[Misc] (All): Run format_code.sh

This commit is contained in:
BZLZHH
2025-10-02 15:11:38 +08:00
parent 69fe996e15
commit ee971306ca
26 changed files with 1355 additions and 1492 deletions
@@ -19,106 +19,111 @@ namespace MobileGL {
if (matCol > 1) {
switch (baseType) {
case GL_FLOAT:
if (vecSize == 4 && matCol == 4) return GL_FLOAT_MAT4;
if (vecSize == 3 && matCol == 3) return GL_FLOAT_MAT3;
if (vecSize == 2 && matCol == 2) return GL_FLOAT_MAT2;
if (vecSize == 2 && matCol == 3) return GL_FLOAT_MAT3x2;
if (vecSize == 2 && matCol == 4) return GL_FLOAT_MAT4x2;
if (vecSize == 3 && matCol == 2) return GL_FLOAT_MAT2x3;
if (vecSize == 3 && matCol == 4) return GL_FLOAT_MAT4x3;
if (vecSize == 4 && matCol == 2) return GL_FLOAT_MAT2x4;
if (vecSize == 4 && matCol == 3) return GL_FLOAT_MAT3x4;
break;
case GL_DOUBLE:
if (vecSize == 4 && matCol == 4) return GL_DOUBLE_MAT4;
if (vecSize == 3 && matCol == 3) return GL_DOUBLE_MAT3;
if (vecSize == 2 && matCol == 2) return GL_DOUBLE_MAT2;
if (vecSize == 2 && matCol == 3) return GL_DOUBLE_MAT3x2;
if (vecSize == 2 && matCol == 4) return GL_DOUBLE_MAT4x2;
if (vecSize == 3 && matCol == 2) return GL_DOUBLE_MAT2x3;
if (vecSize == 3 && matCol == 4) return GL_DOUBLE_MAT4x3;
if (vecSize == 4 && matCol == 2) return GL_DOUBLE_MAT2x4;
if (vecSize == 4 && matCol == 3) return GL_DOUBLE_MAT3x4;
break;
default:
return GL_FALSE;
case GL_FLOAT:
if (vecSize == 4 && matCol == 4) return GL_FLOAT_MAT4;
if (vecSize == 3 && matCol == 3) return GL_FLOAT_MAT3;
if (vecSize == 2 && matCol == 2) return GL_FLOAT_MAT2;
if (vecSize == 2 && matCol == 3) return GL_FLOAT_MAT3x2;
if (vecSize == 2 && matCol == 4) return GL_FLOAT_MAT4x2;
if (vecSize == 3 && matCol == 2) return GL_FLOAT_MAT2x3;
if (vecSize == 3 && matCol == 4) return GL_FLOAT_MAT4x3;
if (vecSize == 4 && matCol == 2) return GL_FLOAT_MAT2x4;
if (vecSize == 4 && matCol == 3) return GL_FLOAT_MAT3x4;
break;
case GL_DOUBLE:
if (vecSize == 4 && matCol == 4) return GL_DOUBLE_MAT4;
if (vecSize == 3 && matCol == 3) return GL_DOUBLE_MAT3;
if (vecSize == 2 && matCol == 2) return GL_DOUBLE_MAT2;
if (vecSize == 2 && matCol == 3) return GL_DOUBLE_MAT3x2;
if (vecSize == 2 && matCol == 4) return GL_DOUBLE_MAT4x2;
if (vecSize == 3 && matCol == 2) return GL_DOUBLE_MAT2x3;
if (vecSize == 3 && matCol == 4) return GL_DOUBLE_MAT4x3;
if (vecSize == 4 && matCol == 2) return GL_DOUBLE_MAT2x4;
if (vecSize == 4 && matCol == 3) return GL_DOUBLE_MAT3x4;
break;
default:
return GL_FALSE;
}
}
else if (matCol == 1) {
switch (baseType) {
case GL_BOOL:
switch (vecSize) {
case 4: return GL_BOOL_VEC4;
case 3: return GL_BOOL_VEC3;
case 2: return GL_BOOL_VEC2;
}
case GL_FLOAT:
return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous
case GL_DOUBLE:
switch (vecSize) {
case 4: return GL_DOUBLE_VEC4;
case 3: return GL_DOUBLE_VEC3;
case 2: return GL_DOUBLE_VEC2;
}
break;
case GL_INT:
