Merge remote-tracking branch 'origin/Feat/Rewriting' into Feat/Rewriting

# Conflicts:
#	CMakeLists.txt
#	MobileGL/Includes.h
This commit is contained in:
BZLZHH
2025-07-16 17:55:16 +08:00
12 changed files with 423 additions and 279 deletions
+2
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@@ -34,6 +34,8 @@ add_library(${CMAKE_PROJECT_NAME} SHARED
MobileGL/MG_Backend/Init.cpp
MobileGL/MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.cpp
MobileGL/MG_Util/Pipelines/ShaderCompilationPipeline.cpp
MobileGL/MG_Util/Pipelines/ProgramLinkingPipeline.cpp
MobileGL/MG_State/GLState/Core.cpp
MobileGL/MG_State/GLState/BufferState/BufferState.cpp
+2 -1
View File
@@ -88,9 +88,10 @@
#include "MG_Impl/GLImpl/Getter/GL_Getter.h"
#include "MG_Util/Pipelines/Pipeline.hpp"
#include "MG_Util/Pipelines/PipelineExecutor.hpp"
#include "MG_Util/Pipelines/Shader/GLSLtoSPIRVPipeline.h"
#include "MG_Util/Pipelines/ShaderCompilationPipeline.h"
#include "MG_State/GLState/BufferState/BufferObject.h"
#include "MG_State/GLState/BufferState/BufferState.h"
+2
View File
@@ -5,10 +5,12 @@ namespace MobileGL {
MG_Util::Debug::InitFile();
MGLOG_I("MobileGL Initializing...");
MG_Backend::Init();
glslang::InitializeProcess();
}
void MG_Destroy() {
MGLOG_I("MobileGL Closing...");
glslang::FinalizeProcess();
MG_Util::Debug::Close();
}
@@ -1,48 +1,48 @@
#pragma once
#ifndef MG_PIPELINE_HPP
#define MG_PIPELINE_HPP
#ifndef MG_PIPELINEEXECUTOR_HPP
#define MG_PIPELINEEXECUTOR_HPP
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
using next_t = std::function<void()>;
using next_ptr_t = std::shared_ptr<next_t>;
using next_ptr_t = SharedPtr<next_t>;
template<typename T>
class Stage {
protected:
using T_ptr = std::shared_ptr<T>;
using T_ptr = SharedPtr<T>;
using callback_t = std::function<void(T_ptr, next_ptr_t)>;
public:
virtual callback_t handler() = 0;
};
template<typename T>
class Pipeline {
class PipelineExecutor {
protected:
using T_ptr = std::shared_ptr<T>;
using T_ptr = SharedPtr<T>;
using callback_t = std::function<void(T_ptr, next_ptr_t)>;
using middleware_ptr_t = std::shared_ptr<Stage<T>>;
using middleware_ptr_t = SharedPtr<Stage<T>>;
public:
explicit Pipeline(std::function<void(T &)> callback) :
explicit PipelineExecutor(std::function<void(T &)> callback) :
callback_(Move(callback)) {}
Pipeline &Register(callback_t middleware) {
PipelineExecutor &Register(callback_t middleware) {
middlewares_.emplace_back(Move(middleware));
return *this;
}
Pipeline &Register(middleware_ptr_t middleware) {
PipelineExecutor &Register(middleware_ptr_t middleware) {
middleware_storage_.emplace_back(middleware);
Register(middleware->handler());
return *this;
}
void Process(T_ptr payload) {
auto it_ptr = std::make_shared<typename std::vector<callback_t>::iterator>(
auto it_ptr = MakeShared<typename Vector<callback_t>::iterator>(
middlewares_.begin());
auto next = std::make_shared<next_t>();
auto next = MakeShared<next_t>();
auto weak_next = std::weak_ptr<next_t>(next);
// setup next callback
@@ -66,12 +66,12 @@ namespace MobileGL {
}
private:
std::vector<callback_t> middlewares_;
std::vector<middleware_ptr_t> middleware_storage_;
Vector<callback_t> middlewares_;
Vector<middleware_ptr_t> middleware_storage_;
std::function<void(T &)> callback_;
};
}
}
}
#endif //MG_PIPELINE_HPP
#endif //MG_PIPELINEEXECUTOR_HPP
@@ -0,0 +1,57 @@
//
// Created by Swung 0x48 on 2025/7/16.
