mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Merge] (DirectGLES, GLState, GLImpl, ShaderTranspiler): land GL43 wave6 and wave7 with the image-uniform naming repair
This commit is contained in:
@@ -87,6 +87,8 @@ add_executable(MobileGLIntegrationTest
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Scenarios/Glsl420DeclarationScenario.cpp
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Scenarios/IoBlockNameCollisionScenario.cpp
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Scenarios/TessellationDrawModeScenario.cpp
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Scenarios/GeometryDrawModeScenario.cpp
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Scenarios/FormatlessImageBakeScenario.cpp
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Scenarios/FragmentOutputArrayIndexScenario.cpp
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Scenarios/BufferTextureScenario.cpp
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Scenarios/VertexAttribBindingScenario.cpp
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@@ -0,0 +1,211 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/FormatlessImageBakeScenario.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Scenario - A FORMAT-LESS IMAGE UNIFORM WHOSE UNIT HOLDS A NON-CORE FORMAT.
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//
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// GLSL 4.20 lets a write-only image uniform omit its layout format; GLSL ES demands one, so
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// DirectGLES BAKES the format of whatever glBindImageTexture put on the unit into the
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// declaration. When that format is outside the GLSL ES core thirteen, the bake alone is not
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// enough - the baked declaration then has to go through the same channel-widening
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// WidenImageFormatsForEssl gives a DECLARED non-core format (see NonCoreImageFormatScenario for
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// the widening itself).
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//
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// The two routes had different arming. The declared route armed the widening on the format
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// alone; the baked route armed it only when the driver lacked GL_NV_image_formats. That reads
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// like an optimisation and is not one: SPIRV-Cross throws for its is_desktop_only_format set the
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// moment it targets ESSL, whatever the driver would have accepted, so on a driver that HAS the
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// extension the shader half of the widening stayed switched off while TextureImpl's storage/bind
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// half - which keys on SpirvCrossCanPrintEsslImageFormat, not on the driver bit - still ran. The
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// stage threw, the program linked without it, and every dispatch silently did nothing.
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//
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// KHR-GL43.stencil_texturing.functional is where it surfaced: its compute half writes through a
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// format-less `uimage2D` bound to an R8UI texture, and returned zeros for every texel.
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//
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// DISCRIMINATING ONLY WHERE THE DRIVER ADVERTISES GL_NV_image_formats - Mesa does, which is what
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// the software lanes run and where this was found. On Adreno 830 and both Malis the extension is
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// absent, the old code already armed the widening, and these cases pass before and after; they
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// are kept running there as a guard against the opposite mistake.
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#include <cstdint>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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constexpr int kExtent = 8;
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// No layout format on uni_image on purpose: that is the whole subject. uni_source is a
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// plain integer texture so nothing but the image declaration is in play.
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const char* const kComputeSource = R"(#version 430 core
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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writeonly uniform uimage2D uni_image;
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uniform usampler2D uni_source;
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void main()
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{
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ivec2 at = ivec2(gl_GlobalInvocationID.xy);
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imageStore(uni_image, at, uvec4(texelFetch(uni_source, at, 0).r, 0u, 0u, 0u));
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}
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)";
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class FormatlessImageBakeScenario : public ScenarioTest {
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protected:
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void SetUp() override {
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ScenarioTest::SetUp();
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if (!Ready()) return;
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if (!BackendHostsCompute()) {
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GTEST_SKIP() << "no compute stage on " << Gl().BackendName() << " ("
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<< Gl().RendererString() << ")";
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}
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}
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static bool BackendHostsCompute() {
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GLint maxImageUnits = 0;
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glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImageUnits);
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DrainErrors();
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return maxImageUnits >= 2;
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}
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static void DrainErrors() {
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for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
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}
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}
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static GLuint BuildCompute(const char* source, std::string& log) {
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const GLuint cs = glCreateShader(GL_COMPUTE_SHADER);
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glShaderSource(cs, 1, &source, nullptr);
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glCompileShader(cs);
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GLint ok = 0;
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glGetShaderiv(cs, GL_COMPILE_STATUS, &ok);
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if (!ok) {
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char buffer[2048] = "";
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glGetShaderInfoLog(cs, sizeof(buffer), nullptr, buffer);
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log = buffer;
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glDeleteShader(cs);
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return 0;
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}
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const GLuint program = glCreateProgram();
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glAttachShader(program, cs);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &ok);
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glDeleteShader(cs);
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if (!ok) {
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char buffer[2048] = "";
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glGetProgramInfoLog(program, sizeof(buffer), nullptr, buffer);
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log = buffer;
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glDeleteProgram(program);
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return 0;
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}
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return program;
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}
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// internalFormat is the NON-CORE image format under test; the destination texture and
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// the glBindImageTexture argument both use it, and the shader declares nothing.
