Merge branch 'dev' into Feat/Backend-Direct-Vulkan

This commit is contained in:
BZLZHH
2026-02-07 11:41:11 +08:00
50 changed files with 2525 additions and 1136 deletions
+51 -30
View File
@@ -13,10 +13,32 @@ if (ANDROID)
endif()
if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT)
# Check if ThinLTO or LTO is suppported
include(CheckIPOSupported)
include(CheckCCompilerFlag)
include(CheckCXXCompilerFlag)
check_ipo_supported(RESULT LTOSupported OUTPUT LTOError)
if (LTOSupported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
check_c_compiler_flag("-flto" HAS_LTO_C)
check_cxx_compiler_flag("-flto" HAS_LTO_CXX)
if (LTOSupported OR (HAS_LTO_C AND HAS_LTO_CXX))
# Check ThinLTO
check_c_compiler_flag("-flto=thin" HAS_THINLTO_C)
check_cxx_compiler_flag("-flto=thin" HAS_THINLTO_CXX)
if (HAS_THINLTO_C AND HAS_THINLTO_CXX)
message(STATUS "ThinLTO supported, using -flto=thin")
add_compile_options(-flto=thin)
add_link_options(-flto=thin)
else()
# ThinLTO is not supported
message(STATUS "ThinLTO not available, fallback to CMAKE IPO")
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
else()
message(STATUS "IPO not supported: ${LTOError}")
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
@@ -103,7 +125,9 @@ set(SOURCE_FILES
MobileGL/MG_Util/Debug/Log.cpp
MobileGL/MG_Util/Math/VectorTypes.cpp
MobileGL/MG_Util/Metrics/TextureMetrics.cpp
MobileGL/MG_Util/Metrics/BufferMetrics.cpp
MobileGL/MG_Util/Converters/GLToStr/GLEnumConverter.cpp
@@ -256,33 +280,35 @@ target_link_libraries(${CMAKE_PROJECT_NAME}
${MOBILEGL_LINK_LIBRARIES}
)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
)
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
if(NOT ANDROID)
add_library(${CMAKE_PROJECT_NAME}_s STATIC
${SOURCE_FILES}
)
else()
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
if (CMAKE_BUILD_TYPE STREQUAL "Debug")
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET default
CXX_VISIBILITY_PRESET default
VISIBILITY_INLINES_HIDDEN OFF
)
else()
set_target_properties(${CMAKE_PROJECT_NAME}_s PROPERTIES
C_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET hidden
VISIBILITY_INLINES_HIDDEN ON
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PRIVATE
${MOBILEGL_LINK_LIBRARIES}
)
endif()
target_include_directories(${CMAKE_PROJECT_NAME}_s PUBLIC
${MOBILEGL_INCLUDE_DIR}
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s
PRIVATE
${MOBILEGL_LINK_LIBRARIES}
)
if (TRACY_ENABLE)
target_link_libraries(${CMAKE_PROJECT_NAME} PUBLIC Tracy::TracyClient)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC Tracy::TracyClient)
@@ -296,11 +322,6 @@ if (ANDROID)
log
vulkan
)
target_link_libraries(${CMAKE_PROJECT_NAME}_s PUBLIC
android
log
vulkan
)
endif()
if (NOT ANDROID)
+2 -2
View File
@@ -15,7 +15,7 @@ namespace MobileGL {
inline const String ProjectName = "MobileGL";
inline const String CoreName = "MobileGL Core";
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
inline const Version CoreVersion = {26, 1, 0, "-dev", VersionType::Development};
inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development};
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
extern UniquePtr<RendererInfo> RendererInfoPtr;
@@ -28,4 +28,4 @@ namespace MobileGL {
}
} // namespace Backend
} // namespace MG_Config
} // namespace MobileGL
} // namespace MobileGL
File diff suppressed because it is too large Load Diff
@@ -8,6 +8,8 @@
#pragma once
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureState.h>
#include <MG_State/GLState/SamplerState/SamplerObject.h>
#define CallAndCheck(operation) \
MGLOG_D("Call GLES func: %s", #operation); \
@@ -51,4 +53,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLsizei height);
void GenerateMipmap(GLenum target);
const GLubyte* GetString(GLenum name);
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
} // namespace MobileGL::MG_Backend::DirectGLES
File diff suppressed because it is too large Load Diff
+39 -16
View File
@@ -16,25 +16,26 @@
namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {
const GLenum TempBufferTarget = GL_ARRAY_BUFFER;
class BackendBufferObject {
public:
BackendBufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
Uint GetBackendBufferId() { return m_backendBufferId; }
void Bind();
void Bind(GLenum target);
void Bind(GLenum target = TempBufferTarget);
private:
void SyncToBackend_glBufferData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glBufferSubData(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject);
void SyncToBackend_glMapBufferRange(SharedPtr<MG_State::GLState::BufferObject>& stateBufferObject,
Bool invalidate = true);
Bool invalidate = true, Bool unsynchronized = true);
Uint m_backendBufferId = 0;
SizeT m_prevBufferSize = 0;
Bool m_isInitialized = false;
};
extern BackendBufferObject* g_boundVertexBufferObject;
extern UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>>
g_backendBufferObjects;
} // namespace BufferImpl
@@ -43,13 +44,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
class BackendVertexArrayObject {
public:
BackendVertexArrayObject();
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject, Bool needDivisor);
void SyncToBackend(SharedPtr<MG_State::GLState::VertexArrayObject>& stateVAOObject);
Uint GetBackendVertexArrayId() { return m_backendVAOId; }
void Bind();
private:
void BindAttributeBuffer(Uint index, const MG_State::GLState::VertexAttribute& attrib);
Uint m_backendVAOId = 0;
Bool m_isInitialized = false;
Uint16 m_syncedIndexBufferVersion = 0;
Array<MG_State::GLState::VertexAttributeVersion, MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS>
m_syncedAttributeVersions;
};
extern UnorderedMap<SharedPtr<MG_State::GLState::VertexArrayObject>, SharedPtr<BackendVertexArrayObject>>
@@ -82,11 +88,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
bool operator!=(const StateTextureBasicInfo& other) const { return !(*this == other); }
};
inline const Uint TempTextureUnit = 0;
class BackendTextureObject {
public:
BackendTextureObject();
void SyncToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target);
void SyncMipmapsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncBuiltinSamplerToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void SyncTextureParamsToBackend(SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject);
void Bind(GLenum target, Uint unit = TempTextureUnit);
Uint GetBackendTextureId();
private:
@@ -98,10 +107,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
FloatVec4 m_cacheBorderColor = {0.0f, 0.0f, 0.0f, 0.0f};
Vec4<TextureSwizzleParam> m_cacheSwizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
Uint16 m_syncedSamplerVersion = 0;
Uint16 m_syncedTextureParamsVersion = 0;
};
void ActivateTextureUnit(Uint unit);
void UnbindTexture(Uint unit, GLenum target);
extern UnorderedMap<SharedPtr<MG_State::GLState::ITextureObject>, SharedPtr<BackendTextureObject>>
g_backendTextureObjects;
extern Array<Array<BackendTextureObject*, (SizeT)TextureTarget::TextureTargetCount>,
MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundTexturesCache;
extern Uint g_activeTextureUnit;
} // namespace TextureImpl
namespace FramebufferImpl {
@@ -112,7 +129,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
FramebufferTarget asTarget);
Uint GetBackendFramebufferId() { return m_backendFBOId; }
void Bind(FramebufferTarget target);
FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
bool SyncAttachmentObject(GLenum glFBOTarget,
const MG_State::GLState::FramebufferAttachmentObject& attachmentObject,
GLenum glBackendAttachment);
// FramebufferAttachmentType GetCompactedAttachmentTypeAtDrawBufferIndex(Int index);
GLenum GetBackendAttachmentType(FramebufferAttachmentType frontendAtt) const;
private:
Uint m_backendFBOId = 0;
@@ -125,25 +146,22 @@ namespace MobileGL::MG_Backend::DirectGLES {
*/
FramebufferAttachmentType m_frontendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {
FramebufferAttachmentType::None};
/* this will save buffers in its compacted GL form,
not consecutive is not allowed
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT5, COLOR_ATTACHMENT4]
(no GL_NONE among those)
*/
FramebufferAttachmentType
m_compactedFrontendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {
FramebufferAttachmentType::None};
/* this will save buffers in stricter ES rules
reversion, absence or not consecutive are not allowed, according to ES spec
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT1, NONE, NONE, ...]
i.e. it could be like [COLOR_ATTACHMENT0, COLOR_ATTACHMENT1, NONE, COLOR_ATTACHMENT3, ...]
this array could be provided as data directly to ES `glDrawBuffers` function
*/
GLenum m_backendDrawBuffers[MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS] = {GL_NONE};
FramebufferAttachmentType m_frontendReadBuffer = FramebufferAttachmentType::Color0;
GLenum m_backendReadBuffer = GL_COLOR_ATTACHMENT0;
using FramebufferObject = MG_State::GLState::FramebufferObject;
FramebufferObject::FramebufferAttachmentVersionArray m_syncedFrontendAttachmentVersions = {0};
};
extern UnorderedMap<SharedPtr<MG_State::GLState::FramebufferObject>, SharedPtr<BackendFramebufferObject>>
g_backendFramebufferObjects;
extern Array<Uint16, SizeT(FramebufferTarget::FramebufferTargetCount)> g_fboBindVersions;
} // namespace FramebufferImpl
namespace PrgramImpl {
@@ -178,8 +196,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
Uint m_backendSamplerId = 0;
Bool m_isInitialized = false;
SamplerParameters m_cacheSamplerParameters;
Uint16 m_syncedSamplerVersion = 0;
};
void UnbindSampler(Uint unit);
extern Array<BackendSamplerObject*, MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS>
g_boundSamplersCache;
extern UnorderedMap<SharedPtr<MG_State::GLState::SamplerObject>, SharedPtr<BackendSamplerObject>>
g_backendSamplerObjects;
} // namespace SamplerImpl
+3 -83
View File
@@ -19,55 +19,11 @@
#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
namespace MobileGL::MG_Backend::DirectGLES {
namespace BufferImpl {
BackendBufferBindingProtector::BackendBufferBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, false), &m_previousBinding);
}
namespace BufferImpl {} // namespace BufferImpl
BackendBufferBindingProtector::~BackendBufferBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindBuffer(m_target, m_previousBinding);
}
} // namespace BufferImpl
namespace VertexArrayImpl {
BackendVertexArrayBindingProtector::BackendVertexArrayBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &m_previousBinding);
}
BackendVertexArrayBindingProtector::~BackendVertexArrayBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindVertexArray(m_previousBinding);
}
} // namespace VertexArrayImpl
namespace VertexArrayImpl {} // namespace VertexArrayImpl
namespace TextureImpl {
BackendTextureBindingProtector::BackendTextureBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, true), &m_previousBinding);
}
BackendTextureBindingProtector::~BackendTextureBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindTexture(m_target, m_previousBinding);
}
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType) {
#ifdef TRACY_ENABLE
@@ -81,43 +37,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
}
} // namespace TextureImpl
namespace FramebufferImpl {
BackendFramebufferBindingProtector::BackendFramebufferBindingProtector(GLenum target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
m_target = target;
MG_External::GLES::glGetIntegerv(Utils::GetBindingQuery(target, false), &m_previousBinding);
}
BackendFramebufferBindingProtector::~BackendFramebufferBindingProtector() {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
MG_External::GLES::glBindFramebuffer(m_target, m_previousBinding);
}
GLuint BackendFramebufferBindingProtector::GetTempFBO(FramebufferTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
GLenum glTarget = MG_Util::ConvertFramebufferTargetToGLEnum(target);
GLuint& fbo = (glTarget == GL_DRAW_FRAMEBUFFER) ? s_tempDrawFBO : s_tempReadFBO;
if (fbo == 0) {
MG_External::GLES::glGenFramebuffers(1, &fbo);
}
return fbo;
}
void BackendFramebufferBindingProtector::BindTempFBO(MobileGL::FramebufferTarget target) {
#ifdef TRACY_ENABLE
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
#endif
GLuint fbo = GetTempFBO(target);
GLenum glTarget = MG_Util::ConvertFramebufferTargetToGLEnum(target);
MG_External::GLES::glBindFramebuffer(glTarget, fbo);
}
} // namespace FramebufferImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode) {
+2 -50
View File
@@ -27,66 +27,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
};
} // namespace DebugImpl
namespace BufferImpl {
class BackendBufferBindingProtector {
public:
BackendBufferBindingProtector(GLenum target);
~BackendBufferBindingProtector();
private:
GLenum m_target;
GLint m_previousBinding = 0;
