[Feat] (MG_Backend/DirectVulkan): implement simple DrawElements path to put buffer to the test

This commit is contained in:
2026-02-17 09:47:13 +08:00
parent dfe91e96a5
commit 7d4ebfc305
3 changed files with 150 additions and 4 deletions
@@ -24,6 +24,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
if (count < 0) {
MGLOG_W("DrawElements skipped: count (%d) must be non-negative", count);
@@ -39,11 +40,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
pVulkanRenderer->EnsureFrameRecordingStarted();
SizeT indexSize = 0;
switch (type) {
case GL_UNSIGNED_SHORT:
indexSize = sizeof(Uint16);
break;
case GL_UNSIGNED_INT:
indexSize = sizeof(Uint32);
break;
default:
MGLOG_W("DrawElements skipped: index type %u is not supported yet", type);
return;
}
(void)mode;
(void)type;
(void)indices;
const auto vao = MG_State::pGLContext->GetBoundVertexArray();
if (!vao) {
MGLOG_W("DrawElements skipped: no bound VAO");
return;
}
const auto indexBuffer = vao->GetIndexBufferBindingSlot().GetBoundObject();
if (!indexBuffer) {
MGLOG_W("DrawElements skipped: no bound ELEMENT_ARRAY_BUFFER");
return;
}
const auto indexData = indexBuffer->GetDataReadOnly();
if (!indexData || indexData->empty()) {
MGLOG_W("DrawElements skipped: ELEMENT_ARRAY_BUFFER has no data");
return;
}
const SizeT byteOffset = reinterpret_cast<SizeT>(indices);
const SizeT requiredBytes = static_cast<SizeT>(count) * indexSize;
if (byteOffset + requiredBytes > indexBuffer->GetSize()) {
MGLOG_W("DrawElements skipped: index range out of bounds (offset=%zu, size=%zu, buffer=%zu)",
byteOffset, requiredBytes, indexBuffer->GetSize());
return;
}
const Uint8* src = indexData->data() + byteOffset;
pVulkanRenderer->DrawElements(type, count, src, requiredBytes);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
@@ -143,6 +143,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
VkPipelineDepthStencilStateCreateInfo depthStencil{VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO};
depthStencil.depthTestEnable = VK_FALSE;
depthStencil.depthWriteEnable = VK_FALSE;
depthStencil.depthCompareOp = VK_COMPARE_OP_ALWAYS;
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.stencilTestEnable = VK_FALSE;
VkPipelineColorBlendAttachmentState colorAttach{};
colorAttach.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
@@ -160,6 +167,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
gpi.pViewportState = &vpci;
gpi.pRasterizationState = &raster;
gpi.pMultisampleState = &ms;
gpi.pDepthStencilState = &depthStencil;
gpi.pColorBlendState = &blend;
gpi.pDynamicState = &dynamicState;
gpi.layout = m_pipelineLayout;
@@ -186,6 +194,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
CreateSurface();
PickPhysicalDevice();
CreateLogicalDeviceAndQueues();
CreateAllocator();
CreateCommandPool();
@@ -207,6 +216,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VK_VERIFY(vkDeviceWaitIdle(m_device));
m_programFactory.reset();
m_indexBuffer.Destroy();
m_frameContext.Destroy(m_device, m_commandPool);
@@ -225,6 +235,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_commandPool = VK_NULL_HANDLE;
}
DestroyAllocator();
if (m_device != VK_NULL_HANDLE) {
vkDestroyDevice(m_device, nullptr);
m_device = VK_NULL_HANDLE;
@@ -462,6 +474,71 @@ namespace MobileGL::MG_Backend::DirectVulkan {
vkCmdDraw(commandBuffer, static_cast<Uint32>(count), 1, static_cast<Uint32>(first), 0);
}
void VulkanRenderer::DrawElements(GLenum type, GLsizei count, const void* indexData, SizeT indexDataSizeBytes) {
EnsureFrameRecordingStarted();
auto& frame = m_frameContext.GetCurrent();
if (!frame.isCommandRecording || !m_isMainRenderPassActive) {
MGLOG_W("DrawElements skipped: frame recording was not started");
return;
}
VkIndexType vkIndexType = VK_INDEX_TYPE_MAX_ENUM;
switch (type) {
case GL_UNSIGNED_SHORT:
vkIndexType = VK_INDEX_TYPE_UINT16;
break;
case GL_UNSIGNED_INT:
vkIndexType = VK_INDEX_TYPE_UINT32;
break;
default:
MGLOG_W("DrawElements skipped: index type %u is not supported yet", type);
return;
}
