mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Improvement] (...): Optimize code.
This commit is contained in:
@@ -1,6 +1,6 @@
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#include "ShaderCompiler.h"
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToGlslang/GLShaderLangConverter.h>
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#include <MG_Util/Converters/GLToGlslang/ProgramEnumConverter.h>
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namespace MobileGL {
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namespace MG_Util {
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@@ -117,7 +117,7 @@ namespace MobileGL {
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auto shaderType = attrib.shaderType;
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auto& sourceStr = attrib.sourceStr;
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auto lang = GetEShLanguageByShaderType(shaderType);
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auto lang = MG_Util::ConvertGLEnumToEShLanguage(shaderType);
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if (lang == EShLanguage::EShLangCount) {
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ResultInfo r;
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r.log += "Error: [Preprocess] Unsupported shader type: " + ConvertGLEnumToString(shaderType);
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@@ -79,8 +79,8 @@ namespace MobileGL {
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// Should be called once, and only once, for every SPIR-V binary
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spvc_result ParseMetaData();
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private:
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private:
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spvc_context context = nullptr;
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spvc_parsed_ir ir = nullptr;
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spvc_compiler compiler = nullptr;
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@@ -20,7 +20,6 @@ namespace MobileGL {
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};
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struct ProgramAttrib {
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// Vector<GLenum> shaderTypes;
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Vector<SharedPtr<glslang::TShader>> shaders;
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};
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@@ -38,8 +37,8 @@ namespace MobileGL {
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using Result = std::expected<T, ResultInfo>;
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struct InterfaceVariable {
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std::string name;
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uint32_t location;
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String name;
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Uint32 location;
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Bool operator<(const InterfaceVariable& other) const { return location < other.location; }
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@@ -47,123 +46,6 @@ namespace MobileGL {
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return location == other.location && name == other.name;
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}
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};
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// class SpvcSession {
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// public:
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// SpvcSession() {}
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//
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// explicit SpvcSession(const Vector<unsigned int>& spirv) {
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// const SpvId *p_spirv = spirv.data();
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// size_t word_count = spirv.size();
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//
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// spvc_context_create(&context);
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// spvc_context_parse_spirv(context, p_spirv, word_count, &ir);
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// spvc_context_create_compiler(context, SPVC_BACKEND_GLSL, ir, SPVC_CAPTURE_MODE_TAKE_OWNERSHIP,
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// &compiler); spvc_compiler_create_shader_resources(compiler, &resources);
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// }
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//
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// SpvcSession(SpvcSession&) = delete;
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//
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// SpvcSession(SpvcSession&& that) {
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// std::swap(this->context, that.context);
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// std::swap(this->compiler, that.compiler);
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// std::swap(this->ir, that.ir);
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// std::swap(this->compiler_options, that.compiler_options);
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// std::swap(this->resources, that.resources);
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// }
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//
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// SpvcSession& operator=(SpvcSession& session) = delete;
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//
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// SpvcSession& operator=(SpvcSession&& that) {
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// std::swap(this->context, that.context);
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// std::swap(this->compiler, that.compiler);
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// std::swap(this->ir, that.ir);
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// std::swap(this->compiler_options, that.compiler_options);
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// std::swap(this->resources, that.resources);
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// return *this;
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// }
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//
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// spvc_result CreateOptions(spvc_compiler_options *options) {
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// return spvc_compiler_create_compiler_options(compiler, options);
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// }
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//
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// spvc_result SetOptions(spvc_compiler_options options) {
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// compiler_options = options;
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// return spvc_compiler_install_compiler_options(compiler, options);
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// }
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//
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// Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const {
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// const spvc_reflected_resource *list = nullptr;
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// size_t count = 0;
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// spvc_resources_get_resource_list_for_type(resources, resource_type, &list, &count);
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//
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// Vector<InterfaceVariable> variables;
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// for (size_t i = 0; i < count; ++i) {
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// if (spvc_compiler_has_decoration(compiler, list[i].id, SpvDecorationBuiltIn)) {
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// continue;
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// }
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//
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// InterfaceVariable var;
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// var.name = list[i].name;
