }
void GLContext::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, void GLContext::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& srcAlpha, BlendFactor& dstAlpha) const { BlendFactor& dstAlpha) const {
m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha); m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
} }
@@ -292,7 +291,7 @@ namespace MobileGL {
m_renderState.SetColorMask(mask); m_renderState.SetColorMask(mask);
} }
const BoolVec4 GLContext::GetColorMask() const { BoolVec4 GLContext::GetColorMask() const {
return m_renderState.GetColorMask(); return m_renderState.GetColorMask();
} }
@@ -349,11 +348,11 @@ namespace MobileGL {
} }
// Framebuffer // Framebuffer
Vector<Uint> GLContext::GenFramebufferNames(Uint number) { void GLContext::GenFramebufferNames(Uint number, Vector<Uint>& framebuffers) {
return m_framebufferState.GenerateNames(number); m_framebufferState.GenerateNames(number, framebuffers);
} }
SharedPtr<FramebufferObject> GLContext::GetFramebufferObject(Uint index) { const SharedPtr<FramebufferObject>& GLContext::GetFramebufferObject(Uint index) {
return m_framebufferState.GetFramebufferObject(index); return m_framebufferState.GetFramebufferObject(index);
} }
@@ -361,7 +360,7 @@ namespace MobileGL {
return m_framebufferState.GetBindingSlot(target); return m_framebufferState.GetBindingSlot(target);
} }
SharedPtr<FramebufferObject> GLContext::CreateFramebufferObject(Uint index) { const SharedPtr<FramebufferObject>& GLContext::CreateFramebufferObject(Uint index) {
return m_framebufferState.CreateFramebufferObject(index); return m_framebufferState.CreateFramebufferObject(index);
} }
@@ -378,15 +377,15 @@ namespace MobileGL {
} }
// Sampler // Sampler
Vector<Uint> GLContext::GenSamplerNames(Uint number) { void GLContext::GenSamplerNames(Uint number, Vector<Uint>& samplers) {
return m_samplerState.GenerateNames(number); m_samplerState.GenerateNames(number, samplers);
} }
SharedPtr<SamplerObject> GLContext::GetSamplerObject(Uint index) { const SharedPtr<SamplerObject>& GLContext::GetSamplerObject(Uint index) {
return m_samplerState.GetSamplerObject(index); return m_samplerState.GetSamplerObject(index);
} }
SharedPtr<SamplerObject> GLContext::CreateSamplerObject(Uint index) { const SharedPtr<SamplerObject>& GLContext::CreateSamplerObject(Uint index) {
return m_samplerState.CreateSamplerObject(index); return m_samplerState.CreateSamplerObject(index);
} }
@@ -413,11 +412,11 @@ namespace MobileGL {
} }
// Renderbuffer // Renderbuffer
Vector<Uint> GLContext::GenRenderbufferNames(Uint number) { void GLContext::GenRenderbufferNames(Uint number, Vector<Uint>& renderbuffers) {
return m_renderbufferState.GenerateNames(number); m_renderbufferState.GenerateNames(number, renderbuffers);
} }
SharedPtr<RenderbufferObject> GLContext::GetRenderbufferObject(Uint index) { const SharedPtr<RenderbufferObject>& GLContext::GetRenderbufferObject(Uint index) {
return m_renderbufferState.GetRenderbufferObject(index); return m_renderbufferState.GetRenderbufferObject(index);
} }
@@ -425,7 +424,7 @@ namespace MobileGL {
return m_renderbufferState.GetBindingSlot(target); return m_renderbufferState.GetBindingSlot(target);
} }
SharedPtr<RenderbufferObject> GLContext::CreateRenderbufferObject(Uint index) { const SharedPtr<RenderbufferObject>& GLContext::CreateRenderbufferObject(Uint index) {
return m_renderbufferState.CreateRenderbufferObject(index); return m_renderbufferState.CreateRenderbufferObject(index);
} }
@@ -436,8 +435,11 @@ namespace MobileGL {
Bool GLContext::ValidateRenderbufferName(Uint index) const { Bool GLContext::ValidateRenderbufferName(Uint index) const {
return m_renderbufferState.ValidateName(index); return m_renderbufferState.ValidateName(index);
} }
Bool GLContext::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferState.ValidateRenderbufferObject(index);
}
} // namespace GLState } // namespace GLState
GLState::GLContext* pGLContext; UniquePtr<GLState::GLContext> pGLContext;
} // namespace MG_State } // namespace MobileGL::MG_State
} // namespace MobileGL
+29 -29
View File
@@ -30,42 +30,42 @@ namespace MobileGL {
GLContext() = default; GLContext() = default;
// Error // Error
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr); void RecordError(ErrorCode code, UniquePtr<ErrorInfo> info);
Bool HasGLError() const; Bool HasGLError() const;
Optional<const Error> PeekGLError() const; Optional<const Error*> PeekNonGLError() const;
Optional<Error> PopGLError(); Optional<UniquePtr<Error>> PopNonGLError();
Bool HasNonGLError() const; Bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const; Optional<const Error*> PeekGLError() const;
Optional<Error> PopNonGLError(); Optional<UniquePtr<Error>> PopGLError();
void ClearErrors(); void ClearErrors();
// Buffer // Buffer
Vector<Uint> GenBufferNames(Uint number); void GenBufferNames(Uint number, Vector<Uint>& buffers);
SharedPtr<BufferObject> GetBufferObject(Uint index); const SharedPtr<BufferObject>& GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target); BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index); BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBufferBindingPointCount(BufferTarget target) const { constexpr SizeT GetBufferBindingPointCount(BufferTarget target) const {
return m_bufferState.GetBindingPointCount(target); return m_bufferState.GetBindingPointCount(target);
} }
SharedPtr<BufferObject> CreateBufferObject(Uint index); const SharedPtr<BufferObject>& CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index); void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const; Bool ValidateBufferName(Uint index) const;
Bool ValidateBufferObject(Uint index) const; Bool ValidateBufferObject(Uint index) const;
// VertexArray // VertexArray
Vector<Uint> GenVertexArrayNames(Uint number); void GenVertexArrayNames(Uint number, Vector<Uint>& vertexArrays);
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index); const SharedPtr<VertexArrayObject>& GetVertexArrayObject(Uint index);
void BindVertexArray(Uint index); void BindVertexArray(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index); const SharedPtr<VertexArrayObject>& CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index); void MarkVertexArrayForDeletion(Uint index);
Bool ValidateVertexArrayName(Uint index) const; Bool ValidateVertexArrayName(Uint index) const;
Bool ValidateVertexArrayObject(Uint index) const; Bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray(); const SharedPtr<VertexArrayObject>& GetBoundVertexArray();
// Texture // Texture
Vector<Uint> GenTextureNames(Uint number); void GenTextureNames(Uint number, Vector<Uint>& textures);
SharedPtr<ITextureObject> GetTextureObject(Uint index); const SharedPtr<ITextureObject>& GetTextureObject(Uint index);
SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target); const SharedPtr<ITextureObject>& CreateTextureObject(Uint index, TextureTarget target);
void MarkTextureObjectForDeletion(Uint index); void MarkTextureObjectForDeletion(Uint index);
TextureUnit& GetTextureUnitObject(Int unit); TextureUnit& GetTextureUnitObject(Int unit);
Bool ValidateTextureName(Uint index) const; Bool ValidateTextureName(Uint index) const;
@@ -80,10 +80,10 @@ namespace MobileGL {
void MarkShaderForDeletion(Uint index); void MarkShaderForDeletion(Uint index);
Bool ValidateProgramName(Uint index) const; Bool ValidateProgramName(Uint index) const;
Bool ValidateShaderName(Uint index) const; Bool ValidateShaderName(Uint index) const;
SharedPtr<ProgramObject> GetProgramObject(Uint index); const SharedPtr<ProgramObject>& GetProgramObject(Uint index);
SharedPtr<ShaderObject> GetShaderObject(Uint index); const SharedPtr<ShaderObject>& GetShaderObject(Uint index);
void UseProgram(Uint program); void UseProgram(Uint program);
SharedPtr<ProgramObject> GetCurrentProgram(); const SharedPtr<ProgramObject>& GetCurrentProgram();
// RenderState // RenderState
Uint GetRenderStateParametersVersion() const; Uint GetRenderStateParametersVersion() const;
@@ -106,7 +106,7 @@ namespace MobileGL {
void SetDepthMask(Bool flag); void SetDepthMask(Bool flag);
Bool GetDepthMask() const; Bool GetDepthMask() const;
void SetColorMask(BoolVec4 mask); void SetColorMask(BoolVec4 mask);
const BoolVec4 GetColorMask() const; BoolVec4 GetColorMask() const;
void SetClearColor(FloatVec4 color); void SetClearColor(FloatVec4 color);
const FloatVec4& GetClearColor() const; const FloatVec4& GetClearColor() const;
void SetClearDepth(Float depth); void SetClearDepth(Float depth);
@@ -122,27 +122,27 @@ namespace MobileGL {
const IntVec4& GetScissorBox() const; // x, y, width, height const IntVec4& GetScissorBox() const; // x, y, width, height
// Framebuffer // Framebuffer
Vector<Uint> GenFramebufferNames(Uint number); void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers);
SharedPtr<FramebufferObject> GetFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetFramebufferBindingSlot(FramebufferTarget target); BindingSlot<FramebufferObject>& GetFramebufferBindingSlot(FramebufferTarget target);
SharedPtr<FramebufferObject> CreateFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
void MarkFramebufferObjectForDeletion(Uint index); void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateFramebufferName(Uint index) const; Bool ValidateFramebufferName(Uint index) const;
Bool ValidateFramebufferObject(Uint index) const; Bool ValidateFramebufferObject(Uint index) const;
// Sampler // Sampler
Vector<Uint> GenSamplerNames(Uint number); void GenSamplerNames(Uint number, Vector<Uint>& samplers);
SharedPtr<SamplerObject> GetSamplerObject(Uint index); const SharedPtr<SamplerObject>& GetSamplerObject(Uint index);
SharedPtr<SamplerObject> CreateSamplerObject(Uint index); const SharedPtr<SamplerObject>& CreateSamplerObject(Uint index);
void MarkSamplerObjectForDeletion(Uint index); void MarkSamplerObjectForDeletion(Uint index);
Bool ValidateSamplerName(Uint index) const; Bool ValidateSamplerName(Uint index) const;
Bool ValidateSamplerObject(Uint index) const; Bool ValidateSamplerObject(Uint index) const;
// Renderbuffer // Renderbuffer
Vector<Uint> GenRenderbufferNames(Uint number); void GenRenderbufferNames(Uint number, Vector<Uint>& renderbuffers);
SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index); const SharedPtr<RenderbufferObject>& GetRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetRenderbufferBindingSlot(RenderbufferTarget target); BindingSlot<RenderbufferObject>& GetRenderbufferBindingSlot(RenderbufferTarget target);
SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index); const SharedPtr<RenderbufferObject>& CreateRenderbufferObject(Uint index);
void MarkRenderbufferObjectForDeletion(Uint index); void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateRenderbufferName(Uint index) const; Bool ValidateRenderbufferName(Uint index) const;
Bool ValidateRenderbufferObject(Uint index) const; Bool ValidateRenderbufferObject(Uint index) const;
@@ -161,6 +161,6 @@ namespace MobileGL {
}; };
} // namespace GLState } // namespace GLState
extern GLState::GLContext* pGLContext; extern UniquePtr<GLState::GLContext> pGLContext;
} // namespace MG_State } // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
+19 -23
View File
@@ -10,18 +10,16 @@
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h> #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h> #include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State { void ErrorState::RecordError(ErrorCode code, UniquePtr<ErrorInfo> info) {
namespace GLState {
void ErrorState::RecordError(ErrorCode code, SharedPtr<ErrorInfo> info) {