return GL_INT_VEC2 + (vecSize - 2); // GL_INT_VEC* is contiguous
case GL_UNSIGNED_INT:
return GL_UNSIGNED_INT_VEC2 + (vecSize - 2); // GL_UNSIGNED_INT_VEC* is contiguous
case GL_BOOL:
switch (vecSize) {
case 4:
return GL_BOOL_VEC4;
case 3:
return GL_BOOL_VEC3;
case 2:
return GL_BOOL_VEC2;
}
case GL_FLOAT:
return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous
case GL_DOUBLE:
switch (vecSize) {
case 4:
return GL_DOUBLE_VEC4;
case 3:
return GL_DOUBLE_VEC3;
case 2:
return GL_DOUBLE_VEC2;
}
break;
case GL_INT:
return GL_INT_VEC2 + (vecSize - 2); // GL_INT_VEC* is contiguous
case GL_UNSIGNED_INT:
return GL_UNSIGNED_INT_VEC2 + (vecSize - 2); // GL_UNSIGNED_INT_VEC* is contiguous
}
}
return GL_FALSE;
}
GLenum ConvertSpvcTypeToGLEnum(const ShaderTranspiler::SpvcType& spvcType) {
switch (spvcType.basetype) {
case SPVC_BASETYPE_BOOLEAN:
return ConvertBaseTypeToType(GL_BOOL, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_INT8:
return ConvertBaseTypeToType(GL_BYTE, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_BOOLEAN:
return ConvertBaseTypeToType(GL_BOOL, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_INT8:
return ConvertBaseTypeToType(GL_BYTE, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_INT16:
case SPVC_BASETYPE_INT32:
case SPVC_BASETYPE_INT64:
return ConvertBaseTypeToType(GL_INT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_INT16:
case SPVC_BASETYPE_INT32:
case SPVC_BASETYPE_INT64:
return ConvertBaseTypeToType(GL_INT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_UINT8:
return ConvertBaseTypeToType(GL_UNSIGNED_BYTE, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_UINT8:
return ConvertBaseTypeToType(GL_UNSIGNED_BYTE, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_UINT16:
case SPVC_BASETYPE_UINT32:
case SPVC_BASETYPE_UINT64:
return ConvertBaseTypeToType(GL_UNSIGNED_INT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_UINT16:
case SPVC_BASETYPE_UINT32:
case SPVC_BASETYPE_UINT64:
return ConvertBaseTypeToType(GL_UNSIGNED_INT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_ATOMIC_COUNTER:
return GL_UNSIGNED_INT_ATOMIC_COUNTER;
case SPVC_BASETYPE_ATOMIC_COUNTER:
return GL_UNSIGNED_INT_ATOMIC_COUNTER;
case SPVC_BASETYPE_FP16:
case SPVC_BASETYPE_FP32:
return ConvertBaseTypeToType(GL_FLOAT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_FP16:
case SPVC_BASETYPE_FP32:
return ConvertBaseTypeToType(GL_FLOAT, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_FP64:
return ConvertBaseTypeToType(GL_DOUBLE, spvcType.vectorSize, spvcType.matCol);
case SPVC_BASETYPE_FP64:
return ConvertBaseTypeToType(GL_DOUBLE, spvcType.vectorSize, spvcType.matCol);
// FIXME: likely wrong conversions!
case SPVC_BASETYPE_IMAGE:
return GL_IMAGE_2D;
case SPVC_BASETYPE_SAMPLED_IMAGE:
return GL_IMAGE_2D;
case SPVC_BASETYPE_SAMPLER:
return GL_SAMPLER_2D;
// FIXME: likely wrong conversions!