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// var.location = spvc_compiler_get_decoration(compiler, list[i].id, SpvDecorationLocation);
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// variables.push_back(var);
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//
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// if (resource_type == SPVC_RESOURCE_TYPE_UNIFORM_BUFFER) {
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// spvc_type type = spvc_compiler_get_type_handle(compiler, list[i].base_type_id);
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// size_t num_members = spvc_type_get_num_member_types(type);
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// printf("uniform %s {\n", var.name.c_str());
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// for (size_t j = 0; j < num_members; ++j) {
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// const char *memberName = spvc_compiler_get_member_name(compiler,
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// list[i].base_type_id, j);
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// // auto memberTypeId = spvc_type_get_member_type(type, j);
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// // auto memberType = spvc_compiler_get_type_handle(compiler, memberTypeId);
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//
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// unsigned memberOffset = 0;
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// spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);
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// printf("\b%s; // %u\n", memberName, memberOffset);
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// }
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// printf("}\n");
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// }
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// }
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// std::sort(variables.begin(), variables.end());
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// return variables;
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// }
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//
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// spvc_result Compile(const char** result) const {
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// return spvc_compiler_compile(compiler, result);
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// }
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//
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// const char* GetLastErrorString() const {
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// return spvc_context_get_last_error_string(context);
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// }
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//
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// ~SpvcSession() { spvc_context_destroy(context); }
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// private:
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// spvc_context context = nullptr;
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// spvc_parsed_ir ir = nullptr;
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// spvc_compiler compiler = nullptr;
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// spvc_compiler_options compiler_options = nullptr;
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// spvc_resources resources = nullptr;
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// };
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inline static EShLanguage GetEShLanguageByShaderType(GLenum shaderType) {
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switch (shaderType) {
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case GL_VERTEX_SHADER:
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return EShLanguage::EShLangVertex;
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case GL_FRAGMENT_SHADER:
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return EShLanguage::EShLangFragment;
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case GL_COMPUTE_SHADER:
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return EShLanguage::EShLangCompute;
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case GL_TESS_CONTROL_SHADER:
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return EShLanguage::EShLangTessControl;
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case GL_TESS_EVALUATION_SHADER:
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return EShLanguage::EShLangTessEvaluation;
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case GL_GEOMETRY_SHADER:
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return EShLanguage::EShLangGeometry;
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default:
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return EShLanguage::EShLangCount;
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}
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}
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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@@ -1,7 +1,3 @@
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//
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// Created by Swung 0x48 on 2025/7/20.
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//
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#include "UniformTraverser.h"
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namespace MobileGL {
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@@ -16,22 +12,7 @@ namespace MobileGL {
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const auto& type = symbol->getType();
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if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
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m_collectedSymbols.emplace_back(symbol);
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// auto& name = symbol->getName();
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// auto qualifier = symbol->getQualifier();
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//
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// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
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// auto &uniform = uniforms.emplace_back();
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// uniform.name = name;
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// uniform.storageQualifier = qualifier.storage;
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// uniform.layoutLocation = qualifier.layoutLocation;
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// uniform.layoutBinding = qualifier.layoutBinding;
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// uniform.layoutPacking = qualifier.layoutPacking;
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}
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// else if (type.getBasicType() == glslang::EbtSampler) {
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// auto &uniform = samplers.emplace_back();
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// uniform.name = symbol->getName();
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// uniform.sampler = type.getSampler();
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// }
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}
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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@@ -1,10 +1,4 @@
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//
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// Created by Swung 0x48 on 2025/7/20.
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//
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#ifndef MOBILEGL_UNIFORMTRAVERSER_H
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#define MOBILEGL_UNIFORMTRAVERSER_H
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#pragma once
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#include "Includes.h"
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namespace MobileGL {
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@@ -20,6 +14,4 @@ namespace MobileGL {
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};
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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#endif // MOBILEGL_UNIFORMTRAVERSER_H
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} // namespace MobileGL
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