if (code == ErrorCode::NoError) { if (code == ErrorCode::NoError) {
MGLOG_E("Recording Non-OpenGL error:\n%s", info->ToString().c_str()); MGLOG_E("Recording Non-OpenGL error:\n%s", info->toString().c_str());
m_nonGLErrors.push_back(Error{code, info}); m_nonGLErrors.push_back(MakeUnique<Error>(code, Move(info)));
} else { } else {
MGLOG_E("Recording OpenGL error (%s):\n%s", MGLOG_E("Recording OpenGL error (%s):\n%s",
MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(), MG_Util::ConvertGLEnumToString(MG_Util::ConvertErrorCodeToGLEnum(code)).c_str(),
info->ToString().c_str()); info->toString().c_str());
m_errors.push_back(Error{code, info}); m_errors.push_back(MakeUnique<Error>(code, Move(info)));
} }
} }
@@ -29,38 +27,36 @@ namespace MobileGL {
return !m_nonGLErrors.empty(); return !m_nonGLErrors.empty();
} }
Optional<const Error> ErrorState::PeekNonGLError() const { Optional<const Error*> ErrorState::PeekNonGLError() const {
if (m_nonGLErrors.empty()) return Optional<const Error>{}; if (m_nonGLErrors.empty()) return Nullopt;
return Optional<const Error>{m_nonGLErrors.front()}; return Optional<const Error*>{m_nonGLErrors.front().get()};
} }
Optional<Error> ErrorState::PopNonGLError() { Optional<UniquePtr<Error>> ErrorState::PopNonGLError() {
if (m_nonGLErrors.empty()) return Optional<const Error>{}; if (m_nonGLErrors.empty()) return Nullopt;
auto error = Move(m_nonGLErrors.front()); auto error = Move(m_nonGLErrors.front());
m_nonGLErrors.erase(m_nonGLErrors.begin()); m_nonGLErrors.erase(m_nonGLErrors.begin());
return Optional<const Error>{error}; return Move(error);
} }
Bool ErrorState::HasGLError() const { Bool ErrorState::HasGLError() const {
return !m_errors.empty(); return !m_errors.empty();
} }
Optional<const Error> ErrorState::PeekGLError() const { Optional<const Error*> ErrorState::PeekGLError() const {
if (m_errors.empty()) return Optional<const Error>{}; if (m_errors.empty()) return Optional<const Error*>{};
return Optional<const Error>{m_errors.front()}; return Optional<const Error*>{m_errors.front().get()};
} }
Optional<Error> ErrorState::PopGLError() { Optional<UniquePtr<Error>> ErrorState::PopGLError() {
if (m_errors.empty()) return Optional<const Error>{}; if (m_errors.empty()) return Nullopt;
auto error = Move(m_errors.front()); auto error = Move(m_errors.front());
m_errors.erase(m_errors.begin()); m_errors.erase(m_errors.begin());
return Optional<const Error>{error}; return Move(error);
} }
void ErrorState::Clear() { void ErrorState::Clear() {
m_errors.clear(); m_errors.clear();
m_nonGLErrors.clear(); m_nonGLErrors.clear();
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
+10 -12
View File
@@ -14,26 +14,24 @@
namespace MobileGL { namespace MobileGL {
struct Error { struct Error {
ErrorCode code; ErrorCode code;
SharedPtr<ErrorInfo> info; UniquePtr<ErrorInfo> info;
}; };
namespace MG_State { namespace MG_State::GLState {
namespace GLState {
class ErrorState { class ErrorState {
public: public:
void RecordError(ErrorCode code, SharedPtr<ErrorInfo> info = nullptr); void RecordError(ErrorCode code, UniquePtr<ErrorInfo> info);
Bool HasNonGLError() const; Bool HasNonGLError() const;
Optional<const Error> PeekNonGLError() const; Optional<const Error*> PeekNonGLError() const;
Optional<Error> PopNonGLError(); Optional<UniquePtr<Error>> PopNonGLError();
Bool HasGLError() const; Bool HasGLError() const;
Optional<const Error> PeekGLError() const; Optional<const Error*> PeekGLError() const;
Optional<Error> PopGLError(); Optional<UniquePtr<Error>> PopGLError();
void Clear(); void Clear();
private: private:
Vector<Error> m_errors; Vector<UniquePtr<Error>> m_errors;
Vector<Error> m_nonGLErrors; Vector<UniquePtr<Error>> m_nonGLErrors;
}; };
} // namespace GLState } // namespace MG_State::GLState
} // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -13,7 +13,7 @@ namespace MobileGL {
class ErrorInfo { class ErrorInfo {
public: public:
virtual ~ErrorInfo() = default; virtual ~ErrorInfo() = default;
virtual String ToString() const = 0; virtual String toString() const = 0;
}; };
class GenericErrorInfo : public ErrorInfo { class GenericErrorInfo : public ErrorInfo {
@@ -24,7 +24,7 @@ namespace MobileGL {
explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message) explicit GenericErrorInfo(String m_prefix, String m_prefix_2, String message)
: m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {} : m_message(Move(message)), m_prefix(Move(m_prefix)), m_prefix_2(Move(m_prefix_2)) {}
String ToString() const override { String toString() const override {
StringStream ss; StringStream ss;
if (m_prefix.has_value()) { if (m_prefix.has_value()) {
ss << "[" << m_prefix.value() << "] "; ss << "[" << m_prefix.value() << "] ";
@@ -9,14 +9,12 @@
#include "FramebufferObject.h" #include "FramebufferObject.h"
#include "MG_Util/Types.h" #include "MG_Util/Types.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
// FramebufferAttachmentObject // FramebufferAttachmentObject
FramebufferAttachmentObject::FramebufferAttachmentObject( FramebufferAttachmentObject::FramebufferAttachmentObject(
SharedPtr<MG_State::GLState::ITextureObject> texture, Int level) const SharedPtr<MG_State::GLState::ITextureObject>& texture, Int level)
: m_texture(texture), m_textureLevel(level) {} : m_texture(texture), m_textureLevel(level) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer) FramebufferAttachmentObject::FramebufferAttachmentObject(const SharedPtr<RenderbufferObject>& renderbuffer)
: m_renderbuffer(renderbuffer) {} : m_renderbuffer(renderbuffer) {}
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid) FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid)
: m_texture(nullptr), m_renderbuffer(nullptr) { : m_texture(nullptr), m_renderbuffer(nullptr) {
@@ -35,11 +33,11 @@ namespace MobileGL {
return m_texture == nullptr && m_renderbuffer == nullptr; return m_texture == nullptr && m_renderbuffer == nullptr;
} }
SharedPtr<MG_State::GLState::ITextureObject> FramebufferAttachmentObject::GetTexture() const { const SharedPtr<MG_State::GLState::ITextureObject>& FramebufferAttachmentObject::GetTexture() const {
return m_texture; return m_texture;
} }
SharedPtr<RenderbufferObject> FramebufferAttachmentObject::GetRenderbuffer() const { const SharedPtr<RenderbufferObject>& FramebufferAttachmentObject::GetRenderbuffer() const {
return m_renderbuffer; return m_renderbuffer;
} }
@@ -62,12 +60,12 @@ namespace MobileGL {
IntVec3 FramebufferAttachmentObject::GetSize() const { IntVec3 FramebufferAttachmentObject::GetSize() const {
if (IsTexture()) { if (IsTexture()) {
// TODO: get correct upload target // TODO: get correct upload target
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()), MOBILEGL_ASSERT(nullptr != static_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()),
"Texture object here should always be an object with mipmap"); "Texture object here should always be an object with mipmap");
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()); auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get());
return textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, m_textureLevel); return textureMipmapObject->GetMipmapTexelSize(TextureUploadTarget::Texture2D, m_textureLevel);
} else if (IsRenderbuffer()) { } else if (IsRenderbuffer()) {
return IntVec3(m_renderbuffer->GetWidth(), m_renderbuffer->GetHeight(), 1); return {m_renderbuffer->GetWidth(), m_renderbuffer->GetHeight(), 1};
} }
return {0, 0, 0}; return {0, 0, 0};
} }
@@ -77,21 +75,22 @@ namespace MobileGL {
} }
// FramebufferObject // FramebufferObject
FramebufferObject::FramebufferObject(Uint externalIndex) : m_externalIndex(externalIndex) { FramebufferObject::FramebufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_attachmentVersions{}, m_drawBuffers{} {
m_attachmentObjects.fill(FramebufferAttachmentObject(false)); m_attachmentObjects.fill(FramebufferAttachmentObject(false));
m_drawBuffers.fill(FramebufferAttachmentType::None); m_drawBuffers.fill(FramebufferAttachmentType::None);
m_drawBuffers[0] = FramebufferAttachmentType::Color0; m_drawBuffers[0] = FramebufferAttachmentType::Color0;
m_attachmentVersions.fill(0); m_attachmentVersions.fill(0);
} }
void FramebufferObject::AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture, void FramebufferObject::AttachTexture(FramebufferAttachmentType type, const SharedPtr<ITextureObject>& texture,
int level) { int level) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(std::move(texture), level); m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(texture, level);
BumpAttachmentVersion(type); BumpAttachmentVersion(type);
} }
void FramebufferObject::AttachRenderbuffer(FramebufferAttachmentType type, void FramebufferObject::AttachRenderbuffer(FramebufferAttachmentType type,
std::shared_ptr<RenderbufferObject> renderbuffer) { const SharedPtr<RenderbufferObject>& renderbuffer) {
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(renderbuffer); m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(renderbuffer);
BumpAttachmentVersion(type); BumpAttachmentVersion(type);
} }
@@ -105,8 +104,7 @@ namespace MobileGL {
return m_attachmentObjects[static_cast<SizeT>(type)]; return m_attachmentObjects[static_cast<SizeT>(type)];
} }
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects() const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects() const {
const {
return m_attachmentObjects; return m_attachmentObjects;
} }
@@ -117,11 +115,11 @@ namespace MobileGL {
Int width = -1, height = -1; Int width = -1, height = -1;
Int validAttachmentCount = 0; Int validAttachmentCount = 0;
for (SizeT i = 0; i < m_attachmentObjects.size(); ++i) { for (const auto& attachmentObject : m_attachmentObjects) {
if (!m_attachmentObjects[i].IsValid()) continue; if (!attachmentObject.IsValid()) continue;
++validAttachmentCount; ++validAttachmentCount;
const auto& attachment = m_attachmentObjects[i]; const auto& attachment = attachmentObject;
auto attachmentSize = attachment.GetSize(); auto attachmentSize = attachment.GetSize();
Int w = attachmentSize.x(); Int w = attachmentSize.x();
Int h = attachmentSize.y(); Int h = attachmentSize.y();
@@ -160,6 +158,4 @@ namespace MobileGL {
++m_attachmentVersions[static_cast<SizeT>(type)]; ++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion; ++m_objectVersion;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -7,6 +7,7 @@
// End of Source File Header // End of Source File Header
#pragma once #pragma once
#include "MG_Util/Types.h"
#include <Includes.h> #include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h> #include <MG_State/GLState/TextureState/TextureObject.h>
#include <MG_State/GLState/RenderbufferState/RenderbufferObject.h> #include <MG_State/GLState/RenderbufferState/RenderbufferObject.h>
@@ -68,20 +69,19 @@ namespace MobileGL {
Unknown = -1 Unknown = -1
}; };
namespace MG_State { namespace MG_State::GLState {
namespace GLState {
class FramebufferAttachmentObject { class FramebufferAttachmentObject {
public: public:
explicit FramebufferAttachmentObject(SharedPtr<MG_State::GLState::ITextureObject> texture, explicit FramebufferAttachmentObject(const SharedPtr<MG_State::GLState::ITextureObject>& texture,
Int level = 0); Int level = 0);
explicit FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer); explicit FramebufferAttachmentObject(const SharedPtr<RenderbufferObject>& renderbuffer);
explicit FramebufferAttachmentObject(Bool IsValid = true); explicit FramebufferAttachmentObject(Bool IsValid = true);
Bool IsTexture() const; Bool IsTexture() const;
