[Misc] (All): Run format_code.sh

This commit is contained in:
BZLZHH
2025-10-02 15:11:38 +08:00
parent 69fe996e15
commit ee971306ca
26 changed files with 1355 additions and 1492 deletions
+6 -3
View File
@@ -10,7 +10,8 @@ namespace MobileGL {
"<unknown renderer of MobileGL>", // Renderer Name "<unknown renderer of MobileGL>", // Renderer Name
"<unknown backend>", // Backend Name "<unknown backend>", // Backend Name
", <unknown>", // Extra vendor ", <unknown>", // Extra vendor
{ // OpenGL Info {
// OpenGL Info
{3, 3, 0}, // Target OpenGL Version {3, 3, 0}, // Target OpenGL Version
{4, 6, 0}, // Target Shading Language Version {4, 6, 0}, // Target Shading Language Version
{}, // OpenGL Extensions {}, // OpenGL Extensions
@@ -30,7 +31,8 @@ namespace MobileGL {
"MobileGlued-vk", // Renderer Name "MobileGlued-vk", // Renderer Name
"Diligent Engine (Vulkan)", // Backend Name "Diligent Engine (Vulkan)", // Backend Name
Nullopt, // Extra vendor Nullopt, // Extra vendor
{ // OpenGL Info {
// OpenGL Info
{3, 3, 0}, // Target OpenGL Version {3, 3, 0}, // Target OpenGL Version
{4, 6, 0}, // Target Shading Language Version {4, 6, 0}, // Target Shading Language Version
{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
@@ -44,7 +46,8 @@ namespace MobileGL {
"MobileGlued-mtl", // Renderer Name "MobileGlued-mtl", // Renderer Name
"Diligent Engine (Metal)", // Backend Name "Diligent Engine (Metal)", // Backend Name
Nullopt, // Extra vendor Nullopt, // Extra vendor
{ // OpenGL Info {
// OpenGL Info
{3, 3, 0}, // Target OpenGL Version {3, 3, 0}, // Target OpenGL Version
{4, 6, 0}, // Target Shading Language Version {4, 6, 0}, // Target Shading Language Version
{V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
@@ -227,7 +227,6 @@ static void BM_CompileAndLink(benchmark::State& state) {
DeleteShader(fs); DeleteShader(fs);
} }
// Set the counter for Compiles/Second // Set the counter for Compiles/Second
state.counters["VS_Compiles/Second"] = state.iterations(); state.counters["VS_Compiles/Second"] = state.iterations();
state.counters["FS_Compiles/Second"] = state.iterations(); state.counters["FS_Compiles/Second"] = state.iterations();
+2 -5
View File
@@ -10,20 +10,17 @@ static void Sanity_VectorResize(benchmark::State& state) {
v[i] = i; v[i] = i;
} }
} }
state.SetBytesProcessed(int64_t(state.iterations()) * state.SetBytesProcessed(int64_t(state.iterations()) * int64_t(state.range(0)));
int64_t(state.range(0)));
} }
BENCHMARK(Sanity_VectorResize)->Arg(2 << 5)->Arg(2 << 10)->Arg(2 << 20); BENCHMARK(Sanity_VectorResize)->Arg(2 << 5)->Arg(2 << 10)->Arg(2 << 20);
static void Sanity_memcpy(benchmark::State& state) { static void Sanity_memcpy(benchmark::State& state) {
char* src = new char[state.range(0)]; char* src = new char[state.range(0)];
char* dst = new char[state.range(0)]; char* dst = new char[state.range(0)];
memset(src, 'x', state.range(0)); memset(src, 'x', state.range(0));
for (auto _ : state) for (auto _ : state)
memcpy(dst, src, state.range(0)); memcpy(dst, src, state.range(0));
state.SetBytesProcessed(int64_t(state.iterations()) * state.SetBytesProcessed(int64_t(state.iterations()) * int64_t(state.range(0)));
int64_t(state.range(0)));
delete[] src; delete[] src;
delete[] dst; delete[] dst;
} }
+68 -109
View File
@@ -17,15 +17,13 @@ namespace MobileGL {
} }
static SharedPtr<MG_State::GLState::ShaderObject> TryToGetShaderObject(Uint shader) { static SharedPtr<MG_State::GLState::ShaderObject> TryToGetShaderObject(Uint shader) {
if (!CheckShaderNameValidity(shader)) if (!CheckShaderNameValidity(shader)) return nullptr;
return nullptr;
auto shaderObject = MG_State::pGLContext->GetShaderObject(shader); auto shaderObject = MG_State::pGLContext->GetShaderObject(shader);
if (!shaderObject) { if (!shaderObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shader` is not a shader object."));
"`shader` is not a shader object."));
return nullptr; return nullptr;
} }
return shaderObject; return shaderObject;
@@ -43,15 +41,13 @@ namespace MobileGL {
} }
static SharedPtr<MG_State::GLState::ProgramObject> TryToGetProgramObject(GLuint program) { static SharedPtr<MG_State::GLState::ProgramObject> TryToGetProgramObject(GLuint program) {
if (!CheckProgramNameValidity(program)) if (!CheckProgramNameValidity(program)) return nullptr;
return nullptr;
auto programObject = MG_State::pGLContext->GetProgramObject(program); auto programObject = MG_State::pGLContext->GetProgramObject(program);
if (!programObject) { if (!programObject) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`program` is not a program object."));
"`program` is not a program object."));
return nullptr; return nullptr;
} }
