mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-11-07 18:13:23 +09:00
[Refactor] (Magma): route every frontend read through MGB_CTX - 164 arrow sites sed'd, 49 non-arrow lines converted (43 asserts keep their meaning as MGB_CTX_LIVE); pull build byte-identical
- Every MG_State::pGLContext-> in the seven DirectVulkan TUs becomes MGB_CTX-> (DirectVulkan.cpp 12, BackendObject_DirectVulkan.cpp 2, UniformManager.cpp 14, VkClearManager.cpp 1, VkRenderPassManager.cpp 3, VkTextureManager.cpp 2, VulkanRenderer.cpp 130 occurrences on 127 lines); each TU includes <MG_Pipe/PipeInputsSwitch.h> right after its MG_State/GLState/Core.h include (VkRenderPassManager.cpp after its include block, it never included Core.h). - The 43 MOBILEGL_ASSERT(pGLContext) / (pGLContext != nullptr) lines become MOBILEGL_ASSERT(MGB_CTX_LIVE, ...): identical in every INFO build (the macro is empty there) and still a null-context assert in a DEBUG build. - The six code-bearing guards are like-for-like pointer tests in the pull arm: if (MGB_CTX_LIVE) at the two InvalidateCompileEnv sites, MGB_CTX_LIVE in the XFB query counter condition and the ternary that snapshots the paused-primitive counter, !MGB_CTX_LIVE in BeginXfbCaptureForDraw, MGB_CTX_LIVE && in the provoking-vertex resolve. No semantic rewrite: under push MGB_CTX_LIVE is simply "a context exists", the real meaning of these guards is P2's business. - VertexInputStateFactory.h's comment stops naming pGLContext so purity gate C (grep -rc pGLContext MobileGL/MG_Backend/DirectVulkan) reads 0 in every file. - The 12 SyncPersistentMappedRange and 3 SyncGpuWrites sites of the D10 table are untouched; PipeStats AddCalls literals unchanged. - Proof on the pull build (Release/INFO, LTO off, vs feat/disaggregated@087685d1): symbol_report --threshold 0 -> 27799 symbols, 0 added / 0 removed / 0 resized / 0 renamed, .text 10792579 -> 10792579 (+0); nm --defined-only name set identical; ctest -N name set identical (2334); unit 1466/1466; DirectVulkan integration lane 427/427 on lavapipe (two ArmedWhenTheEnvironmentPinsItOn entries flake under -j 4 exactly as on the baseline and pass serially). The push build compiles and links.
This commit is contained in:
@@ -10,6 +10,7 @@
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#include "DirectVulkanResourceState.h"
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#include "MG_Backend/BackendObjects.h"
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#include "MG_State/GLState/Core.h"
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#include <MG_Pipe/PipeInputsSwitch.h>
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#include "MG_State/GLState/ErrorState/ErrorInfo.h"
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#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
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#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
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@@ -267,15 +268,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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MG_State::GLState::ProgramObject* TryGetDirectVulkanProgram(GLuint program) {
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if (!MG_State::pGLContext->ValidateProgramName(program)) {
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if (!MGB_CTX->ValidateProgramName(program)) {
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return nullptr;
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}
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auto& programObject = MG_State::pGLContext->GetProgramObject(program);
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auto& programObject = MGB_CTX->GetProgramObject(program);
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return programObject.get();
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}
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const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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drawBuffer->SyncPersistentMappedRange();
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const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
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@@ -334,64 +335,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfi called with null GL context");
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pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
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}
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfv called with null GL context");
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pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
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}
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void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferuiv called with null GL context");
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pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
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}
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void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferiv called with null GL context");
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pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLfloat* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, const GLuint* value) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
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}
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void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
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GLint drawbuffer, GLfloat depth, GLint stencil) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
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pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
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}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
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pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
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}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
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if (drawcount <= 0) {
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return;
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@@ -399,7 +400,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
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// (e.g. by a compute shader), so consume them natively on the GPU.
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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return;
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@@ -442,13 +443,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
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pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
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}
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void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
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GLsizei maxdrawcount, GLsizei stride) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
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if (maxdrawcount <= 0) {
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return;
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@@ -462,7 +463,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return;
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}
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auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
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auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
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if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
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MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
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return;
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@@ -493,7 +494,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
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DrawIndexedCmd payload{};
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payload.mode = mode;
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@@ -520,7 +521,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsIndirect called with null GL context");
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const SizeT indexSize = MG_Util::GetGLTypeSize(type);
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if (indexSize == 0) {
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@@ -530,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
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// (e.g. by a compute shader), so consume them natively on the GPU.
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, 1, 0);
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return;
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@@ -564,7 +565,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
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DrawCmd payload{};
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payload.mode = mode;
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@@ -579,11 +580,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysIndirect called with null GL context");
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// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
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// (e.g. by a compute shader), so consume them natively on the GPU.
