[Refactor] (Magma): route every frontend read through MGB_CTX - 164 arrow sites sed'd, 49 non-arrow lines converted (43 asserts keep their meaning as MGB_CTX_LIVE); pull build byte-identical

- Every MG_State::pGLContext-> in the seven DirectVulkan TUs becomes MGB_CTX->
  (DirectVulkan.cpp 12, BackendObject_DirectVulkan.cpp 2, UniformManager.cpp 14,
  VkClearManager.cpp 1, VkRenderPassManager.cpp 3, VkTextureManager.cpp 2,
  VulkanRenderer.cpp 130 occurrences on 127 lines); each TU includes
  <MG_Pipe/PipeInputsSwitch.h> right after its MG_State/GLState/Core.h include
  (VkRenderPassManager.cpp after its include block, it never included Core.h).
- The 43 MOBILEGL_ASSERT(pGLContext) / (pGLContext != nullptr) lines become
  MOBILEGL_ASSERT(MGB_CTX_LIVE, ...): identical in every INFO build (the macro is
  empty there) and still a null-context assert in a DEBUG build.
- The six code-bearing guards are like-for-like pointer tests in the pull arm:
  if (MGB_CTX_LIVE) at the two InvalidateCompileEnv sites, MGB_CTX_LIVE in the
  XFB query counter condition and the ternary that snapshots the paused-primitive
  counter, !MGB_CTX_LIVE in BeginXfbCaptureForDraw, MGB_CTX_LIVE && in the
  provoking-vertex resolve. No semantic rewrite: under push MGB_CTX_LIVE is simply
  "a context exists", the real meaning of these guards is P2's business.
- VertexInputStateFactory.h's comment stops naming pGLContext so purity gate C
  (grep -rc pGLContext MobileGL/MG_Backend/DirectVulkan) reads 0 in every file.
- The 12 SyncPersistentMappedRange and 3 SyncGpuWrites sites of the D10 table are
  untouched; PipeStats AddCalls literals unchanged.
- Proof on the pull build (Release/INFO, LTO off, vs feat/disaggregated@087685d1):
  symbol_report --threshold 0 -> 27799 symbols, 0 added / 0 removed / 0 resized /
  0 renamed, .text 10792579 -> 10792579 (+0); nm --defined-only name set identical;
  ctest -N name set identical (2334); unit 1466/1466; DirectVulkan integration lane
  427/427 on lavapipe (two ArmedWhenTheEnvironmentPinsItOn entries flake under -j 4
  exactly as on the baseline and pass serially). The push build compiles and links.
This commit is contained in:
2026-09-06 04:41:28 -04:00
parent d4504e30f8
commit bf8b39a867
8 changed files with 217 additions and 210 deletions
@@ -12,6 +12,7 @@
#include "SubgroupSupportPolicy.h"
#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/TextureState/TextureState.h"
#include "MG_Util/Classifiers/TextureEnumClassifier.h"
#include "MG_Util/Converters/MGToGL/TextureEnumConverter.h"
@@ -385,8 +386,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
UpdateDynamicBackendParameters();
UpdateAdvertisedExtensions();
if (MG_State::pGLContext) {
MG_State::pGLContext->InvalidateCompileEnv();
if (MGB_CTX_LIVE) {
MGB_CTX->InvalidateCompileEnv();
}
PopulateFormatCapabilities(physicalDevice.handle, vkGetPhysicalDeviceFormatProperties, m_vulkanCaps,
MutableFormatCapabilities());
@@ -783,8 +784,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
m_vulkanCaps = capabilities;
UpdateDynamicBackendParameters();
UpdateAdvertisedExtensions();
if (MG_State::pGLContext) {
MG_State::pGLContext->InvalidateCompileEnv();
if (MGB_CTX_LIVE) {
MGB_CTX->InvalidateCompileEnv();
}
MutableFormatCapabilities().Clear();
}
@@ -10,6 +10,7 @@
#include "DirectVulkanResourceState.h"
#include "MG_Backend/BackendObjects.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/ErrorState/ErrorInfo.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
@@ -267,15 +268,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
MG_State::GLState::ProgramObject* TryGetDirectVulkanProgram(GLuint program) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
if (!MGB_CTX->ValidateProgramName(program)) {
return nullptr;
}
auto& programObject = MG_State::pGLContext->GetProgramObject(program);
auto& programObject = MGB_CTX->GetProgramObject(program);
return programObject.get();
}
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->SyncPersistentMappedRange();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
@@ -334,64 +335,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfi called with null GL context");
pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfv called with null GL context");
pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferuiv called with null GL context");
pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferiv called with null GL context");
pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
}
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
if (drawcount <= 0) {
return;
@@ -399,7 +400,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
return;
@@ -442,13 +443,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
if (maxdrawcount <= 0) {
return;
@@ -462,7 +463,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
@@ -493,7 +494,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
@@ -520,7 +521,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsIndirect called with null GL context");
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
@@ -530,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, 1, 0);
return;
@@ -564,7 +565,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
DrawCmd payload{};
payload.mode = mode;
@@ -579,11 +580,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysIndirect called with null GL context");
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, 1, 0);
return;
@@ -613,13 +614,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexImage2D called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexSubImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void CopyImageSubData(const CopyImageEndpoint& src,
@@ -628,32 +629,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyImageSubData called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyImageSubData called with null GL context");
pVulkanRenderer->CopyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ,
dst, dstTarget, dstLevel, dstX, dstY, dstZ,
srcWidth, srcHeight, srcDepth);
}
void GenerateMipmap(GLenum target) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GenerateMipmap called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GenerateMipmap called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GenerateMipmap called with null GL context");
pVulkanRenderer->GenerateMipmap(target);
}
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchCompute called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchCompute called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchCompute called with null GL context");
pVulkanRenderer->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
void DispatchComputeIndirect(GLintptr indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchComputeIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchComputeIndirect called with null GL context");
pVulkanRenderer->DispatchComputeIndirect(indirect);
}
void MemoryBarrier(GLbitfield barriers) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MemoryBarrier called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MemoryBarrier called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MemoryBarrier called with null GL context");
pVulkanRenderer->MemoryBarrier(barriers);
}
@@ -713,7 +714,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
: 0;
if (storageBlockBinding >= static_cast<GLuint>(maxBindings)) {
MG_State::pGLContext->RecordError(
MGB_CTX->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
return;
@@ -738,24 +739,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ReadPixels called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ReadPixels called with null GL context");
pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTexImage called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTexImage called with null GL context");
pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
}
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTextureImage called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTextureImage called with null GL context");
pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
}
void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::Clear called with null GL context");
pVulkanRenderer->Clear(mask);
}
@@ -783,7 +784,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
const Uint8* indexBytes = nullptr;
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT offset = reinterpret_cast<SizeT>(indices);
@@ -814,7 +815,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArrays called with null GL context");
if (mode == GL_LINE_LOOP) {
if (count < 2) {
@@ -839,7 +840,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElements called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
@@ -862,7 +863,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArrays called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArrays called with null GL context");
if (drawcount <= 0) {
return;
}
@@ -907,7 +908,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
// declined the whole batch and painted nothing.)
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] <= 0) {
@@ -968,13 +969,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElements called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, nullptr);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
@@ -998,14 +999,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, basevertex);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::BlitFramebuffer called with null GL context");
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@@ -1233,8 +1234,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated &&
!query->pausedPrimitivesCountedByGpu && MG_State::pGLContext != nullptr) {
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
!query->pausedPrimitivesCountedByGpu && MGB_CTX_LIVE) {
primitives += MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() -
query->pausedPrimitiveSnapshot;
}
*outNanoseconds = primitives;
@@ -1281,7 +1282,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
query->rendererGeneration = GetRendererGeneration();
query->pausedPrimitiveSnapshot =
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
MGB_CTX_LIVE ? MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() : 0;
// Read AFTER StartXfbQueryCapture, which is where a failed reroute-pool creation
// disarms: the answer is then what this span will actually do for every draw.
query->pausedPrimitivesCountedByGpu = generated && pVulkanRenderer->ArePausedDrawsGpuCounted();
@@ -10,6 +10,7 @@
#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/TextureState/TextureObject1D.h"
#include "MG_State/GLState/TextureState/TextureObject2D.h"
@@ -503,7 +504,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// alive through the draw via GL binding state. Only the fallback path needs a SharedPtr to
// keep the fallback texture alive for the rest of this call.