};
} // namespace BufferImpl
namespace BufferImpl {} // namespace BufferImpl
namespace VertexArrayImpl {
GLenum GetBindingQuery(GLenum target, bool isTexture);
class BackendVertexArrayBindingProtector {
public:
BackendVertexArrayBindingProtector();
~BackendVertexArrayBindingProtector();
private:
GLint m_previousBinding = 0;
};
} // namespace VertexArrayImpl
namespace TextureImpl {
class BackendTextureBindingProtector {
public:
BackendTextureBindingProtector(GLenum target);
~BackendTextureBindingProtector();
private:
GLenum m_target;
GLint m_previousBinding = 0;
};
void GenerateTextureFormatInfo(TextureInternalFormat internalFormat, GLenum* outInternalFormat,
GLenum* outFormat, GLenum* outType);
} // namespace TextureImpl
namespace FramebufferImpl {
class BackendFramebufferBindingProtector {
public:
BackendFramebufferBindingProtector(GLenum target);
~BackendFramebufferBindingProtector();
static GLuint GetTempFBO(FramebufferTarget target);
static void BindTempFBO(FramebufferTarget target);
private:
GLenum m_target;
GLint m_previousBinding = 0;
inline static GLuint s_tempReadFBO = 0;
inline static GLuint s_tempDrawFBO = 0;
};
} // namespace FramebufferImpl
namespace FramebufferImpl {} // namespace FramebufferImpl
namespace PrgramImpl {
String ProcessOutColorLocations(const String& glslCode);
@@ -574,6 +574,7 @@ namespace MobileGL {
return MapBuffer_State(target, access);
}
// FIXME: this should be a "backend" function
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset,
GLsizeiptr size) {
CopyBufferSubData_State(readTarget, writeTarget, readOffset, writeOffset, size);
@@ -151,7 +151,7 @@ DECLARE_GL_FUNCTION_HEAD(void, LineWidth, GLfloat width) DECLARE_GL_FUNCTION_END
DECLARE_GL_FUNCTION_HEAD(void, LinkProgram, GLuint program) DECLARE_GL_FUNCTION_END_NO_RETURN(void, LinkProgram, program)
DECLARE_GL_FUNCTION_HEAD(void, PixelStorei, GLenum pname, GLint param) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PixelStorei, pname, param)
DECLARE_GL_FUNCTION_HEAD(void, PolygonOffset, GLfloat factor, GLfloat units) DECLARE_GL_FUNCTION_END_NO_RETURN(void, PolygonOffset, factor, units)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_HEAD(void, ReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ReadPixels, x, y, width, height, format, type, pixels)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ReleaseShaderCompiler) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ReleaseShaderCompiler)
DECLARE_GL_FUNCTION_HEAD(void, RenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, RenderbufferStorage, target, internalformat, width, height)
DECLARE_GL_FUNCTION_HEAD(void, SampleCoverage, GLfloat value, GLboolean invert) DECLARE_GL_FUNCTION_END_NO_RETURN(void, SampleCoverage, value, invert)
@@ -385,15 +385,15 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectLabel, GLenum identifier, GLuint na
DECLARE_GL_FUNCTION_STUB_HEAD(void, ObjectPtrLabel, const void* ptr, GLsizei length, const GLchar* label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ObjectPtrLabel, ptr, length, label)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetObjectPtrLabel, const void* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetObjectPtrLabel, ptr, bufSize, length, label)
DECLARE_GL_FUNCTION_STUB_HEAD(void, GetPointerv, GLenum pname, void** params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetPointerv, pname, params)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Enablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Enablei, target, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, Disablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, Disablei, target, index)
DECLARE_GL_FUNCTION_HEAD(void, Enablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Enablei, target, index)
DECLARE_GL_FUNCTION_HEAD(void, Disablei, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END_NO_RETURN(void, Disablei, target, index)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationi, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationiARB, GLuint buf, GLenum mode) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationi, buf, mode)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparatei, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendEquationSeparateiARB, GLuint buf, GLenum modeRGB, GLenum modeAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendEquationSeparatei, buf, modeRGB, modeAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunci, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFunciARB, GLuint buf, GLenum src, GLenum dst) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFunci, buf, src, dst)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_HEAD(void, BlendFuncSeparatei, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, BlendFuncSeparateiARB, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, BlendFuncSeparatei, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)
DECLARE_GL_FUNCTION_STUB_HEAD(void, ColorMaski, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ColorMaski, index, r, g, b, a)
DECLARE_GL_FUNCTION_HEAD(GLboolean, IsEnabledi, GLenum target, GLuint index) DECLARE_GL_FUNCTION_END(GLboolean, IsEnabledi, target, index)
@@ -9,6 +9,7 @@
#include "GL_Framebuffer.h"
#include "Validators.h"
#include "Config.h"
#include <MG_Util/Metrics/TextureMetrics.h>
#include <MG_Impl/GLImpl/Texture/Validators.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
@@ -304,6 +305,25 @@ namespace MobileGL {
}
}
void ReadBuffer_State(GLenum mode) {
auto attType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(mode);
// ------------------- Check validity begin ------------------------
if (attType == FramebufferAttachmentType::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
std::format("`mode` = {} is not an accepted value.", MG_Util::ConvertGLEnumToString(mode))));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto fbo = bindingSlot.GetBoundObject();
fbo->SetReadBuffer(attType);
}
void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) {
if (n < 0) {
MG_State::pGLContext->RecordError(
@@ -488,7 +508,142 @@ namespace MobileGL {
#endif
}
void ReadPixels_State(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
// Check width/height
if (width < 0 || height < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Width and height must be non-negative"));
return;
}
// Validate format
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid format"));
return;
}
// Validate type
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Invalid pixel data type"));
return;
}
// Get bound framebuffer
auto& bindingSlot = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read);
auto framebufferObject = bindingSlot.GetBoundObject();
if (!framebufferObject) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No framebuffer bound to read target"));
return;
}
// Check framebuffer completeness
if (!framebufferObject->CheckCompleteness()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State", "Framebuffer is incomplete"));
return;
}
// Check for required buffers
if (textureInputFormat == TextureInputFormat::StencilIndex) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No stencil buffer for stencil index format"));
return;
}
} else if (textureInputFormat == TextureInputFormat::DepthComponent) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth buffer for depth component format"));
return;
}
} else if (textureInputFormat == TextureInputFormat::DepthStencil) {
if (!framebufferObject->GetAttachment(FramebufferAttachmentType::Depth).IsValid() ||
!framebufferObject->GetAttachment(FramebufferAttachmentType::Stencil).IsValid()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"No depth/stencil buffer for depth-stencil format"));
return;
}
// Validate type for depth/stencil
if (texturePixelDataType != TexturePixelDataType::UnsignedInt248 &&
texturePixelDataType != TexturePixelDataType::Float32UnsignedInt248Rev) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Invalid type for depth-stencil format"));
return;
}
}
// Check PBO state
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
// Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel pack buffer is currently mapped"));
return;
}
// Check alignment
const SizeT typeSize = MG_Util::GetTexturePixelDataTypeSize(texturePixelDataType);
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"Pixel data not aligned for pixel pack buffer"));
return;
}
}
// Check multisampling
if (framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).IsRenderbuffer()) {
auto rbo = framebufferObject->GetAttachment(FramebufferAttachmentType::Color0).GetRenderbuffer();
if (rbo && rbo->GetSamples() > 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
"ReadPixels not supported for multisampled framebuffers"));
return;
}
}
}
void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
void* pixels) {
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
MG_Backend::DirectGLES::ReadPixels(x, y, width, height, format, type, pixels);
#endif
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
ReadPixels_State(x, y, width, height, format, type, pixels);
ReadPixels_Backend(x, y, width, height, format, type, pixels);
}
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
ClearBufferfi_Backend(buffer, drawbuffer, depth, stencil);
}
@@ -575,6 +730,10 @@ namespace MobileGL {
DrawBuffers_State(n, bufs);
}
void ReadBuffer(GLenum src) {
ReadBuffer_State(src);
}
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
DeleteRenderbuffers_State(n, renderbuffers);
}
@@ -14,6 +14,7 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
@@ -46,6 +47,7 @@ namespace MobileGL {
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void DrawBuffer(GLenum buf);
void DrawBuffers(GLsizei n, const GLenum* bufs);
void ReadBuffer(GLenum src);
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
GLenum CheckFramebufferStatus(GLenum target);
+2 -2
View File
@@ -567,7 +567,7 @@ namespace MobileGL {
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackImageHeight);
break;
case GL_PACK_LSB_FIRST:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackLsbFirst);
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackLSBFirst);
break;
case GL_PACK_ROW_LENGTH:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::PackRowLength);
@@ -839,7 +839,7 @@ namespace MobileGL {
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackImageHeight);
break;
case GL_UNPACK_LSB_FIRST:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackLsbFirst);
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackLSBFirst);
break;
case GL_UNPACK_ROW_LENGTH:
*params = MG_State::pGLContext->GetPixelStoreParam(PixelStoreParam::UnpackRowLength);
@@ -111,13 +111,32 @@ namespace MobileGL {
}
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
// TODO: implement
return GL_FALSE;
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "IsEnabledi_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabledIndexed(capInput, index) ? GL_TRUE : GL_FALSE;
}
GLboolean IsEnabled_State(GLenum cap) {
// TODO: implement
return GL_FALSE;
CapabilityInput capInput = MG_Util::ConvertGLEnumToCapabilityInput(cap);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "IsEnabled_State",
"Capability enum " + MG_Util::ConvertCapabilityInputToString(capInput) +
"(" + MG_Util::ConvertGLEnumToString(cap) + ") is not supported."));
return GL_FALSE;
}
return MG_State::pGLContext->IsCapabilityEnabled(capInput) ? GL_TRUE : GL_FALSE;
}
void Hint_State(GLenum target, GLenum mode) {
@@ -241,10 +260,6 @@ namespace MobileGL {
// TODO: implement
}
void ReadBuffer_State(GLenum src) {
// TODO: implement
}
void ClearStencil_State(GLint s) {
// TODO: implement
}
@@ -257,7 +272,67 @@ namespace MobileGL {
MG_State::pGLContext->SetClearColor(FloatVec4(red, green, blue, alpha));
}
void BlendFuncSeparatei_State(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
if (buf >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "BlendFuncSeparatei_State",
"Buffer index " + std::to_string(buf) + " is out of range. Max supported is " +
std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
return;
}
BlendFactor srcRGBM = MG_Util::ConvertGLEnumToBlendFactor(srcRGB);
BlendFactor dstRGBM = MG_Util::ConvertGLEnumToBlendFactor(dstRGB);
BlendFactor srcAlphaM = MG_Util::ConvertGLEnumToBlendFactor(srcAlpha);
BlendFactor dstAlphaM = MG_Util::ConvertGLEnumToBlendFactor(dstAlpha);
MG_State::pGLContext->SetBlendFuncIndexed(buf, srcRGBM, dstRGBM, srcAlphaM, dstAlphaM);
}
void Disablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Disablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, false);
}
void Enablei_State(GLenum target, GLuint index) {
auto capInput = MG_Util::ConvertGLEnumToCapabilityInput(target);