return programObject; return programObject;
@@ -59,8 +55,7 @@ namespace MobileGL {
void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) { void CopyStr(GLsizei bufSize, GLsizei* length, GLchar* dst, const char* src, GLsizei srcLength) {
auto sz = std::min(bufSize - 1, srcLength); auto sz = std::min(bufSize - 1, srcLength);
if (length) if (length) *length = sz;
*length = sz;
if (bufSize == 0) return; if (bufSize == 0) return;
@@ -70,11 +65,9 @@ namespace MobileGL {
void AttachShader_State(GLuint program, GLuint shader) { void AttachShader_State(GLuint program, GLuint shader) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
if (!programObject->AttachShader(shaderObject)) { if (!programObject->AttachShader(shaderObject)) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
@@ -102,16 +95,14 @@ namespace MobileGL {
} }
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
programObject->SetExplicitAttribLocation(index, name); programObject->SetExplicitAttribLocation(index, name);
} }
void CompileShader_State(GLuint shader) { void CompileShader_State(GLuint shader) {
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
shaderObject->Compile(); shaderObject->Compile();
} }
@@ -120,43 +111,38 @@ namespace MobileGL {
} }
GLuint CreateShader_State(GLenum type) { GLuint CreateShader_State(GLenum type) {
auto shaderId = MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type)); auto shaderId =
MG_State::pGLContext->CreateShader(MG_State::GLState::ConvertMGLShaderStageByGLShaderType(type));
if (shaderId == 0) { if (shaderId == 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`shaderType` is not an accepted value."));
"`shaderType` is not an accepted value."));
return 0; return 0;
} }
return shaderId; return shaderId;
} }
void DeleteProgram_State(GLuint program) { void DeleteProgram_State(GLuint program) {
if (!CheckProgramNameValidity(program)) if (!CheckProgramNameValidity(program)) return;
return;
MG_State::pGLContext->MarkProgramForDeletion(program); MG_State::pGLContext->MarkProgramForDeletion(program);
} }
void DeleteShader_State(GLuint shader) { void DeleteShader_State(GLuint shader) {
if (!CheckProgramNameValidity(shader)) if (!CheckProgramNameValidity(shader)) return;
return;
MG_State::pGLContext->MarkShaderForDeletion(shader); MG_State::pGLContext->MarkShaderForDeletion(shader);
} }
void DetachShader_State(GLuint program, GLuint shader) { void DetachShader_State(GLuint program, GLuint shader) {
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
auto count = programObject->DetachShader(shaderObject); auto count = programObject->DetachShader(shaderObject);
if (count <= 0) { if (count <= 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Shader is not attached to program."));
"Shader is not attached to program."));
return; return;
} }
} }
@@ -166,23 +152,21 @@ namespace MobileGL {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
"`bufSize` is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
auto attribCount = programObject->GetActiveAttributesCount(); auto attribCount = programObject->GetActiveAttributesCount();
if (index >= attribCount) { if (index >= attribCount) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"`index` is greater than or equal to the number of active attribute variables in `program`.")); "`index` is greater than or equal to the number of active attribute variables in `program`."));
return; return;
} }
if (type != nullptr) if (type != nullptr) *type = programObject->GetAttribType(index);
*type = programObject->GetAttribType(index);
if (bufSize == 0) return; if (bufSize == 0) return;
auto& attribName = programObject->GetAttribName(index); auto& attribName = programObject->GetAttribName(index);
CopyStr(bufSize, length, name, attribName.c_str(), attribName.length()); CopyStr(bufSize, length, name, attribName.c_str(), attribName.length());
@@ -193,24 +177,22 @@ namespace MobileGL {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
"`bufSize` is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
auto uniformCount = programObject->GetUniformCount(); auto uniformCount = programObject->GetUniformCount();
if (index >= uniformCount) { if (index >= uniformCount) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>(
"MG_Impl/GLImpl", __func__,
"`index` is greater than or equal to the number of active uniform variables in `program`.")); "`index` is greater than or equal to the number of active uniform variables in `program`."));
return; return;
} }
if (type != nullptr) if (type != nullptr) *type = programObject->GetUniformType(index);
*type = programObject->GetUniformType(index);
if (bufSize == 0) return; if (bufSize == 0) return;