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void RunCopy(GLenum internalFormat, GLenum uploadFormat, GLenum uploadType) {
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std::vector<GLuint> expected(kExtent * kExtent);
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for (int i = 0; i < kExtent * kExtent; ++i) {
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expected[i] = static_cast<GLuint>(1 + i);
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}
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// Source: a core-format integer texture holding 1..64.
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std::vector<GLubyte> sourceBytes(kExtent * kExtent);
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for (int i = 0; i < kExtent * kExtent; ++i) {
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sourceBytes[i] = static_cast<GLubyte>(expected[i]);
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}
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GLuint sourceTexture = 0;
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glGenTextures(1, &sourceTexture);
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glBindTexture(GL_TEXTURE_2D, sourceTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8UI, kExtent, kExtent);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, GL_RED_INTEGER, GL_UNSIGNED_BYTE,
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sourceBytes.data());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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// Destination: the format under test, zero-filled so "the dispatch did nothing"
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// and "the dispatch wrote zeros" are the same observation the CTS made.
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GLuint destTexture = 0;
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glGenTextures(1, &destTexture);
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glBindTexture(GL_TEXTURE_2D, destTexture);
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glTexStorage2D(GL_TEXTURE_2D, 1, internalFormat, kExtent, kExtent);
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const std::vector<GLubyte> zeros(static_cast<std::size_t>(kExtent) * kExtent * 8, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, kExtent, kExtent, uploadFormat, uploadType, zeros.data());
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ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "destination storage";
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std::string log;
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const GLuint program = BuildCompute(kComputeSource, log);
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ASSERT_NE(program, 0u) << "the format-less image program did not build: " << log;
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glUseProgram(program);
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glBindImageTexture(1, destTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, internalFormat);
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glUniform1i(glGetUniformLocation(program, "uni_image"), 1);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, sourceTexture);
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glUniform1i(glGetUniformLocation(program, "uni_source"), 1);
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ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "binding";
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glDispatchCompute(kExtent, kExtent, 1);
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glMemoryBarrier(GL_ALL_BARRIER_BITS);
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EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "dispatch";
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std::vector<GLuint> readback(kExtent * kExtent, 0xFFFFFFFFu);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, destTexture);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, readback.data());
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EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "readback";
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int offenders = 0;
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for (int i = 0; i < kExtent * kExtent; ++i) {
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if (readback[i] != expected[i]) ++offenders;
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}
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EXPECT_EQ(offenders, 0) << "the dispatch wrote " << offenders << " of "
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<< (kExtent * kExtent) << " texels wrongly; texel 0 was "
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<< readback[0] << ", expected " << expected[0]
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<< ". A whole stage lost to the ESSL emitter looks exactly like this.";
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glUseProgram(0);
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glDeleteProgram(program);
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glDeleteTextures(1, &sourceTexture);
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glDeleteTextures(1, &destTexture);
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DrainErrors();
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}
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};
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// R8UI: one of the seven formats GLSL ES reaches only through GL_NV_image_formats AND one
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// SPIRV-Cross refuses to print for ESSL, so it needs the widening in both driver modes.
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TEST_F(FormatlessImageBakeScenario, R8uiBakedFromTheBoundUnitStillReachesTheDriver) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE);
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}
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// R16UI, from the same set, carried in RGBA16UI: the fix must not be R8UI-shaped.
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TEST_F(FormatlessImageBakeScenario, R16uiBakedFromTheBoundUnitStillReachesTheDriver) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
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}
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// The control: R32UI is in the GLSL ES core thirteen, so it is baked and never widened.