if (capInput == CapabilityInput::Unknown) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "Enablei_State",
"Capability enum " +
MG_Util::ConvertCapabilityInputToString(capInput) + "(" +
MG_Util::ConvertGLEnumToString(target) + ") is not supported."));
return;
}
MG_State::pGLContext->SetCapabilityIndexed(capInput, index, true);
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
BlendFuncSeparatei_State(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void Disablei(GLenum target, GLuint index) {
Disablei_State(target, index);
}
void Enablei(GLenum target, GLuint index) {
Enablei_State(target, index);
}
void BlendFunc(GLenum sfactor, GLenum dfactor) {
BlendFunc_State(sfactor, dfactor);
}
@@ -390,10 +465,6 @@ namespace MobileGL {
BlendColor_State(red, green, blue, alpha);
}
void ReadBuffer(GLenum src) {
ReadBuffer_State(src);
}
void ClearStencil(GLint s) {
ClearStencil_State(s);
}
@@ -12,6 +12,9 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void Disablei(GLenum target, GLuint index);
void Enablei(GLenum target, GLuint index);
void BlendFunc(GLenum sfactor, GLenum dfactor);
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
@@ -45,7 +48,6 @@ namespace MobileGL {
void BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
void BlendEquation(GLenum mode);
void BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void ReadBuffer(GLenum src);
void ClearStencil(GLint s);
void ClearDepth(GLclampd depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+189 -22
View File
@@ -7,26 +7,27 @@
// End of Source File Header
#include "GL_Texture.h"
#include "GL/gl.h"
#include "Config.h"
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
#include <MG_Backend/DirectGLES/DirectGLES.h>
#endif
#include "MG_Util/Types.h"
#include "Validators.h"
#include "ProxyTexture.h"
#include "MG_State/GLState/TextureState/TextureObjectBuffer.h"
#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
#include "MG_Util/Texture/TextureFormatProcessor.h"
#include <MG_State/GLState/Core.h>
#include <MG_Util/Metrics/TextureMetrics.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Texture/PixelStoreProcessor.h>
#include <MG_Util/Texture/TextureFormatProcessor.h>
#include <MG_Util/Classifiers/TextureEnumClassifier.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
#include <MG_Backend/DirectGLES/DirectGLES.h>
#endif
namespace MobileGL {
namespace MG_Impl::GLImpl {
@@ -714,9 +715,6 @@ namespace MobileGL {
MGLOG_D("%s: Allocating %d bytes at mip %d", __func__, internalBytes, level);
textureMipmapObject->AllocateStorage(textureUploadingTarget, level, {{width, height, 1}, internalBytes});
MGLOG_D("%s: mark mip %d as dirty", __func__, level);
textureMipmapObject->MarkStorageDirty(textureUploadingTarget, level, true);
if (!originalPixels) {
MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
return;
@@ -740,6 +738,9 @@ namespace MobileGL {
}
free(processedPixels);
MGLOG_D("%s: mark mip %d as dirty", __func__, level);
textureMipmapObject->MarkStorageDirty(textureUploadingTarget, level, true);
}
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,
@@ -1163,10 +1164,6 @@ namespace MobileGL {
}
}
void GetTexImage_State(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
// TODO: implement
}
void GetCompressedTexImage_State(GLenum target, GLint level, void* img) {
// TODO: implement
}
@@ -1228,12 +1225,57 @@ namespace MobileGL {
void CopyTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
GLenum outInternalFormat, format, type;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(internalformat, 0, &outInternalFormat, &format,
&type);
auto internalFormat = MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat);
const auto& currentReadFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (!currentReadFBO) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", "CopyTexImage2D_State",
"No framebuffer is currently bound to the GL_READ_FRAMEBUFFER target."));
return;
}
Bool isDepth = MG_Util::IsDepthFormatInternalFormat(internalFormat);
Bool isStencil = MG_Util::IsStencilFormatInternalFormat(internalFormat);
TextureInternalFormat srcInternalFormat = TextureInternalFormat::Unknown;
#define GET_SRC_INTERNAL_FORMAT(AttachmentType) \
const auto& srcAttachment = currentReadFBO->GetAttachment(AttachmentType); \
if (srcAttachment.IsTexture()) { \
const auto& texObj = srcAttachment.GetTexture(); \
srcInternalFormat = texObj->GetFormat(); \
} else if (srcAttachment.IsRenderbuffer()) { \
const auto& rboObj = srcAttachment.GetRenderbuffer(); \
srcInternalFormat = rboObj->GetInternalFormat(); \
} else { \
MG_State::pGLContext->RecordError( \
ErrorCode::InvalidOperation, \
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyTexImage2D_State", \
"The attachment specified by the read buffer is incomplete.")); \
return; \
}
if (isDepth) {
GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Depth);
} else if (isStencil) {
GET_SRC_INTERNAL_FORMAT(FramebufferAttachmentType::Stencil);
} else {
const auto& readBufferType = currentReadFBO->GetReadBuffer();
GET_SRC_INTERNAL_FORMAT(readBufferType);
}
if (!TextureImpl::ValidateBaseInternalFormatMatch(internalFormat, srcInternalFormat))
THROW_UNIMPL_EXCEPTION;
GLenum outInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(srcInternalFormat);
GLenum realInternalFormat = GL_RGBA8;
GLenum format = GL_DEPTH_COMPONENT;
GLenum type = GL_UNSIGNED_INT;
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
outInternalFormat, PixelFormatNormalizeOptionBit::None, &realInternalFormat, &format, &type);
const auto pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
TexImage2D_State(target, level, outInternalFormat, width, height, border, format, type, nullptr);
TexImage2D_State(target, level, realInternalFormat, width, height, border, format, type, nullptr);
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).Bind(pixelUnpackBufferObject);
}
@@ -1332,7 +1374,136 @@ namespace MobileGL {
MG_State::pGLContext->SetActiveTextureUnit(texture - GL_TEXTURE0);
}
void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
MG_Backend::DirectGLES::GetTexImage(target, level, format, type, pixels);
#endif
}
// Add to GL_Texture.cpp
void GetTexImage_State(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
// ======================= Converting ================================
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
// ===================== Error Checking ==============================
// Validate target
if (!TextureImpl::ValidateTextureUploadTarget(textureUploadTarget)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid texture target"));
return;
}
// Validate level
if (level < 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Level must be non-negative"));
return;
}
// Validate format
if (!TextureImpl::ValidateTextureInputFormat(textureInputFormat)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid format"));
return;
}
// Validate type
if (!TextureImpl::ValidateTexturePixelDataType(texturePixelDataType)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Invalid pixel data type"));
return;
}
// Get texture object
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadTarget);
} else {
auto activeUnit =
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
textureObject = bindingSlot.GetBoundObject();
}
if (!TextureImpl::ValidateTextureObject(textureObject)) {
MG_State::pGLContext->RecordError(ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"No valid texture bound to target"));
return;
}
// Check texture completeness
if (!textureObject->IsComplete()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State", "Texture is incomplete"));
return;
}
// Check PBO state
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
if (pixelPackBufferObject) {
// Check if PBO is mapped
if (pixelPackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Pixel pack buffer is currently mapped"));
return;
}
// Check alignment
const SizeT typeSize = MG_Util::GetTexturePixelDataTypeSize(texturePixelDataType);
if (reinterpret_cast<uintptr_t>(pixels) % typeSize != 0) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Pixel data not aligned for pixel pack buffer"));
return;
}
}
// Special case for depth/stencil
if (textureInputFormat == TextureInputFormat::StencilIndex) {
if (textureObject->GetFormat() != TextureInternalFormat::DepthStencil &&
textureObject->GetFormat() != TextureInternalFormat::Depth24Stencil8 &&
textureObject->GetFormat() != TextureInternalFormat::Depth32FStencil8) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"No stencil buffer for stencil index format"));
return;
}
}
// Check for multisampling
if (textureObject->GetStorageType() == TextureStorageType::Mipmap) {
auto mipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
if (mipmapObject->GetMipmapLevelCount() > 1) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
"Multisampled textures not supported for GetTexImage"));
return;
}
}
}
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
GetTexImage_State(target, level, format, type, pixels);
GetTexImage_Backend(target, level, format, type, pixels);
}
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
TexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
@@ -1429,10 +1600,6 @@ namespace MobileGL {
GetTexLevelParameterfv_State(target, level, pname, params);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
GetTexImage_State(target, level, format, type, pixels);
}
void GetCompressedTexImage(GLenum target, GLint level, void* img) {
GetCompressedTexImage_State(target, level, img);
}
+1 -1
View File
@@ -12,6 +12,7 @@
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
@@ -43,7 +44,6 @@ namespace MobileGL {
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params);
void GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat* params);
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void GetCompressedTexImage(GLenum target, GLint level, void* img);
void GenTextures(GLsizei n, GLuint* textures);
void DeleteTextures(GLsizei n, const GLuint* textures);
+19 -3
View File
@@ -7,13 +7,12 @@
// End of Source File Header
#include "Validators.h"
#include "MG_State/GLState/TextureState/TextureObject.h"
#include "MG_Util/Types.h"
#include <MG_State/GLState/Core.h>
#include <MG_State/GLState/ErrorState/Error.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToMG/TextureEnumConverter.h>
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
namespace MobileGL::MG_Impl::GLImpl {
@@ -170,6 +169,7 @@ namespace MobileGL::MG_Impl::GLImpl {
}
return true;
}
Bool ValidateTextureInternalFormatCompatibleWithInput(TextureInputFormat format,
TextureInternalFormat internalFormat,
TexturePixelDataType type) {
@@ -303,5 +303,21 @@ namespace MobileGL::MG_Impl::GLImpl {
}
return true;
}
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2) {
auto unsizedFormat1 = MG_Util::ConvertInternalFormatToUnsized(format1);
auto unsizedFormat2 = MG_Util::ConvertInternalFormatToUnsized(format2);
if (unsizedFormat1 != unsizedFormat2) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>(
std::format("MG_Impl/GLImpl", "ValidateBaseInternalFormatMatch",
"The base internal format of the two formats do not match ({} vs. {})",
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat1).c_str(),
MG_Util::ConvertTextureInternalFormatToString(unsizedFormat2).c_str())));
return false;
}
return true;
} // namespace TextureImpl
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -7,6 +7,7 @@
// End of Source File Header
#pragma once
#include "MG_State/GLState/TextureState/TextureEnum.h"
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_State/GLState/TextureState/TextureObject.h>
@@ -32,5 +33,6 @@ namespace MobileGL::MG_Impl::GLImpl {
TextureTarget target);
Bool ValidateTextureSubImageOffsets(SharedPtr<MG_State::GLState::ITextureObject> textureObject, Int xoffset,
Int width, Int yoffset = 0, Int height = 0, Int zoffset = 0, Int depth = 0);
Bool ValidateBaseInternalFormatMatch(TextureInternalFormat format1, TextureInternalFormat format2);
} // namespace TextureImpl
} // namespace MobileGL::MG_Impl::GLImpl
@@ -14,14 +14,18 @@ namespace MobileGL {
namespace GLState {
BufferObject::BufferObject(Uint externalIndex)
: m_externalIndex(externalIndex), m_size(0), m_usage(BufferUsage::StaticDraw), m_isMapped(false),
m_mappingAccess(BufferMappingAccessBit::Null), m_dirtyRange({0, 0}), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) {}
m_mappingAccess(BufferMappingAccessBit::Null),
m_change(BufferChangeBits::DirtyBit | BufferChangeBits::PreferReallocationBit), m_mappedRange({0, 0}),
m_dataPtr(MakeShared<Data>()) {
m_change.DirtyRanges.reserve(BufferChange::DEFAULT_RESERVED_DIRTY_RANGES_COUNT);
}
void BufferObject::Resize(SizeT size) {