MG_State::GLState::ITextureObject* texture = ResolveSamplerTextureRaw(program, programObj, binding, element);
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
const auto& samplerOverride = textureUnit.GetSamplerObject();
const auto preferredTarget = programObj.samplerTextureTargetByBinding[binding];
SharedPtr<MG_State::GLState::ITextureObject> fallbackHolder;
@@ -552,7 +553,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
if (!IsValidSampledImageLayout(resource->layout)) {
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
auto drawFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
FramebufferAttachmentType attachmentType = FramebufferAttachmentType::None;
Int attachmentLevel = 0;
if (drawFbo &&
@@ -779,7 +780,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// filtering - which a single-level view can still have. Resolve the sampler exactly
// the way ResolveSamplerDescriptor does and bail if anisotropy would apply.
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
const auto& samplerOverride = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
const auto& samplerOverride = MGB_CTX->GetTextureUnitObject(unit).GetSamplerObject();
const auto* effectiveSampler =
samplerOverride ? samplerOverride.get() : texture->GetSamplerObject().get();
if (effectiveSampler == nullptr) return false;
@@ -809,7 +810,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
SharedPtr<MG_State::GLState::ITextureObject>& outTexture) {
outTexture.reset();
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSamplerTexture: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSamplerTexture: GL context is null");
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
"ResolveSamplerTexture: sampler location binding %u out of range", binding);
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
@@ -818,7 +819,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Int location = programObj.samplerUniformLocationByBinding[binding];
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
outTexture = textureUnit.GetBindingSlot(preferredTarget).GetBoundObject();
// The slot always holds at least the target's default texture (name 0). While that
@@ -834,7 +835,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MG_State::GLState::ITextureObject* UniformManager::ResolveSamplerTextureRaw(
const MG_State::GLState::ProgramObject& program, const ProgramFactory::VkProgramObject& programObj,
Uint32 binding, Uint32 element) {
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSamplerTextureRaw: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSamplerTextureRaw: GL context is null");
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
"ResolveSamplerTextureRaw: sampler location binding %u out of range", binding);
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
@@ -844,7 +845,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
ResolveDescriptorElementLocation(program, programObj.samplerUniformLocationByBinding[binding], element);
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
// GetBoundObject() returns the SharedPtr by const ref; .get() reads the pointer without
// touching the refcount (no atomic inc/dec per binding per draw).
@@ -989,7 +990,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkBufferView& outBufferView) {
outBufferView = VK_NULL_HANDLE;
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageTexelBufferDescriptor: buffer manager is null");
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageTexelBufferDescriptor: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageTexelBufferDescriptor: GL context is null");
MOBILEGL_ASSERT(frameIndex < m_frames.size(),
"ResolveStorageTexelBufferDescriptor: frame index out of range");
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
@@ -1013,7 +1014,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
MOBILEGL_ASSERT(binding < programObj.samplerNumericDomainByBinding.size(),
"ResolveStorageTexelBufferDescriptor: numeric domain binding %u out of range", binding);
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
auto& imageBinding = MGB_CTX->GetImageTextureBinding(imageUnit);
const auto& texture = imageBinding.Texture;
if (texture == nullptr) {
// An image unit with no texture on it is legal GL (4.6 core 8.26): loads return zero
@@ -1149,7 +1150,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkDescriptorBufferInfo& outBufferInfo) const {
outBufferInfo = {};
MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageBufferDescriptor: buffer manager is null");
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageBufferDescriptor: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageBufferDescriptor: GL context is null");
MOBILEGL_ASSERT(binding < programObj.storageBlockIndexByBinding.size(),
"ResolveStorageBufferDescriptor: binding %u out of range", binding);
@@ -1186,12 +1187,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
? static_cast<GLuint>(atomicCounterBinding)
: GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex)) + element;
const Uint32 bindingPointCount =
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(bufferTarget));
static_cast<Uint32>(MGB_CTX->GetBufferBindingPointCount(bufferTarget));
MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
"ResolveStorageBufferDescriptor: frontend binding %u out of range for block '%s'",
frontendBinding, blockName.c_str());
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, frontendBinding);
auto& bindingPoint = MGB_CTX->GetBufferBindingPoint(bufferTarget, frontendBinding);
const auto& bufferObject = bindingPoint.GetBoundObject();
if (bufferObject == nullptr) {
// NOT an error, and above all not a reason to lose the draw. GL 4.6 core 7.8 lets a
@@ -1263,7 +1264,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkDescriptorImageInfo& outImageInfo) const {
outImageInfo = {};
MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveStorageImageDescriptor: texture manager is null");
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageImageDescriptor: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveStorageImageDescriptor: GL context is null");
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
"ResolveStorageImageDescriptor: binding %u out of range", binding);
@@ -1292,7 +1293,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
auto& imageBinding = MGB_CTX->GetImageTextureBinding(imageUnit);
if (imageBinding.Texture == nullptr) {
// Legal GL: an image unit with no texture bound makes loads return zero and discards
// stores (4.6 core 8.26). It is not a reason to lose the draw, which is what returning
@@ -1648,7 +1649,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// Open-coded ResolveSamplerTextureRaw so the unit is resolved once for both the
// texture and the sampler override - this runs per binding per full-path draw,
// and program-alternating draw streams take the full path on every draw.
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveSampledBinding: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveSampledBinding: GL context is null");
MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
"ResolveSampledBinding: sampler location binding %u out of range", binding);
MOBILEGL_ASSERT(binding < programObj.samplerTextureTargetByBinding.size(),
@@ -1659,7 +1660,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
const Int unit = ResolveSamplerUnitIndex(program, location, binding);
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(unit);
auto& textureUnit = MGB_CTX->GetTextureUnitObject(unit);
const TextureTarget preferredTarget = programObj.samplerTextureTargetByBinding[binding];
MG_State::GLState::ITextureObject* texture =
textureUnit.GetBindingSlot(preferredTarget).GetBoundObject().get();
@@ -1803,7 +1804,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const ProgramFactory::VkProgramObject& programObj,
Vector<MG_State::GLState::ITextureObject*>& outTextures) const {
outTextures.clear();
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr,
MOBILEGL_ASSERT(MGB_CTX_LIVE,
"CollectStorageImageTextures: GL context is null");
// Same as the sampled walk: a declined program is refused at bind time, and its declined
// binding has no uniform location to reach an image unit through.
@@ -1847,7 +1848,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
auto* texture = MG_State::pGLContext->GetImageTextureBinding(imageUnit).Texture.get();
auto* texture = MGB_CTX->GetImageTextureBinding(imageUnit).Texture.get();
if (texture == nullptr) {
// ResolveStorageImageDescriptor will substitute the placeholder image for this
// binding; include it here for the same reason the sampled walk includes the
@@ -1885,7 +1886,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const ProgramFactory::VkProgramObject& programObj,
Vector<SamplerImageFeedbackBinding>& outBindings) const {
outBindings.clear();
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr,
MOBILEGL_ASSERT(MGB_CTX_LIVE,
"CollectSamplerImageFeedback: GL context is null");
if (programObj.declinedDescriptors) return true;
@@ -1935,7 +1936,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
return false;
}
const auto& image = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
const auto& image = MGB_CTX->GetImageTextureBinding(imageUnit);
// A sampler view exposes all layers of its target; equal texture plus an
// overlapping mip therefore aliases the writable image subresource.
if (image.Texture.get() == sampledTexture &&
@@ -1965,7 +1966,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const void* outData = nullptr;
VkDeviceSize outSize = 0;
MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveUniformBufferPayload: GL context is null");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "ResolveUniformBufferPayload: GL context is null");
MOBILEGL_ASSERT(binding < programObj.bindingKinds.size(),
"ResolveUniformBufferPayload: binding %u out of range", binding);
MOBILEGL_ASSERT(programObj.bindingKinds[binding] == ProgramFactory::DescriptorBindingKind::UniformBufferDynamic,
@@ -2010,12 +2011,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const Uint32 frontendBinding = program.GetUniformBlockBinding(static_cast<Uint32>(blockIndex));
const Uint32 uniformBindingPointCount =
static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform));
static_cast<Uint32>(MGB_CTX->GetBufferBindingPointCount(BufferTarget::Uniform));
MOBILEGL_ASSERT(frontendBinding < uniformBindingPointCount,
"ResolveUniformBufferPayload: frontend UBO binding %u out of range for block '%s'",
frontendBinding, program.GetUniformBlockName(static_cast<Uint32>(blockIndex)).c_str());
auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
auto& bindingPoint = MGB_CTX->GetBufferBindingPoint(BufferTarget::Uniform, frontendBinding);
const auto& bufferObject = bindingPoint.GetBoundObject();
MOBILEGL_ASSERT(bufferObject != nullptr,
"ResolveUniformBufferPayload: no UBO bound at frontend binding %u for block '%s'",
@@ -130,7 +130,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// stale memo.
