[Refactor] (Magma): route every frontend read through MGB_CTX - 164 arrow sites sed'd, 49 non-arrow lines converted (43 asserts keep their meaning as MGB_CTX_LIVE); pull build byte-identical

- Every MG_State::pGLContext-> in the seven DirectVulkan TUs becomes MGB_CTX->
  (DirectVulkan.cpp 12, BackendObject_DirectVulkan.cpp 2, UniformManager.cpp 14,
  VkClearManager.cpp 1, VkRenderPassManager.cpp 3, VkTextureManager.cpp 2,
  VulkanRenderer.cpp 130 occurrences on 127 lines); each TU includes
  <MG_Pipe/PipeInputsSwitch.h> right after its MG_State/GLState/Core.h include
  (VkRenderPassManager.cpp after its include block, it never included Core.h).
- The 43 MOBILEGL_ASSERT(pGLContext) / (pGLContext != nullptr) lines become
  MOBILEGL_ASSERT(MGB_CTX_LIVE, ...): identical in every INFO build (the macro is
  empty there) and still a null-context assert in a DEBUG build.
- The six code-bearing guards are like-for-like pointer tests in the pull arm:
  if (MGB_CTX_LIVE) at the two InvalidateCompileEnv sites, MGB_CTX_LIVE in the
  XFB query counter condition and the ternary that snapshots the paused-primitive
  counter, !MGB_CTX_LIVE in BeginXfbCaptureForDraw, MGB_CTX_LIVE && in the
  provoking-vertex resolve. No semantic rewrite: under push MGB_CTX_LIVE is simply
  "a context exists", the real meaning of these guards is P2's business.
- VertexInputStateFactory.h's comment stops naming pGLContext so purity gate C
  (grep -rc pGLContext MobileGL/MG_Backend/DirectVulkan) reads 0 in every file.
- The 12 SyncPersistentMappedRange and 3 SyncGpuWrites sites of the D10 table are
  untouched; PipeStats AddCalls literals unchanged.
- Proof on the pull build (Release/INFO, LTO off, vs feat/disaggregated@087685d1):
  symbol_report --threshold 0 -> 27799 symbols, 0 added / 0 removed / 0 resized /
  0 renamed, .text 10792579 -> 10792579 (+0); nm --defined-only name set identical;
  ctest -N name set identical (2334); unit 1466/1466; DirectVulkan integration lane
  427/427 on lavapipe (two ArmedWhenTheEnvironmentPinsItOn entries flake under -j 4
  exactly as on the baseline and pass serially). The push build compiles and links.
This commit is contained in:
2026-09-06 04:41:28 -04:00
parent d4504e30f8
commit bf8b39a867
8 changed files with 217 additions and 210 deletions
@@ -10,6 +10,7 @@
#include "DirectVulkanResourceState.h"
#include "MG_Backend/BackendObjects.h"
#include "MG_State/GLState/Core.h"
#include <MG_Pipe/PipeInputsSwitch.h>
#include "MG_State/GLState/ErrorState/ErrorInfo.h"
#include "MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h"
#include "MG_Util/Converters/GLToMG/TextureEnumConverter.h"
@@ -267,15 +268,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
MG_State::GLState::ProgramObject* TryGetDirectVulkanProgram(GLuint program) {
if (!MG_State::pGLContext->ValidateProgramName(program)) {
if (!MGB_CTX->ValidateProgramName(program)) {
return nullptr;
}
auto& programObject = MG_State::pGLContext->GetProgramObject(program);
auto& programObject = MGB_CTX->GetProgramObject(program);
return programObject.get();
}
const Uint8* ResolveIndirectCommandBytes(const void* indirect, SizeT requiredBytes, const char* label) {
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
drawBuffer->SyncPersistentMappedRange();
const SizeT commandOffset = reinterpret_cast<SizeT>(indirect);
@@ -334,64 +335,64 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfi called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfi called with null GL context");
pVulkanRenderer->ClearBufferfi(buffer, drawbuffer, depth, stencil);
}
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferfv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferfv called with null GL context");
pVulkanRenderer->ClearBufferfv(buffer, drawbuffer, value);
}
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferuiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferuiv called with null GL context");
pVulkanRenderer->ClearBufferuiv(buffer, drawbuffer, value);
}
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearBufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearBufferiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearBufferiv called with null GL context");
pVulkanRenderer->ClearBufferiv(buffer, drawbuffer, value);
}
void ClearNamedFramebufferfv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLfloat* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferuiv(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, const GLuint* value) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferuiv called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferuiv called with null GL context");
pVulkanRenderer->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
}
void ClearNamedFramebufferfi(const SharedPtr<MG_State::GLState::FramebufferObject>& framebuffer, GLenum buffer,
GLint drawbuffer, GLfloat depth, GLint stencil) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ClearNamedFramebufferfi called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ClearNamedFramebufferfi called with null GL context");
pVulkanRenderer->ClearNamedFramebufferfi(framebuffer, buffer, drawbuffer, depth, stencil);
}
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirect called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
}
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirect called with null GL context");
if (drawcount <= 0) {
