[Optimization] (MG_Constant): use vector instead of unordered_set to improve performance

This commit is contained in:
2025-07-08 12:39:39 +08:00
parent 532ca5ced5
commit e3765f1f50
5 changed files with 52 additions and 46 deletions
+21 -16
View File
@@ -43,10 +43,15 @@ namespace MG_Constants {
inline constexpr int LOG_TARGET_FILE = 0x02;
inline constexpr int LOG_TARGET_ANDROID = 0x04; // Android logcat
inline constexpr int LOG_TARGET_ALL = LOG_TARGET_CONSOLE | LOG_TARGET_FILE | LOG_TARGET_ANDROID;
template <typename T>
bool Contains(T item, const std::vector<T> vec) {
return std::find(vec.begin(), vec.end(), item) != vec.end();
}
}
namespace Blend {
static const MG_Global::unordered_set<GLenum> VALID_FACTORS = {
static const std::vector<GLenum> VALID_FACTORS = {
GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR,
@@ -55,45 +60,45 @@ namespace MG_Constants {
}
namespace Depth {
static const MG_Global::unordered_set<GLenum> VALID_FUNCS = {
static const std::vector<GLenum> VALID_FUNCS = {
GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
}; // OpenGL 3
}
namespace CommonState {
static const MG_Global::unordered_set<GLenum> VALID_CAPS = {
static const std::vector<GLenum> VALID_CAPS = {
GL_BLEND, GL_DEPTH_TEST, GL_STENCIL_TEST, GL_SCISSOR_TEST, GL_CULL_FACE,
GL_POLYGON_OFFSET_FILL, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_COVERAGE
}; // OpenGL 3
}
namespace Framebuffer {
static const MG_Global::unordered_set<GLenum> VALID_ATTACHMENTS = {
static const std::vector<GLenum> VALID_ATTACHMENTS = {
GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
GL_STENCIL_ATTACHMENT, GL_DEPTH_STENCIL_ATTACHMENT
}; // OpenGL 3
static const MG_Global::unordered_set<GLenum> VALID_TARGETS = {
static const std::vector<GLenum> VALID_TARGETS = {
GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER
}; // OpenGL 3
static const MG_Global::unordered_set<GLenum> VALID_ACCESS = {
static const std::vector<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
namespace Buffer {
static const MG_Global::unordered_set<GLenum> VALID_PARAM_NAMES = {
static const std::vector<GLenum> VALID_PARAM_NAMES = {
GL_BUFFER_ACCESS, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE
}; // OpenGL 3
static const MG_Global::unordered_set<GLenum> VALID_TARGETS = {
static const std::vector<GLenum> VALID_TARGETS = {
GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER,
GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER,
GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER
}; // OpenGL 3
static const MG_Global::unordered_set<GLenum> VALID_ACCESS = {
static const std::vector<GLenum> VALID_ACCESS = {
GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE
}; // OpenGL 3
}
@@ -122,7 +127,7 @@ namespace MG_Constants {
{GL_UNPACK_ALIGNMENT, 4}
}; // OpenGL 3
static const MG_Global::unordered_set<GLenum> VALID_PARAM_NAMES = {
static const std::vector<GLenum> VALID_PARAM_NAMES = {
GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT,
GL_PACK_SKIP_ROWS, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_IMAGES, GL_PACK_ALIGNMENT,
GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH,
@@ -136,18 +141,18 @@ namespace MG_Constants {
inline const GLuint MAX_TEXTURE_UNITS = 80;
const GLsizei MAX_TEXTURE_SIZE = 32768;
const GLsizei MAX_ARRAY_LAYERS = 256;
inline const MG_Global::unordered_set<GLenum> VALID_TARGETS = {
inline const std::vector<GLenum> VALID_TARGETS = {
GL_TEXTURE_2D, GL_PROXY_TEXTURE_2D, GL_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_1D_ARRAY,
GL_TEXTURE_RECTANGLE, GL_PROXY_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_PROXY_TEXTURE_CUBE_MAP
}; // OpenGL 3
inline const MG_Global::unordered_set<GLenum> VALID_FORMATS = {
inline const std::vector<GLenum> VALID_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL
}; // OpenGL 3
inline const MG_Global::unordered_set<GLenum> VALID_INTERNAL_FORMATS = {
inline const std::vector<GLenum> VALID_INTERNAL_FORMATS = {
GL_RED, GL_RG, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL,