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// It passed before the fix and has to keep passing.
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TEST_F(FormatlessImageBakeScenario, CoreFormatBakedFromTheBoundUnitIsUnaffected) {
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if (!Ready()) GTEST_SKIP();
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RunCopy(GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
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}
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} // namespace
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} // namespace MGITest
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@@ -0,0 +1,298 @@
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// MobileGL - MobileGL/MG_IntegrationTest/Scenarios/GeometryDrawModeScenario.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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//
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// Scenario - A GEOMETRY SHADER'S INPUT PRIMITIVE CONSTRAINS THE DRAW MODE, AND
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// GL_NONE IS NOT A USABLE "NO GEOMETRY SHADER" SENTINEL.
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//
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// GL 4.6 core 11.3.1: mode must be one of the primitive types that decomposes into the
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// geometry shader's declared input primitive, or the draw is GL_INVALID_OPERATION. The
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// validator asked "is there a geometry stage?" by comparing the REFLECTED INPUT PRIMITIVE
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// against GL_NONE - and GL_NONE and GL_POINTS are both 0, so a `layout(points) in` geometry
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// shader answered "no geometry stage" and every mode sailed through. The rule was therefore
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// dead for exactly the geometry shaders whose input primitive rejects the most modes.
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//
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// KHR-GL43.transform_feedback.api_errors_test is where it showed: it draws a points-in
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// geometry program with GL_LINES through glDrawTransformFeedbackInstanced and requires
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// INVALID_OPERATION. The bug is not specific to that entry point - every draw shares this
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// validator - so the ordinary glDrawArrays spelling is pinned here too, and the lines-in
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// program is the control that proves the rule was not simply widened.
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//
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// Needs a real context: the validator returns before this rule when no backend object is
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// active, so the GPU-free negative-API suite cannot reach it.
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#include <string>
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#include <utility>
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#include <vector>
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#include "../Harness/HeadlessGL.h"
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#include "../Harness/ScenarioFixture.h"
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#ifdef GLAPI
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#undef GLAPI
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#endif
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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#include <GL/glcorearb.h>
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#undef GL_GLEXT_PROTOTYPES
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namespace MGITest {
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namespace {
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const char* const kVertexSource = R"(#version 420 core
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void main()
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{
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gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
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}
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)";
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// The input primitive the CTS case uses, and the one the GL_NONE sentinel erased.
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// `result` is here so the same program can be captured with transform feedback.
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const char* const kPointsInGeometrySource = R"(#version 420 core
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layout(points) in;
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layout(points, max_vertices = 1) out;
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out float result;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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result = 1.0;
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EmitVertex();
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}
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)";
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const char* const kLinesInGeometrySource = R"(#version 420 core
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layout(lines) in;
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layout(points, max_vertices = 1) out;
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void main()
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{
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gl_Position = gl_in[0].gl_Position;
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EmitVertex();
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}
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)";
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const char* const kFragmentSource = R"(#version 420 core
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out vec4 fragColor;
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void main()
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{
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fragColor = vec4(0.0, 1.0, 0.0, 1.0);
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}
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)";
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class GeometryDrawModeScenario : public ScenarioTest {
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protected:
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void SetUp() override {
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ScenarioTest::SetUp();
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if (!Ready()) return;
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glGenVertexArrays(1, &m_vao);
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glBindVertexArray(m_vao);
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if (!BackendHostsGeometry()) {
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GTEST_SKIP() << "no geometry stage on " << Gl().BackendName() << " ("
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<< Gl().RendererString() << "); there is no input primitive to validate";
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}
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}
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void TearDown() override {
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if (!Ready()) return;
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glUseProgram(0);
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for (const GLuint program : m_programs) {
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glDeleteProgram(program);
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}
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m_programs.clear();
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glBindVertexArray(0);
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if (m_vao != 0) glDeleteVertexArrays(1, &m_vao);
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m_vao = 0;
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}
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// The same real-backend probe IoBlockNameCollisionScenario uses: 0 on a DirectGLES
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// driver without GL_EXT_geometry_shader and on a DirectVulkan device without the
|
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// geometryShader feature.