return;
@@ -399,7 +400,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
return;
@@ -442,13 +443,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsIndirectCount called with null GL context");
pVulkanRenderer->MultiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride);
}
void MultiDrawArraysIndirectCount(GLenum mode, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArraysIndirectCount called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArraysIndirectCount called with null GL context");
if (maxdrawcount <= 0) {
return;
@@ -462,7 +463,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return;
}
auto parameterBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
auto parameterBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::Parameter).GetBoundObject();
if (!parameterBuffer || drawcount < 0 || static_cast<SizeT>(drawcount) + sizeof(Uint32) > parameterBuffer->GetSize()) {
MGLOG_E_ONCE("MultiDrawArraysIndirectCount skipped: invalid GL_PARAMETER_BUFFER binding or range");
return;
@@ -493,7 +494,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsInstancedBaseVertexBaseInstance called with null GL context");
DrawIndexedCmd payload{};
payload.mode = mode;
@@ -520,7 +521,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsIndirect called with null GL context");
const SizeT indexSize = MG_Util::GetGLTypeSize(type);
if (indexSize == 0) {
@@ -530,7 +531,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawElementsIndirect(mode, type, indirect, 1, 0);
return;
@@ -564,7 +565,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
GLuint baseinstance) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysInstancedBaseInstance called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysInstancedBaseInstance called with null GL context");
DrawCmd payload{};
payload.mode = mode;
@@ -579,11 +580,11 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void DrawArraysIndirect(GLenum mode, const void* indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArraysIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArraysIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArraysIndirect called with null GL context");
// With a bound GL_DRAW_INDIRECT_BUFFER the command parameters may be GPU-written
// (e.g. by a compute shader), so consume them natively on the GPU.
auto drawBuffer = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
auto drawBuffer = MGB_CTX->GetBufferBindingSlot(BufferTarget::DrawIndirect).GetBoundObject();
if (drawBuffer) {
pVulkanRenderer->MultiDrawArraysIndirect(mode, indirect, 1, 0);
return;
@@ -613,13 +614,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexImage2D called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, 0, 0, x, y, width, height);
}
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyTexSubImage2D called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyTexSubImage2D called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyTexSubImage2D called with null GL context");
pVulkanRenderer->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void CopyImageSubData(const CopyImageEndpoint& src,
@@ -628,32 +629,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ,
GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::CopyImageSubData called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::CopyImageSubData called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::CopyImageSubData called with null GL context");
pVulkanRenderer->CopyImageSubData(src, srcTarget, srcLevel, srcX, srcY, srcZ,
dst, dstTarget, dstLevel, dstX, dstY, dstZ,
srcWidth, srcHeight, srcDepth);
}
void GenerateMipmap(GLenum target) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GenerateMipmap called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GenerateMipmap called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GenerateMipmap called with null GL context");
pVulkanRenderer->GenerateMipmap(target);
}
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchCompute called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchCompute called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchCompute called with null GL context");
pVulkanRenderer->DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
}
void DispatchComputeIndirect(GLintptr indirect) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DispatchComputeIndirect called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DispatchComputeIndirect called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DispatchComputeIndirect called with null GL context");
pVulkanRenderer->DispatchComputeIndirect(indirect);
}
void MemoryBarrier(GLbitfield barriers) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MemoryBarrier called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MemoryBarrier called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MemoryBarrier called with null GL context");
pVulkanRenderer->MemoryBarrier(barriers);
}
@@ -713,7 +714,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
? pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings
: 0;
if (storageBlockBinding >= static_cast<GLuint>(maxBindings)) {
MG_State::pGLContext->RecordError(
MGB_CTX->RecordError(
ErrorCode::InvalidValue,
MakeUnique<GenericErrorInfo>("DirectVulkan", __func__, "Shader storage binding is out of range."));
return;
