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[MG_Backend] (Disaggregated): P5f fm - use shared image access constant
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@@ -165,7 +165,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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out.imageView = view;
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out.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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if (storage) {
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if (state.BoundShaderImages[unit].Access != MG_Pipe::kMGPipeImageAccessReadOnly)
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if (state.BoundShaderImages[unit].Access != kMGPipeImageAccessReadOnly)
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m_textureManager->MarkWireTextureGpuWritten(handle, localLevel, localLayer, layers);
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} else {
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auto samplerHandle = state.BoundSamplerStates[unit];
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