//
// Drawn from a process-wide source, never a per-instance counter: the VAO
// memos outlive this factory (they live on pGLContext's VAOs, the renderer
// memos outlive this factory (they live on the frontend context's VAOs, the renderer
// is destroyed and recreated on EGL surface release/re-create), so a fresh
// factory restarting at a dead factory's epoch value would honor its
// dangling entry pointers. The constructor takes a value strictly greater
@@ -13,6 +13,7 @@
#include "VkTextureManager.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
@@ -54,7 +55,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
if (payload.colorEncoding != ClearColorEncoding::Float) return;
// With GL_FRAMEBUFFER_SRGB enabled GL performs the encoding itself, so the driver doing it
// is exactly right and there is nothing to undo.
if (MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb)) return;
if (MGB_CTX->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb)) return;
if (ResolveSrgbAttachmentWriteFormat(destinationFormat, false) == destinationFormat) return;
// sRGB -> linear (GL 4.6 core 8.24), applied to the colour channels only: alpha is stored
@@ -13,6 +13,7 @@
#include "MG_Util/Converters/MGToStr/FramebufferEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/TextureMetrics.h"
#include <MG_Pipe/PipeInputsSwitch.h>
namespace MobileGL::MG_Backend::DirectVulkan {
static Bool TryResolveSampleCountFlagBits(Int requestedSamples, VkSampleCountFlagBits& outSampleCount) {
@@ -610,7 +611,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// sRGB attachments switch between their sRGB and UNORM-twin views with this
// capability (ResolveSrgbAttachmentWriteFormat), changing the render pass formats.
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
MGB_CTX->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
XXHASH_VERIFY(XXH64_update(m_hashState, &framebufferSrgbEnabled, sizeof(framebufferSrgbEnabled)));
auto& drawBuffers = fbo.GetDrawBuffers();
XXHASH_VERIFY(XXH64_update(m_hashState, drawBuffers.data(), drawBuffers.size() * sizeof(drawBuffers[0])));
@@ -962,7 +963,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
const VkImageLayout trackedRbLayout = rbResource->layout;
const Bool rbFramebufferSrgb =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
MGB_CTX->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat rbAttachmentFormat =
ResolveSrgbAttachmentWriteFormat(rbResource->format, rbFramebufferSrgb);
rbDesc.flags = 0;
@@ -1108,7 +1109,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
textureResources.emplace_back(textureResource);
desc.format = ResolveSrgbAttachmentWriteFormat(
textureResource->format,
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb));
MGB_CTX->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb));
attachmentSampleCount = textureResource->sampleCount;
trackedColorLayout = textureResource->layout;
trackedAttachmentLayouts.emplace_back(TrackedAttachmentLayoutInfo {
@@ -11,6 +11,7 @@
#include "ProgramFactory.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_Util/Converters/MGToStr/TextureEnumConverter.h"
#include "MG_Util/Converters/MGToVk/TextureEnumConverter.h"
#include "MG_Util/Metrics/PipeStats.h"
@@ -806,7 +807,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// sampled-texture sync scan the entire alive-texture map per draw.
if (aliveIt == m_aliveObjects.end()) {
WeakPtr<MG_State::GLState::ITextureObject> aliveTexture;
const auto& liveTexture = MG_State::pGLContext->GetTextureObject(texture.GetExternalIndex());
const auto& liveTexture = MGB_CTX->GetTextureObject(texture.GetExternalIndex());
if (liveTexture && liveTexture.get() == &texture) {
aliveTexture = liveTexture;
} else {
@@ -949,7 +950,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
const Bool framebufferSrgbEnabled =
MG_State::pGLContext->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
MGB_CTX->IsCapabilityEnabled(MobileGL::CapabilityInput::FramebufferSrgb);
const VkFormat baseAttachmentFormat =
viewFormatOverride != VK_FORMAT_UNDEFINED ? viewFormatOverride : resource->format;
const VkFormat attachmentFormat =
@@ -14,6 +14,7 @@
#include "VertexInputStateBuilder.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/ProgramState/ProgramObject.h"
#include "MG_State/GLState/ProgramState/ShaderObject.h"
#include "MG_State/GLState/SamplerState/SamplerObject.h"
@@ -460,12 +461,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// round trip), which is why the honest-but-lossy path was kept over widening every
// default-framebuffer Y-flip/pre-transform helper to floats. See the KNOWN INFIDELITY
// note in MG_IntegrationTest/Scenarios/AdvertisedLimitsScenario.cpp.
const FloatVec4& stored = MG_State::pGLContext->GetViewportIndexed(index);
const FloatVec4& stored = MGB_CTX->GetViewportIndexed(index);
const IntVec4 viewportState(static_cast<Int>(std::lround(stored.x())),
static_cast<Int>(std::lround(stored.y())),
static_cast<Int>(std::lround(stored.z())),
static_cast<Int>(std::lround(stored.w())));
const FloatVec2& depthRange = MG_State::pGLContext->GetDepthRangeIndexed(index);
const FloatVec2& depthRange = MGB_CTX->GetDepthRangeIndexed(index);
const IntVec2 logicalExtent = isDefaultFramebuffer
? ResolveDefaultFramebufferLogicalExtent(preTransform, framebufferExtent)
: framebufferExtent;
@@ -520,7 +521,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void ApplyBlendConstants(VkCommandBuffer commandBuffer) {
const FloatVec4& blendColor = MG_State::pGLContext->GetBlendColor();
const FloatVec4& blendColor = MGB_CTX->GetBlendColor();
const float blendConstants[4] = {
blendColor.x(),
blendColor.y(),
@@ -553,8 +554,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void ApplyPolygonOffsetState(VkCommandBuffer commandBuffer) {
const Float constantFactor = MG_State::pGLContext->GetPolygonOffsetUnits();
const Float slopeFactor = MG_State::pGLContext->GetPolygonOffsetFactor();
const Float constantFactor = MGB_CTX->GetPolygonOffsetUnits();
const Float slopeFactor = MGB_CTX->GetPolygonOffsetFactor();
auto& shadow = g_dynamicStateShadow;
if (shadow.depthBiasValid && shadow.depthBiasConstantFactor == constantFactor &&
shadow.depthBiasSlopeFactor == slopeFactor) {
@@ -567,7 +568,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void ApplyLineWidthState(VkCommandBuffer commandBuffer) {
Float lineWidth = MG_State::pGLContext->GetLineWidth();
Float lineWidth = MGB_CTX->GetLineWidth();
if (MG_Backend::pActiveBackendObject != nullptr) {
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
const Float minLineWidth = dynamicParameters.AliasedLineWidthRangeMin;
@@ -646,8 +647,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void ApplyStencilState(VkCommandBuffer commandBuffer) {
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
const StencilFaceState& frontStencil = MGB_CTX->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MGB_CTX->GetStencilState(StencilFace::Back);
const Uint32 frontReference = static_cast<Uint32>(std::max(frontStencil.Ref, 0));
const Uint32 backReference = static_cast<Uint32>(std::max(backStencil.Ref, 0));
@@ -1240,11 +1241,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void RecordClearBufferError(const char* func, ErrorCode code, const char* message) {
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
MGB_CTX->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
}
static void RecordTextureCopyError(const char* func, ErrorCode code, const char* message) {
MG_State::pGLContext->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
MGB_CTX->RecordError(code, MakeUnique<GenericErrorInfo>("DirectVulkan", func, message));
}
static Bool HasDistinctCompleteDepthStencilTextureAttachments(
@@ -1300,7 +1301,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
static void RecordUnsupportedFramebufferError(const char* func) {
MG_State::pGLContext->RecordError(
MGB_CTX->RecordError(
ErrorCode::InvalidFramebufferOperation,
MakeUnique<GenericErrorInfo>(
"DirectVulkan", func,
@@ -2768,7 +2769,7 @@ void main() {
// glReadPixels final conversion: GL_CLAMP_READ_COLOR defaults to GL_FIXED_ONLY,
// clamping fixed-point (normalized) buffers to [0,1] - visible for SNORM reads.
if (applyReadColorClamp && wideType == GL_FLOAT) {
const GLenum clampMode = MG_State::pGLContext->GetClampReadColor();
const GLenum clampMode = MGB_CTX->GetClampReadColor();
const Bool clamp = clampMode == GL_TRUE ||
(clampMode == GL_FIXED_ONLY && !IsFloatingPointReadbackFormat(srcFormat));
if (clamp) {
@@ -2985,7 +2986,7 @@ void main() {
inline ProgramFactory::CompileOptionFlags GetShaderTransformFlags(VkSurfaceTransformFlagBitsKHR preTransform) {
ProgramFactory::CompileOptionFlags flags = ProgramFactory::CompileOptionBit::PositionZRemap;
const auto& currentDrawFBO =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (currentDrawFBO != nullptr && currentDrawFBO->IsDefaultFramebuffer()) {
flags |= ProgramFactory::CompileOptionBit::PositionYFlip;
// gl_FragCoord follows the same rule the default-framebuffer RECTANGLES follow
@@ -3445,8 +3446,8 @@ void main() {
// with restart off it is a legitimate index and excluding it would truncate the
// converted stream by exactly that vertex.