m_size = size;
m_dataPtr->reserve(std::bit_ceil(size)); // power-of-2 reserve
m_dataPtr->resize(size);
m_dirtyRange = {0, 0};
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::PreferReallocationBit;
}
void BufferObject::UploadData(DataPtr data, SizeT atOffset) {
@@ -30,7 +34,14 @@ namespace MobileGL {
data.size, m_size);
MOBILEGL_ASSERT(!m_isMapped, "Cannot upload data while buffer is mapped.");
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
// This function may be called by `glBufferData`, but we still set the forbid bits above,
// because when `PreferReallocationBit` is set, those bits are ignored anyway.
// The bits can fit the `glBufferSubData` semantics
// (though `glBufferSubData` calls `UploadSubData` instead).
}
void BufferObject::SetUsage(BufferUsage usage) {
@@ -44,7 +55,8 @@ namespace MobileGL {
if (!(m_mappingAccess & BufferMappingAccessBit::FlushExplicit)) { // if we didn't flush explicitly
Memcpy(m_dataPtr->data() + m_mappedRange.start, m_stagingData.data(),
m_mappedRange.end - m_mappedRange.start);
m_dirtyRange.UnionUpdate(m_mappedRange.start, m_mappedRange.end);
m_change.DirtyRanges.Add({m_mappedRange.start, m_mappedRange.end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
m_stagingData.clear();
@@ -69,7 +81,8 @@ namespace MobileGL {
"Flush range out of bounds: mappedRange.end (%zu) < end (%zu)", m_mappedRange.end, end);
Memcpy(m_dataPtr->data() + start, m_stagingData.data() + offset, length);
m_dirtyRange.UnionUpdate(start, end);
m_change.DirtyRanges.Add({start, end});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void BufferObject::UploadSubData(DataPtr data, SizeT atOffset) {
@@ -79,7 +92,10 @@ namespace MobileGL {
atOffset, data.size, m_size);
Memcpy(m_dataPtr->data() + atOffset, data.data, data.size);
m_dirtyRange.UnionUpdate(atOffset, atOffset + data.size);
m_change.DirtyRanges.Add({atOffset, atOffset + data.size});
m_change.Bits |= BufferChangeBits::DirtyBit;
m_change.Bits |= BufferChangeBits::ForbidInvalidationBit;
m_change.Bits |= BufferChangeBits::ForbidUnsynchronizationBit;
}
void BufferObject::CopyDataFrom(const SharedPtr<BufferObject>& src, SizeT srcOffset, SizeT dstOffset,
@@ -95,7 +111,8 @@ namespace MobileGL {
const Uint8* srcData = src->m_dataPtr->data() + srcOffset;
Memcpy(m_dataPtr->data() + dstOffset, srcData, size);
m_dirtyRange.UnionUpdate(dstOffset, dstOffset + size);
m_change.DirtyRanges.Add({dstOffset, dstOffset + size});
m_change.Bits |= BufferChangeBits::DirtyBit;
}
void* BufferObject::AcquireMemory(Bool markMapped, Bool read, Bool write) {
@@ -144,6 +161,14 @@ namespace MobileGL {
m_ownsStagingData = false;
return m_dataPtr->data() + range.start;
}
m_change.Bits |= !(access & BufferMappingAccessBit::InvalidateBuffer ||
access & BufferMappingAccessBit::InvalidateRange)
? BufferChangeBits::ForbidInvalidationBit
: BufferChangeBits::None;
m_change.Bits |= !(access & BufferMappingAccessBit::Unsynchronized)
? BufferChangeBits::ForbidUnsynchronizationBit
: BufferChangeBits::None;
}
const SharedPtr<Data> BufferObject::GetDataReadOnly() const {
@@ -151,7 +176,8 @@ namespace MobileGL {
}
void BufferObject::ClearDirty() {
m_dirtyRange = {0, 0};
m_change.DirtyRanges.clear();
m_change.Bits = BufferChangeBits::None;
}
SizeT BufferObject::GetSize() const {
@@ -162,8 +188,12 @@ namespace MobileGL {
return m_usage;
}
Range1D BufferObject::GetDirtyRange() const {
return m_dirtyRange;
const VecRange1D& BufferObject::GetDirtyRanges() const {
return m_change.DirtyRanges;
}
Flags<BufferChangeBits> BufferObject::GetChangeBits() const {
return m_change.Bits;
}
Bool BufferObject::IsMapped() const {
@@ -9,6 +9,7 @@
#pragma once
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
namespace MobileGL {
enum class BufferTarget {
@@ -55,6 +56,23 @@ namespace MobileGL {
Coherent = 0x80
};
enum class BufferChangeBits : Uint8 {
None = 0,
DirtyBit = 1 << 0, // When not set, bits below are ignored and nothing should be synced to backend
PreferReallocationBit =
1 << 1, // <=> `glBufferData`; When set, ForbidInvalidationBit and ForbidUnsynchronizationBit are ignored
ForbidInvalidationBit = 1 << 2, // Indidate that invalidation flags were not used during mapping, else we're
// allowed to act as `GL_MAP_INVALIDATE_*` in backend
ForbidUnsynchronizationBit = 1 << 3, // (the same description as above, but for unsynchronization)
};
struct BufferChange {
static constexpr int DEFAULT_RESERVED_DIRTY_RANGES_COUNT = 50;
Flags<BufferChangeBits> Bits = BufferChangeBits::None;
VecRange1D DirtyRanges;
};
namespace MG_State {
namespace GLState {
class BufferObject {
@@ -77,11 +95,12 @@ namespace MobileGL {
Bool IsMapped() const;
SizeT GetSize() const;
BufferUsage GetUsage() const;
Range1D GetDirtyRange() const;
Range1D GetMappedRange() const;
const SharedPtr<Data> GetDataReadOnly() const;
Flags<BufferMappingAccessBit> GetMappingAccess() const;
Uint GetExternalIndex() const;
const VecRange1D& GetDirtyRanges() const;
Flags<BufferChangeBits> GetChangeBits() const;
private:
const Uint m_externalIndex = 0;
@@ -90,7 +109,7 @@ namespace MobileGL {
SharedPtr<Data> m_dataPtr;
Bool m_isMapped;
Flags<BufferMappingAccessBit> m_mappingAccess;
Range1D m_dirtyRange;
BufferChange m_change;
Range1D m_mappedRange;
Vector<Uint8> m_stagingData;
Bool m_ownsStagingData;
+26
View File
@@ -220,6 +220,14 @@ namespace MobileGL {
}
// RenderState
Uint GLContext::GetRenderStateParametersVersion() const {
return m_renderState.GetVersion();
}
const RenderStateParameters& GLContext::GetRenderStateParameters() const {
return m_renderState.GetAllParameters();
}
void GLContext::SetViewport(IntVec4 viewport) {
m_renderState.SetViewport(viewport);
}
@@ -236,6 +244,14 @@ namespace MobileGL {
return m_renderState.IsCapabilityEnabled(cap);
}
void GLContext::SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled) {
m_renderState.SetCapabilityIndexed(cap, index, enabled);
}
Bool GLContext::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const {
return m_renderState.IsCapabilityEnabledIndexed(cap, index);
}
void GLContext::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_renderState.SetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
@@ -246,6 +262,16 @@ namespace MobileGL {
m_renderState.GetBlendFunc(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB,
BlendFactor srcAlpha, BlendFactor dstAlpha) {
m_renderState.SetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB,
BlendFactor& srcAlpha, BlendFactor& dstAlpha) const {
m_renderState.GetBlendFuncIndexed(index, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void GLContext::SetDepthFunc(DepthTestFunc func) {
m_renderState.SetDepthFunc(func);
}
+8
View File
@@ -86,13 +86,21 @@ namespace MobileGL {
SharedPtr<ProgramObject> GetCurrentProgram();
// RenderState
Uint GetRenderStateParametersVersion() const;
const RenderStateParameters& GetRenderStateParameters() const;
void SetViewport(IntVec4 viewport); // x, y, width, height
const IntVec4& GetViewport() const; // x, y, width, height
void SetCapability(CapabilityInput cap, Bool enabled);
Bool IsCapabilityEnabled(CapabilityInput cap) const;
void SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled);
Bool IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const;
void SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha, BlendFactor dstAlpha);
void GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha);
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetDepthFunc(DepthTestFunc func);
DepthTestFunc GetDepthFunc() const;
void SetDepthMask(Bool flag);
@@ -12,41 +12,41 @@
namespace MobileGL {
namespace MG_State {
namespace GLState {
// FramebufferAttachment
FramebufferAttachment::FramebufferAttachment(SharedPtr<MG_State::GLState::ITextureObject> texture,
Int level)
// FramebufferAttachmentObject
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<MG_State::GLState::ITextureObject> texture,
Int level)
: m_texture(texture), m_textureLevel(level) {}
FramebufferAttachment::FramebufferAttachment(SharedPtr<RenderbufferObject> renderbuffer)
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer)
: m_renderbuffer(renderbuffer) {}
FramebufferAttachment::FramebufferAttachment(Bool IsValid) : m_texture(nullptr), m_renderbuffer(nullptr) {
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid) : m_texture(nullptr), m_renderbuffer(nullptr) {
m_isValid = IsValid;
}
Bool FramebufferAttachment::IsTexture() const {
Bool FramebufferAttachmentObject::IsTexture() const {
return m_texture != nullptr;
}
Bool FramebufferAttachment::IsRenderbuffer() const {
Bool FramebufferAttachmentObject::IsRenderbuffer() const {
return m_renderbuffer != nullptr;
}
Bool FramebufferAttachment::IsEmpty() const {
Bool FramebufferAttachmentObject::IsEmpty() const {
return m_texture == nullptr && m_renderbuffer == nullptr;
}
SharedPtr<MG_State::GLState::ITextureObject> FramebufferAttachment::GetTexture() const {
SharedPtr<MG_State::GLState::ITextureObject> FramebufferAttachmentObject::GetTexture() const {
return m_texture;
}
SharedPtr<RenderbufferObject> FramebufferAttachment::GetRenderbuffer() const {
SharedPtr<RenderbufferObject> FramebufferAttachmentObject::GetRenderbuffer() const {
return m_renderbuffer;
}
Int FramebufferAttachment::GetTextureLevel() const {
Int FramebufferAttachmentObject::GetTextureLevel() const {
return m_textureLevel;
}
Bool FramebufferAttachment::IsComplete() const {
Bool FramebufferAttachmentObject::IsComplete() const {
if (IsTexture()) {
Bool complete = m_texture->IsComplete();
return complete;
@@ -58,7 +58,7 @@ namespace MobileGL {
return false;
}
IntVec3 FramebufferAttachment::GetSize() const {
IntVec3 FramebufferAttachmentObject::GetSize() const {
if (IsTexture()) {
// TODO: get correct upload target
MOBILEGL_ASSERT(nullptr != dynamic_cast<MG_State::GLState::TextureObjectMipmap*>(m_texture.get()),
@@ -71,56 +71,55 @@ namespace MobileGL {
return {0, 0, 0};
}
Bool FramebufferAttachment::IsValid() const {
Bool FramebufferAttachmentObject::IsValid() const {
return m_isValid;
}
// FramebufferObject
FramebufferObject::FramebufferObject(Uint externalIndex) : m_externalIndex(externalIndex) {
m_attachments.fill(FramebufferAttachment(false));
m_attachmentObjects.fill(FramebufferAttachmentObject(false));
m_drawBuffers.fill(FramebufferAttachmentType::None);
m_drawBuffers[0] = FramebufferAttachmentType::Color0;
m_attachmentVersions.fill(0);
}
void FramebufferObject::AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture,
int level) {
m_attachments[static_cast<SizeT>(type)] = FramebufferAttachment(std::move(texture), level);
m_drawBuffersDirty = true;
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(std::move(texture), level);
BumpAttachmentVersion(type);
}
void FramebufferObject::AttachRenderbuffer(FramebufferAttachmentType type,
std::shared_ptr<RenderbufferObject> renderbuffer) {
m_attachments[static_cast<SizeT>(type)] = FramebufferAttachment(renderbuffer);
m_drawBuffersDirty = true;
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(renderbuffer);
BumpAttachmentVersion(type);
}
void FramebufferObject::Detach(FramebufferAttachmentType type) {
m_attachments[static_cast<SizeT>(type)] = FramebufferAttachment(false);
m_drawBuffersDirty = true;
m_attachmentObjects[static_cast<SizeT>(type)] = FramebufferAttachmentObject(false);
BumpAttachmentVersion(type);
}
const FramebufferAttachment& FramebufferObject::GetAttachment(FramebufferAttachmentType type) const {
return m_attachments[static_cast<SizeT>(type)];
const FramebufferAttachmentObject& FramebufferObject::GetAttachment(FramebufferAttachmentType type) const {
return m_attachmentObjects[static_cast<SizeT>(type)];
}
const Array<FramebufferAttachment,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>&
FramebufferObject::GetAllAttachments() const {
return m_attachments;
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects() const {
return m_attachmentObjects;
}
Bool FramebufferObject::CheckCompleteness() const {
if (m_attachments.empty()) {
if (m_attachmentObjects.empty()) {
return false;
}
Int width = -1, height = -1;
Int validAttachmentCount = 0;
for (SizeT i = 0; i < m_attachments.size(); ++i) {
if (!m_attachments[i].IsValid()) continue;
for (SizeT i = 0; i < m_attachmentObjects.size(); ++i) {
if (!m_attachmentObjects[i].IsValid()) continue;
++validAttachmentCount;
const auto& attachment = m_attachments[i];
const auto& attachment = m_attachmentObjects[i];
auto attachmentSize = attachment.GetSize();
Int w = attachmentSize.x();
Int h = attachmentSize.y();
@@ -143,26 +142,22 @@ namespace MobileGL {
void FramebufferObject::SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
if (m_drawBuffers[index] == buffer) return;
m_drawBuffersDirty = true;
m_drawBuffers[index] = buffer;
BumpAttachmentVersion(buffer);
