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[Feat] (MG_Test/Program): test uniform without location
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@@ -173,7 +173,7 @@ in vec4 Position;
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layout(location = 1) uniform mat4 ProjMat;
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layout(location = 20) uniform vec2 InSize;
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layout(location = 0) uniform vec2 OutSize;
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uniform vec2 OutSize;
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out vec2 texCoord;
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out vec2 oneTexel;
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@@ -212,7 +212,7 @@ TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) {
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EXPECT_EQ(uniforms["ProjMat"], 1);
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EXPECT_EQ(uniforms["InSize"], 20);
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EXPECT_EQ(uniforms["OutSize"], 0);
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EXPECT_EQ(uniforms["OutSize"], 4095);
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}
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TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
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