const Bool primitiveRestartActive =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestart) ||
MGB_CTX->IsCapabilityEnabled(CapabilityInput::PrimitiveRestartFixedIndex);
const Uint32 restartSentinel = indexSize == 1 ? 0xFFu : indexSize == 2 ? 0xFFFFu : 0xFFFFFFFFu;
Uint32 maxIndex = 0;
Bool sawIndex = false;
@@ -3923,7 +3924,7 @@ void main() {
}
const auto glType = programObj.vertexInputTypes[location];
const auto& currentValue = MG_State::pGLContext->GetCurrentVertexAttribute(location);
const auto& currentValue = MGB_CTX->GetCurrentVertexAttribute(location);
VkFormat format = VK_FORMAT_UNDEFINED;
const void* sourceData = nullptr;
VkDeviceSize sourceSize = 0;
@@ -4057,7 +4058,7 @@ void main() {
Bool substituteRestart = false;
// One bulk parameters fetch instead of up to three accessor calls per indexed
// draw; all three inputs are pure reads of these fields.
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& rsp = MGB_CTX->GetRenderStateParameters();
if (rsp.PrimitiveRestartEnabled && !rsp.PrimitiveRestartFixedIndexEnabled) {
const Uint32 restartIndex = rsp.PrimitiveRestartIndex;
const Uint32 fixedMax = MG_Util::FixedRestartIndexForGLType(pIndexBufferView->indexType);
@@ -4812,9 +4813,9 @@ void main() {
Uint32 VulkanRenderer::ResolveEffectiveSampleMask(VkSampleCountFlagBits rasterizationSamples) const {
constexpr Uint32 kFullCoverage = 0xffffffffu;
if (rasterizationSamples == VK_SAMPLE_COUNT_1_BIT) return kFullCoverage;
if (!MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::Multisample)) return kFullCoverage;
if (!MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleMask)) return kFullCoverage;
return MG_State::pGLContext->GetRenderStateParameters().SampleMaskValue;
if (!MGB_CTX->IsCapabilityEnabled(CapabilityInput::Multisample)) return kFullCoverage;
if (!MGB_CTX->IsCapabilityEnabled(CapabilityInput::SampleMask)) return kFullCoverage;
return MGB_CTX->GetRenderStateParameters().SampleMaskValue;
}
Uint64 VulkanRenderer::ComputePipelineStateHash(Uint32 colorAttachmentCount,
@@ -4825,7 +4826,7 @@ void main() {
// field (RenderState.cpp), so the hashed values are bit-identical. This runs on
// every draw whose pipeline-state version moved (a per-draw GL_BLEND toggle),
// where the accessor-call overhead dominated the hash itself.
const RenderStateParameters& p = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& p = MGB_CTX->GetRenderStateParameters();
Uint64 capabilityBits = 0;
capabilityBits |= p.CullFaceEnabled ? 1ull << 0 : 0;
capabilityBits |= p.DepthTestEnabled ? 1ull << 1 : 0;
@@ -4937,7 +4938,7 @@ void main() {
if (!(aspects & DrawSetupAspect::IndexBuffer) || pIndexBufferView == nullptr) {
return false;
}
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& rsp = MGB_CTX->GetRenderStateParameters();
if (rsp.PrimitiveRestartFixedIndexEnabled) {
return true;
}
@@ -4981,7 +4982,7 @@ void main() {
// the VALUE hash of that subset, never the version itself: the version is monotonic, so
// per-draw state flips (GL_BLEND toggles) would otherwise miss entries the memo holds.
// The version only guards recomputing the hash - unchanged version, unchanged bytes.
const Uint renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
const Uint renderStateVersion = MGB_CTX->GetPipelineStateVersion();
if (!m_pipelineStateHashValid || m_pipelineStateHashVersion != renderStateVersion ||
m_pipelineStateHashColorCount != renderPassEntry.colorAttachmentCount ||
m_pipelineStateHashSampleCount != renderPassEntry.sampleCount) {
@@ -5169,22 +5170,22 @@ void main() {
syntheticVertexInputState.pNext = vis.state.pNext;
pipelineVertexInputState = &syntheticVertexInputState;
}
auto cullFaceEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest);
auto cullFaceEnabled = MGB_CTX->IsCapabilityEnabled(CapabilityInput::CullFace);
auto depthTestEnabled = MGB_CTX->IsCapabilityEnabled(CapabilityInput::DepthTest);
auto polygonOffsetFillEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) &&
MGB_CTX->IsCapabilityEnabled(CapabilityInput::PolygonOffsetFill) &&
DrawModeUsesPolygonFill(mode);
auto rasterizerDiscardEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard);
MGB_CTX->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard);
auto colorLogicOpEnabled =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) && m_logicOpFeatureEnabled;
auto stencilTestEnabled = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest);
MGB_CTX->IsCapabilityEnabled(CapabilityInput::ColorLogicOp) && m_logicOpFeatureEnabled;
auto stencilTestEnabled = MGB_CTX->IsCapabilityEnabled(CapabilityInput::StencilTest);
// A framebuffer without a depth (stencil) attachment behaves as if the depth
// (stencil) test always passes and nothing is written - even when the bound
// image is a packed depth-stencil texture attached through only one half.
{
const auto& gatingFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (gatingFbo != nullptr && !gatingFbo->IsDefaultFramebuffer()) {
const auto& depthAtt = gatingFbo->GetAttachment(MobileGL::FramebufferAttachmentType::Depth);
const auto& stencilAtt = gatingFbo->GetAttachment(MobileGL::FramebufferAttachmentType::Stencil);
@@ -5196,10 +5197,10 @@ void main() {
}
}
}
const StencilFaceState& frontStencil = MG_State::pGLContext->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MG_State::pGLContext->GetStencilState(StencilFace::Back);
const StencilFaceState& frontStencil = MGB_CTX->GetStencilState(StencilFace::Front);
const StencilFaceState& backStencil = MGB_CTX->GetStencilState(StencilFace::Back);
const VkPolygonMode requestedPolygonMode =
MG_Util::ConvertPolygonModeToVkEnum(MG_State::pGLContext->GetPolygonModeFront());
MG_Util::ConvertPolygonModeToVkEnum(MGB_CTX->GetPolygonModeFront());
// VK_POLYGON_MODE_LINE/_POINT require the fillModeNonSolid device feature; fall back to
// VK_POLYGON_MODE_FILL when the device lacks it.
const VkPolygonMode effectivePolygonMode =
@@ -5284,18 +5285,18 @@ void main() {
// driver's own rate. Both halves move the render state's PIPELINE version, so a cached
// pipeline built at the old rate cannot be handed back for the new one.
.sampleShadingEnable = m_sampleRateShadingFeatureEnabled &&
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::SampleShading),
.minSampleShading = MG_State::pGLContext->GetMinSampleShadingValue(),
MGB_CTX->IsCapabilityEnabled(CapabilityInput::SampleShading),
.minSampleShading = MGB_CTX->GetMinSampleShadingValue(),
// Word 1 keeps its all-ones initialiser: GL has no state for samples 32..63.