}
// void FramebufferObject::SetDrawBuffers(const Vector<FramebufferAttachmentType>& buffers) {
// m_drawBuffers = buffers;
// m_drawBuffersDirty = true;
// }
// void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer) {
//
// }
const Array<FramebufferAttachmentType, FramebufferObject::MAX_DRAW_BUFFERS>& FramebufferObject::
GetDrawBuffers() const {
const FramebufferObject::FramebufferAttachmentArray& FramebufferObject::GetDrawBuffers() const {
return m_drawBuffers;
}
Uint FramebufferObject::GetExternalIndex() const {
return m_externalIndex;
}
void FramebufferObject::BumpAttachmentVersion(FramebufferAttachmentType type) {
++m_attachmentVersions[static_cast<SizeT>(type)];
++m_objectVersion;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -69,11 +69,12 @@ namespace MobileGL {
namespace MG_State {
namespace GLState {
class FramebufferAttachment {
class FramebufferAttachmentObject {
public:
explicit FramebufferAttachment(SharedPtr<MG_State::GLState::ITextureObject> texture, Int level = 0);
explicit FramebufferAttachment(SharedPtr<RenderbufferObject> renderbuffer);
explicit FramebufferAttachment(Bool IsValid = true);
explicit FramebufferAttachmentObject(SharedPtr<MG_State::GLState::ITextureObject> texture,
Int level = 0);
explicit FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer);
explicit FramebufferAttachmentObject(Bool IsValid = true);
Bool IsTexture() const;
Bool IsRenderbuffer() const;
@@ -94,36 +95,51 @@ namespace MobileGL {
class FramebufferObject {
public:
using TargetEnum = FramebufferTarget;
static constexpr Uint MAX_DRAW_BUFFERS = 8;
using TargetEnum = FramebufferTarget;
using FramebufferAttachmentObjectArray =
Array<FramebufferAttachmentObject,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
using FramebufferAttachmentArray = Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS>;
using FramebufferAttachmentVersionArray =
Array<Uint16, static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>;
FramebufferObject(Uint externalIndex);
void AttachTexture(FramebufferAttachmentType type, SharedPtr<ITextureObject> texture, int level = 0);
void AttachRenderbuffer(FramebufferAttachmentType type,
std::shared_ptr<RenderbufferObject> renderbuffer);
void Detach(FramebufferAttachmentType type);
const FramebufferAttachment& GetAttachment(FramebufferAttachmentType type) const;
const Array<FramebufferAttachment,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>&
GetAllAttachments() const;
const FramebufferAttachmentObject& GetAttachment(FramebufferAttachmentType type) const;
const FramebufferAttachmentObjectArray& GetAllAttachmentObjects() const;
Bool CheckCompleteness() const;
// aka. `buffer` as in glDrawBuffers/glReadBuffers
void SetDrawBuffer(Uint index, FramebufferAttachmentType buffer);
bool DrawBuffersIsDirty() const { return m_drawBuffersDirty; }
void ClearDrawBuffersDirtyState() { m_drawBuffersDirty = false; }
const Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS>& GetDrawBuffers() const;
const FramebufferAttachmentArray& GetDrawBuffers() const;
void SetReadBuffer(FramebufferAttachmentType buf) { m_readBuffer = buf; }
FramebufferAttachmentType GetReadBuffer() const { return m_readBuffer; }
const FramebufferAttachmentVersionArray GetAllFramebufferAttachmentVersions() const {
return m_attachmentVersions;
}
Uint16 GetObjectVersion() const { return m_objectVersion; }
Uint GetExternalIndex() const;
private:
void BumpAttachmentVersion(FramebufferAttachmentType type);
const Uint m_externalIndex = 0;
Array<FramebufferAttachment,
static_cast<SizeT>(FramebufferAttachmentType::FramebufferAttachmentTypeCount)>
m_attachments;
Bool m_drawBuffersDirty = false;
Array<FramebufferAttachmentType, MAX_DRAW_BUFFERS> m_drawBuffers;
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::Color0;
FramebufferAttachmentObjectArray m_attachmentObjects;
FramebufferAttachmentVersionArray m_attachmentVersions;
FramebufferAttachmentArray m_drawBuffers; // Probably no versioning needed for this, just check equality
FramebufferAttachmentType m_readBuffer = FramebufferAttachmentType::Color0; // ditto
// This version will bump when draw/read buffer changes (by `glDrawBuffer(s)`/`glReadBuffer`)
Uint16 m_objectVersion = 0;
};
} // namespace GLState
@@ -7,168 +7,246 @@
// End of Source File Header
#include "RenderState.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
namespace GLState {
RenderState::RenderState() {}
Uint RenderState::GetVersion() const {
return m_version;
}
const RenderStateParameters& RenderState::GetAllParameters() const {
return m_parameters;
}
// -------------------- Rasterization --------------------
void RenderState::SetViewport(IntVec4 viewport) {
m_viewport = viewport;
if (m_parameters.Viewport == viewport) return;
m_parameters.Viewport = viewport;
++m_version;
}
const IntVec4& RenderState::GetViewport() const {
return m_viewport;
return m_parameters.Viewport;
}
// -------------------- Capabilities --------------------
void RenderState::SetCapability(CapabilityInput cap, Bool enabled) {
#define SET_CAPABILITY(capability, flag) \
case CapabilityInput::capability: \
if (m_parameters.capability##Enabled == flag) break; \
m_parameters.capability##Enabled = flag; \
++m_version; \
break;
switch (cap) {
case CapabilityInput::Blend:
m_blendEnabled = enabled;
break;
case CapabilityInput::DepthTest:
m_depthTestEnabled = enabled;
break;
case CapabilityInput::CullFace:
m_cullFaceEnabled = enabled;
break;
case CapabilityInput::ScissorTest:
m_scissorTestEnabled = enabled;
SET_CAPABILITY(DepthTest, enabled);
SET_CAPABILITY(CullFace, enabled);
SET_CAPABILITY(ScissorTest, enabled);
case CapabilityInput::Blend: {
Bool stateChanged = false;
for (auto& blendState : m_parameters.BlendStates) {
if (blendState.Enabled == enabled) continue;
blendState.Enabled = enabled;
stateChanged = true;
}
if (stateChanged) ++m_version;
break;
}
default: // not supported currently
break;
}
#undef SET_CAPABILITY
}
Bool RenderState::IsCapabilityEnabled(CapabilityInput cap) const {
#define RETURN_CAPABILITY(capability) \
case CapabilityInput::capability: \
return m_parameters.capability##Enabled;
switch (cap) {
RETURN_CAPABILITY(DepthTest);
RETURN_CAPABILITY(CullFace);
RETURN_CAPABILITY(ScissorTest);
case CapabilityInput::Blend:
return m_blendEnabled;
case CapabilityInput::DepthTest:
return m_depthTestEnabled;
case CapabilityInput::CullFace:
return m_cullFaceEnabled;
case CapabilityInput::ScissorTest:
return m_scissorTestEnabled;
return m_parameters.BlendStates[0].Enabled;
default:
return false;
}
}
void RenderState::SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled) {
// Only for BlendState currently
if (cap != CapabilityInput::Blend) {
THROW_UNIMPL_EXCEPTION;
return;
}
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MOBILEGL_ASSERT(false, "Blend capability index out of range: %d", index);
return;
}
if (m_parameters.BlendStates[index].Enabled == enabled) return;
m_parameters.BlendStates[index].Enabled = enabled;
++m_version;
}
Bool RenderState::IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const {
// Only for BlendState currently
if (cap != CapabilityInput::Blend) {
THROW_UNIMPL_EXCEPTION;
return false;
}
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MOBILEGL_ASSERT(false, "Blend capability index out of range: %d", index);
return false;
}
return m_parameters.BlendStates[index].Enabled;
}
// -------------------- Blending --------------------
void RenderState::SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha) {
m_srcFactorRGB = srcRGB;
m_dstFactorRGB = dstRGB;
m_srcFactorAlpha = srcAlpha;
m_dstFactorAlpha = dstAlpha;
Bool stateChanged = false;
for (auto& blendState : m_parameters.BlendStates) {
if (blendState.SrcFactorRGB == srcRGB && blendState.DstFactorRGB == dstRGB &&
blendState.SrcFactorAlpha == srcAlpha && blendState.DstFactorAlpha == dstAlpha) {
continue;
}
blendState.SrcFactorRGB = srcRGB;
blendState.DstFactorRGB = dstRGB;
blendState.SrcFactorAlpha = srcAlpha;
blendState.DstFactorAlpha = dstAlpha;
stateChanged = true;
}
if (!stateChanged) return;
++m_version;
}
void RenderState::GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const {
srcRGB = m_srcFactorRGB;
dstRGB = m_dstFactorRGB;
srcAlpha = m_srcFactorAlpha;
dstAlpha = m_dstFactorAlpha;
srcRGB = m_parameters.BlendStates[0].SrcFactorRGB;
dstRGB = m_parameters.BlendStates[0].DstFactorRGB;
srcAlpha = m_parameters.BlendStates[0].SrcFactorAlpha;
dstAlpha = m_parameters.BlendStates[0].DstFactorAlpha;
}
void RenderState::SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB,
BlendFactor srcAlpha, BlendFactor dstAlpha) {
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MOBILEGL_ASSERT(false, "Blend function index out of range: %d", index);
return;
}
PerBufferBlendState& blendState = m_parameters.BlendStates[index];
if (blendState.SrcFactorRGB == srcRGB && blendState.DstFactorRGB == dstRGB &&
blendState.SrcFactorAlpha == srcAlpha && blendState.DstFactorAlpha == dstAlpha) {
return;
}
blendState.SrcFactorRGB = srcRGB;
blendState.DstFactorRGB = dstRGB;
blendState.SrcFactorAlpha = srcAlpha;
blendState.DstFactorAlpha = dstAlpha;
++m_version;
}
void RenderState::GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB,
BlendFactor& srcAlpha, BlendFactor& dstAlpha) const {
if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
MOBILEGL_ASSERT(false, "Blend function index out of range: %d", index);
return;
}
srcRGB = m_parameters.BlendStates[index].SrcFactorRGB;
dstRGB = m_parameters.BlendStates[index].DstFactorRGB;
srcAlpha = m_parameters.BlendStates[index].SrcFactorAlpha;
dstAlpha = m_parameters.BlendStates[index].DstFactorAlpha;
}
// -------------------- Depth --------------------
void RenderState::SetDepthFunc(DepthTestFunc func) {
m_depthFunc = func;
if (m_parameters.DepthFunc == func) return;
m_parameters.DepthFunc = func;
++m_version;
}
DepthTestFunc RenderState::GetDepthFunc() const {
return m_depthFunc;
return m_parameters.DepthFunc;
}
void RenderState::SetDepthMask(Bool flag) {
m_depthMask = flag;
if (m_parameters.DepthMask == flag) return;
m_parameters.DepthMask = flag;
++m_version;
}
Bool RenderState::GetDepthMask() const {
return m_depthMask;
return m_parameters.DepthMask;
}
// -------------------- Color Mask --------------------
void RenderState::SetColorMask(BoolVec4 mask) {
m_colorMask = mask;
if (m_parameters.ColorMask == mask) return;
m_parameters.ColorMask = mask;
++m_version;
}
const BoolVec4 RenderState::GetColorMask() const {
return m_colorMask;
return m_parameters.ColorMask;
}
// -------------------- Clear State --------------------
void RenderState::SetClearColor(FloatVec4 color) {
m_clearColor = color;
if (m_parameters.ClearColor == color) return;
m_parameters.ClearColor = color;
++m_version;
}
const FloatVec4& RenderState::GetClearColor() const {
return m_clearColor;
return m_parameters.ClearColor;
}
void RenderState::SetClearDepth(Float depth) {
m_clearDepth = depth;
if (m_parameters.ClearDepth == depth) return;
m_parameters.ClearDepth = depth;
++m_version;
}
Float RenderState::GetClearDepth() const {
return m_clearDepth;
return m_parameters.ClearDepth;
}
// -------------------- Pixel Store --------------------
void RenderState::SetPixelStoreParam(PixelStoreParam param, Int value) {
#define SET_PIXEL_STORE_PARAM(paramNameHead, paramNameTail, val) \
case PixelStoreParam::paramNameHead##paramNameTail: \
if (m_pixelStore##paramNameHead##Parameters.paramNameTail == val) break; \
m_pixelStore##paramNameHead##Parameters.paramNameTail = val; \
break;
switch (param) {
case PixelStoreParam::PackAlignment:
m_packParameters.Alignment = value;
break;
case PixelStoreParam::PackRowLength:
m_packParameters.RowLength = value;
break;
case PixelStoreParam::PackImageHeight:
m_packParameters.ImageHeight = value;
break;
case PixelStoreParam::PackSkipPixels:
m_packParameters.SkipPixels = value;
break;
case PixelStoreParam::PackSkipRows:
m_packParameters.SkipRows = value;
break;
case PixelStoreParam::PackSkipImages:
m_packParameters.SkipImages = value;
break;
case PixelStoreParam::PackSwapBytes:
m_packParameters.SwapBytes = value != 0;
break;
case PixelStoreParam::PackLsbFirst:
m_packParameters.LSBFirst = value != 0;
break;
case PixelStoreParam::UnpackAlignment:
m_unpackParameters.Alignment = value;
break;
case PixelStoreParam::UnpackRowLength:
m_unpackParameters.RowLength = value;
break;
case PixelStoreParam::UnpackImageHeight:
m_unpackParameters.ImageHeight = value;
break;
case PixelStoreParam::UnpackSkipPixels:
m_unpackParameters.SkipPixels = value;
break;
case PixelStoreParam::UnpackSkipRows:
m_unpackParameters.SkipRows = value;
break;
case PixelStoreParam::UnpackSkipImages:
m_unpackParameters.SkipImages = value;
break;
case PixelStoreParam::UnpackSwapBytes:
m_unpackParameters.SwapBytes = value != 0;
MGLOG_D("%s: SwapBytes = %s", __func__, value ? "true" : "false");
break;
case PixelStoreParam::UnpackLsbFirst:
m_unpackParameters.LSBFirst = value != 0;
break;
SET_PIXEL_STORE_PARAM(Pack, Alignment, value);
SET_PIXEL_STORE_PARAM(Pack, RowLength, value);
SET_PIXEL_STORE_PARAM(Pack, ImageHeight, value);
SET_PIXEL_STORE_PARAM(Pack, SkipPixels, value);
SET_PIXEL_STORE_PARAM(Pack, SkipRows, value);
SET_PIXEL_STORE_PARAM(Pack, SkipImages, value);
SET_PIXEL_STORE_PARAM(Pack, SwapBytes, value != 0);
SET_PIXEL_STORE_PARAM(Pack, LSBFirst, value != 0);
SET_PIXEL_STORE_PARAM(Unpack, Alignment, value);
SET_PIXEL_STORE_PARAM(Unpack, RowLength, value);
SET_PIXEL_STORE_PARAM(Unpack, ImageHeight, value);
SET_PIXEL_STORE_PARAM(Unpack, SkipPixels, value);
SET_PIXEL_STORE_PARAM(Unpack, SkipRows, value);
SET_PIXEL_STORE_PARAM(Unpack, SkipImages, value);
SET_PIXEL_STORE_PARAM(Unpack, SwapBytes, value != 0);
SET_PIXEL_STORE_PARAM(Unpack, LSBFirst, value != 0);
default:
MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
return;
@@ -176,39 +254,26 @@ namespace MobileGL {
}
Int RenderState::GetPixelStoreParam(PixelStoreParam param) const {
#define RETURN_PIXEL_STORE_PARAM(paramNameHead, paramNameTail) \
case PixelStoreParam::paramNameHead##paramNameTail: \
return m_pixelStore##paramNameHead##Parameters.paramNameTail;
switch (param) {
case PixelStoreParam::PackAlignment:
return m_packParameters.Alignment;
case PixelStoreParam::PackRowLength:
return m_packParameters.RowLength;
case PixelStoreParam::PackImageHeight:
return m_packParameters.ImageHeight;
case PixelStoreParam::PackSkipPixels:
return m_packParameters.SkipPixels;
case PixelStoreParam::PackSkipRows:
return m_packParameters.SkipRows;
case PixelStoreParam::PackSkipImages:
return m_packParameters.SkipImages;
case PixelStoreParam::PackSwapBytes:
return m_packParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::PackLsbFirst:
return m_packParameters.LSBFirst ? 1 : 0;
case PixelStoreParam::UnpackAlignment:
return m_unpackParameters.Alignment;
case PixelStoreParam::UnpackRowLength:
return m_unpackParameters.RowLength;
case PixelStoreParam::UnpackImageHeight:
return m_unpackParameters.ImageHeight;
case PixelStoreParam::UnpackSkipPixels:
return m_unpackParameters.SkipPixels;
case PixelStoreParam::UnpackSkipRows:
return m_unpackParameters.SkipRows;
case PixelStoreParam::UnpackSkipImages:
return m_unpackParameters.SkipImages;
case PixelStoreParam::UnpackSwapBytes:
return m_unpackParameters.SwapBytes ? 1 : 0;
case PixelStoreParam::UnpackLsbFirst:
return m_unpackParameters.LSBFirst ? 1 : 0;
RETURN_PIXEL_STORE_PARAM(Pack, Alignment);
RETURN_PIXEL_STORE_PARAM(Pack, RowLength);
RETURN_PIXEL_STORE_PARAM(Pack, ImageHeight);
RETURN_PIXEL_STORE_PARAM(Pack, SkipPixels);
RETURN_PIXEL_STORE_PARAM(Pack, SkipRows);
RETURN_PIXEL_STORE_PARAM(Pack, SkipImages);
RETURN_PIXEL_STORE_PARAM(Pack, SwapBytes);
RETURN_PIXEL_STORE_PARAM(Pack, LSBFirst);
RETURN_PIXEL_STORE_PARAM(Unpack, Alignment);
RETURN_PIXEL_STORE_PARAM(Unpack, RowLength);
RETURN_PIXEL_STORE_PARAM(Unpack, ImageHeight);
RETURN_PIXEL_STORE_PARAM(Unpack, SkipPixels);
RETURN_PIXEL_STORE_PARAM(Unpack, SkipRows);
RETURN_PIXEL_STORE_PARAM(Unpack, SkipImages);
RETURN_PIXEL_STORE_PARAM(Unpack, SwapBytes);
RETURN_PIXEL_STORE_PARAM(Unpack, LSBFirst);
default:
MOBILEGL_ASSERT(false, "Invalid PixelStoreParam enum: %d", static_cast<int>(param));
return 0;
@@ -216,25 +281,31 @@ namespace MobileGL {
}
PixelStoreParameters RenderState::GetPixelStoreParameters(Bool isUnpack) const {
return isUnpack ? m_unpackParameters : m_packParameters;
return isUnpack ? m_pixelStoreUnpackParameters : m_pixelStorePackParameters;
}
// -------------------- Cull Face --------------------
void RenderState::SetCullFaceMode(CullFaceMode mode) {
m_cullFaceMode = mode;
if (m_parameters.CullFaceModeSetting == mode) return;
m_parameters.CullFaceModeSetting = mode;
++m_version;
}
CullFaceMode RenderState::GetCullFaceMode() const {
return m_cullFaceMode;
return m_parameters.CullFaceModeSetting;
}
// --------------------- Scissor ---------------------
void RenderState::SetScissorBox(IntVec4 box) {
m_scissorBox = box;
if (m_parameters.ScissorBox == box) return;
m_parameters.ScissorBox = box;
++m_version;
}
const IntVec4& RenderState::GetScissorBox() const {
return m_scissorBox;
return m_parameters.ScissorBox;
}
} // namespace GLState
} // namespace MG_State
@@ -7,9 +7,9 @@
// End of Source File Header
#pragma once
#include "MG_Util/Math/VectorTypes.h"
#include "MG_Util/Types.h"
#include <Includes.h>
#include <MG_Util/Math/VectorTypes.h>
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
namespace MobileGL {
enum class BlendFactor {
@@ -53,7 +53,7 @@ namespace MobileGL {
PackSkipPixels,
PackSkipImages,
PackSwapBytes,
PackLsbFirst,
PackLSBFirst,
// Unpack Parameters
UnpackAlignment,
@@ -63,7 +63,7 @@ namespace MobileGL {
UnpackSkipPixels,
UnpackSkipImages,
UnpackSwapBytes,
UnpackLsbFirst,
UnpackLSBFirst,
PixelStoreParamCount,
Unknown = -1
@@ -128,12 +128,51 @@ namespace MobileGL {
Int Alignment = 4;
};
struct PerBufferBlendState {
Bool Enabled = false;
BlendFactor SrcFactorRGB = BlendFactor::One;
BlendFactor DstFactorRGB = BlendFactor::Zero;
BlendFactor SrcFactorAlpha = BlendFactor::One;
BlendFactor DstFactorAlpha = BlendFactor::Zero;
};
struct RenderStateParameters {
// Rasterization
IntVec4 Viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
// Blending
Array<PerBufferBlendState, MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS> BlendStates;
// Depth
Bool DepthTestEnabled = false;
DepthTestFunc DepthFunc = DepthTestFunc::Less;
Bool DepthMask = true;
// Color Mask
BoolVec4 ColorMask = BoolVec4(true, true, true, true);
// Clear State
FloatVec4 ClearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
Float ClearDepth = 1.0f;
// Cull Face
Bool CullFaceEnabled = false;
CullFaceMode CullFaceModeSetting = CullFaceMode::Back;
// Scissor
Bool ScissorTestEnabled = false;
IntVec4 ScissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
};
namespace MG_State {
namespace GLState {
class RenderState {
public:
RenderState();
Uint GetVersion() const;
const RenderStateParameters& GetAllParameters() const;
// Rasterization
void SetViewport(IntVec4 viewport); // x, y, width, height
const IntVec4& GetViewport() const; // x, y, width, height
@@ -141,11 +180,17 @@ namespace MobileGL {
// Capabilities
void SetCapability(CapabilityInput cap, Bool enabled);
Bool IsCapabilityEnabled(CapabilityInput cap) const;
void SetCapabilityIndexed(CapabilityInput cap, Uint index, Bool enabled);
Bool IsCapabilityEnabledIndexed(CapabilityInput cap, Uint index) const;
// Blending
void SetBlendFunc(BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha, BlendFactor dstAlpha);
void GetBlendFunc(BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
void SetBlendFuncIndexed(Uint index, BlendFactor srcRGB, BlendFactor dstRGB, BlendFactor srcAlpha,
BlendFactor dstAlpha);
void GetBlendFuncIndexed(Uint index, BlendFactor& srcRGB, BlendFactor& dstRGB, BlendFactor& srcAlpha,
BlendFactor& dstAlpha) const;
// Depth
void SetDepthFunc(DepthTestFunc func);
@@ -177,39 +222,12 @@ namespace MobileGL {
const IntVec4& GetScissorBox() const; // x, y, width, height
private:
// Rasterization
IntVec4 m_viewport = IntVec4(0, 0, 0, 0); // x, y, width, height
// Blending
Bool m_blendEnabled = false;
BlendFactor m_srcFactorRGB = BlendFactor::One;
BlendFactor m_dstFactorRGB = BlendFactor::Zero;
BlendFactor m_srcFactorAlpha = BlendFactor::One;
BlendFactor m_dstFactorAlpha = BlendFactor::Zero;
// Depth
Bool m_depthTestEnabled = false;
DepthTestFunc m_depthFunc = DepthTestFunc::Less;
Bool m_depthMask = true;
// Color Mask
BoolVec4 m_colorMask = BoolVec4(true, true, true, true);
// Clear State
FloatVec4 m_clearColor = FloatVec4(0.0f, 0.0f, 0.0f, 1.0f);
Float m_clearDepth = 1.0f;
Uint16 m_version = 0;
RenderStateParameters m_parameters;
// Pixel Store
PixelStoreParameters m_packParameters;
PixelStoreParameters m_unpackParameters;
// Cull Face
Bool m_cullFaceEnabled = false;
CullFaceMode m_cullFaceMode = CullFaceMode::Back;
// Scissor
Bool m_scissorTestEnabled = false;
IntVec4 m_scissorBox = IntVec4(0, 0, 0, 0); // x, y, width, height
PixelStoreParameters m_pixelStorePackParameters;
PixelStoreParameters m_pixelStoreUnpackParameters;
};
} // namespace GLState
} // namespace MG_State
@@ -14,47 +14,77 @@ namespace MobileGL {
SamplerObject::SamplerObject(Uint externalIndex) : m_externalIndex(externalIndex) {}
void SamplerObject::SetWrapS(SamplerWrapMode mode) {
if (mode == m_samplerParameters.wrapS) return;
m_samplerParameters.wrapS = mode;
++m_version;
}
void SamplerObject::SetWrapT(SamplerWrapMode mode) {
if (mode == m_samplerParameters.wrapT) return;
m_samplerParameters.wrapT = mode;
++m_version;
}
void SamplerObject::SetWrapR(SamplerWrapMode mode) {
if (mode == m_samplerParameters.wrapR) return;
m_samplerParameters.wrapR = mode;
++m_version;
}
void SamplerObject::SetMinFilter(SamplerFilterMode mode) {
if (mode == m_samplerParameters.minFilter) return;
m_samplerParameters.minFilter = mode;
++m_version;
}
void SamplerObject::SetMagFilter(SamplerFilterMode mode) {
if (mode == m_samplerParameters.magFilter) return;
m_samplerParameters.magFilter = mode;
++m_version;
}
void SamplerObject::SetMipmapMode(SamplerMipmapMode mode) {
if (mode == m_samplerParameters.mipmapMode) return;
m_samplerParameters.mipmapMode = mode;
++m_version;
}
void SamplerObject::SetLodRange(Float minLod, Float maxLod) {
if (minLod == m_samplerParameters.minLod && maxLod == m_samplerParameters.maxLod) return;
if (minLod > maxLod) {
THROW_EXCEPTION("minLod cannot be greater than maxLod");
}
m_samplerParameters.minLod = minLod;
m_samplerParameters.maxLod = maxLod;
++m_version;
}
void SamplerObject::SetLodBias(Float bias) {
if (bias == m_samplerParameters.lodBias) return;
m_samplerParameters.lodBias = bias;
++m_version;
}
void SamplerObject::SetSamplerCompareFunc(SamplerCompareFunc func) {
if (func == m_samplerParameters.compareFunc) return;
m_samplerParameters.compareFunc = func;
++m_version;
}
void SamplerObject::SetCompareMode(SamplerCompareMode mode) {
if (mode == m_samplerParameters.compareMode) return;
m_samplerParameters.compareMode = mode;
++m_version;
}
SamplerWrapMode SamplerObject::GetWrapS() const {
@@ -108,6 +138,10 @@ namespace MobileGL {
const SamplerParameters& SamplerObject::GetAllSamplerParameters() const {
return m_samplerParameters;
}
Uint16 SamplerObject::GetVersion() const {
return m_version;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -98,10 +98,12 @@ namespace MobileGL {
SamplerCompareMode GetCompareMode() const;
SamplerCompareFunc GetSamplerCompareFunc() const;
Uint GetExternalIndex() const;
Uint16 GetVersion() const;
const SamplerParameters& GetAllSamplerParameters() const;
private:
const Uint m_externalIndex;
Uint16 m_version = 0;
SamplerParameters m_samplerParameters;
};
} // namespace GLState
@@ -7,6 +7,7 @@
// End of Source File Header
#include "TextureObject.h"
#include "MG_Util/Types.h"
#include <MG_Util/Metrics/TextureMetrics.h>
namespace MobileGL {
@@ -43,7 +44,10 @@ namespace MobileGL {
}
void TextureObjectBase::SetInternalFormat(TextureInternalFormat format) {
if (format == m_internalFormat) return;
m_internalFormat = format;
++m_textureParamsVersion;
}
Uint TextureObjectBase::GetExternalIndex() const {
@@ -55,7 +59,10 @@ namespace MobileGL {
}
void TextureObjectBase::SetBorderColor(const FloatVec4& color) {
if (color == m_borderColor) return;
m_borderColor = color;
++m_textureParamsVersion;
}
TextureSwizzleParam TextureObjectBase::GetSwizzleParam(TextureSwizzleParam param) const {
@@ -80,6 +87,8 @@ namespace MobileGL {
}
void TextureObjectBase::SetSwizzleParam(TextureSwizzleParam param, TextureSwizzleParam value) {
if (GetSwizzleParam(param) == value) return;
switch (param) {
case TextureSwizzleParam::Red:
m_swizzleParams.r() = value;
@@ -98,9 +107,14 @@ namespace MobileGL {
static_cast<Int>(param));
break;
}
++m_textureParamsVersion;
}
void TextureObjectBase::SetSwizzleParamRGBA(const Vec4<TextureSwizzleParam>& values) {
if (values == m_swizzleParams) return;
m_swizzleParams = values;
++m_textureParamsVersion;
}
const UintVec2& TextureObjectBase::GetLevelRange() const {
@@ -108,11 +122,21 @@ namespace MobileGL {
}
void TextureObjectBase::SetBaseLevel(Uint baseLevel) {
if (baseLevel == m_levelRange.x()) return;
m_levelRange.x() = baseLevel;
++m_textureParamsVersion;
}
void TextureObjectBase::SetMaxLevel(Uint maxLevel) {
if (maxLevel == m_levelRange.y()) return;
m_levelRange.y() = maxLevel;
++m_textureParamsVersion;
}
Uint16 TextureObjectBase::GetTextureParamsVersion() const {
return m_textureParamsVersion;
}