auto& uniformName = programObject->GetUniformName(index); auto& uniformName = programObject->GetUniformName(index);
CopyStr(bufSize, length, name, uniformName.c_str(), uniformName.length()); CopyStr(bufSize, length, name, uniformName.c_str(), uniformName.length());
@@ -220,17 +202,14 @@ namespace MobileGL {
if (maxCount < 0) { if (maxCount < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`maxCount` is less than 0."));
"`maxCount` is less than 0."));
return; return;
} }
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
const auto& s = programObject->GetAttachedShaders(); const auto& s = programObject->GetAttachedShaders();
GLsizei c = std::min((GLsizei)s.size(), maxCount); GLsizei c = std::min((GLsizei)s.size(), maxCount);
if (count) if (count) *count = c;
*count = c;
for (GLsizei i = 0; i < c; ++i) { for (GLsizei i = 0; i < c; ++i) {
shaders[i] = s[i]->GetId(); shaders[i] = s[i]->GetId();
} }
@@ -238,19 +217,15 @@ namespace MobileGL {
GLint GetAttribLocation_State(GLuint program, const GLchar* name) { GLint GetAttribLocation_State(GLuint program, const GLchar* name) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return -1;
return -1; if (strncmp(name, "gl_", 3) == 0) return -1;
if (strncmp(name, "gl_", 3) == 0) if (!programObject->GetLinkStatus()) return -1;
return -1;
if (!programObject->GetLinkStatus())
return -1;
return programObject->GetAttributeLocation(name); return programObject->GetAttributeLocation(name);
} }
void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) { void GetProgramiv_State(GLuint program, GLenum pname, GLint* params) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
switch (pname) { switch (pname) {
case GL_DELETE_STATUS: case GL_DELETE_STATUS:
@@ -306,16 +281,14 @@ namespace MobileGL {
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`pname` is not an accepted value."));
"`pname` is not an accepted value."));
return; return;
} }
} }
void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { void GetProgramInfoLog_State(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
const auto& log = programObject->GetInfoLog(); const auto& log = programObject->GetInfoLog();
CopyStr(bufSize, length, infoLog, log.c_str(), log.length()); CopyStr(bufSize, length, infoLog, log.c_str(), log.length());
@@ -323,8 +296,7 @@ namespace MobileGL {
void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) { void GetShaderiv_State(GLuint shader, GLenum pname, GLint* params) {
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
switch (pname) { switch (pname) {
case GL_SHADER_TYPE: case GL_SHADER_TYPE:
@@ -345,16 +317,14 @@ namespace MobileGL {
default: default:
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum, ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`pname` is not an accepted value."));
"`pname` is not an accepted value."));
return; return;
} }
} }
void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) { void GetShaderInfoLog_State(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
const auto& log = shaderObject->GetInfoLog(); const auto& log = shaderObject->GetInfoLog();
CopyStr(bufSize, length, infoLog, log.c_str(), log.length()); CopyStr(bufSize, length, infoLog, log.c_str(), log.length());
@@ -364,13 +334,11 @@ namespace MobileGL {
if (bufSize < 0) { if (bufSize < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`bufSize` is less than 0."));
"`bufSize` is less than 0."));
} }
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
auto& src = shaderObject->GetShaderSource(); auto& src = shaderObject->GetShaderSource();
CopyStr(bufSize, length, source, src.c_str(), src.length()); CopyStr(bufSize, length, source, src.c_str(), src.length());
@@ -378,15 +346,13 @@ namespace MobileGL {
GLint GetUniformLocation_State(GLuint program, const GLchar* name) { GLint GetUniformLocation_State(GLuint program, const GLchar* name) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return -1;
return -1;
return programObject->GetUniformLocation(name); return programObject->GetUniformLocation(name);
} }
void GetUniform_State(GLuint program, GLint location, void* params) { void GetUniform_State(GLuint program, GLint location, void* params) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
if (!programObject->GetLinkStatus()) { if (!programObject->GetLinkStatus()) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
@@ -401,7 +367,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` does not correspond to a valid uniform variable location for the specified program object.")); "`location` does not correspond to a valid uniform variable location "
"for the specified program object."));
return; return;
} }