case SPVC_BASETYPE_IMAGE:
return GL_IMAGE_2D;
case SPVC_BASETYPE_SAMPLED_IMAGE:
return GL_IMAGE_2D;
case SPVC_BASETYPE_SAMPLER:
return GL_SAMPLER_2D;
case SPVC_BASETYPE_STRUCT:
case SPVC_BASETYPE_VOID:
case SPVC_BASETYPE_UNKNOWN:
case SPVC_BASETYPE_ACCELERATION_STRUCTURE:
default:
return GL_FALSE;
case SPVC_BASETYPE_STRUCT:
case SPVC_BASETYPE_VOID:
case SPVC_BASETYPE_UNKNOWN:
case SPVC_BASETYPE_ACCELERATION_STRUCTURE:
default:
return GL_FALSE;
}
}
}
}
} // namespace MG_Util
} // namespace MobileGL
+6 -5
View File
@@ -20,7 +20,7 @@ namespace MobileGL {
}
std::string GetThreadName() {
char buffer[64] = { 0 };
char buffer[64] = {0};
#if defined(_WIN32) && !defined(__MINGW32__)
PWSTR desc = nullptr;
if (SUCCEEDED(GetThreadDescription(GetCurrentThread(), &desc))) {
@@ -37,7 +37,7 @@ namespace MobileGL {
using namespace std::chrono;
auto now = system_clock::now();
std::time_t tt = system_clock::to_time_t(now);
struct tm tm {};
struct tm tm{};
#if defined(_WIN32)
localtime_s(&tm, &tt);
#else
@@ -69,7 +69,8 @@ namespace MobileGL {
void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...) {
std::lock_guard<std::mutex> lock(s_mutex);
std::string header = "[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: ";
std::string header =
"[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: ";
char buffer[1024];
va_list args;
@@ -98,5 +99,5 @@ namespace MobileGL {
}
#endif
}
}
}
} // namespace MG_Util::Debug
} // namespace MobileGL
File diff suppressed because it is too large Load Diff
+9 -9
View File
@@ -5,9 +5,9 @@
#include "BufferMetrics.h"
namespace MobileGL {
namespace MG_Util {
SizeT GetGLTypeSize(GLenum type) {
switch (type) {
namespace MG_Util {
SizeT GetGLTypeSize(GLenum type) {
switch (type) {
// Scalars
case GL_BYTE:
case GL_UNSIGNED_BYTE:
@@ -30,10 +30,10 @@ namespace MG_Util {
case GL_UNSIGNED_INT_5_9_9_9_REV:
return 4;
case GL_DOUBLE:
#ifdef GL_ARB_gpu_shader_int64
#ifdef GL_ARB_gpu_shader_int64
case GL_UNSIGNED_INT64_ARB:
case GL_INT64_ARB:
#endif
#endif
return 8;
// ---- Vector Types ----
@@ -72,7 +72,7 @@ namespace MG_Util {
return 3 * 3 * sizeof(GLfloat);
case GL_FLOAT_MAT4:
return 4 * 4 * sizeof(GLfloat);
// Float non-square
case GL_FLOAT_MAT2x3:
return 2 * 3 * sizeof(GLfloat);
@@ -111,7 +111,7 @@ namespace MG_Util {
default:
return -1;
}
}
}
}
}
} // namespace MG_Util
} // namespace MobileGL
+5 -5
View File
@@ -8,9 +8,9 @@
#include <Includes.h>
namespace MobileGL {
namespace MG_Util {
SizeT GetGLTypeSize(GLenum type);
}
}
namespace MG_Util {
SizeT GetGLTypeSize(GLenum type);
}
} // namespace MobileGL
#endif //BUFFERMETRICS_H
#endif // BUFFERMETRICS_H
@@ -139,7 +139,9 @@ namespace MobileGL {
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3);
tshader->setEnvTarget(glslang::EShTargetSpv,
((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote) ? glslang::EShTargetSpv_1_6 : glslang::EShTargetSpv_1_5));
((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote)
? glslang::EShTargetSpv_1_6
: glslang::EShTargetSpv_1_5));
}
tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true);
@@ -192,7 +194,8 @@ namespace MobileGL {
return program;
}
Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(const ProgramBinaryAttrib &attrib) {
Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(
const ProgramBinaryAttrib& attrib) {
glslang::SpvOptions spvOptions;
spvOptions.disableOptimizer = false;
@@ -93,7 +93,8 @@ namespace MobileGL {
SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);)
metadata.plainUniformOffsetsInUBO[memberName] = memberOffset;
SizeT memberSize = 0;
SPVC_CHK_RESULT(spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
SPVC_CHK_RESULT(
spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
metadata.plainUniformMemberSizesInBytes[memberName] = memberSize;
auto memberTypeId = spvc_type_get_member_type(type, j);