Bool IsRenderbuffer() const; Bool IsRenderbuffer() const;
Bool IsEmpty() const; Bool IsEmpty() const;
SharedPtr<MG_State::GLState::ITextureObject> GetTexture() const; const SharedPtr<MG_State::GLState::ITextureObject>& GetTexture() const;
SharedPtr<RenderbufferObject> GetRenderbuffer() const; const SharedPtr<RenderbufferObject>& GetRenderbuffer() const;
Int GetTextureLevel() const; Int GetTextureLevel() const;
Bool IsComplete() const; Bool IsComplete() const;
IntVec3 GetSize() const; IntVec3 GetSize() const;
@@ -108,9 +108,8 @@ namespace MobileGL {
FramebufferObject(Uint externalIndex); FramebufferObject(Uint externalIndex);
void AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture, int level = 0); void AttachTexture(FramebufferAttachmentType type, const SharedPtr<ITextureObject>& texture, int level = 0);
void AttachRenderbuffer(FramebufferAttachmentType type, void AttachRenderbuffer(FramebufferAttachmentType type, const SharedPtr<RenderbufferObject>& renderbuffer);
std::shared_ptr<RenderbufferObject> renderbuffer);
void Detach(FramebufferAttachmentType type); void Detach(FramebufferAttachmentType type);
const FramebufferAttachmentObject& GetAttachment(FramebufferAttachmentType type) const; const FramebufferAttachmentObject& GetAttachment(FramebufferAttachmentType type) const;
const FramebufferAttachmentObjectArray& GetAllAttachmentObjects() const; const FramebufferAttachmentObjectArray& GetAllAttachmentObjects() const;
@@ -121,7 +120,7 @@ namespace MobileGL {
void SetReadBuffer(FramebufferAttachmentType buf) { m_readBuffer = buf; } void SetReadBuffer(FramebufferAttachmentType buf) { m_readBuffer = buf; }
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; } FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
const FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const { FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions; return m_attachmentVersions;
} }
@@ -143,6 +142,5 @@ namespace MobileGL {
Uint16 m_objectVersion = 0; Uint16 m_objectVersion = 0;
}; };
} // namespace GLState } // namespace MG_State::GLState
} // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -9,46 +9,47 @@
#include "FramebufferState.h" #include "FramebufferState.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h" #include "MG_State/GLState/FramebufferState/FramebufferObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
FramebufferState::FramebufferState() { FramebufferState::FramebufferState() {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<FramebufferObject>(static_cast<FramebufferTarget>(i)); m_bindingSlots[i] = BindingSlot<FramebufferObject>(static_cast<FramebufferTarget>(i));
} }
} }
SharedPtr<FramebufferObject> FramebufferState::GetFramebufferObject(Uint index) { const SharedPtr<FramebufferObject>& FramebufferState::GetFramebufferObject(Uint index) {
auto it = m_framebufferObjects.find(index); auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) { if (it != m_framebufferObjects.end()) {
return it->second; return it->second;
} }
return nullptr; static SharedPtr<FramebufferObject> nullFramebufferObject = nullptr;
return nullFramebufferObject;
} }
Vector<Uint> FramebufferState::GenerateNames(Uint number) { void FramebufferState::GenerateNames(Uint number, Vector<Uint>& buffers) {
Vector<Uint> buffers(number); buffers.resize(number);
m_indexGenerator.Generate(number, buffers.data()); m_indexGenerator.Generate(number, buffers.data());
return buffers;
} }
SharedPtr<FramebufferObject> FramebufferState::CreateFramebufferObject(Uint index) { const SharedPtr<FramebufferObject>& FramebufferState::CreateFramebufferObject(Uint index) {
if (index == 0) { if (index == 0) {
if (!m_indexGenerator.IsValid(0)) { if (!m_indexGenerator.IsValid(0)) {
m_indexGenerator.Insert(0); m_indexGenerator.Insert(0);
} else { } else {
return nullptr; static SharedPtr<FramebufferObject> nullFramebufferObject = nullptr;
return nullFramebufferObject;
} }
} }
auto bufferObject = MakeShared<FramebufferObject>(index); auto& framebufferObject = m_framebufferObjects[index];
m_framebufferObjects[index] = bufferObject; if (!framebufferObject) {
return bufferObject; framebufferObject = MakeShared<FramebufferObject>(index);
}
return framebufferObject;
} }
BindingSlot<FramebufferObject>& FramebufferState::GetBindingSlot(FramebufferTarget target) { BindingSlot<FramebufferObject>& FramebufferState::GetBindingSlot(FramebufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetTarget() == target) { if (bindingSlot.GetTarget() == target) {
return m_bindingSlots[i]; return bindingSlot;
} }
} }
MOBILEGL_ASSERT(false, "Invalid FramebufferTarget enum value: %d", static_cast<int>(target)); MOBILEGL_ASSERT(false, "Invalid FramebufferTarget enum value: %d", static_cast<int>(target));
@@ -59,9 +60,9 @@ namespace MobileGL {
if (m_indexGenerator.IsValid(index)) { if (m_indexGenerator.IsValid(index)) {
auto it = m_framebufferObjects.find(index); auto it = m_framebufferObjects.find(index);
if (it != m_framebufferObjects.end()) { if (it != m_framebufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetBoundObject() == it->second) { if (bindingSlot.GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr); bindingSlot.Bind(nullptr);
} }
} }
m_framebufferObjects.erase(it); m_framebufferObjects.erase(it);
@@ -77,6 +78,4 @@ namespace MobileGL {
Bool FramebufferState::ValidateFramebufferObject(Uint index) const { Bool FramebufferState::ValidateFramebufferObject(Uint index) const {
return m_framebufferObjects.find(index) != m_framebufferObjects.end(); return m_framebufferObjects.find(index) != m_framebufferObjects.end();
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,17 +11,15 @@
#include <MG_Util/Miscellany/IndexGenerator.h> #include <MG_Util/Miscellany/IndexGenerator.h>
#include "FramebufferObject.h" #include "FramebufferObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class FramebufferState { class FramebufferState {
public: public:
FramebufferState(); FramebufferState();
// FBO 0 should be created by MG_Backend when initializing the context // FBO 0 should be created by MG_Backend when initializing the context
SharedPtr<FramebufferObject> GetFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& GetFramebufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& framebuffers);
SharedPtr<FramebufferObject> CreateFramebufferObject(Uint index); const SharedPtr<FramebufferObject>& CreateFramebufferObject(Uint index);
BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target); BindingSlot<FramebufferObject>& GetBindingSlot(FramebufferTarget target);
void MarkFramebufferObjectForDeletion(Uint index); void MarkFramebufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const; Bool ValidateName(Uint index) const;
@@ -33,6 +31,4 @@ namespace MobileGL {
Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)> Array<BindingSlot<FramebufferObject>, static_cast<SizeT>(FramebufferTarget::FramebufferTargetCount)>
m_bindingSlots; m_bindingSlots;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -7,8 +7,8 @@
// End of Source File Header // End of Source File Header
#include "ProgramObject.h" #include "ProgramObject.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h" #include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include "MG_Util/ShaderTranspiler/Types.h" #include <MG_Util/ShaderTranspiler/Types.h>
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h> #include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h> #include <MG_Util/Converters/MGToGL/ProgramEnumConverter.h>
#include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h> #include <MG_Util/Converters/SPIRVCrossToGL/SpvcTypeConverter.h>
@@ -18,10 +18,8 @@ layout(location = 0) out vec4 FragColor;
void main() {} void main() {}
)"; )";
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State { bool ProgramObject::ShaderIsAttached(const SharedPtr<ShaderObject>& shader) {
namespace GLState {
bool ProgramObject::ShaderIsAttached(SharedPtr<ShaderObject> shader) {
MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get()); MGLOG_D("ProgramObject %u: ShaderIsAttached check for shader %p", m_externalIndex, shader.get());
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
[shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); }); [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
@@ -30,23 +28,22 @@ namespace MobileGL {
return attached; return attached;
} }
bool ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) { bool ProgramObject::AttachShader(const SharedPtr<ShaderObject>& shader) {
MGLOG_D("ProgramObject %u: AttachShader called for shader %p", m_externalIndex, shader.get()); MGLOG_D("ProgramObject %u: AttachShader called for shader %p", m_externalIndex, shader.get());
if (ShaderIsAttached(shader)) { if (ShaderIsAttached(shader)) {
MGLOG_D("ProgramObject %u: AttachShader - shader already attached, skipping", m_externalIndex); MGLOG_D("ProgramObject %u: AttachShader - shader already attached, skipping", m_externalIndex);
return false; return false;
} }
m_shaders.emplace_back(shader); m_shaders.emplace_back(shader);
MGLOG_D("ProgramObject %u: AttachShader - attached successfully, total shaders now %zu", MGLOG_D("ProgramObject %u: AttachShader - attached successfully, total shaders now %zu", m_externalIndex,
m_externalIndex, m_shaders.size()); m_shaders.size());
return true; return true;
} }
SizeT ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) { SizeT ProgramObject::DetachShader(const SharedPtr<ShaderObject>& shader) {
MGLOG_D("DetachShader called for shader %p from ProgramObject %u", shader.get(), m_externalIndex); MGLOG_D("DetachShader called for shader %p from ProgramObject %u", shader.get(), m_externalIndex);
if (!ShaderIsAttached(shader)) { if (!ShaderIsAttached(shader)) {
MGLOG_D("Shader %p is not attached to ProgramObject %u, cannot detach.", shader.get(), MGLOG_D("Shader %p is not attached to ProgramObject %u, cannot detach.", shader.get(), m_externalIndex);
m_externalIndex);
return 0; return 0;
} }
m_detachedShaders.push_back(shader); m_detachedShaders.push_back(shader);
@@ -54,10 +51,10 @@ namespace MobileGL {
return 1; return 1;
} }
SizeT ProgramObject::RemoveShader(SharedPtr<ShaderObject> shader) { SizeT ProgramObject::RemoveShader(const SharedPtr<ShaderObject>& shader) {
MGLOG_D("ProgramObject %u: RemoveShader called for shader %p", m_externalIndex, shader.get()); MGLOG_D("ProgramObject %u: RemoveShader called for shader %p", m_externalIndex, shader.get());
auto count = std::erase_if( auto count =
m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); }); std::erase_if(m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
MGLOG_D("ProgramObject %u: RemoveShader - removed %zu shader(s), remaining %zu", m_externalIndex, count, MGLOG_D("ProgramObject %u: RemoveShader - removed %zu shader(s), remaining %zu", m_externalIndex, count,
m_shaders.size()); m_shaders.size());
@@ -80,15 +77,14 @@ namespace MobileGL {
if (!needsDefaultFS) return; if (!needsDefaultFS) return;
MGLOG_D("ProgramObject %u: No fragment shader attached, adding default fragment shader.", MGLOG_D("ProgramObject %u: No fragment shader attached, adding default fragment shader.", m_externalIndex);
m_externalIndex);
SharedPtr<ShaderObject> defaultFS = MakeShared<ShaderObject>(ShaderStage::Fragment, 0); SharedPtr<ShaderObject> defaultFS = MakeShared<ShaderObject>(ShaderStage::Fragment, 0);
defaultFS->SetShaderSource(kDefaultFragmentShaderSource); defaultFS->SetShaderSource(kDefaultFragmentShaderSource);
defaultFS->Compile(); // TODO: use a global default FS object. defaultFS->Compile(); // TODO: use a global default FS object.