//
#include "ProgramLinkingPipeline.h"
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
ProgramLinkingPipeline::ProgramLinkingPipeline(std::function<void(ProgramPayload &)> callback):
executor_(Move(callback)) {
executor_
.Register([](SharedPtr<ProgramPayload> payload, auto next) {
// Link TShader to TProgram
auto& shaders = payload->shadersToLink;
auto& program = payload->linkedProgram;
for (auto& shader : shaders) {
program.addShader(shader.get());
}
if (!program.link(EShMsgDefault)) {
payload->log += "Error: [glslang] Cannot link the program:\n" + std::to_string(program.getInfoLog());
payload->errc = -1;
return;
}
(*next)();
})
.Register([](auto payload, auto next) {
auto& types = payload->shaderTypes;
auto& program = payload->linkedProgram;
auto& programSpirv = payload->programSpirv;
glslang::SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
for (auto type : types) {
std::vector<unsigned> spirv;
auto lang = GetEShLanguageByShaderType(type);
GlslangToSpv(*program.getIntermediate(lang), spirv, &spvOptions);
programSpirv.emplace_back(std::move(spirv));
}
(*next)();
})
;
}
void ProgramLinkingPipeline::Invoke(SharedPtr<ProgramPayload> payload) {
executor_.Process(Move(payload));
}
}
}
}
@@ -0,0 +1,24 @@
//
// Created by Swung 0x48 on 2025/7/16.
//
#ifndef MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
#define MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
#include "../../Includes.h"
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
class ProgramLinkingPipeline: public IPipeline<ProgramLinkingPipeline, ProgramPayload> {
explicit ProgramLinkingPipeline(std::function<void(ProgramPayload&)> callback);
void Invoke(SharedPtr<ProgramPayload> payload);
private:
PipelineExecutor<ProgramPayload> executor_;
};
}
}
}
#endif //MG_UTIL_PIPELINES_PROGRAMLINKINGPIPELINE_H
@@ -1,60 +0,0 @@
//
// Created by Swung 0x48 on 2025-07-12.
//
#include "GLSLtoSPIRVPipeline.h"
MobileGL::MG_Util::Pipeline::GLSLtoSPIRVPipeline::GLSLtoSPIRVPipeline(std::function<void(GLSLtoSPIRVPayload &)> callback):
pipeline_(Move(callback)) {
pipeline_
.Register([this](SharedPtr<GLSLtoSPIRVPayload> payload, auto next) {
// source -> glslang TShader
auto& shaderType = payload->shaderType;
auto& sourceStr = payload->sourceStr;
glslang::InitializeProcess();
auto lang = GetEShLanguageByShaderType(shaderType);
if (lang == EShLanguage::EShLangCount) {
payload->log += "Error: [Preprocess] Unsupported shader type: " +
ConvertGLEnumToString(shaderType);
payload->errc = -1;
return;
}
auto& tshader = payload->TShader;
tshader = MakeUnique<glslang::TShader>(lang);
const char* src[] = { sourceStr.c_str() };
tshader->setStrings(src, 1);
tshader->setInvertY(true);
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientOpenGL, 150);
tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_6);
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID?
if (!tshader->parse(&GetTBuiltInResourceInstance(), 450, ECoreProfile,
/*forceDefaultVersionAndProfile: */false,
/*forwardCompatible: */true, EShMsgDefault)) {
payload->log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
+ std::to_string(tshader->getInfoLog());
payload->errc = -2;
return;
}
(*next)();
glslang::FinalizeProcess();
})
.Register([this](auto payload, auto next) {
UniformTraverser uniformTraverser(payload->uniforms);
auto root = payload->TShader->getIntermediate()->getTreeRoot();
root->traverse(&uniformTraverser);
(*next)();
})
;
}
void MobileGL::MG_Util::Pipeline::GLSLtoSPIRVPipeline::Invoke(SharedPtr<GLSLtoSPIRVPayload> payload) {
pipeline_.Process(Move(payload));
}
@@ -1,202 +0,0 @@
//
// Created by Swung 0x48 on 2025-07-12.
