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[Fix] (MG_Impl/Program): DeleteShader name check bug
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@@ -129,7 +129,7 @@ namespace MobileGL {
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}
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}
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void DeleteShader_State(GLuint shader) {
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void DeleteShader_State(GLuint shader) {
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if (!CheckProgramNameValidity(shader)) return;
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if (!CheckShaderNameValidity(shader)) return;
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MG_State::pGLContext->MarkShaderForDeletion(shader);
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MG_State::pGLContext->MarkShaderForDeletion(shader);
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}
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}
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