auto status = defaultFS->GetCompileStatus(); auto status = defaultFS->GetCompileStatus();
if (!status) { if (!status) {
MGLOG_E("ProgramObject %u: Failed to compile default fragment shader. InfoLog:\n%s", MGLOG_E("ProgramObject %u: Failed to compile default fragment shader. InfoLog:\n%s", m_externalIndex,
m_externalIndex, defaultFS->GetInfoLog().c_str()); defaultFS->GetInfoLog().c_str());
return; return;
} }
m_shaders.push_back(defaultFS); m_shaders.push_back(defaultFS);
@@ -111,7 +107,7 @@ namespace MobileGL {
} }
std::sort(m_shaders.begin(), m_shaders.end(), std::sort(m_shaders.begin(), m_shaders.end(),
[](SharedPtr<ShaderObject>& a, SharedPtr<ShaderObject>& b) { [](const SharedPtr<ShaderObject>& a, const SharedPtr<ShaderObject>& b) {
return a->GetShaderStage() < b->GetShaderStage(); return a->GetShaderStage() < b->GetShaderStage();
}); });
@@ -121,11 +117,10 @@ namespace MobileGL {
MG_Util::ConvertGLEnumToString(shaderTypes[i]).c_str(), m_shaders[i].get()); MG_Util::ConvertGLEnumToString(shaderTypes[i]).c_str(), m_shaders[i].get());
if (!m_shaders[i]->GetCompileStatus()) { if (!m_shaders[i]->GetCompileStatus()) {
m_infoLog = m_infoLog = std::format("Linking a {} with compilation error, linking will now terminate. Shader error "
std::format("Linking a {} with compilation error, linking will now terminate. Shader error "
"log:\n{}\nShader src:\n{}", "log:\n{}\nShader src:\n{}",
MG_Util::ConvertGLEnumToString(shaderTypes[i]).c_str(), MG_Util::ConvertGLEnumToString(shaderTypes[i]), m_shaders[i]->GetInfoLog(),
m_shaders[i]->GetInfoLog().c_str(), m_shaders[i]->GetShaderSource().c_str()); m_shaders[i]->GetShaderSource());
m_linkStatus = false; m_linkStatus = false;
MGLOG_E("ProgramObject %u: Link failed - shader[%zu] compile status false. InfoLog:\n%s", MGLOG_E("ProgramObject %u: Link failed - shader[%zu] compile status false. InfoLog:\n%s",
m_externalIndex, i, m_infoLog.c_str()); m_externalIndex, i, m_infoLog.c_str());
@@ -140,16 +135,14 @@ namespace MobileGL {
MG_Util::ShaderTranspiler::ProgramAttrib attrib{.shaders = Move(shaders), MG_Util::ShaderTranspiler::ProgramAttrib attrib{.shaders = Move(shaders),
.explicitVertexInLocations = m_explicitAttribLocations, .explicitVertexInLocations = m_explicitAttribLocations,
.explicitFragmentOutLocations = .explicitFragmentOutLocations = m_explicitFragDataLocation};
m_explicitFragDataLocation};
MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex); MGLOG_D("ProgramObject %u: Calling ShaderCompiler::LinkProgram", m_externalIndex);
auto result = MG_Util::ShaderTranspiler::ShaderCompiler::LinkProgram(attrib); auto result = MG_Util::ShaderTranspiler::ShaderCompiler::LinkProgram(attrib);
if (result) { if (result) {
m_linkStatus = true; m_linkStatus = true;
m_program = result.value(); m_program = result.value();
MGLOG_D("ProgramObject %u: LinkProgram succeeded, TProgram ptr %p", m_externalIndex, MGLOG_D("ProgramObject %u: LinkProgram succeeded, TProgram ptr %p", m_externalIndex, m_program.get());
m_program.get());
} else { } else {
m_linkStatus = false; m_linkStatus = false;
m_infoLog = result.error().log; m_infoLog = result.error().log;
@@ -202,8 +195,7 @@ namespace MobileGL {
// ------------ Uniforms (GL Plain) ---------------- // ------------ Uniforms (GL Plain) ----------------
// Allocate uniform locations // Allocate uniform locations
m_activeUniformCount = m_program->getNumUniformVariables(); m_activeUniformCount = m_program->getNumUniformVariables();
MGLOG_D("ProgramObject %u: Reflection - active uniform count = %d", m_externalIndex, MGLOG_D("ProgramObject %u: Reflection - active uniform count = %d", m_externalIndex, m_activeUniformCount);
m_activeUniformCount);
for (int i = 0; i < m_activeUniformCount; i++) { for (int i = 0; i < m_activeUniformCount; i++) {
auto& uniform = m_program->getUniform(i); auto& uniform = m_program->getUniform(i);
auto location = uniform.layoutLocation(); auto location = uniform.layoutLocation();
@@ -212,8 +204,8 @@ namespace MobileGL {
} }
m_uniformNameMaxLength = std::max(m_uniformNameMaxLength, (Int)uniform.name.length()); m_uniformNameMaxLength = std::max(m_uniformNameMaxLength, (Int)uniform.name.length());
m_uniformLocations[uniform.name] = location; m_uniformLocations[uniform.name] = location;
MGLOG_D("ProgramObject %u: Reflection - uniform[%d] name='%s' layoutLocation=%d", m_externalIndex, MGLOG_D("ProgramObject %u: Reflection - uniform[%d] name='%s' layoutLocation=%d", m_externalIndex, i,
i, uniform.name.c_str(), location); uniform.name.c_str(), location);
} }
MGLOG_D("ProgramObject %u: Reflection - computed m_maxUniformLocation=%u m_uniformNameMaxLength=%d", MGLOG_D("ProgramObject %u: Reflection - computed m_maxUniformLocation=%u m_uniformNameMaxLength=%d",
@@ -266,12 +258,12 @@ namespace MobileGL {
} }
// ------------ attributes (vertex in) --------------- // ------------ attributes (vertex in) ---------------
int inCount = m_program->getNumPipeInputs(); Int inCount = m_program->getNumPipeInputs();
MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", m_externalIndex, inCount); MGLOG_D("ProgramObject %u: Reflection - pipe input count (attributes) = %d", m_externalIndex, inCount);
int maxLoc = -1; Int maxLoc = -1;
for (int i = 0; i < inCount; ++i) { for (int i = 0; i < inCount; ++i) {
int loc = m_program->getPipeInput(i).layoutLocation(); Int loc = (Int)m_program->getPipeInput(i).layoutLocation();
if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd) maxLoc = std::max(maxLoc, loc); if (loc >= 0 && loc != glslang::TQualifier::layoutLocationEnd) maxLoc = std::max(maxLoc, loc);
MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u", MGLOG_D("ProgramObject %u: Reflection - pipe input[%d] name='%s' layoutLocation=%d glType=%u",
m_externalIndex, i, m_program->getPipeInput(i).name.c_str(), loc, m_externalIndex, i, m_program->getPipeInput(i).name.c_str(), loc,
@@ -283,8 +275,8 @@ namespace MobileGL {
} }
GLint maxAttribs = 16; // TODO: get from backend GLint maxAttribs = 16; // TODO: get from backend
MGLOG_D("ProgramObject %u: Reflection - computed maxLoc=%d, using maxAttribs=%d", m_externalIndex, MGLOG_D("ProgramObject %u: Reflection - computed maxLoc=%d, using maxAttribs=%d", m_externalIndex, maxLoc,
maxLoc, maxAttribs); maxAttribs);
if (maxLoc >= maxAttribs) { if (maxLoc >= maxAttribs) {
MGLOG_W("ProgramObject %u: ProgramObject::DoReflection - required attrib location %d >= " MGLOG_W("ProgramObject %u: ProgramObject::DoReflection - required attrib location %d >= "
@@ -298,14 +290,14 @@ namespace MobileGL {
for (int i = 0; i < inCount; ++i) { for (int i = 0; i < inCount; ++i) {
auto& inVar = m_program->getPipeInput(i); auto& inVar = m_program->getPipeInput(i);
int location = inVar.layoutLocation(); Int location = (Int)inVar.layoutLocation();
m_attribInNameMaxLength = std::max(m_attribInNameMaxLength, (Int)inVar.name.length()); m_attribInNameMaxLength = std::max(m_attribInNameMaxLength, (Int)inVar.name.length());
if (location >= 0 && location < (int)m_attribs.size()) { if (location >= 0 && location < (int)m_attribs.size()) {
m_attribs[location] = inVar.name; m_attribs[location] = inVar.name;
m_attribTypes[location] = inVar.glDefineType; m_attribTypes[location] = inVar.glDefineType;
MGLOG_D("ProgramObject %u: Reflection - got attrib '%s' at explicit location %d", MGLOG_D("ProgramObject %u: Reflection - got attrib '%s' at explicit location %d", m_externalIndex,
m_externalIndex, inVar.name.c_str(), location); inVar.name.c_str(), location);
} }
// else if (location >= (int)m_attribs.size()) { // else if (location >= (int)m_attribs.size()) {
// MGLOG_W("ProgramObject %u: ProgramObject::DoReflection - attrib location %d >= attribs.size() // MGLOG_W("ProgramObject %u: ProgramObject::DoReflection - attrib location %d >= attribs.size()
@@ -386,7 +378,7 @@ namespace MobileGL {
// } // }
// ---------- UBO ---------- // ---------- UBO ----------
int uboCount = m_program->getNumUniformBlocks(); Int uboCount = m_program->getNumUniformBlocks();
MGLOG_D("ProgramObject %u: Reflection - uniform block count (UBO) = %d", m_externalIndex, uboCount); MGLOG_D("ProgramObject %u: Reflection - uniform block count (UBO) = %d", m_externalIndex, uboCount);
m_uniformBlockBinding.resize(uboCount, -1); m_uniformBlockBinding.resize(uboCount, -1);
for (int i = 0; i < uboCount; i++) { for (int i = 0; i < uboCount; i++) {
@@ -417,22 +409,21 @@ namespace MobileGL {
ShaderAttrib attrib{.shaderType = shaderType, ShaderAttrib attrib{.shaderType = shaderType,
.sourceStr = m_shaders[i]->GetShaderSource(), .sourceStr = m_shaders[i]->GetShaderSource(),
.flags = 0}; // Will need patched glslang to work .flags = 0}; // Will need patched glslang to work
MGLOG_D("ProgramObject %u: GenerateBinary - compiling shader[%zu] type %u", m_externalIndex, i, MGLOG_D("ProgramObject %u: GenerateBinary - compiling shader[%zu] type %u", m_externalIndex, i, shaderType);
shaderType);
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
if (!res) { if (!res) {
MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader failed for shader[%zu], aborting " MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader failed for shader[%zu], aborting "
"binary generation", "binary generation",
m_externalIndex, i); m_externalIndex, i);
MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader return code %d, log:\n%s", MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader return code %d, log:\n%s", m_externalIndex,
m_externalIndex, res.error().errc, res.error().log.c_str()); res.error().errc, res.error().log.c_str());
MGLOG_E("ProgramObject %u: GenerateBinary - last compiled shader src: \n%s", m_externalIndex, MGLOG_E("ProgramObject %u: GenerateBinary - last compiled shader src: \n%s", m_externalIndex,
m_shaders[i]->GetShaderSource().c_str()); m_shaders[i]->GetShaderSource().c_str());
} }
MOBILEGL_ASSERT(res, "CompileShader failed during binary generation"); MOBILEGL_ASSERT(res, "CompileShader failed during binary generation");
shaders[i] = res.value(); shaders[i] = res.value();
MGLOG_D("ProgramObject %u: GenerateBinary - compiled shader[%zu] -> TShader ptr %p", MGLOG_D("ProgramObject %u: GenerateBinary - compiled shader[%zu] -> TShader ptr %p", m_externalIndex, i,
m_externalIndex, i, shaders[i].get()); shaders[i].get());
} }
ProgramAttrib attrib{.shaders = Move(shaders), ProgramAttrib attrib{.shaders = Move(shaders),
@@ -441,11 +432,10 @@ namespace MobileGL {
MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex); MGLOG_D("ProgramObject %u: GenerateBinary - linking program for binary", m_externalIndex);
auto programResult = ShaderCompiler::LinkProgram(attrib); auto programResult = ShaderCompiler::LinkProgram(attrib);