.sampleMask = {ResolveEffectiveSampleMask(renderPassEntry.sampleCount), 0xffffffffu},
.subpass = 0,
.topology = vkTopology,
.primitiveRestartEnable = primitiveRestartEnabled,
.patchControlPoints = static_cast<Uint32>(MG_State::pGLContext->GetPatchVertices()),
.patchControlPoints = static_cast<Uint32>(MGB_CTX->GetPatchVertices()),
.viewportCount = ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin),
.polygonMode = effectivePolygonMode,
.cullMode = cullFaceEnabled
? MG_Util::ConvertCullFaceModeToVkEnum(MG_State::pGLContext->GetCullFaceMode(), invertClockwise)
? MG_Util::ConvertCullFaceModeToVkEnum(MGB_CTX->GetCullFaceMode(), invertClockwise)
: VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
// Read the geometry stage off the program's own shader list rather than
@@ -5309,13 +5310,13 @@ void main() {
.provokingVertexMode = SelectProvokingVertexMode(
vkTopology, ProgramCapturesXfbFromGeometryStage(program)),
.depthTestEnable = depthTestEnabled,
.depthWriteEnable = depthTestEnabled && MG_State::pGLContext->GetDepthMask(),
.depthWriteEnable = depthTestEnabled && MGB_CTX->GetDepthMask(),
.depthBiasEnable = polygonOffsetFillEnabled,
.rasterizerDiscardEnable = rasterizerDiscardEnabled,
.logicOpEnable = colorLogicOpEnabled,
.stencilTestEnable = stencilTestEnabled,
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MG_State::pGLContext->GetDepthFunc()),
.logicOp = MG_Util::ConvertLogicOperationToVkEnum(MG_State::pGLContext->GetLogicOp()),
.depthCompareOp = MG_Util::ConvertDepthTestFuncToVkEnum(MGB_CTX->GetDepthFunc()),
.logicOp = MG_Util::ConvertLogicOperationToVkEnum(MGB_CTX->GetLogicOp()),
.frontStencilFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.FailOp),
.frontStencilPassOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthPassOp),
.frontStencilDepthFailOp = MG_Util::ConvertStencilOperationToVkEnum(frontStencil.PassDepthFailOp),
@@ -5351,8 +5352,8 @@ void main() {
// handed back after the application changed them.
if (programObj.needsPassthroughTessControl && programObj.passthroughTessControlEmulatable &&
vkTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) {
const FloatVec4& defaultOuterLevel = MG_State::pGLContext->GetPatchDefaultOuterLevel();
const FloatVec2& defaultInnerLevel = MG_State::pGLContext->GetPatchDefaultInnerLevel();
const FloatVec4& defaultOuterLevel = MGB_CTX->GetPatchDefaultOuterLevel();
const FloatVec2& defaultInnerLevel = MGB_CTX->GetPatchDefaultInnerLevel();
payload.passthroughTessControlKey = ProgramFactory::ComputePassthroughTessControlKey(
payload.patchControlPoints, defaultOuterLevel, defaultInnerLevel,
programObj.passthroughPerVertexMembers);
@@ -5404,7 +5405,7 @@ void main() {
"GetOrCreatePipeline: colorAttachmentCount=%u exceeds payload capacity",
payload.colorAttachmentCount);
const auto& drawFboBinding =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MOBILEGL_ASSERT(drawFboBinding != nullptr, "GetOrCreatePipeline: draw framebuffer is null");
const Bool isDefaultDrawFbo = drawFboBinding->IsDefaultFramebuffer();
const auto& drawBuffers = drawFboBinding->GetDrawBuffers();
@@ -5432,14 +5433,14 @@ void main() {
BlendFactor dstAlpha = BlendFactor::Zero;
BlendEquation colorEquation = BlendEquation::Add;
BlendEquation alphaEquation = BlendEquation::Add;
MG_State::pGLContext->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
MG_State::pGLContext->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
const Bool blendEnabled = MG_State::pGLContext->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
MGB_CTX->GetBlendFuncIndexed(i, srcRGB, dstRGB, srcAlpha, dstAlpha);
MGB_CTX->GetBlendEquationIndexed(i, colorEquation, alphaEquation);
const Bool blendEnabled = MGB_CTX->IsCapabilityEnabledIndexed(CapabilityInput::Blend, i);
// Per-draw-buffer color write mask (glColorMaski). Divergent per-attachment masks require
// the independentBlend device feature; when it is absent, fall back to draw buffer 0's
// mask for every attachment (matching the non-indexed glColorMask broadcast).
const BoolVec4 bufferMask =
MG_State::pGLContext->GetColorMaskIndexed(m_independentBlendFeatureEnabled ? i : 0);
MGB_CTX->GetColorMaskIndexed(m_independentBlendFeatureEnabled ? i : 0);
VkColorComponentFlags attachmentColorWriteMask = static_cast<VkColorComponentFlags>(
(bufferMask.r() ? VK_COLOR_COMPONENT_R_BIT : 0u) |
(bufferMask.g() ? VK_COLOR_COMPONENT_G_BIT : 0u) |
@@ -5855,7 +5856,7 @@ void main() {
VkRect2D VulkanRenderer::ComputeGLScissorRect(Uint32 index, const IntVec2& extent,
VkSurfaceTransformFlagBitsKHR preTransform,
Bool isDefaultFbo) const {
const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
const auto& parameters = MGB_CTX->GetRenderStateParameters();
if ((parameters.ScissorTestEnabledMask & (1u << index)) == 0) {
VkRect2D full{};
full.offset = {0, 0};
@@ -5916,7 +5917,7 @@ void main() {
// One compare for the whole tail: see the gate's declaration in
// DynamicStateShadow for why (version, extent, default-FBO flag) pins every
// input the six Apply* below read.
const Uint paramsVersion = MG_State::pGLContext->GetRenderStateParametersVersion();
const Uint paramsVersion = MGB_CTX->GetRenderStateParametersVersion();
if (shadow.dynamicTailValid && shadow.dynamicTailParamsVersion == paramsVersion &&
shadow.dynamicTailExtentX == extent.x() && shadow.dynamicTailExtentY == extent.y() &&
shadow.dynamicTailIsDefaultFbo == isDefaultFbo) {
@@ -5940,7 +5941,7 @@ void main() {
// re-derive the value its shadow already holds.
DynamicStateShadow::DynamicTailKey key;
{
const RenderStateParameters& p = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& p = MGB_CTX->GetRenderStateParameters();
// Viewport 0 and its depth range: ApplyGLViewportState reads exactly those two
// (per-index state for indices > 0 is keyed separately, see multiViewportKey below).
key.viewport[0] = p.Viewports[0].x();
@@ -6016,7 +6017,7 @@ void main() {
MOBILEGL_ASSERT(
[&] {
const auto& fbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
return isDefaultFbo == (fbo != nullptr && fbo->IsDefaultFramebuffer());
}(),
"GetBaseTransformFlagsRaw: isDefaultFbo does not match the bound draw framebuffer");
@@ -6040,7 +6041,7 @@ void main() {
// Entry select: by the draw program's lifetime id, MRU first (the id pins
// the entry; every other fact is re-guarded below, so probing a stale
// entry can only decline, never serve stale state).
const auto& program = *MG_State::pGLContext->GetProgramForDraw();
const auto& program = *MGB_CTX->GetProgramForDraw();
const Uint64 programLifetimeId = program.GetLifetimeId();
SetupDrawSnapshot* snapPtr = nullptr;
{
@@ -6088,7 +6089,7 @@ void main() {
// captured draw after glBeginTransformFeedback would bind the undecorated
// variant and silently capture nothing while the CPU bookkeeping advances.
const Bool wantsXfbCapture = m_transformFeedbackFeatureEnabled &&
MG_State::pGLContext->IsTransformFeedbackActive() &&
MGB_CTX->IsTransformFeedbackActive() &&
program.GetTransformFeedbackVaryingCount() > 0;
const Bool snapHasXfbCapture =
static_cast<Bool>(ProgramFactory::CompileOptionFlags(snap.resolvedTransformFlags) &
@@ -6102,12 +6103,12 @@ void main() {
// buffer binds (re-run every draw anyway). Declining here would send every
// draw of a VAO-cycling stream (Minecraft chunk rendering) through the full
// path, re-resolving descriptors and texture layouts nothing invalidated.
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const Bool vaoMoved =
static_cast<const void*>(&vao) != snap.vao || vao.GetLifetimeId() != snap.vaoLifetimeId ||
vao.GetConfigVersion() != snap.vaoConfigVersion;
const auto& drawFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (static_cast<const void*>(drawFbo.get()) != snap.drawFbo ||
drawFbo->GetLifetimeId() != snap.drawFboLifetimeId ||
drawFbo->GetObjectVersion() != snap.fboVersion) {
@@ -6118,8 +6119,8 @@ void main() {
// back on what the snapshot already describes (a GL_BLEND toggle between
// two draws, a redundant glBindSampler), and declining here sends every
// such draw through the full SetupDraw.
const Uint renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
const Uint64 bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
const Uint renderStateVersion = MGB_CTX->GetPipelineStateVersion();
const Uint64 bindGeneration = MGB_CTX->GetTextureBindGeneration();
const Bool renderStateMoved = renderStateVersion != snap.renderStateVersion;
const Bool bindsMoved = bindGeneration != snap.bindGeneration;
if (renderStateMoved) {
@@ -6127,7 +6128,7 @@ void main() {
// flavor input (depth/stencil participation); a flip of that must take
// the full path's pass selection. One bulk parameters fetch instead of
// two capability-accessor calls; both are pure reads of the same fields.