//
#ifndef MG_GLSLTOSPIRVPIPELINE_H
#define MG_GLSLTOSPIRVPIPELINE_H
#include "../../../Includes.h"
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
struct TUniform {
String name;
bool isSampler = false;
// For isSampler == false
glslang::TStorageQualifier storageQualifier;
Uint layoutLocation = 0;
Uint layoutBinding = 0;
glslang::TLayoutPacking layoutPacking;
// For isSampler == true
glslang::TSampler sampler;
};
struct GLSLtoSPIRVPayload {
GLenum shaderType;
String sourceStr;
UniquePtr<glslang::TShader> TShader;
Vector<TUniform> uniforms;
Int errc = 0;
String log;
};
class UniformTraverser : public glslang::TIntermTraverser {
public:
UniformTraverser(Vector<TUniform>& u): uniforms(u) {}
void visitSymbol(glslang::TIntermSymbol* symbol) override {
const auto& type = symbol->getType();
if (symbol->getQualifier().isUniform()) {
auto name = symbol->getName();
auto qualifier = symbol->getQualifier();
auto& uniform = uniforms.emplace_back();
uniform.isSampler = false;
uniform.name = name;
uniform.storageQualifier = qualifier.storage;
uniform.layoutLocation = qualifier.layoutLocation;
uniform.layoutBinding = qualifier.layoutBinding;
uniform.layoutPacking = qualifier.layoutPacking;
} else if (type.getBasicType() == glslang::EbtSampler) {
auto& uniform = uniforms.emplace_back();
uniform.name = symbol->getName();
uniform.isSampler = true;
uniform.sampler = type.getSampler();
}
}
Vector<TUniform>& uniforms;
};
class GLSLtoSPIRVPipeline {
explicit GLSLtoSPIRVPipeline(std::function<void(GLSLtoSPIRVPayload &)> callback);
void Invoke(SharedPtr<GLSLtoSPIRVPayload> payload);
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) {
case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry;
default:
return EShLanguage::EShLangCount;
}
}
static inline TBuiltInResource& GetTBuiltInResourceInstance() {
static TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources;
}
private:
Pipeline<GLSLtoSPIRVPayload> pipeline_;
};
}
}
}
#endif //MG_GLSLTOSPIRVPIPELINE_H
@@ -0,0 +1,172 @@
//
// Created by Swung 0x48 on 2025-07-12.
//
#include "ShaderCompilationPipeline.h"
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
TBuiltInResource& ShaderCompilationPipeline::GetTBuiltInResourceInstance()
{
static TBuiltInResource Resources{};
Resources.maxLights = 32;
Resources.maxClipPlanes = 6;
Resources.maxTextureUnits = 32;
Resources.maxTextureCoords = 32;
Resources.maxVertexAttribs = 64;
Resources.maxVertexUniformComponents = 4096;
Resources.maxVaryingFloats = 64;
Resources.maxVertexTextureImageUnits = 32;
Resources.maxCombinedTextureImageUnits = 80;
Resources.maxTextureImageUnits = 32;
Resources.maxFragmentUniformComponents = 4096;
Resources.maxDrawBuffers = 32;
Resources.maxVertexUniformVectors = 128;
Resources.maxVaryingVectors = 8;
Resources.maxFragmentUniformVectors = 16;
Resources.maxVertexOutputVectors = 16;
Resources.maxFragmentInputVectors = 15;
Resources.minProgramTexelOffset = -8;
Resources.maxProgramTexelOffset = 7;
Resources.maxClipDistances = 8;
Resources.maxComputeWorkGroupCountX = 65535;
Resources.maxComputeWorkGroupCountY = 65535;
Resources.maxComputeWorkGroupCountZ = 65535;
Resources.maxComputeWorkGroupSizeX = 1024;
Resources.maxComputeWorkGroupSizeY = 1024;
Resources.maxComputeWorkGroupSizeZ = 64;
Resources.maxComputeUniformComponents = 1024;
Resources.maxComputeTextureImageUnits = 16;
Resources.maxComputeImageUniforms = 8;
Resources.maxComputeAtomicCounters = 8;
Resources.maxComputeAtomicCounterBuffers = 1;
Resources.maxVaryingComponents = 60;
Resources.maxVertexOutputComponents = 64;
Resources.maxGeometryInputComponents = 64;
Resources.maxGeometryOutputComponents = 128;
Resources.maxFragmentInputComponents = 128;
Resources.maxImageUnits = 8;
Resources.maxCombinedImageUnitsAndFragmentOutputs = 8;
Resources.maxCombinedShaderOutputResources = 8;
Resources.maxImageSamples = 0;
Resources.maxVertexImageUniforms = 0;
Resources.maxTessControlImageUniforms = 0;
Resources.maxTessEvaluationImageUniforms = 0;
Resources.maxGeometryImageUniforms = 0;
Resources.maxFragmentImageUniforms = 8;
Resources.maxCombinedImageUniforms = 8;
Resources.maxGeometryTextureImageUnits = 16;
Resources.maxGeometryOutputVertices = 256;