@@ -411,7 +378,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` does not correspond to a valid uniform variable location for the specified program object.")); "`location` does not correspond to a valid uniform variable location "
"for the specified program object."));
return; return;
} }
@@ -452,8 +420,7 @@ namespace MobileGL {
void LinkProgram_State(GLuint program) { void LinkProgram_State(GLuint program) {
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
programObject->Link(); programObject->Link();
} }
@@ -461,19 +428,16 @@ namespace MobileGL {
if (count < 0) { if (count < 0) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidValue, ErrorCode::InvalidValue,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`count` is less than 0."));
"`count` is less than 0."));
return; return;
} }
auto shaderObject = TryToGetShaderObject(shader); auto shaderObject = TryToGetShaderObject(shader);
if (!shaderObject) if (!shaderObject) return;
return;
std::string src; std::string src;
for (GLsizei i = 0; i < count; i++) { for (GLsizei i = 0; i < count; i++) {
src += src += (length == nullptr || length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
(length == nullptr || length[i] <= 0) ? string[i] : std::string(string[i], length[i]);
} }
shaderObject->SetShaderSource(Move(src)); shaderObject->SetShaderSource(Move(src));
} }
@@ -485,8 +449,7 @@ namespace MobileGL {
} }
auto programObject = TryToGetProgramObject(program); auto programObject = TryToGetProgramObject(program);
if (!programObject) if (!programObject) return;
return;
MG_State::pGLContext->UseProgram(program); MG_State::pGLContext->UseProgram(program);
} }
@@ -500,15 +463,13 @@ namespace MobileGL {
template <GLsizei VecCount, typename T> template <GLsizei VecCount, typename T>
void Uniformv_State(GLint location, GLsizei count, T* value) { void Uniformv_State(GLint location, GLsizei count, T* value) {
if (location == -1) if (location == -1) return;
return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
"There is no current program object."));
return; return;
} }
@@ -516,7 +477,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1.")); "`location` is an invalid uniform location for the current program "
"object and `location` is not equal to -1."));
return; return;
} }
@@ -628,15 +590,13 @@ namespace MobileGL {
void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { void UniformMatrix2fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
// For 2x2 matrices, we have 4 elements per matrix // For 2x2 matrices, we have 4 elements per matrix
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) if (location == -1) return;
return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
"There is no current program object."));
return; return;
} }
@@ -644,7 +604,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1.")); "`location` is an invalid uniform location for the current program "
"object and `location` is not equal to -1."));
return; return;
} }
@@ -665,15 +626,13 @@ namespace MobileGL {
void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { void UniformMatrix3fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
// For 3x3 matrices, we have 9 elements per matrix // For 3x3 matrices, we have 9 elements per matrix
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) if (location == -1) return;
return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
"There is no current program object."));
return; return;
} }
@@ -681,7 +640,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1.")); "`location` is an invalid uniform location for the current program "
"object and `location` is not equal to -1."));
return; return;
} }
@@ -702,15 +662,13 @@ namespace MobileGL {
void UniformMatrix4fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { void UniformMatrix4fv_State(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
// For 4x4 matrices, we have 16 elements per matrix // For 4x4 matrices, we have 16 elements per matrix
// If transpose is GL_TRUE, we need to transpose the matrix data // If transpose is GL_TRUE, we need to transpose the matrix data
if (location == -1) if (location == -1) return;
return;
auto programObject = MG_State::pGLContext->GetCurrentProgram(); auto programObject = MG_State::pGLContext->GetCurrentProgram();
if (programObject == nullptr) { if (programObject == nullptr) {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "There is no current program object."));
"There is no current program object."));
return; return;
} }
@@ -718,7 +676,8 @@ namespace MobileGL {
MG_State::pGLContext->RecordError( MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation, ErrorCode::InvalidOperation,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"`location` is an invalid uniform location for the current program object and `location` is not equal to -1.")); "`location` is an invalid uniform location for the current program "
