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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (Magma): route every frontend read through MGB_CTX - 164 arrow sites sed'd, 49 non-arrow lines converted (43 asserts keep their meaning as MGB_CTX_LIVE); pull build byte-identical
- Every MG_State::pGLContext-> in the seven DirectVulkan TUs becomes MGB_CTX-> (DirectVulkan.cpp 12, BackendObject_DirectVulkan.cpp 2, UniformManager.cpp 14, VkClearManager.cpp 1, VkRenderPassManager.cpp 3, VkTextureManager.cpp 2, VulkanRenderer.cpp 130 occurrences on 127 lines); each TU includes <MG_Pipe/PipeInputsSwitch.h> right after its MG_State/GLState/Core.h include (VkRenderPassManager.cpp after its include block, it never included Core.h). - The 43 MOBILEGL_ASSERT(pGLContext) / (pGLContext != nullptr) lines become MOBILEGL_ASSERT(MGB_CTX_LIVE, ...): identical in every INFO build (the macro is empty there) and still a null-context assert in a DEBUG build. - The six code-bearing guards are like-for-like pointer tests in the pull arm: if (MGB_CTX_LIVE) at the two InvalidateCompileEnv sites, MGB_CTX_LIVE in the XFB query counter condition and the ternary that snapshots the paused-primitive counter, !MGB_CTX_LIVE in BeginXfbCaptureForDraw, MGB_CTX_LIVE && in the provoking-vertex resolve. No semantic rewrite: under push MGB_CTX_LIVE is simply "a context exists", the real meaning of these guards is P2's business. - VertexInputStateFactory.h's comment stops naming pGLContext so purity gate C (grep -rc pGLContext MobileGL/MG_Backend/DirectVulkan) reads 0 in every file. - The 12 SyncPersistentMappedRange and 3 SyncGpuWrites sites of the D10 table are untouched; PipeStats AddCalls literals unchanged. - Proof on the pull build (Release/INFO, LTO off, vs feat/disaggregated@087685d1): symbol_report --threshold 0 -> 27799 symbols, 0 added / 0 removed / 0 resized / 0 renamed, .text 10792579 -> 10792579 (+0); nm --defined-only name set identical; ctest -N name set identical (2334); unit 1466/1466; DirectVulkan integration lane 427/427 on lavapipe (two ArmedWhenTheEnvironmentPinsItOn entries flake under -j 4 exactly as on the baseline and pass serially). The push build compiles and links.
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@@ -12,6 +12,7 @@
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#include "SubgroupSupportPolicy.h"
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#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
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#include "MG_State/GLState/Core.h"
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#include <MG_Pipe/PipeInputsSwitch.h>
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#include "MG_State/GLState/TextureState/TextureState.h"
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#include "MG_Util/Classifiers/TextureEnumClassifier.h"
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#include "MG_Util/Converters/MGToGL/TextureEnumConverter.h"
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@@ -385,8 +386,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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UpdateDynamicBackendParameters();
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UpdateAdvertisedExtensions();
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if (MG_State::pGLContext) {
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MG_State::pGLContext->InvalidateCompileEnv();
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if (MGB_CTX_LIVE) {
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MGB_CTX->InvalidateCompileEnv();
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}
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PopulateFormatCapabilities(physicalDevice.handle, vkGetPhysicalDeviceFormatProperties, m_vulkanCaps,
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MutableFormatCapabilities());
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@@ -783,8 +784,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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m_vulkanCaps = capabilities;
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UpdateDynamicBackendParameters();
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UpdateAdvertisedExtensions();
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if (MG_State::pGLContext) {
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MG_State::pGLContext->InvalidateCompileEnv();
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if (MGB_CTX_LIVE) {
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MGB_CTX->InvalidateCompileEnv();
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}
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MutableFormatCapabilities().Clear();
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}
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