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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_State/Program): get rid of junk printing when linking
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@@ -167,8 +167,8 @@ namespace MobileGL {
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SpvcSession session(m_generatedSpirv[0]);
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SpvcSession session(m_generatedSpirv[0]);
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auto srcResult = ShaderCompiler::DecompileShader(session);
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auto srcResult = ShaderCompiler::DecompileShader(session);
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assert(srcResult);
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assert(srcResult);
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auto src = srcResult.value();
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// auto src = srcResult.value();
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printf("decompiled src: \n%s\n", src.c_str());
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// printf("decompiled src: \n%s\n", src.c_str());
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auto& meta = session.GetMetadata();
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auto& meta = session.GetMetadata();
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auto size = meta.uboSize;
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auto size = meta.uboSize;
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