GL_RGBA32F, GL_RGBA32I, GL_RGBA32UI, GL_RGBA16, GL_RGBA16F, GL_RGBA16I,
GL_RGBA16UI, GL_RGBA8, GL_RGBA8UI, GL_SRGB8_ALPHA8, GL_RGB10_A2, GL_RGB10_A2UI,
@@ -162,7 +167,7 @@ namespace MG_Constants {
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
}; // OpenGL 3
inline const MG_Global::unordered_set<GLenum> VALID_TYPES = {
inline const std::vector<GLenum> VALID_TYPES = {
GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_SHORT_5_6_5,
GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV,
@@ -170,14 +175,14 @@ namespace MG_Constants {
GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV
}; // OpenGL 3
inline const MG_Global::unordered_set<GLenum> VALID_TEXTURE_PARAM_NAMES = {
inline const std::vector<GLenum> VALID_TEXTURE_PARAM_NAMES = {
GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G,
GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA, GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, GL_TEXTURE_WRAP_R, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BORDER_COLOR
}; // OpenGL 3
inline const MG_Global::unordered_set<GLenum> VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES = {
inline const std::vector<GLenum> VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES = {
GL_TEXTURE_WIDTH, GL_TEXTURE_HEIGHT, GL_TEXTURE_DEPTH, GL_TEXTURE_INTERNAL_FORMAT,
GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE,
GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE
+4 -3
View File
@@ -263,8 +263,9 @@ GLenum BufferState::DeleteN(GLsizei n, const GLuint* buffers) {
}
bool BufferState::IsValidTarget_(GLenum target) {
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end()));
return !(MG_Constants::Buffer::VALID_TARGETS.find(target) == MG_Constants::Buffer::VALID_TARGETS.end());
bool ret = MG_Constants::Common::Contains(target, MG_Constants::Buffer::VALID_TARGETS);
MG_Util::Debug::LogD("MG_State: Buffer: IsValidTarget_ called with target=0x%x,result=%d", target, ret);
return ret;
}
GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* params) const {
@@ -277,7 +278,7 @@ GLenum BufferState::QueryPropertyIntVector(GLenum target, GLenum pname, GLint* p
return GL_INVALID_ENUM;
}
if (MG_Constants::Buffer::VALID_PARAM_NAMES.find(pname) == MG_Constants::Buffer::VALID_PARAM_NAMES.end()) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::Buffer::VALID_PARAM_NAMES)) {
return GL_INVALID_ENUM;
}
+10 -10
View File
@@ -10,7 +10,7 @@ CommonState::CommonState() {
}
GLenum CommonState::SetPixelStoreInt(GLenum pname, GLint param) {
if (MG_Constants::PixelStore::VALID_PARAM_NAMES.find(pname) == MG_Constants::PixelStore::VALID_PARAM_NAMES.end()) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::PixelStore::VALID_PARAM_NAMES)) {
return GL_INVALID_ENUM;
}
@@ -61,7 +61,7 @@ GLint CommonState::QueryPixelStoreInt(GLenum pname) {
}
GLenum CommonState::Enable(GLenum cap) {
if (MG_Constants::CommonState::VALID_CAPS.find(cap) == MG_Constants::CommonState::VALID_CAPS.end()) {
if (!MG_Constants::Common::Contains(cap, MG_Constants::CommonState::VALID_CAPS)) {
return GL_INVALID_ENUM;
}
capabilities[cap] = true;
@@ -69,7 +69,7 @@ GLenum CommonState::Enable(GLenum cap) {
}
GLenum CommonState::Disable(GLenum cap) {
if (MG_Constants::CommonState::VALID_CAPS.find(cap) == MG_Constants::CommonState::VALID_CAPS.end()) {
if (!MG_Constants::Common::Contains(cap, MG_Constants::CommonState::VALID_CAPS)) {
return GL_INVALID_ENUM;
}
capabilities[cap] = false;
@@ -77,8 +77,8 @@ GLenum CommonState::Disable(GLenum cap) {
}
GLenum CommonState::BlendFunc(GLenum sfactor, GLenum dfactor) {
if (MG_Constants::Blend::VALID_FACTORS.find(sfactor) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dfactor) == MG_Constants::Blend::VALID_FACTORS.end()) {
if (!MG_Constants::Common::Contains(sfactor, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dfactor, MG_Constants::Blend::VALID_FACTORS)) {
return GL_INVALID_ENUM;
}
@@ -89,10 +89,10 @@ GLenum CommonState::BlendFunc(GLenum sfactor, GLenum dfactor) {
GLenum CommonState::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
