[Fix] (MG_Util/Program): use std::string instead of to_string

This commit is contained in:
2025-07-19 21:32:47 +08:00
parent 509f3d2879
commit ba485e4adc
2 changed files with 2 additions and 2 deletions
@@ -20,7 +20,7 @@ namespace Pipeline {
}
if (!program.link(EShMsgDefault)) {
payload->log += "Error: [glslang] Cannot link the program:\n" + std::to_string(program.getInfoLog());
payload->log += "Error: [glslang] Cannot link the program:\n" + std::string(program.getInfoLog());
payload->errc = -1;
return;
@@ -148,7 +148,7 @@ namespace Pipeline {
/*forceDefaultVersionAndProfile: */false,
/*forwardCompatible: */true, EShMsgDefault)) {
payload->log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
+ std::to_string(tshader->getInfoLog());
+ std::string(tshader->getInfoLog());
payload->errc = -2;
return;
}