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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Util/Program): use std::string instead of to_string
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@@ -20,7 +20,7 @@ namespace Pipeline {
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}
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if (!program.link(EShMsgDefault)) {
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payload->log += "Error: [glslang] Cannot link the program:\n" + std::to_string(program.getInfoLog());
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payload->log += "Error: [glslang] Cannot link the program:\n" + std::string(program.getInfoLog());
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payload->errc = -1;
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return;
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@@ -148,7 +148,7 @@ namespace Pipeline {
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/*forceDefaultVersionAndProfile: */false,
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/*forwardCompatible: */true, EShMsgDefault)) {
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payload->log += "Error: [glslang] Cannot compile " + ConvertGLEnumToString(shaderType) + ":\n"
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+ std::to_string(tshader->getInfoLog());
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+ std::string(tshader->getInfoLog());
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payload->errc = -2;
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return;
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}
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