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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Chore] (MG_Util/Texture): rearrange formats in NormalizePixelFormat
This commit is contained in:
@@ -51,21 +51,7 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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if (outFormat) *outFormat = GL_DEPTH_STENCIL;
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break;
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case GL_RGB10_A2:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_2_10_10_10_REV;
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if (outFormat) *outFormat = GL_RGBA;
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break;
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case GL_RGB5_A1:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_SHORT_5_5_5_1;
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if (outFormat) *outFormat = GL_RGBA;
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break;
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case GL_COMPRESSED_RED_RGTC1:
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case GL_COMPRESSED_RG_RGTC2:
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break;
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case GL_SRGB8:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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@@ -95,18 +81,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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}
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break;
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case GL_RGB9_E5:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_5_9_9_9_REV;
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if (outFormat) *outFormat = GL_RGB;
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break;
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case GL_R11F_G11F_B10F:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
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if (outFormat) *outFormat = GL_RGB;
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break;
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case GL_RGBA32UI:
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case GL_RGB32UI:
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case GL_RG32UI:
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@@ -225,12 +199,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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if (outFormat) *outFormat = GL_RED;
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break;
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case GL_R8_SNORM:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_BYTE;
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if (outFormat) *outFormat = GL_RED;
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break;
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case GL_RED:
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// For GL_RED, we need to infer based on type or use default
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if (outInternalFormat) *outInternalFormat = GL_R8; // Default fallback
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@@ -268,12 +236,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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if (outFormat) *outFormat = GL_RG;
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break;
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case GL_RG8_SNORM:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_BYTE;
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if (outFormat) *outFormat = GL_RG;
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break;
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case GL_RG16F:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_HALF_FLOAT;
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@@ -305,18 +267,7 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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break;
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case GL_RGB8_SNORM:
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case GL_RGBA8_SNORM:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_BYTE;
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if (outFormat) {
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if (internalFormat == GL_RGB8_SNORM) {
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*outFormat = GL_RGB;
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} else {
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*outFormat = GL_RGBA;
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}
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}
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break;
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case GL_RGB8:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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@@ -324,12 +275,59 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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if (outFormat) *outFormat = GL_RGB;
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break;
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// Color Snorm
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// 16
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case GL_RGBA16_SNORM:
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if (outFormat) *outFormat = GL_RGBA;
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case GL_RGB16_SNORM:
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if (outFormat) *outFormat = GL_RGB;
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case GL_RG16_SNORM:
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if (outFormat) *outFormat = GL_RG;
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case GL_R16_SNORM:
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if (outFormat) *outFormat = GL_RED;
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_SHORT;
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if (outFormat) *outFormat = GL_RGBA;
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break;
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// 8
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case GL_RGBA8_SNORM:
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if (outFormat) *outFormat = GL_RGBA;
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case GL_RGB8_SNORM:
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if (outFormat) *outFormat = GL_RGB;
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case GL_RG8_SNORM:
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if (outFormat) *outFormat = GL_RG;
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case GL_R8_SNORM:
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if (outFormat) *outFormat = GL_RED;
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_BYTE;
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break;
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// Color sized formats
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case GL_RGB9_E5:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_5_9_9_9_REV;
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if (outFormat) *outFormat = GL_RGB;
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break;
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case GL_R11F_G11F_B10F:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_10F_11F_11F_REV;
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if (outFormat) *outFormat = GL_RGB;
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break;
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case GL_RGB10_A2:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_INT_2_10_10_10_REV;
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if (outFormat) *outFormat = GL_RGBA;
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break;
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case GL_RGB5_A1:
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if (outInternalFormat) *outInternalFormat = internalFormat;
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if (outType) *outType = GL_UNSIGNED_SHORT_5_5_5_1;
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if (outFormat) *outFormat = GL_RGBA;
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break;
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case GL_COMPRESSED_RED_RGTC1:
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case GL_COMPRESSED_RG_RGTC2:
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break;
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default:
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MGLOG_E("NormalizePixelFormat: unhandled internalFormat: %s", MG_Util::ConvertGLEnumToString(internalFormat).c_str());
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// Fallback handling for other formats
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