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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 20:28:32 +09:00
[Feat] (BufferState): Implement MapBufferRange, FlushMappedBufferRange and CopyBufferSubData.
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@@ -201,7 +201,7 @@ DECLARE_GL_FUNCTION_HEAD(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint
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//DECLARE_GL_FUNCTION_STUB_HEAD(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlitFramebuffer, srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, RenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, RenderbufferStorageMultisample, target,samples,internalformat,width,height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FramebufferTextureLayer, target,attachment,texture,level,layer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, FlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, FlushMappedBufferRange, target,offset,length)
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DECLARE_GL_FUNCTION_HEAD(void, FlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) DECLARE_GL_FUNCTION_END_NO_RETURN(void, FlushMappedBufferRange, target,offset,length)
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DECLARE_GL_FUNCTION_HEAD(void, BindVertexArray, GLuint array) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BindVertexArray, array)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DeleteVertexArrays, n,arrays)
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DECLARE_GL_FUNCTION_HEAD(void, GenVertexArrays, GLsizei n, GLuint *arrays) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GenVertexArrays, n,arrays)
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@@ -234,7 +234,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferiv, GLenum buffer, GLint drawbuff
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferuiv, buffer,drawbuffer,value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat *value) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfv, buffer,drawbuffer,value)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearBufferfi, buffer,drawbuffer,depth,stencil)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, CopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size)
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DECLARE_GL_FUNCTION_HEAD(void, CopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) DECLARE_GL_FUNCTION_END_NO_RETURN(void, CopyBufferSubData, readTarget,writeTarget,readOffset,writeOffset,size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetUniformIndices, program,uniformCount,uniformNames,uniformIndices)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetActiveUniformsiv, program,uniformCount,uniformIndices,pname,params)
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DECLARE_GL_FUNCTION_STUB_HEAD(GLuint, GetUniformBlockIndex, GLuint program, const GLchar *uniformBlockName) DECLARE_GL_FUNCTION_STUB_END(GLuint, GetUniformBlockIndex, program,uniformBlockName)
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@@ -389,7 +389,7 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetSamplerParameterIuiv, GLuint sampler, GLe
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBuffer, GLenum target, GLenum internalformat, GLuint buffer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBuffer, target,internalformat,buffer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexBufferRange, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexBufferRange, target,internalformat,buffer,offset,size)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, TexStorage3DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, TexStorage3DMultisample, target,samples,internalformat,width,height,depth,fixedsamplelocations)
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DECLARE_GL_FUNCTION_STUB_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_STUB_END(void*, MapBufferRange, target,offset,length,access)
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DECLARE_GL_FUNCTION_HEAD(void*, MapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) DECLARE_GL_FUNCTION_END(void*, MapBufferRange, target,offset,length,access)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ClearIndex, GLfloat c ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ClearIndex,c)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, IndexMask, GLuint mask ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, IndexMask,mask)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, AlphaFunc, GLenum func, GLclampf ref ) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, AlphaFunc,func,ref)
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