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static bool BackendHostsGeometry() {
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GLint maxGeometryOutputVertices = 0;
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glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES, &maxGeometryOutputVertices);
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DrainErrors();
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return maxGeometryOutputVertices >= 4;
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}
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static void DrainErrors() {
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for (int i = 0; i < 16 && glGetError() != GL_NO_ERROR; ++i) {
|
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}
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}
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GLuint BuildProgram(const char* geometrySource, const char* capturedVarying = nullptr) {
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const std::vector<std::pair<GLenum, const char*>> stages = {
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{GL_VERTEX_SHADER, kVertexSource},
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{GL_GEOMETRY_SHADER, geometrySource},
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{GL_FRAGMENT_SHADER, kFragmentSource}};
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||||
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std::vector<GLuint> shaders;
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bool ok = true;
|
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for (const auto& [stage, source] : stages) {
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const GLuint shader = glCreateShader(stage);
|
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glShaderSource(shader, 1, &source, nullptr);
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glCompileShader(shader);
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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shaders.push_back(shader);
|
||||
if (!compiled) {
|
||||
m_buildLog = InfoLog(shader, true);
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ok = false;
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break;
|
||||
}
|
||||
}
|
||||
if (!ok) {
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for (const GLuint shader : shaders) glDeleteShader(shader);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const GLuint program = glCreateProgram();
|
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for (const GLuint shader : shaders) glAttachShader(program, shader);
|
||||
if (capturedVarying != nullptr) {
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||||
glTransformFeedbackVaryings(program, 1, &capturedVarying, GL_INTERLEAVED_ATTRIBS);
|
||||
}
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glLinkProgram(program);
|
||||
GLint linked = 0;
|
||||
glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
||||
for (const GLuint shader : shaders) glDeleteShader(shader);
|
||||
if (!linked) {
|
||||
m_buildLog = InfoLog(program, false);
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||||
glDeleteProgram(program);
|
||||
return 0;
|
||||
}
|
||||
m_programs.push_back(program);
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return program;
|
||||
}
|
||||
|
||||
static std::string InfoLog(GLuint object, bool isShader) {
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||||
GLint length = 0;
|
||||
if (isShader) {
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||||
glGetShaderiv(object, GL_INFO_LOG_LENGTH, &length);
|
||||
} else {
|
||||
glGetProgramiv(object, GL_INFO_LOG_LENGTH, &length);
|
||||
}
|
||||
std::vector<char> buffer(static_cast<std::size_t>(length) + 1, '\0');
|
||||
if (isShader) {
|
||||
glGetShaderInfoLog(object, length + 1, nullptr, buffer.data());
|
||||
} else {
|
||||
glGetProgramInfoLog(object, length + 1, nullptr, buffer.data());
|
||||
}
|
||||
return buffer.data();
|
||||
}
|
||||
|
||||
const std::string& BuildLog() const { return m_buildLog; }
|
||||
|
||||
GLuint m_vao = 0;
|
||||
std::vector<GLuint> m_programs;
|
||||
std::string m_buildLog;
|
||||
};
|
||||
|
||||
// GL_POINTS is the only mode that decomposes into a points input primitive.
|
||||
TEST_F(GeometryDrawModeScenario, PointsInGeometryProgramRejectsEveryOtherMode) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
const GLuint program = BuildProgram(kPointsInGeometrySource);
|
||||
ASSERT_NE(program, 0u) << "the points-in geometry program did not build: " << BuildLog();
|
||||
|
||||
glUseProgram(program);
|
||||
DrainErrors();
|
||||
|
||||
for (const GLenum mode :
|
||||
{static_cast<GLenum>(GL_LINES), static_cast<GLenum>(GL_LINE_STRIP),
|
||||
static_cast<GLenum>(GL_TRIANGLES), static_cast<GLenum>(GL_TRIANGLE_STRIP)}) {
|
||||
glDrawArrays(mode, 0, 3);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_OPERATION))
|
||||
<< "mode " << mode << " does not decompose into the geometry shader's points input";
|
||||
DrainErrors();
|
||||
}
|
||||
|
||||
// The one mode that IS compatible still draws.