if (!programResult) { if (!programResult) {
MGLOG_E("ProgramObject %u: GenerateBinary - LinkProgram failed during binary generation", MGLOG_E("ProgramObject %u: GenerateBinary - LinkProgram failed during binary generation", m_externalIndex);
m_externalIndex);
} }
MOBILEGL_ASSERT(programResult, "LinkProgram failed during binary generation"); MOBILEGL_ASSERT(programResult, "LinkProgram failed during binary generation");
auto program = programResult.value(); auto& program = programResult.value();
MGLOG_D("ProgramObject %u: GenerateBinary - got linked program object", m_externalIndex); MGLOG_D("ProgramObject %u: GenerateBinary - got linked program object", m_externalIndex);
ProgramBinaryAttrib binaryAttrib{ ProgramBinaryAttrib binaryAttrib{
@@ -497,8 +487,7 @@ namespace MobileGL {
for (const auto& [name, offset] : meta.plainUniformOffsetsInUBO) { for (const auto& [name, offset] : meta.plainUniformOffsetsInUBO) {
if (m_uniformLocations.find(name) != m_uniformLocations.end()) { if (m_uniformLocations.find(name) != m_uniformLocations.end()) {
m_uniformOffsets[m_uniformLocations[name]] = offset; m_uniformOffsets[m_uniformLocations[name]] = offset;
MGLOG_D( MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' offset=%u assigned to location %u",
"ProgramObject %u: GenerateBinary - uniform '%s' offset=%u assigned to location %u",
m_externalIndex, name.c_str(), offset, m_uniformLocations[name]); m_externalIndex, name.c_str(), offset, m_uniformLocations[name]);
} else { } else {
MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' offset=%u but not found in " MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' offset=%u but not found in "
@@ -510,8 +499,7 @@ namespace MobileGL {
for (const auto& [name, size] : meta.plainUniformMemberSizesInBytes) { for (const auto& [name, size] : meta.plainUniformMemberSizesInBytes) {
if (m_uniformLocations.find(name) != m_uniformLocations.end()) { if (m_uniformLocations.find(name) != m_uniformLocations.end()) {
m_uniformSizesInBytes[m_uniformLocations[name]] = size; m_uniformSizesInBytes[m_uniformLocations[name]] = size;
MGLOG_D( MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' size=%u assigned to location %u",
"ProgramObject %u: GenerateBinary - uniform '%s' size=%u assigned to location %u",
m_externalIndex, name.c_str(), size, m_uniformLocations[name]); m_externalIndex, name.c_str(), size, m_uniformLocations[name]);
} else { } else {
MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' size=%u but not found in " MGLOG_D("ProgramObject %u: GenerateBinary - uniform '%s' size=%u but not found in "
@@ -528,23 +516,23 @@ namespace MobileGL {
} }
} }
void ProgramObject::WaitUntilGenerationCompleted() { void ProgramObject::WaitUntilGenerationCompleted() const {
MGLOG_D("ProgramObject %u: WaitUntilGenerationCompleted called (no-op)", m_externalIndex); MGLOG_D("ProgramObject %u: WaitUntilGenerationCompleted called (no-op)", m_externalIndex);
// currently no-op, but keep log for debugging // currently no-op, but keep log for debugging
// will probably be useful when multi-threaded compilation // will probably be useful when multi-threaded compilation
} }
void ProgramObject::SetExplicitVertexInLocation(Uint index, const char* name) { void ProgramObject::SetExplicitVertexInLocation(Uint index, const char* name) {
MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation called name='%s' index=%u", m_externalIndex, MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation called name='%s' index=%u", m_externalIndex, name,
name, index); index);
m_explicitAttribLocations[name] = index; m_explicitAttribLocations[name] = index;
MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation - stored explicit location for '%s' -> %u", MGLOG_D("ProgramObject %u: SetExplicitVertexInLocation - stored explicit location for '%s' -> %u",
m_externalIndex, name, index); m_externalIndex, name, index);
} }
void ProgramObject::SetExplicitFragmentOutLocation(Uint index, const char* name) { void ProgramObject::SetExplicitFragmentOutLocation(Uint index, const char* name) {
MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation called name='%s' index=%u", m_externalIndex, MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation called name='%s' index=%u", m_externalIndex, name,
name, index); index);
m_explicitFragDataLocation[name] = index; m_explicitFragDataLocation[name] = index;
MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation - stored explicit location for '%s' -> %u", MGLOG_D("ProgramObject %u: SetExplicitFragmentOutLocation - stored explicit location for '%s' -> %u",
m_externalIndex, name, index); m_externalIndex, name, index);
@@ -554,8 +542,6 @@ namespace MobileGL {
// TODO: should retrieve "post-mortem" location from glslang instead // TODO: should retrieve "post-mortem" location from glslang instead
auto it = m_explicitFragDataLocation.find(name); auto it = m_explicitFragDataLocation.find(name);
if (it == m_explicitFragDataLocation.end()) return -1; if (it == m_explicitFragDataLocation.end()) return -1;
return it->second; return (Int)it->second;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -9,19 +9,18 @@
#pragma once #pragma once
#include <Includes.h> #include <Includes.h>
#include "ShaderObject.h" #include "ShaderObject.h"
#include "MG_Util/Metrics/BufferMetrics.h"
#include "MG_Util/ShaderTranspiler/SpvcSession.h"
namespace MobileGL { #include <MG_Util/Metrics/BufferMetrics.h>
namespace MG_State { #include <MG_Util/ShaderTranspiler/SpvcSession.h>
namespace GLState {
namespace MobileGL::MG_State::GLState {
class ProgramObject { class ProgramObject {
public: public:
ProgramObject(Uint externalIndex) : m_externalIndex(externalIndex) {} ProgramObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
bool ShaderIsAttached(SharedPtr<ShaderObject> shader); bool ShaderIsAttached(const SharedPtr<ShaderObject>& shader);
bool AttachShader(SharedPtr<ShaderObject> shader); bool AttachShader(const SharedPtr<ShaderObject>& shader);
SizeT DetachShader(SharedPtr<ShaderObject> shader); SizeT DetachShader(const SharedPtr<ShaderObject>& shader);
SizeT RemoveShader(SharedPtr<ShaderObject> shader); SizeT RemoveShader(const SharedPtr<ShaderObject>& shader);
void Link(Bool addDefaultFSIfMissingForRenderingPipelineProgram = false); void Link(Bool addDefaultFSIfMissingForRenderingPipelineProgram = false);
void MarkAsDeleted(); void MarkAsDeleted();
@@ -33,7 +32,7 @@ namespace MobileGL {
const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const; const Vector<SharedPtr<ShaderObject>>& GetAttachedShaders() const;
const String& GetInfoLog() const { return m_infoLog; } const String& GetInfoLog() const { return m_infoLog; }
Int GetUniformMaxLength() const { return m_uniformNameMaxLength; } Int GetUniformMaxLength() const { return m_uniformNameMaxLength; }
Uint GetUniformCount() { return m_activeUniformCount; } Uint GetUniformCount() const { return m_activeUniformCount; }
Uint GetMaxUniformLocation() const { return m_maxUniformLocation; } Uint GetMaxUniformLocation() const { return m_maxUniformLocation; }
Int GetUniformLocation(const String& name) const { Int GetUniformLocation(const String& name) const {
const auto it = m_uniformLocations.find(name); const auto it = m_uniformLocations.find(name);
@@ -58,13 +57,11 @@ namespace MobileGL {
return uniform.name; return uniform.name;
} }
Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; } Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; }
Uint GetUniformSizesInBytes(Uint location) const { Uint GetUniformSizesInBytes(Uint location) const { return MG_Util::GetGLTypeSize(GetUniformType(location)); }
return MG_Util::GetGLTypeSize(GetUniformType(location));
}
Int GetAttributeLocation(const String& name) { Int GetAttributeLocation(const String& name) {
const auto it = std::find(m_attribs.begin(), m_attribs.end(), name); const auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
return (it == m_attribs.end()) ? -1 : std::distance(m_attribs.begin(), it); return (it == m_attribs.end()) ? -1 : (Int)std::distance(m_attribs.begin(), it);
} }
GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; } GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; }
const String& GetAttribName(Uint index) const { return m_attribs[index]; } const String& GetAttribName(Uint index) const { return m_attribs[index]; }
@@ -99,16 +96,16 @@ namespace MobileGL {
} }
Uint GetUBOSizeAt(Uint index) const { Uint GetUBOSizeAt(Uint index) const {
if (!IsActiveUniformBlock(index)) return 0; if (!IsActiveUniformBlock(index)) return 0;
return m_program->getUniformBlock(index).size; return m_program->getUniformBlock((Int)index).size;
} }
const String& GetUniformBlockName(Uint index) const { const String& GetUniformBlockName(Uint index) const {
auto& ubo = m_program->getUniformBlock(index); auto& ubo = m_program->getUniformBlock((Int)index);
return ubo.name; return ubo.name;
} }
// Set by glUniformBlockBinding // Set by glUniformBlockBinding
void SetUniformBlockBinding(Uint index, Uint binding) { m_uniformBlockBinding[index] = binding; } void SetUniformBlockBinding(Uint index, Uint binding) { m_uniformBlockBinding[index] = (Int)binding; }
Uint GetUniformBlockBinding(Uint index) const { return m_uniformBlockBinding[index]; } Uint GetUniformBlockBinding(Uint index) const { return m_uniformBlockBinding[index]; }
@@ -116,9 +113,10 @@ namespace MobileGL {
const Vector<Vector<unsigned>>& GetGeneratedSpirv() const { return m_generatedSpirv; } const Vector<Vector<unsigned>>& GetGeneratedSpirv() const { return m_generatedSpirv; }
Int GetShaderIndexByStage(ShaderStage stage) const { Int GetShaderIndexByStage(ShaderStage stage) const {
auto it = std::find_if(m_shaders.begin(), m_shaders.end(), auto it = std::find_if(m_shaders.begin(), m_shaders.end(), [stage](const SharedPtr<ShaderObject>& shader) {
[stage](const SharedPtr<ShaderObject>& shader) { return shader->GetShaderStage() == stage; }); return shader->GetShaderStage() == stage;
return it == m_shaders.end() ? -1 : std::distance(m_shaders.begin(), it); });
return it == m_shaders.end() ? -1 : (Int)std::distance(m_shaders.begin(), it);
} }
Uint GetExternalIndex() const { return m_externalIndex; } Uint GetExternalIndex() const { return m_externalIndex; }
@@ -129,7 +127,7 @@ namespace MobileGL {
private: private:
void DoReflection(); void DoReflection();
void GenerateBinary(); void GenerateBinary();
void WaitUntilGenerationCompleted(); void WaitUntilGenerationCompleted() const;
void AddDefaultFragmentShaderIfMissing(); void AddDefaultFragmentShaderIfMissing();
const Uint m_externalIndex = 0; const Uint m_externalIndex = 0;
@@ -183,6 +181,4 @@ namespace MobileGL {
