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[Fix] (MG_Util/Texture): remove duplicate depth-stencil normalize case
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@@ -338,9 +338,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor {
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break;
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break;
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// Depth Stencil
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// Depth Stencil
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case GL_DEPTH24_STENCIL8:
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*outType = GL_UNSIGNED_INT_24_8;
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break;
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case GL_DEPTH32F_STENCIL8:
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case GL_DEPTH32F_STENCIL8:
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*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
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*outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
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break;
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break;
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