Resources.maxGeometryTotalOutputComponents = 1024;
Resources.maxGeometryUniformComponents = 1024;
Resources.maxGeometryVaryingComponents = 64;
Resources.maxTessControlInputComponents = 128;
Resources.maxTessControlOutputComponents = 128;
Resources.maxTessControlTextureImageUnits = 16;
Resources.maxTessControlUniformComponents = 1024;
Resources.maxTessControlTotalOutputComponents = 4096;
Resources.maxTessEvaluationInputComponents = 128;
Resources.maxTessEvaluationOutputComponents = 128;
Resources.maxTessEvaluationTextureImageUnits = 16;
Resources.maxTessEvaluationUniformComponents = 1024;
Resources.maxTessPatchComponents = 120;
Resources.maxPatchVertices = 32;
Resources.maxTessGenLevel = 64;
Resources.maxViewports = 16;
Resources.maxVertexAtomicCounters = 0;
Resources.maxTessControlAtomicCounters = 0;
Resources.maxTessEvaluationAtomicCounters = 0;
Resources.maxGeometryAtomicCounters = 0;
Resources.maxFragmentAtomicCounters = 8;
Resources.maxCombinedAtomicCounters = 8;
Resources.maxAtomicCounterBindings = 1;
Resources.maxVertexAtomicCounterBuffers = 0;
Resources.maxTessControlAtomicCounterBuffers = 0;
Resources.maxTessEvaluationAtomicCounterBuffers = 0;
Resources.maxGeometryAtomicCounterBuffers = 0;
Resources.maxFragmentAtomicCounterBuffers = 1;
Resources.maxCombinedAtomicCounterBuffers = 1;
Resources.maxAtomicCounterBufferSize = 16384;
Resources.maxTransformFeedbackBuffers = 4;
Resources.maxTransformFeedbackInterleavedComponents = 64;
Resources.maxCullDistances = 8;
Resources.maxCombinedClipAndCullDistances = 8;
Resources.maxSamples = 4;
Resources.maxMeshOutputVerticesNV = 256;
Resources.maxMeshOutputPrimitivesNV = 512;
Resources.maxMeshWorkGroupSizeX_NV = 32;
Resources.maxMeshWorkGroupSizeY_NV = 1;
Resources.maxMeshWorkGroupSizeZ_NV = 1;
Resources.maxTaskWorkGroupSizeX_NV = 32;
Resources.maxTaskWorkGroupSizeY_NV = 1;
Resources.maxTaskWorkGroupSizeZ_NV = 1;
Resources.maxMeshViewCountNV = 4;
Resources.limits.nonInductiveForLoops = true;
Resources.limits.whileLoops = true;
Resources.limits.doWhileLoops = true;
Resources.limits.generalUniformIndexing = true;
Resources.limits.generalAttributeMatrixVectorIndexing = true;
Resources.limits.generalVaryingIndexing = true;
Resources.limits.generalSamplerIndexing = true;
Resources.limits.generalVariableIndexing = true;
Resources.limits.generalConstantMatrixVectorIndexing = true;
return Resources;
}
ShaderCompilationPipeline::ShaderCompilationPipeline(std::function<void(ShaderPayload &)> callback):
executor_(Move(callback)) {
executor_
.Register([this](SharedPtr<ShaderPayload> payload, auto next) {
// source -> glslang TShader
auto& shaderType = payload->shaderType;
auto& sourceStr = payload->sourceStr;
auto lang = GetEShLanguageByShaderType(shaderType);
if (lang == EShLanguage::EShLangCount) {
payload->log += "Error: [Preprocess] Unsupported shader type: " +
ConvertGLEnumToString(shaderType);
payload->errc = -1;
return;
}
auto& tshader = payload->TShader;
tshader = MakeUnique<glslang::TShader>(lang);
const char* src[] = { sourceStr.c_str() };
tshader->setStrings(src, 1);
tshader->setInvertY(true);
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientOpenGL, 150);
tshader->setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
tshader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_6);
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
tshader->setEnvInputVulkanRulesRelaxed(); // using EXT_vulkan_glsl_relaxed for gl_VertexID and gl_InstanceID?
if (!tshader->parse(&GetTBuiltInResourceInstance(), 450, ECoreProfile,
/*forceDefaultVersionAndProfile: */false,
/*forwardCompatible: */true, EShMsgDefault)) {
payload->log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
+ std::to_string(tshader->getInfoLog());
payload->errc = -2;
return;
}
(*next)();
})
.Register([this](auto payload, auto next) {
UniformTraverser uniformTraverser(payload->uniforms, payload->samplers);
auto root = payload->TShader->getIntermediate()->getTreeRoot();
root->traverse(&uniformTraverser);
(*next)();
})
;
}
void ShaderCompilationPipeline::Invoke(SharedPtr<ShaderPayload> payload) {
executor_.Process(Move(payload));
}
}
}
}
@@ -0,0 +1,53 @@
//
// Created by Swung 0x48 on 2025-07-12.