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& rsp = MGB_CTX->GetRenderStateParameters();
const Bool drawUsesDepthStencil = rsp.DepthTestEnabled || rsp.StencilTestEnabled;
if (drawUsesDepthStencil != snap.drawUsesDepthStencil) {
return false;
@@ -6301,7 +6302,7 @@ void main() {
if (contentSum != snap.sampledContentSum || paramsSum != snap.sampledParamsSum) {
return false;
}
const Uint64 samplingResolutionGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
const Uint64 samplingResolutionGeneration = MGB_CTX->GetSamplingResolutionGeneration();
if (samplingResolutionGeneration != snap.samplingResolutionGeneration) {
// Decline, not re-arm: snap.resolvedTransformFlags bakes the
// ExplicitLod0Sampling verdict, which reads the effective sampler's
@@ -6431,7 +6432,7 @@ void main() {
// was cancelled has no usable optimized module - and on an in-place
// SanitizeAndOptimizeBinary failure GetGeneratedSpirv() still holds the RAW
// glslang words, which must never reach vkCreateShaderModule. Drop the draw.
const auto& drawProgram = *MG_State::pGLContext->GetProgramForDraw();
const auto& drawProgram = *MGB_CTX->GetProgramForDraw();
if (!drawProgram.GetLinkStatus() || !drawProgram.GetSpirvStatus()) {
MGLOG_D("SetupDraw skipped: program=%u is linked=%d spirv=%d",
drawProgram.GetExternalIndex(), static_cast<int>(drawProgram.GetLinkStatus()),
@@ -6461,15 +6462,15 @@ void main() {
MG_Util::PipeStats::AddCalls(MG_Util::PipeStats::CallClass::AccessorCalls, 3);
}
const auto& drawFbo =
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
if (drawFbo != nullptr && IsUnsupportedFramebufferForDirectVulkan(*drawFbo)) {
// Nothing was mutated: other entries' per-probe guards (FBO identity +
// version among them) stay authoritative, so none need invalidating.
RecordUnsupportedFramebufferError(__func__);
return false;
}
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& program = *MG_State::pGLContext->GetProgramForDraw();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto& program = *MGB_CTX->GetProgramForDraw();
// The fast path declined (or had no entry for this program): whatever THIS
// program's entry saw may be stale, and the full path below mutates state as
// it goes, so the entry must not stay matchable if that path fails mid-way.
@@ -6509,7 +6510,7 @@ void main() {
ProgramFactory::CompileOptionFlags transformFlags =
ProgramFactory::CompileOptionFlags(GetBaseTransformFlagsRaw(drawFboIsDefault));
// Captured draws take the xfb-decorated program variant.
if (m_transformFeedbackFeatureEnabled && MG_State::pGLContext->IsTransformFeedbackActive() &&
if (m_transformFeedbackFeatureEnabled && MGB_CTX->IsTransformFeedbackActive() &&
program.GetTransformFeedbackVaryingCount() > 0) {
transformFlags |= ProgramFactory::CompileOptionBit::XfbCapture;
}
@@ -6523,13 +6524,13 @@ void main() {
{
const Uint64 lodProgramLifetimeId = program.GetLifetimeId();
const Uint32 lodProgramVersion = program.GetBackendStateVersion();
const Uint64 lodBindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
const Uint64 lodBindGeneration = MGB_CTX->GetTextureBindGeneration();
// The probe also reads the EFFECTIVE sampler's filters/aniso/LOD range
// (ProgramSamplesOnlySingleLevelTextures), and those setters bump ONLY the
// sampling-resolution generation - not the texture params version the sum
// below covers. Without this key a filter/aniso change would keep serving
// the stale verdict.
const Uint64 lodSamplingGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
const Uint64 lodSamplingGeneration = MGB_CTX->GetSamplingResolutionGeneration();
Bool lodMemoHit = false;
if (m_lastLodDecisionValid && m_lastSampledSetValid &&
m_lastLodProgramLifetimeId == lodProgramLifetimeId &&
@@ -6647,7 +6648,7 @@ void main() {
{
const Uint64 programLifetimeId = program.GetLifetimeId();
const Uint32 programVersion = program.GetBackendStateVersion();
const Uint64 bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
const Uint64 bindGeneration = MGB_CTX->GetTextureBindGeneration();
// The bind generation alone stopped covering this set the moment ResolveSampledBinding
// started asking SamplesAsIncompleteTexture: membership now depends on the effective
// sampler PARAMETERS (MIN_FILTER decides whether the mip chain is read at all) and on
@@ -6666,7 +6667,7 @@ void main() {
// object a unit carries goes through TextureUnit::SetSamplerObject and moves the bind
// generation instead. Same term the SetupDrawSnapshot fast path and the LOD memo
// already carry.
const Uint64 samplingGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
const Uint64 samplingGeneration = MGB_CTX->GetSamplingResolutionGeneration();
const Bool sampledSetUnchanged =
m_lastSampledSetValid && m_lastSampledSetProgramLifetimeId == programLifetimeId &&
m_lastSampledSetProgramVersion == programVersion &&
@@ -6827,8 +6828,8 @@ void main() {
// pass flavor (GL: a disabled depth/stencil test neither reads nor writes
// its buffer).
const Bool drawUsesDepthStencil =
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::DepthTest) ||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::StencilTest);
MGB_CTX->IsCapabilityEnabled(CapabilityInput::DepthTest) ||
MGB_CTX->IsCapabilityEnabled(CapabilityInput::StencilTest);
auto* renderPassEntry =
m_renderPassManager->GetOrCreateRenderPass(*drawFbo, m_imageIndexAcquired, drawUsesDepthStencil);
// nullptr: the framebuffer has an attachment DirectVulkan cannot represent (a texture the
@@ -6969,8 +6970,8 @@ void main() {
snap.fboVersion = drawFbo->GetObjectVersion();
snap.drawFboIsDefault = drawFboIsDefault;
snap.viewportCount = ResolveDrawViewportCount(programObj.writesViewportIndexBuiltin);
snap.renderStateVersion = MG_State::pGLContext->GetPipelineStateVersion();
snap.bindGeneration = MG_State::pGLContext->GetTextureBindGeneration();
snap.renderStateVersion = MGB_CTX->GetPipelineStateVersion();
snap.bindGeneration = MGB_CTX->GetTextureBindGeneration();
snap.baseTransformFlags = GetBaseTransformFlagsRaw(drawFboIsDefault);
snap.resolvedTransformFlags = transformFlags.GetRaw();
snap.renderPassHash = nowActiveRenderPass->hash;
@@ -6996,7 +6997,7 @@ void main() {
snap.programObj = nullptr;
snap.programFactoryEpoch = 0;
}
snap.samplingResolutionGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
snap.samplingResolutionGeneration = MGB_CTX->GetSamplingResolutionGeneration();
Uint64 snapContentSum = 0;
Uint64 snapParamsSum = 0;
// Per-entry copies of this draw's sampled set (the scratch vectors
@@ -7033,7 +7034,7 @@ void main() {
auto& frame = m_frameContext.GetCurrent();
// The DISPATCH accessor: with a pipeline bound this is its compute stage program
// itself, never the graphics composite (which carries no compute stage at all).
const auto& program = *MG_State::pGLContext->GetProgramForDispatch();
const auto& program = *MGB_CTX->GetProgramForDispatch();
if (!program.GetLinkStatus() || !program.GetSpirvStatus()) {
MGLOG_E_ONCE("DispatchCompute skipped: program=%u has no optimized SPIR-V",
program.GetExternalIndex());
@@ -7085,7 +7086,7 @@ void main() {
m_textureManager->CollectGarbage();
auto& frame = m_frameContext.GetCurrent();
// See DispatchCompute: the dispatch accessor, not the draw one.
const auto& program = *MG_State::pGLContext->GetProgramForDispatch();
const auto& program = *MGB_CTX->GetProgramForDispatch();
if (!program.GetLinkStatus() || !program.GetSpirvStatus()) {
MGLOG_E_ONCE("DispatchComputeIndirect skipped: program=%u has no optimized SPIR-V",
program.GetExternalIndex());
@@ -7129,7 +7130,7 @@ void main() {
return;
}
auto indirectBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
auto indirectBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DispatchIndirect).GetBoundObject();
if (!indirectBuffer) {
MGLOG_E_ONCE("DispatchComputeIndirect skipped: GL_DISPATCH_INDIRECT_BUFFER is not bound");
return;
@@ -7203,10 +7204,10 @@ void main() {
VkClearRect clearRect{};
clearRect.rect = framebuffer.IsDefaultFramebuffer()
? MakeDefaultFramebufferScissorRect(MG_State::pGLContext->GetScissorBox(),
? MakeDefaultFramebufferScissorRect(MGB_CTX->GetScissorBox(),
renderPassEntry->extent,
m_swapchainObject.GetPreTransform())
: MakeClampedScissorRect(MG_State::pGLContext->GetScissorBox(), renderPassEntry->extent);
: MakeClampedScissorRect(MGB_CTX->GetScissorBox(), renderPassEntry->extent);
clearRect.baseArrayLayer = 0;
// GL 3.3 §4.4.7: clearing a layered framebuffer clears every layer.
clearRect.layerCount = renderPassEntry->layers;
@@ -7254,10 +7255,10 @@ void main() {
return;
}
// GL 3.3 §3.1: when RASTERIZER_DISCARD is enabled, Clear and ClearBuffer* are ignored.