GLenum srcAlpha, GLenum dstAlpha) {
if (MG_Constants::Blend::VALID_FACTORS.find(srcRGB) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dstRGB) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(srcAlpha) == MG_Constants::Blend::VALID_FACTORS.end() ||
MG_Constants::Blend::VALID_FACTORS.find(dstAlpha) == MG_Constants::Blend::VALID_FACTORS.end()) {
if (!MG_Constants::Common::Contains(srcRGB, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dstRGB, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(srcAlpha, MG_Constants::Blend::VALID_FACTORS) ||
!MG_Constants::Common::Contains(dstAlpha, MG_Constants::Blend::VALID_FACTORS)) {
return GL_INVALID_ENUM;
}
blendSrcRGB = srcRGB;
@@ -133,7 +133,7 @@ GLenum CommonState::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GL
}
GLenum CommonState::DepthFunc(GLenum func) {
if (MG_Constants::Depth::VALID_FUNCS.find(func) == MG_Constants::Depth::VALID_FUNCS.end()) {
if (!MG_Constants::Common::Contains(func, MG_Constants::Depth::VALID_FUNCS)) {
return GL_INVALID_ENUM;
}
depthFunc = func;
@@ -42,7 +42,7 @@ GLenum FramebufferState::Delete(GLuint framebuffer) {
}
GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
if (MG_Constants::Framebuffer::VALID_TARGETS.find(target) == MG_Constants::Framebuffer::VALID_TARGETS.end())
if (!MG_Constants::Common::Contains(target, MG_Constants::Framebuffer::VALID_TARGETS))
return GL_INVALID_ENUM;
if (framebuffer != 0 && !ValidateHandle(framebuffer))
return GL_INVALID_OPERATION;
@@ -57,8 +57,8 @@ GLenum FramebufferState::Bind(GLenum target, GLuint framebuffer) {
GLenum FramebufferState::AttachTexture2D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level) {
if (MG_Constants::Framebuffer::VALID_ATTACHMENTS.find(attachment) == MG_Constants::Framebuffer::VALID_ATTACHMENTS.end() ||
MG_Constants::Texture::VALID_TARGETS.find(textarget) == MG_Constants::Texture::VALID_TARGETS.end())
if (!MG_Constants::Common::Contains(attachment, MG_Constants::Framebuffer::VALID_ATTACHMENTS) ||
!MG_Constants::Common::Contains(textarget, MG_Constants::Texture::VALID_TARGETS))
return GL_INVALID_ENUM;
if (target == GL_FRAMEBUFFER) {
target = GL_DRAW_FRAMEBUFFER;
+14 -14
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@@ -121,7 +121,7 @@ GLenum TextureState::CreateN(GLsizei n, GLuint* textures) {
GLenum TextureState::Bind(GLenum target, GLuint texture) {
MG_Util::Debug::LogD("MG_State: Texture: Bind called with target=0x%x, texture=%u", target, texture);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: Bind invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
@@ -497,12 +497,12 @@ GLenum TextureState::UpdateRegion2D(GLenum target, GLint level, GLint xoffset,
GLenum TextureState::SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloat param) {
MG_Util::Debug::LogD("MG_State: Texture: SetTexturePropertyFloat called target=0x%x, pname=0x%x, param=%f", target, pname, param);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: SetTexturePropertyFloat invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
if (MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES.find(pname) == MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES.end()) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES)) {
MG_Util::Debug::LogE("MG_State: Texture: SetTexturePropertyFloat invalid pname=0x%x", pname);
return GL_INVALID_ENUM;
}
@@ -549,12 +549,12 @@ GLenum TextureState::SetTexturePropertyFloat(GLenum target, GLenum pname, GLfloa
GLenum TextureState::SetTexturePropertyInt(GLenum target, GLenum pname, GLint param) {
MG_Util::Debug::LogD("MG_State: Texture: SetTexturePropertyInt called target=0x%x, pname=0x%x, param=%d", target, pname, param);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: SetTexturePropertyInt invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
if (MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES.find(pname) == MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES.end()) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES)) {
MG_Util::Debug::LogE("MG_State: Texture: SetTexturePropertyInt invalid pname=0x%x", pname);
