[Fix] (MG_Util/Texture): remove duplicate depth-stencil normalize case

This commit is contained in:
BZLZHH
2026-06-09 21:33:27 +08:00
parent 83a6f24f93
commit 7bee645b9a
@@ -338,9 +338,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
break;
// Depth Stencil
case GL_DEPTH24_STENCIL8:
*outType = GL_UNSIGNED_INT_24_8;
break;
case GL_DEPTH32F_STENCIL8:
*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
break;