[Fix] (MG_Impl/Program): DeleteShader name check bug

This commit is contained in:
2025-11-05 15:12:37 +08:00
parent 62798ce1b8
commit c39c03d866
@@ -129,7 +129,7 @@ namespace MobileGL {
}
void DeleteShader_State(GLuint shader) {
if (!CheckProgramNameValidity(shader)) return;
if (!CheckShaderNameValidity(shader)) return;
MG_State::pGLContext->MarkShaderForDeletion(shader);
}