Bool m_linkStatus = false; Bool m_linkStatus = false;
Bool m_validateStatus = true; Bool m_validateStatus = true;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,9 +8,7 @@
#include "ProgramState.h" #include "ProgramState.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
Uint ProgramState::CreateProgram() { Uint ProgramState::CreateProgram() {
Uint programId = 0; Uint programId = 0;
m_programIndexGenerator.Generate(1, &programId); m_programIndexGenerator.Generate(1, &programId);
@@ -21,8 +19,9 @@ namespace MobileGL {
return programId; return programId;
} }
SharedPtr<ProgramObject> ProgramState::GetProgramObject(const Uint id) { const SharedPtr<ProgramObject>& ProgramState::GetProgramObject(const Uint id) {
if (!CheckIndexAvail(id, m_programObjects)) return nullptr; // FIXME: add error reporting here static SharedPtr<ProgramObject> nullProgramObject = nullptr;
if (!CheckIndexAvail(id, m_programObjects)) return nullProgramObject; // FIXME: add error reporting here
return m_programObjects[id]; return m_programObjects[id];
} }
@@ -57,8 +56,9 @@ namespace MobileGL {
return shaderId; return shaderId;
} }
SharedPtr<ShaderObject> ProgramState::GetShaderObject(const Uint shader) { const SharedPtr<ShaderObject>& ProgramState::GetShaderObject(const Uint shader) {
if (!CheckIndexAvail(shader, m_shaderObjects)) return nullptr; static SharedPtr<ShaderObject> nullShaderObject = nullptr;
if (!CheckIndexAvail(shader, m_shaderObjects)) return nullShaderObject;
return m_shaderObjects[shader]; return m_shaderObjects[shader];
} }
@@ -75,6 +75,4 @@ namespace MobileGL {
Bool ProgramState::ValidateShaderObject(Uint shader) const { Bool ProgramState::ValidateShaderObject(Uint shader) const {
return CheckIndexAvail(shader, m_shaderObjects) && m_shaderObjects[shader] != nullptr; return CheckIndexAvail(shader, m_shaderObjects) && m_shaderObjects[shader] != nullptr;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,26 +11,24 @@
#include <MG_Util/Miscellany/IndexGenerator.h> #include <MG_Util/Miscellany/IndexGenerator.h>
#include "ProgramObject.h" #include "ProgramObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class ProgramState { class ProgramState {
public: public:
// This function WILL actually create the program object. // This function WILL actually create the program object.
// To retrieve created program object, use GetProgramObject() // To retrieve created program object, use GetProgramObject()
Uint CreateProgram(); Uint CreateProgram();
SharedPtr<ProgramObject> GetProgramObject(Uint id); const SharedPtr<ProgramObject>& GetProgramObject(Uint id);
void MarkProgramObjectForDeletion(Uint program); void MarkProgramObjectForDeletion(Uint program);
Bool ValidateProgramObject(Uint program) const; Bool ValidateProgramObject(Uint program) const;
void UseProgram(Uint program); void UseProgram(Uint program);
Uint CreateShader(ShaderStage stage); Uint CreateShader(ShaderStage stage);
SharedPtr<ShaderObject> GetShaderObject(Uint shader); const SharedPtr<ShaderObject>& GetShaderObject(Uint shader);
void MarkShaderObjectForDeletion(Uint shader); void MarkShaderObjectForDeletion(Uint shader);
Bool ValidateShaderObject(Uint shader) const; Bool ValidateShaderObject(Uint shader) const;
SharedPtr<ProgramObject> GetCurrentProgram() const { return m_currentProgram; } const SharedPtr<ProgramObject>& GetCurrentProgram() const { return m_currentProgram; }
private: private:
template <typename T> template <typename T>
@@ -54,6 +52,4 @@ namespace MobileGL {
SharedPtr<ProgramObject> m_currentProgram; SharedPtr<ProgramObject> m_currentProgram;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -13,9 +13,7 @@
#include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h> #include <MG_Util/ShaderTranspiler/ShaderSourceProcessor.h>
#include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h> #include <MG_Util/ShaderTranspiler/glslang/UniformTraverser.h>
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
void ShaderObject::SetShaderSource(const String& source) { void ShaderObject::SetShaderSource(const String& source) {
m_source = source; m_source = source;
} }
@@ -31,8 +29,9 @@ namespace MobileGL {
// Compile for OpenGL here, so that we can do validation and link // Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage // like a real OpenGL driver at linking stage
// Will compile for other backends later. // Will compile for other backends later.
ShaderAttrib attrib{ ShaderAttrib attrib{.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage),
.shaderType = MG_Util::ConvertShaderStageToGLEnum(m_stage), .sourceStr = m_source, .flags = ShaderCompileBits::CompileForOpenGL}; .sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL};
auto result = ShaderCompiler::CompileShader(attrib); auto result = ShaderCompiler::CompileShader(attrib);
if (result) { if (result) {
@@ -50,6 +49,4 @@ namespace MobileGL {
void ShaderObject::MarkAsDeleted() { void ShaderObject::MarkAsDeleted() {
m_deleteStatus = true; m_deleteStatus = true;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -21,8 +21,7 @@ namespace MobileGL {
Unknown = -1 Unknown = -1
}; };
namespace MG_State { namespace MG_State::GLState {
namespace GLState {
class ShaderObject { class ShaderObject {
public: public:
ShaderObject(const ShaderStage stage, Uint externalIndex) ShaderObject(const ShaderStage stage, Uint externalIndex)
@@ -35,7 +34,7 @@ namespace MobileGL {
Uint GetExternalIndex() const { return m_externalIndex; } Uint GetExternalIndex() const { return m_externalIndex; }
ShaderStage GetShaderStage() const { return m_stage; } ShaderStage GetShaderStage() const { return m_stage; }
const String& GetShaderSource() const { return m_source; } const String& GetShaderSource() const { return m_source; }
SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; } const SharedPtr<glslang::TShader>& GetCompiledShader() const { return m_shader; }
const String& GetInfoLog() const { return m_infoLog; } const String& GetInfoLog() const { return m_infoLog; }
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; } const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; } Bool GetCompileStatus() const { return m_compileStatus; }
@@ -52,6 +51,5 @@ namespace MobileGL {
Bool m_deleteStatus = false; Bool m_deleteStatus = false;
Bool m_compileStatus = false; Bool m_compileStatus = false;
}; };
} // namespace GLState } // namespace MG_State::GLState
} // namespace MG_State
} // namespace MobileGL } // namespace MobileGL
@@ -38,8 +38,8 @@ namespace MobileGL {
void RenderState::SetCapability(CapabilityInput cap, Bool enabled) { void RenderState::SetCapability(CapabilityInput cap, Bool enabled) {
#define SET_CAPABILITY(capability, flag) \ #define SET_CAPABILITY(capability, flag) \
case CapabilityInput::capability: \ case CapabilityInput::capability: \
if (m_parameters.capability##Enabled == flag) break; \ if (m_parameters.capability##Enabled == (flag)) break; \
m_parameters.capability##Enabled = flag; \ m_parameters.capability##Enabled = (flag); \
++m_version; \ ++m_version; \
break; break;
@@ -195,7 +195,7 @@ namespace MobileGL {
++m_version; ++m_version;
} }
const BoolVec4 RenderState::GetColorMask() const { BoolVec4 RenderState::GetColorMask() const {
return m_parameters.ColorMask; return m_parameters.ColorMask;
} }
@@ -237,8 +237,8 @@ namespace MobileGL {
void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) { void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
#define SET_PIXEL_STORE_PARAM(paramNameHead, paramNameTail, val) \ #define SET_PIXEL_STORE_PARAM(paramNameHead, paramNameTail, val) \
case PixelStoreParam::paramNameHead##paramNameTail: \ case PixelStoreParam::paramNameHead##paramNameTail: \
if (m_pixelStore##paramNameHead##Parameters.paramNameTail == val) break; \ if (m_pixelStore##paramNameHead##Parameters.paramNameTail == (val)) break; \
m_pixelStore##paramNameHead##Parameters.paramNameTail = val; \ m_pixelStore##paramNameHead##Parameters.paramNameTail = (val); \
break; break;
switch (param) { switch (param) {
@@ -201,7 +201,7 @@ namespace MobileGL {
// Color Mask // Color Mask
void SetColorMask(BoolVec4 mask); void SetColorMask(BoolVec4 mask);
const BoolVec4 GetColorMask() const; BoolVec4 GetColorMask() const;
// Clear State // Clear State
void SetClearColor(FloatVec4 color); void SetClearColor(FloatVec4 color);
@@ -7,40 +7,41 @@
// End of Source File Header // End of Source File Header
#include "RenderbufferState.h" #include "RenderbufferState.h"
#include "MG_Util/Types.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) { RenderbufferState::RenderbufferState() : m_indexGenerator(1024, 1) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (SizeT i = 0; i < m_bindingSlots.size(); ++i) {
m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i)); m_bindingSlots[i] = BindingSlot<RenderbufferObject>(static_cast<RenderbufferTarget>(i));
} }
} }
SharedPtr<RenderbufferObject> RenderbufferState::GetRenderbufferObject(Uint index) { const SharedPtr<RenderbufferObject>& RenderbufferState::GetRenderbufferObject(Uint index) {
auto it = m_renderbufferObjects.find(index); auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) { if (it != m_renderbufferObjects.end()) {
return it->second; return it->second;
} }
return nullptr; static SharedPtr<RenderbufferObject> nullRenderbufferObject = nullptr;
return nullRenderbufferObject;
} }
Vector<Uint> RenderbufferState::GenerateNames(Uint number) { void RenderbufferState::GenerateNames(Uint number, Vector<Uint>& renderbuffers) {
Vector<Uint> buffers(number); renderbuffers.resize(number);
m_indexGenerator.Generate(number, buffers.data()); m_indexGenerator.Generate(number, renderbuffers.data());
return buffers;
} }
SharedPtr<RenderbufferObject> RenderbufferState::CreateRenderbufferObject(Uint index) { const SharedPtr<RenderbufferObject>& RenderbufferState::CreateRenderbufferObject(Uint index) {
auto bufferObject = MakeShared<RenderbufferObject>(index); auto& bufferObject = m_renderbufferObjects[index];
m_renderbufferObjects[index] = bufferObject; if (!bufferObject) {
bufferObject = MakeShared<RenderbufferObject>(index);
}
return bufferObject; return bufferObject;
} }
BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) { BindingSlot<RenderbufferObject>& RenderbufferState::GetBindingSlot(RenderbufferTarget target) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetTarget() == target) { if (bindingSlot.GetTarget() == target) {
return m_bindingSlots[i]; return bindingSlot;
} }
} }
MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target)); MOBILEGL_ASSERT(false, "Invalid RenderbufferTarget enum value: %d", static_cast<int>(target));
@@ -51,9 +52,9 @@ namespace MobileGL {
