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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/Framebuffer): Add ClearBuffer*.
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@@ -446,7 +446,47 @@ namespace MobileGL {
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}
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}
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void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferfi(buffer, drawbuffer, depth, stencil);
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#endif
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}
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void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferfv(buffer, drawbuffer, value);
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#endif
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}
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void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferuiv(buffer, drawbuffer, value);
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#endif
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}
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void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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MG_Backend::DirectGLES::ClearBufferiv(buffer, drawbuffer, value);
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#endif
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}
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/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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ClearBufferfv_Backend(buffer, drawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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ClearBufferuiv_Backend(buffer, drawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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ClearBufferiv_Backend(buffer, drawbuffer, value);
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}
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void SampleMaski(GLuint maskNumber, GLbitfield mask) {
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SampleMaski_State(maskNumber, mask);
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}
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