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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (BufferState): Implement MapBufferRange, FlushMappedBufferRange and CopyBufferSubData.
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@@ -5,34 +5,79 @@
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#include "GL_Buffer.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length,
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GLbitfield access) {
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MG_Util::Debug::LogD("glMapBufferRange, target: %s, offset: %lld, length: %lld, access: 0x%X",
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MG_Util::Debug::GLEnumToString(target),
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static_cast<long long>(offset),
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static_cast<long long>(length),
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access);
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void* mappedPointer = nullptr;
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GLenum result = MG_State::AcquireBufferMemoryRange(target, offset, length, access, &mappedPointer);
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if (result == GL_NO_ERROR) {
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MG_Util::Debug::LogD("Mapped pointer: %p", mappedPointer);
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return mappedPointer;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error mapping buffer range: %s", MG_Util::Debug::GLEnumToString(result));
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return nullptr;
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}
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
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MG_Util::Debug::LogD("glFlushMappedBufferRange, target: %s, offset: %lld, length: %lld",
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MG_Util::Debug::GLEnumToString(target),
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static_cast<long long>(offset),
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static_cast<long long>(length));
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GLenum result = MG_State::SyncBufferMemory(target, offset, length);
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if (result == GL_NO_ERROR) {
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return;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error flushing mapped buffer range: %s",
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MG_Util::Debug::GLEnumToString(result));
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}
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
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GLintptr readOffset, GLintptr writeOffset,
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GLsizeiptr size) {
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MG_Util::Debug::LogD("glCopyBufferSubData, readTarget: %s, writeTarget: %s, "
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"readOffset: %lld, writeOffset: %lld, size: %lld",
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MG_Util::Debug::GLEnumToString(readTarget),
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MG_Util::Debug::GLEnumToString(writeTarget),
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static_cast<long long>(readOffset),
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static_cast<long long>(writeOffset),
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static_cast<long long>(size));
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GLenum result = MG_State::CopyBufferRange(readTarget, writeTarget, readOffset, writeOffset, size);
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if (result == GL_NO_ERROR) {
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return;
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}
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MG_State::SetError(result);
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MG_Util::Debug::LogE("Error copying buffer subdata: %s",
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MG_Util::Debug::GLEnumToString(result));
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}
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void* MapBuffer(GLenum target, GLenum access) {
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MG_Util::Debug::LogD("glMapBuffer(target=0x%x, access=0x%x)", target, access);
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void* mappedPtr = nullptr;
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GLenum err = MG_State::AcquireBufferMemory(target, access, &mappedPtr);
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if (err != GL_NO_ERROR) {
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MG_State::SetError(err);
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MG_Util::Debug::LogE("glMapBuffer failed: %s",
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MG_Util::Debug::GLEnumToString(err));
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MG_Util::Debug::LogE("glMapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
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return nullptr;
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}
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MG_Util::Debug::LogD("glMapBuffer returns %p", mappedPtr);
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return mappedPtr;
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}
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GLboolean UnmapBuffer(GLenum target) {
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MG_Util::Debug::LogD("glUnmapBuffer(target=0x%x)", target);
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GLenum err = MG_State::ReleaseBufferMemory(target);
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if (err != GL_NO_ERROR) {
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MG_State::SetError(err);
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MG_Util::Debug::LogE("glUnmapBuffer failed: %s",
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MG_Util::Debug::GLEnumToString(err));
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MG_Util::Debug::LogE("glUnmapBuffer failed: %s", MG_Util::Debug::GLEnumToString(err));
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return GL_FALSE;
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}
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MG_Util::Debug::LogD("glUnmapBuffer succeeded");
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return GL_TRUE;
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}
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@@ -8,6 +8,9 @@
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#include "../../../../Includes.h"
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namespace MG_GL::GL {
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void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
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void FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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void* MapBuffer(GLenum target, GLenum access);
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GLboolean UnmapBuffer(GLenum target);
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void BindBuffer(GLenum target, GLuint buffer);
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