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
if (MGB_CTX->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
return;
}
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
auto* fbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
MOBILEGL_ASSERT(fbo, "VulkanRenderer::Clear: draw framebuffer not found (fbo == nullptr)");
if (IsUnsupportedFramebufferForDirectVulkan(*fbo)) {
RecordUnsupportedFramebufferError(__func__);
@@ -7265,16 +7266,16 @@ void main() {
}
ClearFramebufferPayload payload {
.color = MG_State::pGLContext->GetClearColor(),
.depth = MG_State::pGLContext->GetClearDepth(),
.stencil = MG_State::pGLContext->GetClearStencil()
.color = MGB_CTX->GetClearColor(),
.depth = MGB_CTX->GetClearDepth(),
.stencil = MGB_CTX->GetClearStencil()
};
// A render-pass loadOp clear always covers the complete attachment, while
// OpenGL glClear is clipped by GL_SCISSOR_TEST. Blaze3D relies on this for
// GuiItemAtlas: animated items clear only their atlas slot before being
// redrawn. Queueing that clear as a loadOp erases every cached static item.
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
if (MGB_CTX->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
VkClearRect clearRect{};
switch (PrepareScissoredClear(*fbo, clearRect)) {
case ScissoredClearPrep::NoOp:
@@ -7297,7 +7298,7 @@ void main() {
continue;
}
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
const BoolVec4 colorMask = MGB_CTX->GetColorMaskIndexed(drawBufferIndex);
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
continue;
}
@@ -7324,7 +7325,7 @@ void main() {
}
VkImageAspectFlags depthStencilAspects = 0;
if ((mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask()) {
if ((mask & GL_DEPTH_BUFFER_BIT) != 0 && MGB_CTX->GetDepthMask()) {
const auto& depthAttachment = fbo->GetAttachment(FramebufferAttachmentType::Depth);
if (depthAttachment.IsComplete()) {
depthStencilAspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
@@ -7337,7 +7338,7 @@ void main() {
// vkCmdClearAttachments writes every bit, so only a full (8-bit stencil) or
// zero mask can be expressed; treat a partial mask like a partial color mask.
const Uint32 stencilWriteMask =
MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
MGB_CTX->GetStencilState(StencilFace::Front).WriteMask;
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
depthStencilAspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
} else if (stencilWriteMask != 0) {
@@ -7366,11 +7367,11 @@ void main() {
// gating for the deferred path: drop fully-masked planes, warn on partial
// masks vkCmdClear*/loadOp clears cannot express.
GLbitfield deferredMask = mask;
if ((deferredMask & GL_DEPTH_BUFFER_BIT) != 0 && !MG_State::pGLContext->GetDepthMask()) {
if ((deferredMask & GL_DEPTH_BUFFER_BIT) != 0 && !MGB_CTX->GetDepthMask()) {
deferredMask &= ~static_cast<GLbitfield>(GL_DEPTH_BUFFER_BIT);
}
if ((deferredMask & GL_STENCIL_BUFFER_BIT) != 0) {
const Uint32 stencilWriteMask = MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
const Uint32 stencilWriteMask = MGB_CTX->GetStencilState(StencilFace::Front).WriteMask;
if ((stencilWriteMask & 0xFFu) != 0xFFu) {
if (stencilWriteMask != 0) {
MGLOG_W_ONCE("DirectVulkan: deferred glClear with a partial stencil write mask is not supported");
@@ -7386,7 +7387,7 @@ void main() {
if (drawBuffers[drawBufferIndex] == FramebufferAttachmentType::None) {
continue;
}
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
const BoolVec4 colorMask = MGB_CTX->GetColorMaskIndexed(drawBufferIndex);
const Bool full = colorMask.r() && colorMask.g() && colorMask.b() && colorMask.a();
if (full) {
anyFullMask = true;
@@ -7407,7 +7408,7 @@ void main() {
if (attachmentType == FramebufferAttachmentType::None) {
continue;
}
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(drawBufferIndex);
const BoolVec4 colorMask = MGB_CTX->GetColorMaskIndexed(drawBufferIndex);
if (!(colorMask.r() && colorMask.g() && colorMask.b() && colorMask.a())) {
continue;
}
@@ -7436,7 +7437,7 @@ void main() {
const ClearAttachmentPayload& clearPayload) {
m_clearManager->CollectGarbage();
// GL 3.3 §3.1: when RASTERIZER_DISCARD is enabled, Clear and ClearBuffer* are ignored.
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
if (MGB_CTX->IsCapabilityEnabled(CapabilityInput::RasterizerDiscard)) {
return;
}
if (IsUnsupportedFramebufferForDirectVulkan(framebuffer)) {
@@ -7478,7 +7479,7 @@ void main() {
}
// GL 3.3 §4.2.3: ClearBuffer* is clipped by GL_SCISSOR_TEST exactly like Clear.
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
if (MGB_CTX->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
VkClearRect clearRect{};
switch (PrepareScissoredClear(framebuffer, clearRect)) {
case ScissoredClearPrep::NoOp:
@@ -7509,9 +7510,9 @@ void main() {
// GL 3.3 §4.2.3: ClearBuffer* honors the write masks like Clear. Deferred
// clears cannot express partial masks; warn and skip those.
const auto depthClearAllowed = [&]() -> Bool { return MG_State::pGLContext->GetDepthMask(); };
const auto depthClearAllowed = [&]() -> Bool { return MGB_CTX->GetDepthMask(); };
const auto stencilClearAllowed = [&]() -> Bool {
const Uint32 stencilWriteMask = MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
const Uint32 stencilWriteMask = MGB_CTX->GetStencilState(StencilFace::Front).WriteMask;
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
return true;
}
@@ -7523,7 +7524,7 @@ void main() {
switch (buffer) {
case GL_COLOR: {
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(static_cast<Uint32>(drawbuffer));
const BoolVec4 colorMask = MGB_CTX->GetColorMaskIndexed(static_cast<Uint32>(drawbuffer));
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
return;
}
@@ -7580,7 +7581,7 @@ void main() {
if (!attachment.IsComplete()) {
return;
}
const BoolVec4 colorMask = MG_State::pGLContext->GetColorMaskIndexed(static_cast<Uint>(drawbuffer));
const BoolVec4 colorMask = MGB_CTX->GetColorMaskIndexed(static_cast<Uint>(drawbuffer));
if (!colorMask.r() && !colorMask.g() && !colorMask.b() && !colorMask.a()) {
return;
}
@@ -7598,7 +7599,7 @@ void main() {
MakeVkClearColorValue(clearPayload, ColorFormatLacksAlpha(colorTexture));
} else {
VkImageAspectFlags aspects = 0;
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0 && MG_State::pGLContext->GetDepthMask() &&
if ((clearPayload.mask & GL_DEPTH_BUFFER_BIT) != 0 && MGB_CTX->GetDepthMask() &&
framebuffer.GetAttachment(FramebufferAttachmentType::Depth).IsComplete()) {
aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
@@ -7606,7 +7607,7 @@ void main() {
framebuffer.GetAttachment(FramebufferAttachmentType::Stencil).IsComplete()) {
// GL 3.3 §4.2.3: the clear is masked by the front stencil write mask (see Clear).
const Uint32 stencilWriteMask =
MG_State::pGLContext->GetStencilState(StencilFace::Front).WriteMask;
MGB_CTX->GetStencilState(StencilFace::Front).WriteMask;
if ((stencilWriteMask & 0xFFu) == 0xFFu) {
aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
} else if (stencilWriteMask != 0) {
@@ -7625,7 +7626,7 @@ void main() {
void VulkanRenderer::QueueClearBufferPayload(GLenum buffer, GLint drawbuffer,
const ClearAttachmentPayload& clearPayload) {
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
auto* fbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
if (!fbo) {
return;
}
@@ -8583,8 +8584,8 @@ void main() {
void VulkanRenderer::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter) {
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto drawFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
auto readFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto drawFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
BlitNamedFramebuffer(readFbo, drawFbo, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@@ -8616,8 +8617,8 @@ void main() {
// The scissor test clips blit writes: intersect the destination rectangle with
// the scissor box and shrink the source proportionally.