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR));
|
||||
DrainErrors();
|
||||
}
|
||||
|
||||
// The same rule reached through glDrawTransformFeedback*, which is the spelling the CTS
|
||||
// case asks about. The capture span is really completed first, so GL_POINTS comes back
|
||||
// GL_NO_ERROR: without that the draw would report INVALID_OPERATION for the
|
||||
// never-ended-a-span reason instead and the case could not tell the two apart.
|
||||
TEST_F(GeometryDrawModeScenario, PointsInGeometryProgramRejectsNonPointModesOnFeedbackDraws) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
const GLuint program = BuildProgram(kPointsInGeometrySource, "result");
|
||||
ASSERT_NE(program, 0u) << "the points-in geometry program did not build: " << BuildLog();
|
||||
|
||||
GLuint feedback = 0;
|
||||
glGenTransformFeedbacks(1, &feedback);
|
||||
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, feedback);
|
||||
GLuint captureBuffer = 0;
|
||||
glGenBuffers(1, &captureBuffer);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, captureBuffer);
|
||||
glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 64, nullptr, GL_STATIC_DRAW);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, captureBuffer);
|
||||
glUseProgram(program);
|
||||
DrainErrors();
|
||||
|
||||
glBeginTransformFeedback(GL_POINTS);
|
||||
glDrawArrays(GL_POINTS, 0, 1);
|
||||
glEndTransformFeedback();
|
||||
ASSERT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR)) << "the capture span did not complete";
|
||||
|
||||
glDrawTransformFeedbackInstanced(GL_LINES, feedback, 1);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_OPERATION))
|
||||
<< "glDrawTransformFeedbackInstanced must honour the geometry input primitive";
|
||||
DrainErrors();
|
||||
|
||||
glDrawTransformFeedbackStreamInstanced(GL_LINES, feedback, 0, 1);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_OPERATION))
|
||||
<< "glDrawTransformFeedbackStreamInstanced must honour the geometry input primitive";
|
||||
DrainErrors();
|
||||
|
||||
// The compatible mode replays the captured span with no error at all, which is what
|
||||
// makes the two assertions above about the MODE and not about the span.
|
||||
glDrawTransformFeedbackInstanced(GL_POINTS, feedback, 1);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR))
|
||||
<< "a compatible mode must still replay the captured span";
|
||||
DrainErrors();
|
||||
|
||||
glUseProgram(0);
|
||||
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
||||
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
|
||||
glDeleteBuffers(1, &captureBuffer);
|
||||
glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
|
||||
glDeleteTransformFeedbacks(1, &feedback);
|
||||
DrainErrors();
|
||||
}
|
||||
|
||||
// The control: a lines-in geometry shader is a NON-zero input primitive, so it exercised
|
||||
// the rule even before the fix. It must still accept the line modes and still reject the
|
||||
// others - a fix that widened the rule instead of repairing its guard breaks this.
|
||||
TEST_F(GeometryDrawModeScenario, LinesInGeometryProgramStillAcceptsLineModesOnly) {
|
||||
if (!Ready()) GTEST_SKIP();
|
||||
|
||||
const GLuint program = BuildProgram(kLinesInGeometrySource);
|
||||
ASSERT_NE(program, 0u) << "the lines-in geometry program did not build: " << BuildLog();
|
||||
|
||||
glUseProgram(program);
|
||||
DrainErrors();
|
||||
|
||||
for (const GLenum mode : {static_cast<GLenum>(GL_LINES), static_cast<GLenum>(GL_LINE_STRIP),
|
||||
static_cast<GLenum>(GL_LINE_LOOP)}) {
|
||||
glDrawArrays(mode, 0, 2);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_NO_ERROR))
|
||||
<< "mode " << mode << " decomposes into lines and must be accepted";
|
||||
DrainErrors();
|
||||
}
|
||||
|
||||
for (const GLenum mode : {static_cast<GLenum>(GL_POINTS), static_cast<GLenum>(GL_TRIANGLES)}) {
|
||||
glDrawArrays(mode, 0, 3);
|
||||
EXPECT_EQ(glGetError(), static_cast<GLenum>(GL_INVALID_OPERATION))
|
||||
<< "mode " << mode << " does not decompose into lines";
|
||||
DrainErrors();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace MGITest
|
||||
Reference in New Issue
Block a user