if (m_indexGenerator.IsValid(index)) { if (m_indexGenerator.IsValid(index)) {
auto it = m_renderbufferObjects.find(index); auto it = m_renderbufferObjects.find(index);
if (it != m_renderbufferObjects.end()) { if (it != m_renderbufferObjects.end()) {
for (SizeT i = 0; i < m_bindingSlots.size(); ++i) { for (auto& bindingSlot : m_bindingSlots) {
if (m_bindingSlots[i].GetBoundObject() == it->second) { if (bindingSlot.GetBoundObject() == it->second) {
m_bindingSlots[i].Bind(nullptr); bindingSlot.Bind(nullptr);
} }
} }
m_renderbufferObjects.erase(it); m_renderbufferObjects.erase(it);
@@ -69,6 +70,4 @@ namespace MobileGL {
Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const { Bool RenderbufferState::ValidateRenderbufferObject(Uint index) const {
return m_renderbufferObjects.find(index) != m_renderbufferObjects.end(); return m_renderbufferObjects.find(index) != m_renderbufferObjects.end();
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,16 +11,14 @@
#include <MG_Util/Miscellany/IndexGenerator.h> #include <MG_Util/Miscellany/IndexGenerator.h>
#include "RenderbufferObject.h" #include "RenderbufferObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class RenderbufferState { class RenderbufferState {
public: public:
RenderbufferState(); RenderbufferState();
SharedPtr<RenderbufferObject> GetRenderbufferObject(Uint index); const SharedPtr<RenderbufferObject>& GetRenderbufferObject(Uint index);
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& renderbuffers);
SharedPtr<RenderbufferObject> CreateRenderbufferObject(Uint index); const SharedPtr<RenderbufferObject>& CreateRenderbufferObject(Uint index);
BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target); BindingSlot<RenderbufferObject>& GetBindingSlot(RenderbufferTarget target);
void MarkRenderbufferObjectForDeletion(Uint index); void MarkRenderbufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const; Bool ValidateName(Uint index) const;
@@ -32,6 +30,4 @@ namespace MobileGL {
Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)> Array<BindingSlot<RenderbufferObject>, static_cast<SizeT>(RenderbufferTarget::RenderbufferTargetCount)>
m_bindingSlots; m_bindingSlots;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,25 +8,23 @@
#include "SamplerState.h" #include "SamplerState.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
SamplerState::SamplerState() : m_indexGenerator(1024, 1) {} SamplerState::SamplerState() : m_indexGenerator(1024, 1) {}
Vector<Uint> SamplerState::GenerateNames(Uint number) { void SamplerState::GenerateNames(Uint number, Vector<Uint>& samplers) {
Vector<Uint> names(number); samplers.resize(number);
m_indexGenerator.Generate(number, names.data()); m_indexGenerator.Generate(number, samplers.data());
return names;
} }
SharedPtr<SamplerObject> SamplerState::GetSamplerObject(Uint index) { const SharedPtr<SamplerObject>& SamplerState::GetSamplerObject(Uint index) {
auto it = m_samplerObjects.find(index); auto it = m_samplerObjects.find(index);
return it != m_samplerObjects.end() ? it->second : nullptr; static SharedPtr<SamplerObject> nullSamplerObject = nullptr;
return it != m_samplerObjects.end() ? it->second : nullSamplerObject;
} }
SharedPtr<SamplerObject> SamplerState::CreateSamplerObject(Uint index) { const SharedPtr<SamplerObject>& SamplerState::CreateSamplerObject(Uint index) {
auto sampler = MakeShared<SamplerObject>(index); auto& sampler = m_samplerObjects[index];
m_samplerObjects[index] = sampler; sampler = MakeShared<SamplerObject>(index);
return sampler; return sampler;
} }
@@ -44,6 +42,4 @@ namespace MobileGL {
Bool SamplerState::ValidateSamplerObject(Uint index) const { Bool SamplerState::ValidateSamplerObject(Uint index) const {
return m_samplerObjects.find(index) != m_samplerObjects.end(); return m_samplerObjects.find(index) != m_samplerObjects.end();
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -18,9 +18,9 @@ namespace MobileGL {
public: public:
SamplerState(); SamplerState();
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& samplers);
SharedPtr<SamplerObject> GetSamplerObject(Uint index); const SharedPtr<SamplerObject>& GetSamplerObject(Uint index);
SharedPtr<SamplerObject> CreateSamplerObject(Uint index); const SharedPtr<SamplerObject>& CreateSamplerObject(Uint index);
void MarkSamplerObjectForDeletion(Uint index); void MarkSamplerObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const; Bool ValidateName(Uint index) const;
Bool ValidateSamplerObject(Uint index) const; Bool ValidateSamplerObject(Uint index) const;
@@ -31,7 +31,7 @@ namespace MobileGL {
return {0, 0, 0}; return {0, 0, 0};
} }
SharedPtr<SamplerObject> TextureObjectBase::GetSamplerObject() const { const SharedPtr<SamplerObject>& TextureObjectBase::GetSamplerObject() const {
return m_sampler; return m_sampler;
} }
@@ -14,9 +14,7 @@
#include <Includes.h> #include <Includes.h>
#include <MG_Util/Math/VectorTypes.h> #include <MG_Util/Math/VectorTypes.h>
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class ITextureObject { class ITextureObject {
public: public:
using TargetEnum = TextureTarget; using TargetEnum = TextureTarget;
@@ -28,7 +26,7 @@ namespace MobileGL {
virtual TextureTarget GetTarget() const = 0; virtual TextureTarget GetTarget() const = 0;
virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0; virtual const Vector<TextureUploadTarget>& GetUploadTargets() const = 0;
virtual IntVec3 GetBaseSize() const = 0; virtual IntVec3 GetBaseSize() const = 0;
virtual SharedPtr<SamplerObject> GetSamplerObject() const = 0; virtual const SharedPtr<SamplerObject>& GetSamplerObject() const = 0;
virtual void SetInternalFormat(TextureInternalFormat format) = 0; virtual void SetInternalFormat(TextureInternalFormat format) = 0;
virtual Bool IsComplete() const = 0; virtual Bool IsComplete() const = 0;
virtual Uint GetExternalIndex() const = 0; virtual Uint GetExternalIndex() const = 0;
@@ -55,7 +53,7 @@ namespace MobileGL {
TextureInternalFormat GetFormat() const override; TextureInternalFormat GetFormat() const override;
TextureTarget GetTarget() const override; TextureTarget GetTarget() const override;
IntVec3 GetBaseSize() const override; IntVec3 GetBaseSize() const override;
SharedPtr<SamplerObject> GetSamplerObject() const override; const SharedPtr<SamplerObject>& GetSamplerObject() const override;
void SetInternalFormat(TextureInternalFormat format) override; void SetInternalFormat(TextureInternalFormat format) override;
Bool IsComplete() const override; Bool IsComplete() const override;
Uint GetExternalIndex() const override; Uint GetExternalIndex() const override;
@@ -84,8 +82,7 @@ namespace MobileGL {
class TextureObjectMipmap : public TextureObjectBase { class TextureObjectMipmap : public TextureObjectBase {
public: public:
TextureObjectMipmap(TextureTarget target, Uint externalIndex) TextureObjectMipmap(TextureTarget target, Uint externalIndex) : TextureObjectBase(target, externalIndex) {}
: TextureObjectBase(target, externalIndex) {}
TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; } TextureStorageType GetStorageType() const override { return TextureStorageType::Mipmap; }
@@ -95,8 +92,7 @@ namespace MobileGL {
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0; virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0; virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0; virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty = true) = 0;
Bool dirty = true) = 0;
virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0; virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
}; };
@@ -121,6 +117,4 @@ namespace MobileGL {
protected: protected:
MipmapUploadTargetArray<1> m_textureStorage; MipmapUploadTargetArray<1> m_textureStorage;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,7 +8,7 @@
#pragma once #pragma once
#include "TextureObject.h" #include "TextureObject.h"
#include "MG_State/GLState/BufferState/BufferObject.h" #include <MG_State/GLState/BufferState/BufferObject.h>
namespace MobileGL { namespace MobileGL {
namespace MG_State { namespace MG_State {
@@ -17,31 +17,29 @@
#include "TextureObjectBuffer.h" #include "TextureObjectBuffer.h"
#include "TextureObjectStubs.h" #include "TextureObjectStubs.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
TextureState::TextureState() : m_indexGenerator(1024, 1) { TextureState::TextureState() : m_indexGenerator(1024, 1) {
for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) { for (int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i) {
m_textureUnits[i] = TextureUnit(); m_textureUnits[i] = TextureUnit();
} }
} }
SharedPtr<ITextureObject> TextureState::GetTextureObject(Uint index) { const SharedPtr<ITextureObject>& TextureState::GetTextureObject(Uint index) {
auto it = m_textureObjects.find(index); auto it = m_textureObjects.find(index);
if (it != m_textureObjects.end()) { if (it != m_textureObjects.end()) {
return it->second; return it->second;
} }
return nullptr; static SharedPtr<ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
} }
Vector<Uint> TextureState::GenerateNames(Uint number) { void TextureState::GenerateNames(Uint number, Vector<Uint>& textures) {
Vector<Uint> textures(number); textures.resize(number);
m_indexGenerator.Generate(number, textures.data()); m_indexGenerator.Generate(number, textures.data());
return textures;
} }
SharedPtr<ITextureObject> TextureState::CreateTextureObject(Uint index, TextureTarget target) { const SharedPtr<ITextureObject>& TextureState::CreateTextureObject(Uint index, TextureTarget target) {
SharedPtr<ITextureObject> textureObject = nullptr; auto& textureObject = m_textureObjects[index];
switch (target) { switch (target) {
case TextureTarget::Texture1D: case TextureTarget::Texture1D:
textureObject = MakeShared<TextureObject1D>(index); textureObject = MakeShared<TextureObject1D>(index);
@@ -80,10 +78,10 @@ namespace MobileGL {
break; break;
default: default:
MOBILEGL_ASSERT(false, "Unimplemented texture type when creating texture object!: %d", (int)target); MOBILEGL_ASSERT(false, "Unimplemented texture type when creating texture object!: %d", (int)target);
return nullptr; static SharedPtr<ITextureObject> nullTextureObject = nullptr;
return nullTextureObject;
} }
m_textureObjects[index] = textureObject;
return textureObject; return textureObject;
} }
@@ -93,9 +91,9 @@ namespace MobileGL {
if (it != m_textureObjects.end()) { if (it != m_textureObjects.end()) {
for (auto& unit : m_textureUnits) { for (auto& unit : m_textureUnits) {
auto& bindingSlots = unit.GetAllBindingSlots(); auto& bindingSlots = unit.GetAllBindingSlots();
for (SizeT i = 0; i < bindingSlots.size(); ++i) { for (auto& bindingSlot : bindingSlots) {