//
#ifndef MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
#define MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
#include "../../Includes.h"
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
class UniformTraverser : public glslang::TIntermTraverser {
public:
UniformTraverser(Vector<TUniform<TUniformType::Uniform>>& u, Vector<TUniform<TUniformType::Sampler>>& s): uniforms(u), samplers(s) {}
void visitSymbol(glslang::TIntermSymbol* symbol) override {
const auto& type = symbol->getType();
if (symbol->getQualifier().isUniform()) {
auto name = symbol->getName();
auto qualifier = symbol->getQualifier();
auto& uniform = uniforms.emplace_back();
uniform.name = name;
uniform.storageQualifier = qualifier.storage;
uniform.layoutLocation = qualifier.layoutLocation;
uniform.layoutBinding = qualifier.layoutBinding;
uniform.layoutPacking = qualifier.layoutPacking;
} else if (type.getBasicType() == glslang::EbtSampler) {
auto& uniform = samplers.emplace_back();
uniform.name = symbol->getName();
uniform.sampler = type.getSampler();
}
}
Vector<TUniform<TUniformType::Uniform>>& uniforms;
Vector<TUniform<TUniformType::Sampler>>& samplers;
};
class ShaderCompilationPipeline: public IPipeline<ShaderCompilationPipeline, ShaderPayload> {
explicit ShaderCompilationPipeline(std::function<void(ShaderPayload &)> callback);
void Invoke(SharedPtr<ShaderPayload> payload);
static TBuiltInResource& GetTBuiltInResourceInstance();
private:
PipelineExecutor<ShaderPayload> executor_;
};
}
}
}
#endif //MG_UTIL_PIPELINES_SHADERCOMPILATIONPIPELINE_H
+93
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@@ -0,0 +1,93 @@
//
// Created by Swung 0x48 on 2025/7/16.
//
#pragma once
#ifndef MG_UTIL_PIPELINES_TYPES_H
#define MG_UTIL_PIPELINES_TYPES_H
namespace MobileGL {
namespace MG_Util {
namespace Pipeline {
template <class DerivedPipeline, typename Payload>
class IPipeline {
void Invoke(SharedPtr<Payload> payload) {
static_cast<DerivedPipeline>(this)->Invoke(payload);
}
};
enum class TUniformType {
Uniform,
Sampler
};
template <TUniformType T>
struct TUniform {
static_assert(false, "TUniform<T> does not accept this enum");
};
template <>
struct TUniform<TUniformType::Uniform> {
String name;
glslang::TStorageQualifier storageQualifier;
Uint layoutLocation = 0;
Uint layoutBinding = 0;
glslang::TLayoutPacking layoutPacking;
};
template <>
struct TUniform<TUniformType::Sampler> {
String name;
glslang::TSampler sampler;
};
struct ShaderPayload {
// In
GLenum shaderType;
String sourceStr;
// Out
UniquePtr<glslang::TShader> TShader;
Vector<TUniform<TUniformType::Uniform>> uniforms;
Vector<TUniform<TUniformType::Sampler>> samplers;
Int errc = 0;
String log;
};
struct ProgramPayload {
// In
Vector<GLenum> shaderTypes;
Vector<UniquePtr<glslang::TShader>> shadersToLink;
// Out
glslang::TProgram linkedProgram;
Vector<Vector<Uint>> programSpirv;
Int errc = 0;
String log;
};
inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
switch (shaderType) {
case GL_VERTEX_SHADER:
return EShLanguage::EShLangVertex;
case GL_FRAGMENT_SHADER:
return EShLanguage::EShLangFragment;
case GL_COMPUTE_SHADER:
return EShLanguage::EShLangCompute;
case GL_TESS_CONTROL_SHADER:
return EShLanguage::EShLangTessControl;
case GL_TESS_EVALUATION_SHADER:
return EShLanguage::EShLangTessEvaluation;
case GL_GEOMETRY_SHADER:
return EShLanguage::EShLangGeometry;
default:
return EShLanguage::EShLangCount;
}
}
}
}
}
#endif //MG_UTIL_PIPELINES_TYPES_H
+3 -1
View File
@@ -125,4 +125,6 @@ namespace MobileGL {
GLInfo RendererGLInfo;
BackendCap BackendCapability;
};
}
}
#include "Pipelines/Types.h"