return GL_INVALID_ENUM;
}
@@ -645,7 +645,7 @@ GLenum TextureState::DeleteN(GLsizei n, const GLuint* textures) {
GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLenum pname, GLint* params) {
MG_Util::Debug::LogD("MG_State: Texture: QueryLevelPropertyIntVector called target=0x%x, level=%d, pname=0x%x", target, level, pname);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: QueryLevelPropertyIntVector invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
@@ -655,7 +655,7 @@ GLenum TextureState::QueryLevelPropertyIntVector(GLenum target, GLint level, GLe
return GL_INVALID_VALUE;
}
if (MG_Constants::Texture::VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES.find(pname) == MG_Constants::Texture::VALID_QUERY_LEVEL_PROPERTY_PARAM_NAMES.end()) {
if (!MG_Constants::Common::Contains(pname, MG_Constants::Texture::VALID_TEXTURE_PARAM_NAMES)) {
MG_Util::Debug::LogE("MG_State: Texture: QueryLevelPropertyIntVector invalid pname=0x%x", pname);
return GL_INVALID_ENUM;
}
@@ -805,7 +805,7 @@ GLenum TextureState::CheckUploadingTexture2DValidity_(GLenum target, GLint level
GLsizei width, GLsizei height, GLint border, GLenum format,
GLenum type, const void* data) {
MG_Util::Debug::LogD("MG_State: Texture: CheckUploadingTexture2DValidity_ called target=0x%x, level=%d", target, level);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUploadingTexture2DValidity_ invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
@@ -845,17 +845,17 @@ GLenum TextureState::CheckUploadingTexture2DValidity_(GLenum target, GLint level
return GL_INVALID_VALUE;
}
if (MG_Constants::Texture::VALID_INTERNAL_FORMATS.find(internalFormat) == MG_Constants::Texture::VALID_INTERNAL_FORMATS.end()) {
if (!MG_Constants::Common::Contains((GLenum)internalFormat, MG_Constants::Texture::VALID_INTERNAL_FORMATS)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUploadingTexture2DValidity_ invalid internalFormat=0x%x", internalFormat);
return GL_INVALID_VALUE;
}
if (MG_Constants::Texture::VALID_FORMATS.find(format) == MG_Constants::Texture::VALID_FORMATS.end()) {
if (!MG_Constants::Common::Contains((GLenum)format, MG_Constants::Texture::VALID_FORMATS)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUploadingTexture2DValidity_ invalid format=0x%x", format);
return GL_INVALID_ENUM;
}
if (MG_Constants::Texture::VALID_TYPES.find(type) == MG_Constants::Texture::VALID_TYPES.end()) {
if (!MG_Constants::Common::Contains((GLenum)type, MG_Constants::Texture::VALID_TYPES)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUploadingTexture2DValidity_ invalid type=0x%x", type);
return GL_INVALID_ENUM;
}
@@ -927,7 +927,7 @@ GLenum TextureState::CheckUpdatingTextureRegion2DValidity_(GLenum target, GLint
MG_Util::Debug::LogD("MG_State: Texture: CheckUpdatingTextureRegion2DValidity_ called target=0x%x, level=%d, x=%d, y=%d, w=%d, h=%d",
target, level, xoffset, yoffset, width, height);
if (MG_Constants::Texture::VALID_TARGETS.find(target) == MG_Constants::Texture::VALID_TARGETS.end()) {
if (!MG_Constants::Common::Contains(target, MG_Constants::Texture::VALID_TARGETS)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUpdatingTextureRegion2DValidity_ invalid target=0x%x", target);
return GL_INVALID_ENUM;
}
@@ -977,12 +977,12 @@ GLenum TextureState::CheckUpdatingTextureRegion2DValidity_(GLenum target, GLint
return GL_INVALID_OPERATION;
}
if (MG_Constants::Texture::VALID_FORMATS.find(format) == MG_Constants::Texture::VALID_FORMATS.end()) {
if (!MG_Constants::Common::Contains(format, MG_Constants::Texture::VALID_FORMATS)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUpdatingTextureRegion2DValidity_ invalid format=0x%x", format);
return GL_INVALID_ENUM;
}
if (MG_Constants::Texture::VALID_TYPES.find(type) == MG_Constants::Texture::VALID_TYPES.end()) {
if (!MG_Constants::Common::Contains(type, MG_Constants::Texture::VALID_TYPES)) {
MG_Util::Debug::LogE("MG_State: Texture: CheckUpdatingTextureRegion2DValidity_ invalid type=0x%x", type);
return GL_INVALID_ENUM;
}