if (bindingSlots[i].GetBoundObject() == it->second) { if (bindingSlot.GetBoundObject() == it->second) {
bindingSlots[i].Bind(nullptr); bindingSlot.Bind(nullptr);
} }
} }
} }
@@ -106,8 +104,8 @@ namespace MobileGL {
} }
TextureUnit& TextureState::GetUnitObject(Int unit) { TextureUnit& TextureState::GetUnitObject(Int unit) {
MOBILEGL_ASSERT(unit >= 0 && unit < MAX_TEXTURE_IMAGE_UNITS, "Texture unit is out of range: %d > %d", MOBILEGL_ASSERT(unit >= 0 && unit < MAX_TEXTURE_IMAGE_UNITS, "Texture unit is out of range: %d > %d", unit,
unit, MAX_TEXTURE_IMAGE_UNITS - 1); MAX_TEXTURE_IMAGE_UNITS - 1);
return m_textureUnits[unit]; return m_textureUnits[unit];
} }
@@ -126,6 +124,4 @@ namespace MobileGL {
Bool TextureState::ValidateTextureObject(Uint index) const { Bool TextureState::ValidateTextureObject(Uint index) const {
return m_textureObjects.find(index) != m_textureObjects.end(); return m_textureObjects.find(index) != m_textureObjects.end();
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -13,17 +13,15 @@
#include "MG_Util/Types.h" #include "MG_Util/Types.h"
#include "TextureUnit.h" #include "TextureUnit.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class TextureState { class TextureState {
public: public:
static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32; static constexpr int MAX_TEXTURE_IMAGE_UNITS = 32;
TextureState(); TextureState();
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& textures);
SharedPtr<ITextureObject> CreateTextureObject(Uint index, TextureTarget target); const SharedPtr<ITextureObject>& CreateTextureObject(Uint index, TextureTarget target);
SharedPtr<ITextureObject> GetTextureObject(Uint index); const SharedPtr<ITextureObject>& GetTextureObject(Uint index);
TextureUnit& GetUnitObject(Int unit); TextureUnit& GetUnitObject(Int unit);
Int GetActiveTextureUnit() const; Int GetActiveTextureUnit() const;
void SetActiveTextureUnit(Int unit); void SetActiveTextureUnit(Int unit);
@@ -37,6 +35,4 @@ namespace MobileGL {
IndexGenerator<Uint> m_indexGenerator; IndexGenerator<Uint> m_indexGenerator;
UnorderedMap<GLuint, SharedPtr<ITextureObject>> m_textureObjects; UnorderedMap<GLuint, SharedPtr<ITextureObject>> m_textureObjects;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,9 +8,7 @@
#include "TextureUnit.h" #include "TextureUnit.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
TextureUnit::TextureUnit() : m_sampler(nullptr) { TextureUnit::TextureUnit() : m_sampler(nullptr) {
for (int i = 0; i < (int)TextureTarget::TextureTargetCount; ++i) { for (int i = 0; i < (int)TextureTarget::TextureTargetCount; ++i) {
m_slots[i] = BindingSlot<ITextureObject>(static_cast<TextureTarget>(i)); m_slots[i] = BindingSlot<ITextureObject>(static_cast<TextureTarget>(i));
@@ -21,18 +19,15 @@ namespace MobileGL {
return m_slots[(int)target]; return m_slots[(int)target];
} }
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& TextureUnit:: Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& TextureUnit::GetAllBindingSlots() {
GetAllBindingSlots() {
return m_slots; return m_slots;
} }
void TextureUnit::SetSamplerObject(SharedPtr<SamplerObject> sampler) { void TextureUnit::SetSamplerObject(const SharedPtr<SamplerObject>& sampler) {
m_sampler = sampler; m_sampler = sampler;
} }
SharedPtr<SamplerObject> TextureUnit::GetSamplerObject() const { const SharedPtr<SamplerObject>& TextureUnit::GetSamplerObject() const {
return m_sampler; return m_sampler;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -11,21 +11,17 @@
#include <MG_State/GLState/SamplerState/SamplerObject.h> #include <MG_State/GLState/SamplerState/SamplerObject.h>
#include "TextureObject.h" #include "TextureObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
class TextureUnit { class TextureUnit {
public: public:
TextureUnit(); TextureUnit();
BindingSlot<ITextureObject>& GetBindingSlot(TextureTarget target); BindingSlot<ITextureObject>& GetBindingSlot(TextureTarget target);
SharedPtr<SamplerObject> GetSamplerObject() const; const SharedPtr<SamplerObject>& GetSamplerObject() const;
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& GetAllBindingSlots(); Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount>& GetAllBindingSlots();
void SetSamplerObject(SharedPtr<SamplerObject> sampler); void SetSamplerObject(const SharedPtr<SamplerObject>& sampler);
private: private:
Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount> m_slots; Array<BindingSlot<ITextureObject>, (int)TextureTarget::TextureTargetCount> m_slots;
SharedPtr<SamplerObject> m_sampler; SharedPtr<SamplerObject> m_sampler;
}; };
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,9 +8,7 @@
#include "VertexArrayObject.h" #include "VertexArrayObject.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) { VertexArrayObject::VertexArrayObject(Uint externIndex) : m_externalIndex(externIndex) {
for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) { for (int index = 0; index < MAX_VERTEX_ATTRIBS; ++index) {
auto& attr = m_attributes[index]; auto& attr = m_attributes[index];
@@ -93,8 +91,7 @@ namespace MobileGL {
return m_attributes[index]; return m_attributes[index];
} }
const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes() const Array<VertexAttribute, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::GetAllAttributes() const {
const {
return m_attributes; return m_attributes;
} }
@@ -139,6 +136,4 @@ namespace MobileGL {
GetAllAttributeVersions() const { GetAllAttributeVersions() const {
return m_attributeVersions; return m_attributeVersions;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -8,9 +8,7 @@
#include "VertexArrayState.h" #include "VertexArrayState.h"
namespace MobileGL { namespace MobileGL::MG_State::GLState {
namespace MG_State {
namespace GLState {
VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) { VertexArrayState::VertexArrayState() : m_indexGenerator(1024, 1) {
// Generate default VAO at index 0, which is not valid in core profile, but still remains for // Generate default VAO at index 0, which is not valid in core profile, but still remains for
// compatibility reasons. // compatibility reasons.
@@ -20,31 +18,33 @@ namespace MobileGL {
m_boundVertexArray = defaultVAO; m_boundVertexArray = defaultVAO;
} }
SharedPtr<VertexArrayObject> VertexArrayState::GetVertexArrayObject(Uint index) { const SharedPtr<VertexArrayObject>& VertexArrayState::GetVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) if (index >= m_vertexArrays.size()) {
// FIXME: report a GL error here // FIXME: report a GL error here
return nullptr; static SharedPtr<VertexArrayObject> nullVertexArrayObject = nullptr;
return nullVertexArrayObject;
}
return m_vertexArrays[index]; return m_vertexArrays[index];
} }
Vector<Uint> VertexArrayState::GenerateNames(Uint number) { void VertexArrayState::GenerateNames(Uint number, Vector<Uint>& arrays) {
Vector<Uint> arrays(number); arrays.resize(number);
m_indexGenerator.Generate(number, arrays.data()); m_indexGenerator.Generate(number, arrays.data());
return arrays;
} }
void VertexArrayState::Bind(Uint index) { void VertexArrayState::Bind(Uint index) {
m_boundVertexArray = GetVertexArrayObject(index); m_boundVertexArray = GetVertexArrayObject(index);
} }
SharedPtr<VertexArrayObject> VertexArrayState::CreateVertexArrayObject(Uint index) { const SharedPtr<VertexArrayObject>& VertexArrayState::CreateVertexArrayObject(Uint index) {
if (index >= m_vertexArrays.size()) { if (index >= m_vertexArrays.size()) {
// power-of-2 reallocation // power-of-2 reallocation
m_vertexArrays.reserve(std::bit_ceil(index + 1)); m_vertexArrays.reserve(std::bit_ceil(index + 1));
m_vertexArrays.resize(index + 1, nullptr); m_vertexArrays.resize(index + 1, nullptr);
} }
auto vao = m_vertexArrays[index] = MakeShared<VertexArrayObject>(index); auto& vao = m_vertexArrays[index];
vao = MakeShared<VertexArrayObject>(index);
return vao; return vao;
} }
@@ -71,13 +71,11 @@ namespace MobileGL {
return index < m_vertexArrays.size() && m_vertexArrays[index] != nullptr; return index < m_vertexArrays.size() && m_vertexArrays[index] != nullptr;
} }
SharedPtr<VertexArrayObject> VertexArrayState::GetBoundVertexArray() { const SharedPtr<VertexArrayObject>& VertexArrayState::GetBoundVertexArray() {
return m_boundVertexArray; return m_boundVertexArray;
} }
Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() { Vector<SharedPtr<VertexArrayObject>>& VertexArrayState::GetAllVertexArrays() {
return m_vertexArrays; return m_vertexArrays;
} }
} // namespace GLState } // namespace MobileGL::MG_State::GLState
} // namespace MG_State
} // namespace MobileGL
@@ -18,14 +18,14 @@ namespace MobileGL {
public: public:
VertexArrayState(); VertexArrayState();
SharedPtr<VertexArrayObject> GetVertexArrayObject(Uint index); const SharedPtr<VertexArrayObject>& GetVertexArrayObject(Uint index);
Vector<Uint> GenerateNames(Uint number); void GenerateNames(Uint number, Vector<Uint>& arrays);
void Bind(Uint index); void Bind(Uint index);
SharedPtr<VertexArrayObject> CreateVertexArrayObject(Uint index); const SharedPtr<VertexArrayObject>& CreateVertexArrayObject(Uint index);
void MarkVertexArrayForDeletion(Uint index); void MarkVertexArrayForDeletion(Uint index);
Bool ValidateName(Uint index) const; Bool ValidateName(Uint index) const;
Bool ValidateVertexArrayObject(Uint index) const; Bool ValidateVertexArrayObject(Uint index) const;
SharedPtr<VertexArrayObject> GetBoundVertexArray(); const SharedPtr<VertexArrayObject>& GetBoundVertexArray();
Vector<SharedPtr<VertexArrayObject>>& GetAllVertexArrays(); Vector<SharedPtr<VertexArrayObject>>& GetAllVertexArrays();
private: private:
+4 -4
View File
@@ -150,15 +150,15 @@ namespace MobileGL {
public: public:
using TargetEnum = typename ObjectType::TargetEnum; using TargetEnum = typename ObjectType::TargetEnum;
BindingSlot() : m_target((TargetEnum)0), m_boundObject(nullptr) {} BindingSlot() : m_target((TargetEnum)0) {}
explicit BindingSlot(TargetEnum target) : m_target(target), m_boundObject(nullptr) {} explicit BindingSlot(TargetEnum target) : m_target(target) {}
void Bind(SharedPtr<ObjectType> object) { void Bind(SharedPtr<ObjectType> object) {
if (m_boundObject == object) return; if (m_boundObject == object) return;
m_boundObject = object; m_boundObject = Move(object);
++m_version; ++m_version;
} }
SharedPtr<ObjectType> GetBoundObject() const { return m_boundObject; } SharedPtr<ObjectType> const& GetBoundObject() const noexcept { return m_boundObject; }
TargetEnum GetTarget() const { return m_target; } TargetEnum GetTarget() const { return m_target; }
Uint16 GetVersion() const { return m_version; } Uint16 GetVersion() const { return m_version; }