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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Chore] (MG_State/ProgramState): Remove printf.
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@@ -8,25 +8,19 @@ namespace MobileGL {
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namespace GLState {
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bool ProgramObject::ShaderIsAttached(SharedPtr<ShaderObject> shader) {
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auto it = std::find_if(m_shaders.begin(), m_shaders.end(),
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[shader](const SharedPtr<ShaderObject>& s) {
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return s.get() == shader.get();
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});
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[shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
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return it != m_shaders.end();
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}
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bool ProgramObject::AttachShader(SharedPtr<ShaderObject> shader) {
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if (ShaderIsAttached(shader))
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return false;
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if (ShaderIsAttached(shader)) return false;
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m_shaders.emplace_back(shader);
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return true;
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}
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SizeT ProgramObject::DetachShader(SharedPtr<ShaderObject> shader) {
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auto count = std::erase_if(
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m_shaders,
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[shader](const SharedPtr<ShaderObject>& s) {
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return s.get() == shader.get();
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});
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m_shaders, [shader](const SharedPtr<ShaderObject>& s) { return s.get() == shader.get(); });
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return count;
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}
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@@ -120,8 +114,7 @@ namespace MobileGL {
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// Find next empty location
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for (nextLocation++; nextLocation < m_uniformOffsets.size(); nextLocation++) {
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if (m_uniformOffsets[nextLocation] == 0)
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break;
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if (m_uniformOffsets[nextLocation] == 0) break;
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}
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}
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}
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@@ -155,9 +148,6 @@ namespace MobileGL {
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m_uboScratch.resize(m_metadata.uboSize, 0);
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auto& types = m_metadata.plainUniformMemberTypes;
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printf("types.size() = %u\n", types.size());
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printf("m_uniformOffsets.size() = %u\n", m_uniformOffsets.size());
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fflush(stdout);
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assert(types.size() == m_uniformOffsets.size());
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m_uniformTypes.resize(m_uniformOffsets.size());
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