MOBILEGL_ASSERT(indexData != nullptr, "DrawElements requires non-null indexData");
MOBILEGL_ASSERT(indexDataSizeBytes > 0, "DrawElements requires non-zero index data size");
if (!m_indexBuffer.IsValid() || m_indexBuffer.GetSize() < indexDataSizeBytes) {
m_indexBuffer.Destroy();
const Bool created = m_indexBuffer.Create(
m_allocator, static_cast<VkDeviceSize>(indexDataSizeBytes),
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO,
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
if (!created) {
MGLOG_E("DrawElements skipped: failed to create index buffer");
return;
}
}
if (!m_indexBuffer.Upload(indexData, static_cast<VkDeviceSize>(indexDataSizeBytes), 0)) {
MGLOG_E("DrawElements skipped: failed to upload index data");
return;
}
VkCommandBuffer& commandBuffer = frame.commandBuffer;
const auto swapchainExtent = m_swapchainObject.GetExtent();
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline);
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = static_cast<float>(swapchainExtent.width);
viewport.height = static_cast<float>(swapchainExtent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
VkRect2D scissor{};
scissor.offset = {0, 0};
scissor.extent = swapchainExtent;
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
vkCmdBindIndexBuffer(commandBuffer, m_indexBuffer.GetHandle(), 0, vkIndexType);
vkCmdDrawIndexed(commandBuffer, static_cast<Uint32>(count), 1, 0, 0, 0);
}
void VulkanRenderer::Render() {
// Route test rendering through the same frame-start logic used by draw calls,
// so pending glClear() state can be consumed consistently.
@@ -878,6 +955,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MGLOG_I("Queues got successfully.");
}
void VulkanRenderer::CreateAllocator() {
MOBILEGL_ASSERT(m_instance != VK_NULL_HANDLE, "CreateAllocator requires valid VkInstance");
MOBILEGL_ASSERT(m_physicalDevice.handle != VK_NULL_HANDLE, "CreateAllocator requires valid physical device");
MOBILEGL_ASSERT(m_device != VK_NULL_HANDLE, "CreateAllocator requires valid VkDevice");
if (m_allocator != nullptr) {
return;
}
VmaAllocatorCreateInfo allocatorInfo{};
allocatorInfo.instance = m_instance;
allocatorInfo.physicalDevice = m_physicalDevice.handle;
allocatorInfo.device = m_device;
allocatorInfo.vulkanApiVersion = VK_API_VERSION_1_0;
VK_VERIFY(vmaCreateAllocator(&allocatorInfo, &m_allocator), "vmaCreateAllocator");
}
void VulkanRenderer::DestroyAllocator() {
if (m_allocator != nullptr) {
vmaDestroyAllocator(m_allocator);
m_allocator = nullptr;
}
}
void VulkanRenderer::CreateSwapchain() {
m_swapchainObject.Create(m_device, m_physicalDevice.handle, m_surface,
static_cast<Uint32>(m_physicalDevice.queueFamilies.graphicsFamily),
@@ -11,8 +11,10 @@
#include "FrameContext.h"
#include "ProgramFactory.h"
#include "SwapchainObject.h"
#include "VkBufferObject.h"
#include "MG_Util/Math/VectorTypes.h"
#include <Includes.h>
#include <vk_mem_alloc.h>
#include "../VkIncludes.h"
@@ -29,6 +31,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool ConsumePendingColorClear(VkClearColorValue& outClearColor);
void EnsureFrameRecordingStarted();
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void DrawElements(GLenum type, GLsizei count, const void* indexData, SizeT indexDataSizeBytes);
void Render();
void Present();
@@ -63,6 +66,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
PhysicalDevice m_physicalDevice;
// VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
VkDevice m_device = VK_NULL_HANDLE;
VmaAllocator m_allocator = nullptr;
VkSurfaceKHR m_surface = VK_NULL_HANDLE;
SwapchainObject m_swapchainObject;
@@ -85,6 +89,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkBufferObject m_indexBuffer;
Uint m_imageIndexAcquired = 0;
FrameContext m_frameContext;
@@ -103,6 +108,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void CreateSurface();
void PickPhysicalDevice();
void CreateLogicalDeviceAndQueues();
void CreateAllocator();
void DestroyAllocator();
void CreateSwapchain();
void CreateCommandPool();
void CreateFrameContexts();