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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix] (MG_Backend/DirectVulkan): ignore clear buffer without target [skip ci]
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@@ -346,25 +346,33 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
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if (!pVulkanRenderer) {
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return;
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}
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
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pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
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if (!pVulkanRenderer) {
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return;
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}
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
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pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
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if (!pVulkanRenderer) {
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return;
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}
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
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pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
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if (!pVulkanRenderer) {
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return;
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}
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
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pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
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}
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@@ -3534,7 +3534,9 @@ void main() {
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void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
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const ClearAttachmentPayload& clearPayload) {
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auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
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MOBILEGL_ASSERT(fbo, "VulkanRenderer::QueueClearBufferPayload: draw framebuffer not found");
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if (!fbo) {
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return;
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}
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QueueClearBufferPayloadForFramebuffer(*fbo, buffer, drawbuffer, clearPayload);
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}
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