[Fix] (MG_Backend/DirectVulkan): create framebuffer and renderpass

This commit is contained in:
2026-02-14 12:34:45 +08:00
parent 5f94f72be5
commit ad6ffbe42e
2 changed files with 59 additions and 0 deletions
@@ -62,10 +62,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
CreateSwapchain();
CreateSwapchainImageViews();
CreateCommandPool();
CreateCommandBuffer();
CreateDefaultRenderPass();
MGLOG_D("VulkanRenderer initialized");
}
void VulkanRenderer::Shutdown() {
for (auto fb : m_framebuffers) {
vkDestroyFramebuffer(m_device, fb, nullptr);
}
m_framebuffers.clear();
if (m_renderPass != VK_NULL_HANDLE) {
vkDestroyRenderPass(m_device, m_renderPass, nullptr);
m_renderPass = VK_NULL_HANDLE;
}
if (m_commandPool != VK_NULL_HANDLE) {
vkDestroyCommandPool(m_device, m_commandPool, nullptr);
m_commandPool = VK_NULL_HANDLE;
@@ -860,6 +872,49 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MGLOG_I("Command buffer created");
}
void VulkanRenderer::CreateDefaultRenderPass() {
VkAttachmentDescription color{};
color.format = m_swapchainSurfaceFormat.format;
color.samples = VK_SAMPLE_COUNT_1_BIT;
color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentReference colorRef{0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL};
VkSubpassDescription sub{};
sub.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
sub.colorAttachmentCount = 1;
sub.pColorAttachments = &colorRef;
VkRenderPassCreateInfo rpci{VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO};
rpci.attachmentCount = 1;
rpci.pAttachments = &color;
rpci.subpassCount = 1;
rpci.pSubpasses = ⊂
VK_VERIFY(vkCreateRenderPass(m_device, &rpci, nullptr, &m_renderPass), "vkCreateRenderPass");
// Create framebuffers now (use swapchain imageviews)
const auto& imageViews = m_swapChainImageViews;
Vector<VkFramebuffer>& fbs = m_framebuffers;
fbs.reserve(imageViews.size());
for (auto iv : imageViews) {
VkImageView attachments[] = {iv};
VkFramebufferCreateInfo fbci{VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO};
fbci.renderPass = m_renderPass;
fbci.attachmentCount = 1;
fbci.pAttachments = attachments;
fbci.width = m_swapChainExtent.width;
fbci.height = m_swapChainExtent.height;
fbci.layers = 1;
VkFramebuffer fb;
VK_VERIFY(vkCreateFramebuffer(m_device, &fbci, nullptr, &fb), "vkCreateFramebuffer");
fbs.push_back(fb);
}
MGLOG_D("RenderPass created and framebuffers set");
}
void VulkanRenderer::CreateSurface() {
#if defined VK_USE_PLATFORM_ANDROID_KHR
auto* nativeWindow = static_cast<ANativeWindow*>(m_window);
@@ -96,6 +96,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkCommandPool m_commandPool = VK_NULL_HANDLE;
VkCommandBuffer m_commandBuffer = VK_NULL_HANDLE;
VkRenderPass m_renderPass = VK_NULL_HANDLE;
Vector<VkFramebuffer> m_framebuffers;
void CreateInstance();
VkResult SetupDebugMessenger();
VkResult DestroyDebugMessenger();
@@ -107,6 +110,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void CreateSwapchainImageViews();
void CreateCommandPool();
void CreateCommandBuffer();
void CreateDefaultRenderPass();
static Int GetPresentQueueFamilyIndex(
const PhysicalDevice& physicalDevice, VkSurfaceKHR surface,