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https://github.com/MobileGL-Dev/MobileGL
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[Test] (MG_IntegrationTest): pin Program 203's complete golden output across desktop and Android
Add a deterministic iterationRP Program 203 fixture that dispatches the original shader and compares every RG16F texel against fixed half-float golden bits. This catches both a wrong exposure result and collateral writes without retaining a serial reference shader. Make MobileGLIntegrationTest runnable as a standalone Android executable by linking the shared MobileGL library and backing EGL with an AImageReader window; desktop keeps its static-library pbuffer path. Validation: Adreno 830 passes with 0/262656 mismatches; lavapipe reproduces the current reduction defect with 1/262656 mismatches at the exposure texel.
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@@ -24,9 +24,14 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(MGL_ITEST_ROOT ${CMAKE_CURRENT_LIST_DIR}/../..)
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# Only meaningful where MobileGL_s exists (i.e. not Android).
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if (NOT TARGET MobileGL_s)
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message(STATUS "MobileGL_s is not available; skipping the integration test module")
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# Desktop links the static implementation directly. Android runs the same
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# executable from adb shell and links the shipping shared library instead.
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if (ANDROID)
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set(MGL_ITEST_MOBILEGL_TARGET MobileGL)
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elseif (TARGET MobileGL_s)
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set(MGL_ITEST_MOBILEGL_TARGET MobileGL_s)
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else()
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message(STATUS "No MobileGL library target is available; skipping the integration test module")
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return()
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endif()
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@@ -69,6 +74,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/UniformInitializerScenario.cpp
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Scenarios/SwizzleAccessRoutineScenario.cpp
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Scenarios/IterationRPFirstReductionScenario.cpp
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Scenarios/IterationRPProgram203Scenario.cpp
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Scenarios/IterationRPScratchFixScenario.cpp
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Scenarios/ProgramPipelineScenario.cpp
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Scenarios/ImageLoadStoreSsoScenario.cpp
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@@ -94,9 +100,20 @@ target_include_directories(MobileGLIntegrationTest PRIVATE
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# gtest, not gtest_main: Main.cpp installs the harness banner itself.
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target_link_libraries(MobileGLIntegrationTest PRIVATE
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GTest::gtest
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MobileGL_s
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${MGL_ITEST_MOBILEGL_TARGET}
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)
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if (ANDROID)
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find_library(MGL_ITEST_ANDROID_LIBRARY android REQUIRED)
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find_library(MGL_ITEST_LOG_LIBRARY log REQUIRED)
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find_library(MGL_ITEST_MEDIANDK_LIBRARY mediandk REQUIRED)
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target_link_libraries(MobileGLIntegrationTest PRIVATE
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${MGL_ITEST_ANDROID_LIBRARY}
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${MGL_ITEST_LOG_LIBRARY}
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${MGL_ITEST_MEDIANDK_LIBRARY}
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)
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endif()
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if (MSVC)
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# Same reason as MG_Test/Backend/DirectVulkan: the GLES headers declare gl*
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# as dllimport on Windows, so the in-library GL entry-point definitions only
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@@ -105,6 +122,10 @@ if (MSVC)
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endif()
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target_compile_definitions(MobileGLIntegrationTest PRIVATE -DNOMINMAX)
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if (ANDROID)
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return()
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endif()
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# --- ctest wiring --------------------------------------------------------
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# A bare libEGL on a glvnd box resolves to whatever vendor comes first, which is
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# usually Mesa/llvmpipe - a software rasteriser silently replacing the GPU under
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