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https://github.com/MobileGL-Dev/MobileGL
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Merge branch 'dev' into Feat/Backend-Direct-Vulkan
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@@ -9,11 +9,13 @@
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_Util::TextureFormatProcessor {
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namespace MobileGL {
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enum class PixelFormatNormalizeOptionBit : Uint {
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NoNorm16 = 1 << 0,
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None = 0,
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};
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void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
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GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
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} // namespace MobileGL::MG_Util::TextureFormatProcessor
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namespace MG_Util::TextureFormatProcessor {
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void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
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GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
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}
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} // namespace MobileGL
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