@@ -738,24 +739,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::ReadPixels called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::ReadPixels called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::ReadPixels called with null GL context");
pVulkanRenderer->ReadPixels(x, y, width, height, format, type, pixels);
}
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTexImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTexImage called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTexImage called with null GL context");
pVulkanRenderer->GetTexImage(target, level, format, type, pixels);
}
void GetTextureImage(const SharedPtr<MG_State::GLState::ITextureObject>& texture, TextureUploadTarget uploadTarget,
GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid* pixels) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::GetTextureImage called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::GetTextureImage called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::GetTextureImage called with null GL context");
pVulkanRenderer->GetTextureImage(texture, uploadTarget, level, format, type, bufSize, pixels);
}
void Clear(GLbitfield mask) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::Clear called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::Clear called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::Clear called with null GL context");
pVulkanRenderer->Clear(mask);
}
@@ -783,7 +784,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
const Uint8* indexBytes = nullptr;
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
const auto& indexBufferShared = vao.GetIndexBufferBindingSlot().GetBoundObject();
if (indexBufferShared != nullptr) {
const SizeT offset = reinterpret_cast<SizeT>(indices);
@@ -814,7 +815,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawArrays called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawArrays called with null GL context");
if (mode == GL_LINE_LOOP) {
if (count < 2) {
@@ -839,7 +840,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElements called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElements called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
@@ -862,7 +863,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawArrays(GLenum mode, const GLint* first, const GLsizei* count, GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawArrays called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawArrays called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawArrays called with null GL context");
if (drawcount <= 0) {
return;
}
@@ -907,7 +908,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
// declined the whole batch and painted nothing.)
const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
const auto& vao = *MGB_CTX->GetBoundVertexArray();
if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
for (GLsizei i = 0; i < drawcount; ++i) {
if (count[i] <= 0) {
@@ -968,13 +969,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElements called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElements called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElements called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, nullptr);
}
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::DrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::DrawElementsBaseVertex called with null GL context");
if (mode == GL_LINE_LOOP) {
Vector<Uint32> closedIndices;
if (BuildClosedLineLoopIndices(count, type, indices, closedIndices)) {
@@ -998,14 +999,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::MultiDrawElementsBaseVertex called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::MultiDrawElementsBaseVertex called with null GL context");
MultiDrawElementsImpl(mode, count, type, indices, drawcount, basevertex);
}
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
GLint dstY1, GLbitfield mask, GLenum filter) {
MOBILEGL_ASSERT(pVulkanRenderer, "DirectVulkan::BlitFramebuffer called with null VulkanRenderer");
MOBILEGL_ASSERT(MG_State::pGLContext, "DirectVulkan::BlitFramebuffer called with null GL context");
MOBILEGL_ASSERT(MGB_CTX_LIVE, "DirectVulkan::BlitFramebuffer called with null GL context");
pVulkanRenderer->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
@@ -1233,8 +1234,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
return false;
}
if (query->kind == VulkanTimerQuery::Kind::XfbGenerated &&
!query->pausedPrimitivesCountedByGpu && MG_State::pGLContext != nullptr) {
primitives += MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() -
!query->pausedPrimitivesCountedByGpu && MGB_CTX_LIVE) {
primitives += MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() -
query->pausedPrimitiveSnapshot;
}
*outNanoseconds = primitives;
@@ -1281,7 +1282,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
query->kind = generated ? VulkanTimerQuery::Kind::XfbGenerated : VulkanTimerQuery::Kind::XfbWritten;
query->rendererGeneration = GetRendererGeneration();
query->pausedPrimitiveSnapshot =
MG_State::pGLContext ? MG_State::pGLContext->GetTransformFeedbackPausedPrimitiveCounter() : 0;
MGB_CTX_LIVE ? MGB_CTX->GetTransformFeedbackPausedPrimitiveCounter() : 0;
// Read AFTER StartXfbQueryCapture, which is where a failed reroute-pool creation
// disarms: the answer is then what this span will actually do for every draw.
query->pausedPrimitivesCountedByGpu = generated && pVulkanRenderer->ArePausedDrawsGpuCounted();