+17 -18
View File
@@ -26,26 +26,25 @@ namespace MobileGL {
static Uint32 getByteSizeOfBaseType(const spvc_basetype type) {
switch (type) {
case SPVC_BASETYPE_INT8:
case SPVC_BASETYPE_UINT8:
return 1;
case SPVC_BASETYPE_INT16:
case SPVC_BASETYPE_UINT16:
case SPVC_BASETYPE_FP16:
return 2;
case SPVC_BASETYPE_INT32:
case SPVC_BASETYPE_UINT32:
case SPVC_BASETYPE_FP32:
return 4;
case SPVC_BASETYPE_INT64:
case SPVC_BASETYPE_UINT64:
case SPVC_BASETYPE_FP64:
return 8;
default:
return 0;
case SPVC_BASETYPE_INT8:
case SPVC_BASETYPE_UINT8:
return 1;
case SPVC_BASETYPE_INT16:
case SPVC_BASETYPE_UINT16:
case SPVC_BASETYPE_FP16:
return 2;
case SPVC_BASETYPE_INT32:
case SPVC_BASETYPE_UINT32:
case SPVC_BASETYPE_FP32:
return 4;
case SPVC_BASETYPE_INT64:
case SPVC_BASETYPE_UINT64:
case SPVC_BASETYPE_FP64:
return 8;
default:
return 0;
}
}
};
struct SpvcMetadata {
@@ -5,36 +5,34 @@
#include "UniformTraverser.h"
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
void UniformTraverser::visitSymbol(glslang::TIntermSymbol *symbol) {
auto parent = getParentNode();
if (!parent)
return;
auto parentAgg = parent->getAsAggregate();
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects)
return;
namespace MG_Util {
namespace ShaderTranspiler {
void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) {
auto parent = getParentNode();
if (!parent) return;
auto parentAgg = parent->getAsAggregate();
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) return;
const auto &type = symbol->getType();
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
m_collectedSymbols.emplace_back(symbol);
// auto& name = symbol->getName();
// auto qualifier = symbol->getQualifier();
//
// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
// auto &uniform = uniforms.emplace_back();
// uniform.name = name;
// uniform.storageQualifier = qualifier.storage;
// uniform.layoutLocation = qualifier.layoutLocation;
// uniform.layoutBinding = qualifier.layoutBinding;
// uniform.layoutPacking = qualifier.layoutPacking;
}
// else if (type.getBasicType() == glslang::EbtSampler) {
// auto &uniform = samplers.emplace_back();
// uniform.name = symbol->getName();
// uniform.sampler = type.getSampler();
// }
}
}
}
}
const auto& type = symbol->getType();
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
m_collectedSymbols.emplace_back(symbol);
// auto& name = symbol->getName();
// auto qualifier = symbol->getQualifier();
//
// printf("layout(location = %d) uniform %s\n", qualifier.layoutLocation, name.c_str());
// auto &uniform = uniforms.emplace_back();
// uniform.name = name;
// uniform.storageQualifier = qualifier.storage;
// uniform.layoutLocation = qualifier.layoutLocation;
// uniform.layoutBinding = qualifier.layoutBinding;
// uniform.layoutPacking = qualifier.layoutPacking;
}
// else if (type.getBasicType() == glslang::EbtSampler) {
// auto &uniform = samplers.emplace_back();
// uniform.name = symbol->getName();
// uniform.sampler = type.getSampler();
// }
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
@@ -8,17 +8,18 @@
#include "Includes.h"
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
class UniformTraverser : public glslang::TIntermTraverser {
public:
void visitSymbol(glslang::TIntermSymbol *symbol) override;
Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; }
private:
Vector<glslang::TIntermSymbol*> m_collectedSymbols;
};
}
}
}
namespace MG_Util {
namespace ShaderTranspiler {
class UniformTraverser : public glslang::TIntermTraverser {
public:
void visitSymbol(glslang::TIntermSymbol* symbol) override;
Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; }
#endif //MOBILEGL_UNIFORMTRAVERSER_H
private:
Vector<glslang::TIntermSymbol*> m_collectedSymbols;
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
#endif // MOBILEGL_UNIFORMTRAVERSER_H