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auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
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if (drawBuffer) {
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pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, 1, 0);
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return;
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@@ -613,13 +614,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
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GLsizei height, GLint border) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexImage2D called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexImage2D called with null GL context");
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pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
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}
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
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GLsizei height) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexSubImage2D called with null GL context");
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pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
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}
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void CopyImageSubData(const CopyImageEndpoint& src,
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@@ -628,32 +629,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
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GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyImageSubData called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyImageSubData called with null GL context");
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pVulkanRenderer->CopyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ,
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dst, dstTarget, dstLevel, dstX, dstY, dstZ,
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srcWidth, srcHeight, srcDepth);
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}
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void GenerateMipmap(GLenum target) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GenerateMipmap called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GenerateMipmap called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GenerateMipmap called with null GL context");
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pVulkanRenderer->GenerateMipmap(target);
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}
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchCompute called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchCompute called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchCompute called with null GL context");
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pVulkanRenderer->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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void DispatchComputeIndirect(GLintptr indirect) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchComputeIndirect called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchComputeIndirect called with null GL context");
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pVulkanRenderer->DispatchComputeIndirect(indirect);
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}
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void MemoryBarrier(GLbitfield barriers) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MemoryBarrier called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MemoryBarrier called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MemoryBarrier called with null GL context");
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pVulkanRenderer->MemoryBarrier(barriers);
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}
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@@ -713,7 +714,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
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: 0;
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if (storageBlockBinding >= static_cast<GLuint>(maxBindings)) {
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MG_State::pGLContext->RecordError(
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MGB_CTX->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
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return;
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@@ -738,24 +739,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ReadPixels called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ReadPixels called with null GL context");
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pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
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}
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void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTexImage called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTexImage called with null GL context");
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pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
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}
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void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
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GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
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MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
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MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTextureImage called with null GL context");
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MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTextureImage called with null GL context");
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pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
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}
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void Clear(GLbitfield mask) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::Clear called with null GL context");
|
||||
pVulkanRenderer->Clear(mask);
|
||||
}
|
||||
|
||||
@@ -783,7 +784,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
const Uint8* indexBytes = nullptr;
|
||||
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& vao = *MGB_CTX->GetBoundVertexArray();
|
||||
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
|
||||
if (indexBufferShared != nullptr) {
|
||||
const SizeT offset = reinterpret_cast<SizeT>(indices);
|
||||
@@ -814,7 +815,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArrays called with null GL context");
|
||||
|
||||
if (mode == GL_LINE_LOOP) {
|
||||
if (count < 2) {
|
||||
@@ -839,7 +840,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElements called with null GL context");
|
||||
|
||||
if (mode == GL_LINE_LOOP) {
|
||||
Vector<Uint32> closedIndices;
|
||||
@@ -862,7 +863,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
|
||||
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArrays called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArrays called with null GL context");
|
||||
if (drawcount <= 0) {
|
||||
return;
|
||||
}
|
||||
@@ -907,7 +908,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
|
||||
// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
|
||||
// declined the whole batch and painted nothing.)
|
||||
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
|
||||
const auto& vao = *MGB_CTX->GetBoundVertexArray();
|
||||
if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
if (count[i] <= 0) {
|
||||
@@ -968,13 +969,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElements called with null GL context");
|
||||
MultiDrawElementsImpl(mode, count, type, indices, drawcount, nullptr);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
|
||||
if (mode == GL_LINE_LOOP) {
|
||||
Vector<Uint32> closedIndices;
|
||||
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
|
||||
@@ -998,14 +999,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
|
||||
MultiDrawElementsImpl(mode, count, type, indices, drawcount, basevertex);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
|
||||
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
|
||||
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::BlitFramebuffer called with null GL context");
|
||||
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
}
|
||||
|
||||
@@ -1233,8 +1234,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return false;
|
||||
}
|
||||
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated &&
|
||||
!query->pausedPrimitivesCountedByGpu && MG_State::pGLContext != nullptr) {
|
||||
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
|
||||
!query->pausedPrimitivesCountedByGpu && MGB_CTX_LIVE) {
|
||||
primitives += MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() -
|
||||
query->pausedPrimitiveSnapshot;
|
||||
}
|
||||
*outNanoseconds = primitives;
|
||||
@@ -1281,7 +1282,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
|
||||
query->rendererGeneration = GetRendererGeneration();
|
||||
query->pausedPrimitiveSnapshot =
|
||||
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
|
||||
MGB_CTX_LIVE ? MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() : 0;
|
||||
// Read AFTER StartXfbQueryCapture, which is where a failed reroute-pool creation
|
||||
// disarms: the answer is then what this span will actually do for every draw.
|
||||
query->pausedPrimitivesCountedByGpu = generated && pVulkanRenderer->ArePausedDrawsGpuCounted();
|
||||
|
||||
Reference in New Issue
Block a user