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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-07 19:58:32 +09:00
[Fix]: build on macOS
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+3
-1
@@ -11,11 +11,13 @@ if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug" OR MOBILEGL_FORCE_RELEASE_OPT)
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set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang" AND NOT MATCHES "AppleClang")
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add_compile_options(-O3 -ffunction-sections -fdata-sections)
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add_link_options(-Wl,--gc-sections)
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elseif (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/O2 /GL)
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else ()
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add_compile_options(-O3)
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endif()
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endif()
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@@ -48,14 +48,14 @@ namespace MobileGL {
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virtual ~TextureObjectBase() = default;
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// Mipmap ops
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Uint GetMipmapLevelCount() const = 0;
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const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
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void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
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void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
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void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
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bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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// Uint GetMipmapLevelCount() const = 0;
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// const IntVec3 GetMipmapTexelSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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// const SizeT GetMipmapByteSize(TextureUploadTarget target, Uint mipmapLevel) const = 0;
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// void AllocateStorage(TextureUploadTarget uploadTarget, Uint mipmapLevel, MipmapInput input) = 0;
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// void UpdateMipmapSubData(TextureUploadTarget uploadTarget, Uint mipmapLevel, DataPtr input) = 0;
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// void* MapMipmapData(TextureUploadTarget uploadTarget, Uint mipmapLevel) = 0;
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// void MarkStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel, bool dirty) = 0;
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// bool IsStorageDirty(TextureUploadTarget uploadTarget, Uint mipmapLevel) const = 0;
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TextureInternalFormat GetFormat() const override;
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TextureTarget GetTarget() const override;
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