if (MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
const IntVec4& scissor = MG_State::pGLContext->GetScissorBox();
if (MGB_CTX->IsCapabilityEnabled(CapabilityInput::ScissorTest)) {
const IntVec4& scissor = MGB_CTX->GetScissorBox();
const auto clipAxis = [](GLint& d0, GLint& d1, GLint& s0, GLint& s1, GLint clipLo, GLint clipHi) -> Bool {
const Bool dstFlipped = d1 < d0;
GLint lo = dstFlipped ? d1 : d0;
@@ -9211,7 +9212,7 @@ void main() {
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& textureUnit = MGB_CTX->GetTextureUnitObject(MGB_CTX->GetActiveTextureUnit());
auto destinationTexture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
if (destinationTexture == nullptr) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
@@ -9219,7 +9220,7 @@ void main() {
return;
}
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto readFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (readFbo == nullptr) {
RecordTextureCopyError(__func__, ErrorCode::InvalidOperation,
"CopyTexSubImage2D requires a framebuffer bound to GL_READ_FRAMEBUFFER.");
@@ -9930,7 +9931,7 @@ void main() {
return;
}
auto readFbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
auto readFbo = MGB_CTX->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
if (readFbo == nullptr) {
MGLOG_E_ONCE("DirectVulkan::ReadPixels skipped: no read framebuffer is bound");
return;
@@ -10685,8 +10686,8 @@ void main() {
// Store honoring the client pack state (single slice).
const auto& pixelPackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
const auto packParams = MG_State::pGLContext->GetPixelStoreParameters(false);
MGB_CTX->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
const auto packParams = MGB_CTX->GetPixelStoreParameters(false);
const SizeT rowPixels = static_cast<SizeT>(packParams.RowLength > 0 ? packParams.RowLength : width);
const SizeT packAlignment = packParams.Alignment > 0 ? static_cast<SizeT>(packParams.Alignment) : 1;
const SizeT dstRowStride = ((rowPixels * dstPixelBytes) + packAlignment - 1) / packAlignment * packAlignment;
@@ -10716,7 +10717,7 @@ void main() {
void VulkanRenderer::GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
const auto textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
const auto textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
auto& activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& activeUnit = MGB_CTX->GetTextureUnitObject(MGB_CTX->GetActiveTextureUnit());
auto textureObject = activeUnit.GetBindingSlot(textureTarget).GetBoundObject();
GetTextureImage(textureObject, textureUploadTarget, level, format, type, -1, pixels);
}
@@ -10960,7 +10961,7 @@ void main() {
return;
}
auto& textureUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
auto& textureUnit = MGB_CTX->GetTextureUnitObject(MGB_CTX->GetActiveTextureUnit());
auto texture = textureUnit.GetBindingSlot(textureTarget).GetBoundObject();
MOBILEGL_ASSERT(texture != nullptr, "GenerateMipmap requires a bound texture.");
MOBILEGL_ASSERT(texture->IsComplete(), "GenerateMipmap requires a complete texture.");
@@ -11216,7 +11217,7 @@ void main() {
// resets its counter state, because those bytes describe the previous owner's span.
Uint32 VulkanRenderer::CurrentXfbCounterSlot() {
constexpr Uint32 kNoSlot = static_cast<Uint32>(kXfbCounterObjectSlots);
const Uint64 identity = MG_State::pGLContext->GetBoundTransformFeedbackLifetimeId();
const Uint64 identity = MGB_CTX->GetBoundTransformFeedbackLifetimeId();
MOBILEGL_ASSERT(identity != 0,
"transform feedback object reported the free-slot sentinel (0) as its identity - "
"every slot would then read as 'mine' without ever being claimed");
@@ -11233,7 +11234,7 @@ void main() {
Uint32 slot = freeSlot;
if (slot == kNoSlot) {
for (Uint32 candidate = 0; candidate < kNoSlot; ++candidate) {
if (MG_State::pGLContext->HasOpenTransformFeedbackSpan(m_xfbCounterSlotOwner[candidate])) {
if (MGB_CTX->HasOpenTransformFeedbackSpan(m_xfbCounterSlotOwner[candidate])) {
continue;
}
if (slot == kNoSlot || m_xfbCounterSlotLastUse[candidate] < m_xfbCounterSlotLastUse[slot]) {
@@ -11264,17 +11265,17 @@ void main() {
}
Bool VulkanRenderer::BeginXfbCaptureForDraw(FrameContext::FrameData& frame) {
if (!m_transformFeedbackFeatureEnabled || MG_State::pGLContext == nullptr ||
!MG_State::pGLContext->IsTransformFeedbackActive()) {
if (!m_transformFeedbackFeatureEnabled || !MGB_CTX_LIVE ||
!MGB_CTX->IsTransformFeedbackActive()) {
return false;
}
// A paused span captures nothing, and the counter buffers keep their values, so the
// next resumed draw appends exactly where the last captured one stopped - which is
// what pause/resume means (ARB_transform_feedback2).
if (MG_State::pGLContext->IsTransformFeedbackPaused()) {
if (MGB_CTX->IsTransformFeedbackPaused()) {
return false;
}
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
const auto& program = MGB_CTX->GetTransformFeedbackProgram();
if (!program || program->GetTransformFeedbackVaryingCount() == 0) {
return false;
}
@@ -11313,7 +11314,7 @@ void main() {
VkDeviceSize offsets[4] = {};
VkDeviceSize sizes[4] = {};
for (SizeT i = 0; i < bufferCount; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::TransformFeedback,
auto& point = MGB_CTX->GetBufferBindingPoint(BufferTarget::TransformFeedback,
static_cast<Uint>(i));
const auto& bufferObject = point.GetBoundObject();
if (bufferObject == nullptr) {
@@ -11344,7 +11345,7 @@ void main() {
offsets, sizes);
const Uint32 counterSlot = CurrentXfbCounterSlot();
const Uint64 generation = MG_State::pGLContext->GetTransformFeedbackGeneration();
const Uint64 generation = MGB_CTX->GetTransformFeedbackGeneration();
const Bool resume = m_xfbCountersValid[counterSlot] && m_xfbLastSeenGeneration[counterSlot] == generation;
m_xfbLastSeenGeneration[counterSlot] = generation;
@@ -11367,7 +11368,7 @@ void main() {
if (!began) {
return;
}
const auto& program = MG_State::pGLContext->GetTransformFeedbackProgram();
const auto& program = MGB_CTX->GetTransformFeedbackProgram();
const SizeT bufferCount = program ? std::min<SizeT>(program->GetTransformFeedbackBufferCount(), 4) : 0;
const Uint32 counterSlot = CurrentXfbCounterSlot();
VkBuffer counterBuffers[4] = {};
@@ -12015,7 +12016,7 @@ void main() {
default: break;
}
if (mergeGranularity != 0) {
const RenderStateParameters& rsp = MG_State::pGLContext->GetRenderStateParameters();
const RenderStateParameters& rsp = MGB_CTX->GetRenderStateParameters();
if (rsp.PrimitiveRestartEnabled || rsp.PrimitiveRestartFixedIndexEnabled) {
mergeGranularity = 0;
}
@@ -12093,7 +12094,7 @@ void main() {
return;
}
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
if (!indexBuffer) {
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: no element array buffer is bound");
@@ -12103,13 +12104,13 @@ void main() {
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
const SizeT commandBytes = commandOffset +
static_cast<SizeT>(stride) * static_cast<SizeT>(maxdrawcount - 1) + kGLDrawElementsIndirectCommandBytes;
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawElementsIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
@@ -12194,7 +12195,7 @@ void main() {
return;
}
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto* indexBuffer = vao.GetIndexBufferBindingSlot().GetBoundObject().get();
if (!indexBuffer) {
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: no element array buffer is bound");
@@ -12204,7 +12205,7 @@ void main() {
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
const SizeT commandBytes = commandOffset +
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + kGLDrawElementsIndirectCommandBytes;
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawElementsIndirect skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
return;
@@ -12274,7 +12275,7 @@ void main() {
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
const SizeT commandBytes = commandOffset +
static_cast<SizeT>(stride) * static_cast<SizeT>(drawcount - 1) + kGLDrawArraysIndirectCommandBytes;
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (!drawBuffer || commandBytes > drawBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawArraysIndirect skipped: invalid GL_DRAW_INDIRECT_BUFFER binding or range");
return;
@@ -12763,8 +12764,8 @@ void main() {
if (!m_provokingVertexModePerPipeline) {
return VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
}
return (MG_State::pGLContext != nullptr &&
MG_State::pGLContext->GetProvokingVertexMode() == ProvokingVertexMode::FirstVertex)
return (MGB_CTX_LIVE &&
MGB_CTX->GetProvokingVertexMode() == ProvokingVertexMode::FirstVertex)
? VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT
: VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT;
}