Uint TextureObjectWithOneMipmap::GetMipmapLevelCount() const {
@@ -144,11 +168,11 @@ namespace MobileGL {
}
void TextureObjectWithOneMipmap::MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
bool dirty) {
Bool dirty) {
m_textureStorage.MarkDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel, dirty);
}
bool TextureObjectWithOneMipmap::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
Bool TextureObjectWithOneMipmap::IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const {
return m_textureStorage.IsDirty(GetIndexOfTextureUploadTarget(uploadTarget), mipmapLevel);
}
@@ -170,7 +194,7 @@ namespace MobileGL {
// For some reason mojang decided to have 0x0 in last level mipmap
// Relaxing checks for that
bool hadZero = false;
Bool hadZero = false;
for (SizeT i = 0; i < levelCount; ++i) {
const auto& levelSize = m_textureStorage.GetTexelSize(0, i);
if (levelSize.x() <= 0 || levelSize.y() <= 0 || levelSize.z() <= 0) {
@@ -41,6 +41,7 @@ namespace MobileGL {
virtual const UintVec2& GetLevelRange() const = 0;
virtual void SetBaseLevel(Uint baseLevel) = 0;
virtual void SetMaxLevel(Uint maxLevel) = 0;
virtual Uint16 GetTextureParamsVersion() const = 0;
protected:
virtual Uint GetIndexOfTextureUploadTarget(TextureUploadTarget target) const = 0;
@@ -67,7 +68,7 @@ namespace MobileGL {
const UintVec2& GetLevelRange() const override;
void SetBaseLevel(Uint baseLevel) override;
void SetMaxLevel(Uint maxLevel) override;
Uint16 GetTextureParamsVersion() const override;
protected:
const Uint m_externalIndex;
const TextureTarget m_target = TextureTarget::Unknown;
@@ -77,6 +78,7 @@ namespace MobileGL {
Vec4<TextureSwizzleParam> m_swizzleParams = {TextureSwizzleParam::Red, TextureSwizzleParam::Green,
TextureSwizzleParam::Blue, TextureSwizzleParam::Alpha};
UintVec2 m_levelRange = {0, 1000};
Uint16 m_textureParamsVersion = 0;
};
class TextureObjectMipmap : public TextureObjectBase {
@@ -92,8 +94,9 @@ namespace MobileGL {
virtual void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
virtual void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
virtual void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
virtual bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
virtual void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel,
Bool dirty = true) = 0;
virtual Bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
};
class TextureObjectWithOneMipmap : public TextureObjectMipmap {
@@ -108,7 +111,7 @@ namespace MobileGL {
void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) override;
void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) override;
void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) override;
void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, Bool dirty) override;
bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const override;
IntVec3 GetBaseSize() const override;
@@ -22,20 +22,26 @@ namespace MobileGL {
attr.Offset = 0;
attr.Buffer = nullptr;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
}
void VertexArrayObject::EnableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Enabled) return;
m_attributes[index].Enabled = true;
MarkAttributeDirty(index);
BumpAttributeSwitchVersion(index);
}
void VertexArrayObject::DisableAttribute(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (!m_attributes[index].Enabled) return;
m_attributes[index].Enabled = false;
MarkAttributeDirty(index);
BumpAttributeSwitchVersion(index);
}
Bool VertexArrayObject::IsAttributeEnabled(Uint index) const {
@@ -47,6 +53,12 @@ namespace MobileGL {
SizeT offset, Bool isInteger) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Size == size && m_attributes[index].Type == type &&
m_attributes[index].Normalized == normalized && m_attributes[index].Stride == stride &&
m_attributes[index].Offset == offset && m_attributes[index].IsInteger == isInteger) {
return;
}
if (size < 1 || size > 4) {
return;
}
@@ -59,13 +71,16 @@ namespace MobileGL {
attr.Offset = offset;
attr.IsInteger = isInteger;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
void VertexArrayObject::BindAttributeBuffer(Uint index, const SharedPtr<BufferObject>& buffer) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Buffer == buffer) return;
m_attributes[index].Buffer = buffer;
MarkAttributeDirty(index);
BumpAttributeBufferVersion(index);
}
BindingSlot<BufferObject>& VertexArrayObject::GetIndexBufferBindingSlot() {
@@ -83,22 +98,6 @@ namespace MobileGL {
return m_attributes;
}
void VertexArrayObject::MarkAttributeDirty(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (std::find(m_dirtyAttributes.begin(), m_dirtyAttributes.end(), index) != m_dirtyAttributes.end()) {
return;
}
m_dirtyAttributes.push_back(index);
}
const Vector<Uint>& VertexArrayObject::GetDirtyAttributeIndices() const {
return m_dirtyAttributes;
}
void VertexArrayObject::ClearDirtyAttributes() {
m_dirtyAttributes.clear();
}
Uint VertexArrayObject::GetExternalIndex() const {
return m_externalIndex;
}
@@ -107,13 +106,39 @@ namespace MobileGL {
if (index >= MAX_VERTEX_ATTRIBS) return;
if (m_attributes[index].Divisor == divisor) return;
m_attributes[index].Divisor = divisor;
MarkAttributeDirty(index);
BumpAttributeFormatVersion(index);
}
Uint VertexArrayObject::GetAttributeDivisor(Uint index) const {
if (index >= MAX_VERTEX_ATTRIBS) return 0;
return m_attributes[index].Divisor;
}
void VertexArrayObject::BumpAttributeFormatVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].FormatVersion;
}
void VertexArrayObject::BumpAttributeBufferVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].BufferVersion;
}
void VertexArrayObject::BumpAttributeSwitchVersion(Uint index) {
if (index >= MAX_VERTEX_ATTRIBS) return;
++m_attributeVersions[index].SwitchVersion;
}
const VertexAttributeVersion& VertexArrayObject::GetAttributeVersion(Uint index) const {
static VertexAttributeVersion emptyVersion;
if (index >= MAX_VERTEX_ATTRIBS) return emptyVersion;
return m_attributeVersions[index];
}
const Array<VertexAttributeVersion, VertexArrayObject::MAX_VERTEX_ATTRIBS>& VertexArrayObject::
GetAllAttributeVersions() const {
return m_attributeVersions;
}
} // namespace GLState
} // namespace MG_State
} // namespace MobileGL
@@ -9,6 +9,7 @@
#pragma once
#include <Includes.h>
#include "../BufferState/BufferObject.h"
#include "MG_Util/Types.h"
namespace MobileGL {
namespace MG_State {
@@ -25,6 +26,12 @@ namespace MobileGL {
SharedPtr<BufferObject> Buffer;
};
struct VertexAttributeVersion {
Uint16 FormatVersion = 0;
Uint16 BufferVersion = 0;
Uint16 SwitchVersion = 0;
};
class VertexArrayObject {
public:
static constexpr int MAX_VERTEX_ATTRIBS = 16;
@@ -45,19 +52,22 @@ namespace MobileGL {
const VertexAttribute& GetAttribute(Uint index) const;
const Array<VertexAttribute, MAX_VERTEX_ATTRIBS>& GetAllAttributes() const;
const Vector<Uint>& GetDirtyAttributeIndices() const;
void ClearDirtyAttributes();
Uint GetExternalIndex() const;
void SetAttributeDivisor(Uint index, Uint divisor);
Uint GetAttributeDivisor(Uint index) const;
const VertexAttributeVersion& GetAttributeVersion(Uint index) const;
const Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS>& GetAllAttributeVersions() const;
private:
void MarkAttributeDirty(Uint index);
void BumpAttributeFormatVersion(Uint index);
void BumpAttributeBufferVersion(Uint index);
void BumpAttributeSwitchVersion(Uint index);
const Uint m_externalIndex = 0;
Array<VertexAttribute, MAX_VERTEX_ATTRIBS> m_attributes;
Vector<Uint> m_dirtyAttributes;
Array<VertexAttributeVersion, MAX_VERTEX_ATTRIBS> m_attributeVersions;
BindingSlot<BufferObject> m_indexBufferBindingSlot;
};
} // namespace GLState
+18 -9
View File
@@ -72,7 +72,8 @@ TEST_F(BufferTest, PingPong) {
Vector<Int> bufdata(data.size());
memcpy(bufdata.data(), p, byteSize);
ASSERT_EQ(data, bufdata);
auto range = bufRead->GetDirtyRange();
ASSERT_EQ(bufRead->GetDirtyRanges().size() >= 1, true);
auto range = bufRead->GetDirtyRanges()[0];
ASSERT_EQ(range.start, 0);
ASSERT_EQ(range.end, byteSize);
}
@@ -122,7 +123,8 @@ TEST_F(BufferTest, AcquireMemory) {
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
auto dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, 0);
ASSERT_EQ(dirty.end, sizeof(Int) * 5);
@@ -150,7 +152,8 @@ TEST_F(BufferTest, AcquireMemoryRangeWithoutExplicit) {
void* p = bufObj->AcquireMemory(false, true, false);
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
auto dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 4);
}
@@ -177,13 +180,15 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
mappedPtr[1] = 300;
bufObj->FlushMemoryRange(0, sizeof(Int));
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
auto dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
bufObj->ReleaseMemory();
dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
@@ -193,7 +198,8 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
memcpy(actual.data(), p, byteSize);
ASSERT_EQ(actual, expected);
dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, sizeof(Int) * 2);
}
@@ -235,7 +241,8 @@ TEST_F(BufferTest, CopyBufferSubData) {
ASSERT_EQ(actual, expected);
auto dirty = dstObj->GetDirtyRange();
ASSERT_EQ(dstObj->GetDirtyRanges().size() >= 1, true);
auto dirty = dstObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, 5 * sizeof(Int));
ASSERT_EQ(dirty.end, 9 * sizeof(Int));
}
@@ -265,7 +272,8 @@ TEST_F(BufferTest, WriteWhileMapped) {
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
auto dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, 0);
ASSERT_EQ(dirty.end, byteSize);
}
@@ -293,7 +301,8 @@ TEST_F(BufferTest, PartialUpdate) {
ASSERT_EQ(actual, expected);
auto dirty = bufObj->GetDirtyRange();
ASSERT_EQ(bufObj->GetDirtyRanges().size() >= 1, true);
auto dirty = bufObj->GetDirtyRanges()[0];
ASSERT_EQ(dirty.start, sizeof(Int));
ASSERT_EQ(dirty.end, 3 * sizeof(Int));
}
@@ -30,13 +30,22 @@ namespace MobileGL {
}
switch (attachment) {
case GL_DEPTH_ATTACHMENT:
return FramebufferAttachmentType::Depth;
case GL_STENCIL_ATTACHMENT:
return FramebufferAttachmentType::Stencil;
case GL_UNKNOWN_MGL:
default:
return FramebufferAttachmentType::Unknown;
case GL_NONE:
return FramebufferAttachmentType::None;
case GL_DEPTH_ATTACHMENT:
return FramebufferAttachmentType::Depth;
case GL_STENCIL_ATTACHMENT:
return FramebufferAttachmentType::Stencil;
case GL_FRONT_LEFT:
return FramebufferAttachmentType::FrontLeft;
case GL_FRONT_RIGHT:
return FramebufferAttachmentType::FrontRight;
case GL_BACK_LEFT:
return FramebufferAttachmentType::BackLeft;
case GL_BACK_RIGHT:
return FramebufferAttachmentType::BackRight;
default:
return FramebufferAttachmentType::Unknown;
}
}
@@ -85,7 +85,7 @@ namespace MobileGL {
case GL_PACK_SWAP_BYTES:
return PixelStoreParam::PackSwapBytes;
case GL_PACK_LSB_FIRST:
return PixelStoreParam::PackLsbFirst;
return PixelStoreParam::PackLSBFirst;
case GL_UNPACK_ALIGNMENT:
return PixelStoreParam::UnpackAlignment;
case GL_UNPACK_ROW_LENGTH:
@@ -101,7 +101,7 @@ namespace MobileGL {
case GL_UNPACK_SWAP_BYTES:
return PixelStoreParam::UnpackSwapBytes;
case GL_UNPACK_LSB_FIRST:
return PixelStoreParam::UnpackLsbFirst;
return PixelStoreParam::UnpackLSBFirst;
default:
return PixelStoreParam::Unknown;
}
@@ -29,12 +29,20 @@ namespace MobileGL {
}
switch (type) {
case FramebufferAttachmentType::Depth:
return GL_DEPTH_ATTACHMENT;
case FramebufferAttachmentType::Stencil:
return GL_STENCIL_ATTACHMENT;
default:
return GL_NONE;
case FramebufferAttachmentType::Depth:
return GL_DEPTH_ATTACHMENT;
case FramebufferAttachmentType::Stencil:
return GL_STENCIL_ATTACHMENT;
case FramebufferAttachmentType::FrontLeft:
return GL_FRONT_LEFT;
case FramebufferAttachmentType::FrontRight:
return GL_FRONT_RIGHT;
case FramebufferAttachmentType::BackLeft:
return GL_BACK_LEFT;
case FramebufferAttachmentType::BackRight:
return GL_BACK_RIGHT;
default:
return GL_NONE;
}
}
@@ -85,7 +85,7 @@ namespace MobileGL {
return GL_PACK_SKIP_IMAGES;
case PixelStoreParam::PackSwapBytes:
return GL_PACK_SWAP_BYTES;
case PixelStoreParam::PackLsbFirst:
case PixelStoreParam::PackLSBFirst:
return GL_PACK_LSB_FIRST;
case PixelStoreParam::UnpackAlignment:
return GL_UNPACK_ALIGNMENT;
@@ -101,7 +101,7 @@ namespace MobileGL {
return GL_UNPACK_SKIP_IMAGES;
case PixelStoreParam::UnpackSwapBytes:
return GL_UNPACK_SWAP_BYTES;
case PixelStoreParam::UnpackLsbFirst:
case PixelStoreParam::UnpackLSBFirst:
return GL_UNPACK_LSB_FIRST;
default:
return GL_UNKNOWN_MGL;
@@ -183,6 +183,36 @@ namespace MobileGL {
return internalformat;
}
}
case TextureInternalFormat::DepthComponent: {
switch (type) {
case TexturePixelDataType::UnsignedShort:
return TextureInternalFormat::DepthComponent16;
case TexturePixelDataType::UnsignedInt:
return TextureInternalFormat::DepthComponent32;
case TexturePixelDataType::Float:
return TextureInternalFormat::DepthComponent32F;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
case TextureInternalFormat::DepthStencil: {
switch (type) {
case TexturePixelDataType::UnsignedInt248:
return TextureInternalFormat::Depth24Stencil8;
default:
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, "
"returning original.",
__func__, MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str(),
MG_Util::ConvertTextureInputFormatToString(format).c_str(),
MG_Util::ConvertTexturePixelDataTypeToString(type).c_str());
return internalformat;
}
}
default: {
MGLOG_W("%s: Can't infer sized internal format from internalformat=%s, format=%s, type=%s, returning "
"original.",
@@ -193,5 +223,93 @@ namespace MobileGL {
}
}
}
TextureInternalFormat ConvertInternalFormatToUnsized(TextureInternalFormat internalformat) {
switch (internalformat) {
case TextureInternalFormat::R8:
case TextureInternalFormat::R8Snorm:
case TextureInternalFormat::R16:
case TextureInternalFormat::R16Snorm:
case TextureInternalFormat::R16F:
case TextureInternalFormat::R32F:
case TextureInternalFormat::R8I:
case TextureInternalFormat::R8UI:
case TextureInternalFormat::R16I:
case TextureInternalFormat::R16UI:
case TextureInternalFormat::R32I:
case TextureInternalFormat::R32UI:
case TextureInternalFormat::Red:
return TextureInternalFormat::Red;
case TextureInternalFormat::RG8:
case TextureInternalFormat::RG8Snorm:
case TextureInternalFormat::RG16:
case TextureInternalFormat::RG16Snorm:
case TextureInternalFormat::RG16F:
case TextureInternalFormat::RG32F:
case TextureInternalFormat::RG8I:
case TextureInternalFormat::RG8UI:
case TextureInternalFormat::RG16I:
case TextureInternalFormat::RG16UI:
case TextureInternalFormat::RG32I:
case TextureInternalFormat::RG32UI:
case TextureInternalFormat::RG:
return TextureInternalFormat::RG;
case TextureInternalFormat::R3G3B2:
case TextureInternalFormat::RGB4:
case TextureInternalFormat::RGB5:
case TextureInternalFormat::RGB8:
case TextureInternalFormat::RGB8Snorm:
case TextureInternalFormat::RGB10:
case TextureInternalFormat::RGB12:
case TextureInternalFormat::RGB16Snorm:
case TextureInternalFormat::RGB16F:
case TextureInternalFormat::RGB32F:
case TextureInternalFormat::R11FG11FB10F:
case TextureInternalFormat::RGB9E5:
case TextureInternalFormat::SRGB8:
case TextureInternalFormat::RGB8I:
case TextureInternalFormat::RGB8UI:
case TextureInternalFormat::RGB16I:
case TextureInternalFormat::RGB16UI:
case TextureInternalFormat::RGB32I:
case TextureInternalFormat::RGB32UI:
case TextureInternalFormat::RGB:
return TextureInternalFormat::RGB;
case TextureInternalFormat::RGBA2:
case TextureInternalFormat::RGBA4:
case TextureInternalFormat::RGB5A1:
case TextureInternalFormat::RGBA8:
case TextureInternalFormat::RGBA8Snorm:
case TextureInternalFormat::RGB10A2:
case TextureInternalFormat::RGB10A2UI:
case TextureInternalFormat::RGBA12:
case TextureInternalFormat::RGBA16:
case TextureInternalFormat::SRGB8Alpha8:
case TextureInternalFormat::RGBA16F:
case TextureInternalFormat::RGBA32F:
case TextureInternalFormat::RGBA8I:
case TextureInternalFormat::RGBA8UI:
case TextureInternalFormat::RGBA16I:
case TextureInternalFormat::RGBA16UI:
case TextureInternalFormat::RGBA32I:
case TextureInternalFormat::RGBA32UI:
case TextureInternalFormat::RGBA:
return TextureInternalFormat::RGBA;
case TextureInternalFormat::DepthComponent16:
case TextureInternalFormat::DepthComponent24:
case TextureInternalFormat::DepthComponent32:
case TextureInternalFormat::DepthComponent32F:
case TextureInternalFormat::DepthComponent:
return TextureInternalFormat::DepthComponent;
case TextureInternalFormat::Depth24Stencil8:
case TextureInternalFormat::Depth32FStencil8:
case TextureInternalFormat::DepthStencil:
return TextureInternalFormat::DepthStencil;
default:
MGLOG_W("%s: Unknown or unhandled internal format %s, returning original.", __func__,
MG_Util::ConvertTextureInternalFormatToString(internalformat).c_str());
return internalformat;
}
}
} // namespace MG_Util
} // namespace MobileGL
@@ -15,5 +15,7 @@ namespace MobileGL {
TextureTarget ConvertTextureUploadTargetToTextureTarget(TextureUploadTarget target);
TextureInternalFormat ConvertInternalFormatToSized(TextureInternalFormat internalformat,
TextureInputFormat format, TexturePixelDataType type);
TextureInternalFormat ConvertInternalFormatToUnsized(TextureInternalFormat internalformat);
} // namespace MG_Util
} // namespace MobileGL
@@ -84,8 +84,8 @@ namespace MobileGL {
return "PackSkipImages";
case PixelStoreParam::PackSwapBytes:
return "PackSwapBytes";
case PixelStoreParam::PackLsbFirst:
return "PackLsbFirst";
case PixelStoreParam::PackLSBFirst:
return "PackLSBFirst";
case PixelStoreParam::UnpackAlignment:
return "UnpackAlignment";
case PixelStoreParam::UnpackRowLength:
@@ -100,8 +100,8 @@ namespace MobileGL {
return "UnpackSkipImages";
case PixelStoreParam::UnpackSwapBytes:
return "UnpackSwapBytes";
case PixelStoreParam::UnpackLsbFirst:
return "UnpackLsbFirst";
case PixelStoreParam::UnpackLSBFirst:
return "UnpackLSBFirst";
default:
return "Unknown";
}
+134
View File
@@ -0,0 +1,134 @@
// MobileGL - MobileGL/MG_Util/Math/VectorTypes.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "VectorTypes.h"
namespace MobileGL {
void VecRange1D::Add(const Range1D& newRange, Double ratio, SizeT* outMinStart, SizeT* outMaxEnd) {
if (this->empty()) {
this->push_back(newRange);
m_overallMaxEnd = newRange.end;
if (outMinStart) *outMinStart = this->front().start;
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
return;
}
auto it = std::lower_bound(this->begin(), this->end(), newRange.start,
[](const Range1D& a, SizeT valueStart) { return a.start < valueStart; });
size_t pos = static_cast<size_t>(std::distance(this->begin(), it));
auto calc_gap = [](const Range1D& a, const Range1D& b) -> SizeT {
return (b.start > a.end) ? (b.start - a.end) : 0;
};
auto calc_threshold = [ratio](const Range1D& a, const Range1D& b) -> SizeT {
SizeT minStart = (a.start < b.start) ? a.start : b.start;
SizeT maxEnd = (a.end > b.end) ? a.end : b.end;
SizeT span = (maxEnd > minStart) ? (maxEnd - minStart) : 0;
return static_cast<SizeT>(static_cast<Double>(span) * ratio);
};
if (pos >= this->size()) {
Range1D& last = this->back();
SizeT gap = calc_gap(last, newRange);
SizeT threshold = calc_threshold(last, newRange);
if (gap <= threshold) {
last.end = std::max(last.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, last.end);
} else {
this->push_back(newRange);
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
}
if (outMinStart) *outMinStart = this->front().start;
if (outMaxEnd) *outMaxEnd = m_overallMaxEnd;
return;
}
bool merged = false;
if (pos > 0) {
Range1D& prev = (*this)[pos - 1];
SizeT gapPrev = calc_gap(prev, newRange);
SizeT thresholdPrev = calc_threshold(prev, newRange);
if (gapPrev <= thresholdPrev) {
prev.end = std::max(prev.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, prev.end);
size_t writeIdx = pos - 1;
while (writeIdx + 1 < this->size()) {
Range1D& cur = (*this)[writeIdx];
Range1D& nxt = (*this)[writeIdx + 1];
SizeT gap = calc_gap(cur, nxt);
SizeT threshold = calc_threshold(cur, nxt);
if (gap <= threshold) {
// merge nxt into cur
cur.end = std::max(cur.end, nxt.end);
this->erase(this->begin() + (writeIdx + 1));
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
} else {
break;
}
}
merged = true;
}
}
if (!merged) {
// Try to merge with the current pos interval or insert
Range1D& cur = (*this)[pos];
SizeT gapCur = calc_gap(newRange, cur); // gap between new and cur
SizeT thresholdCur = calc_threshold(newRange, cur);
if (gapCur <= thresholdCur) {
cur.start = std::min(cur.start, newRange.start);
cur.end = std::max(cur.end, newRange.end);
m_overallMaxEnd = std::max(m_overallMaxEnd, cur.end);
size_t writeIdx = pos;
while (writeIdx + 1 < this->size()) {
Range1D& cur2 = (*this)[writeIdx];
Range1D& nxt = (*this)[writeIdx + 1];
SizeT gap = calc_gap(cur2, nxt);
SizeT threshold = calc_threshold(cur2, nxt);
if (gap <= threshold) {
cur2.end = std::max(cur2.end, nxt.end);
this->erase(this->begin() + (writeIdx + 1));
m_overallMaxEnd = std::max(m_overallMaxEnd, cur2.end);
} else {
break;
}
}
merged = true;
} else {
this->insert(this->begin() + pos, newRange);
m_overallMaxEnd = std::max(m_overallMaxEnd, newRange.end);
merged = true;
}
}
if (outMinStart) {
*outMinStart = this->front().start;
}
if (outMaxEnd) {
*outMaxEnd = m_overallMaxEnd;
}
}
SizeT VecRange1D::GetOverallMaxEnd() const {
return m_overallMaxEnd;
}
SizeT VecRange1D::GetOverallMinStart() const {
if (this->empty()) return 0;
return this->front().start;
}
} // namespace MobileGL
+11 -1
View File
@@ -11,7 +11,6 @@
#include <Includes.h>
namespace MobileGL {
template <typename Derived, typename T, SizeT N>
struct VecBase {
Array<T, N> data;
@@ -247,4 +246,15 @@ namespace MobileGL {
return incident - normal * (2.0f * incident.Dot(normal));
}
} // namespace MG_Util
class VecRange1D : public Vector<Range1D> {
public:
void Add(const Range1D& newRange, Double ratio = 0.07, SizeT* outMinStart = nullptr,
SizeT* outMaxEnd = nullptr);
SizeT GetOverallMaxEnd() const;
SizeT GetOverallMinStart() const;
private:
SizeT m_overallMaxEnd;
};
} // namespace MobileGL
@@ -239,6 +239,12 @@ namespace MobileGL {
}
}
SizeT GetTexturePixelDataTypeSize(TexturePixelDataType type) {
SizeT sizedPixelFormatSize = GetSizedTexturePixelDataTypeSize(type);
if (sizedPixelFormatSize > 0) return sizedPixelFormatSize;
return GetBaseTexturePixelDataTypeSize(type);
}
SizeT GetInternalBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type) {
SizeT sizedTextureFormatSize = GetSizedInternalFormatSizeInBytes(internalformat);
if (sizedTextureFormatSize > 0) return sizedTextureFormatSize;
@@ -16,6 +16,7 @@ namespace MobileGL {
SizeT GetBaseInternalFormatComponentCount(TextureInternalFormat format);
SizeT GetSizedTexturePixelDataTypeSize(TexturePixelDataType type);
SizeT GetBaseTexturePixelDataTypeSize(TexturePixelDataType type);
SizeT GetTexturePixelDataTypeSize(TexturePixelDataType type);
// This should respect internal format more
SizeT GetInternalBytesPerPixel(TextureInternalFormat internalformat, TexturePixelDataType type);
// This should respect type more, representing data passed in
@@ -230,11 +230,14 @@ namespace MobileGL {
bool ShaderCompiler::SanitizeAndOptimizeBinary(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary) {
using namespace spvtools;
OptimizerOptions options;
options.set_run_validator(false);
Optimizer optimizer(SPV_ENV_UNIVERSAL_1_5);
optimizer.RegisterPass(EliminateFloatEqualsZeroPass::CreateEliminateFloatEqualsZeroPass());
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary);
return optimizer.Run(inputBinary.data(), inputBinary.size(), &outputBinary, options);
}
Result<String> ShaderCompiler::DecompileShader(SpvcSession& session) {
@@ -9,11 +9,13 @@
#pragma once
#include <Includes.h>
namespace MobileGL::MG_Util::TextureFormatProcessor {
namespace MobileGL {
enum class PixelFormatNormalizeOptionBit : Uint {
NoNorm16 = 1 << 0,
None = 0,
};
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
} // namespace MobileGL::MG_Util::TextureFormatProcessor
namespace MG_Util::TextureFormatProcessor {
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
}
} // namespace MobileGL
+7 -4
View File
@@ -145,17 +145,20 @@ namespace MobileGL {
using TargetEnum = typename ObjectType::TargetEnum;
BindingSlot() : m_target((TargetEnum)0), m_boundObject(nullptr) {}
explicit BindingSlot(TargetEnum target) : m_target(target), m_boundObject(nullptr) {}
void Bind(SharedPtr<ObjectType> object) {
if (m_boundObject == object) return;
void Bind(SharedPtr<ObjectType> object) { m_boundObject = object; }
m_boundObject = object;
++m_version;
}
SharedPtr<ObjectType> GetBoundObject() const { return m_boundObject; }
TargetEnum GetTarget() const { return m_target; }
Uint16 GetVersion() const { return m_version; }
private:
TargetEnum m_target;
Uint16 m_version = 0;
SharedPtr<ObjectType> m_boundObject;
};
+1 -1
View File
@@ -91,7 +91,7 @@ If you want to try the project right now, youll need to build it yourself:
## Build Options
| Option | Description | Default |
| ---------------------------- | ----------------------------------------------------- | ------- |
|------------------------------| ----------------------------------------------------- | ------- |
| `MOBILEGL_BUILD_TEST` | Build MobileGL tests (requires Clang) | ON |
| `MOBILEGL_BUILD_BENCHMARK` | Build MobileGL benchmarks (requires Clang) | ON |
| `MOBILEGL_FORCE_RELEASE_OPT` | Enable O3 and LTO in Debug build | ON |
+1 -1
View File
@@ -11,7 +11,7 @@ android {
// externalNativeBuild {
// cmake {
// arguments "-DTRACY_ENABLE=ON"
// arguments "-DMOBILEGL_ENABLE_TRACY=ON"
// }
// }
}