"object and `location` is not equal to -1."));
return; return;
} }
@@ -11,4 +11,4 @@ namespace MobileGL {
StackUnderflow, StackUnderflow,
StackOverflow StackOverflow
}; };
} } // namespace MobileGL
@@ -112,8 +112,7 @@ namespace MobileGL {
assert(location < m_attribs.size()); assert(location < m_attribs.size());
if (m_attribs[location] != name) { if (m_attribs[location] != name) {
auto it = std::find(m_attribs.begin(), m_attribs.end(), name); auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
if (it == m_attribs.end()) if (it == m_attribs.end()) continue;
continue;
std::swap(m_attribs[location], m_attribs[std::distance(m_attribs.begin(), it)]); std::swap(m_attribs[location], m_attribs[std::distance(m_attribs.begin(), it)]);
std::swap(m_attribTypes[location], m_attribTypes[std::distance(m_attribs.begin(), it)]); std::swap(m_attribTypes[location], m_attribTypes[std::distance(m_attribs.begin(), it)]);
} }
@@ -140,10 +139,7 @@ namespace MobileGL {
auto shaderType = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage()); auto shaderType = ConvertGLShaderTypeByMGLShaderStage(m_shaders[i]->GetShaderStage());
shaderTypes[i] = shaderType; shaderTypes[i] = shaderType;
ShaderAttrib attrib{ ShaderAttrib attrib{
.shaderType = shaderType, .shaderType = shaderType, .sourceStr = m_shaders[i]->GetShaderSource(), .flags = 0};
.sourceStr = m_shaders[i]->GetShaderSource(),
.flags = 0
};
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
assert(res); assert(res);
shaders[i] = res.value(); shaders[i] = res.value();
@@ -187,8 +183,7 @@ namespace MobileGL {
// assert(m_uniformSizesInBytes.size() == GetUniformCount()); // assert(m_uniformSizesInBytes.size() == GetUniformCount());
} }
void ProgramObject::WaitUntilGenerationCompleted() { void ProgramObject::WaitUntilGenerationCompleted() {}
}
void ProgramObject::SetExplicitAttribLocation(Uint index, const char* name) { void ProgramObject::SetExplicitAttribLocation(Uint index, const char* name) {
m_explicitAttribLocations[name] = index; m_explicitAttribLocations[name] = index;
@@ -27,20 +27,12 @@ namespace MobileGL {
const auto it = m_uniformLocations.find(name); const auto it = m_uniformLocations.find(name);
return (it == m_uniformLocations.end()) ? -1 : (Int)it->second; return (it == m_uniformLocations.end()) ? -1 : (Int)it->second;
} }
GLenum GetUniformType(Uint index) const { GLenum GetUniformType(Uint index) const { return m_uniformTypes[index]; }
return m_uniformTypes[index];
}
Bool IsUniformOpaqueAtLocation(Uint location) const { Bool IsUniformOpaqueAtLocation(Uint location) const { return m_uniformIsOpaqueType[location]; }
return m_uniformIsOpaqueType[location];
}
const String& GetUniformName(Uint index) const { const String& GetUniformName(Uint index) const { return m_uniformNames[index]; }
return m_uniformNames[index]; Uint GetUniformOffset(Uint location) const { return m_uniformOffsets[location]; }
}
Uint GetUniformOffset(Uint location) const {
return m_uniformOffsets[location];
}
Uint GetUniformSizesInBytes(Uint location) const { Uint GetUniformSizesInBytes(Uint location) const {
return MG_Util::GetGLTypeSize(m_uniformTypes[location]); return MG_Util::GetGLTypeSize(m_uniformTypes[location]);
} }
@@ -49,15 +41,9 @@ namespace MobileGL {
const auto it = std::find(m_attribs.begin(), m_attribs.end(), name); const auto it = std::find(m_attribs.begin(), m_attribs.end(), name);
return (it == m_attribs.end()) ? -1 : std::distance(m_attribs.begin(), it); return (it == m_attribs.end()) ? -1 : std::distance(m_attribs.begin(), it);
} }
GLenum GetAttribType(Uint index) const { GLenum GetAttribType(Uint index) const { return m_attribTypes[index]; }
return m_attribTypes[index]; const String& GetAttribName(Uint index) const { return m_attribs[index]; }
} void* MapUBO() { return m_uboScratch.data(); }
const String& GetAttribName(Uint index) const {
return m_attribs[index];
}
void* MapUBO() {
return m_uboScratch.data();
}
Bool GetDeleteStatus() const { return m_deleteStatus; } Bool GetDeleteStatus() const { return m_deleteStatus; }
Bool GetLinkStatus() const { return m_linkStatus; } Bool GetLinkStatus() const { return m_linkStatus; }
@@ -67,6 +53,7 @@ namespace MobileGL {
Int GetActiveUniformBlocksCount() const { return m_program->getNumUniformBlocks(); } Int GetActiveUniformBlocksCount() const { return m_program->getNumUniformBlocks(); }
Int GetActiveAttributesMaxLength() const { return m_attribInNameMaxLength; } Int GetActiveAttributesMaxLength() const { return m_attribInNameMaxLength; }
Int GetActiveUniformBlocksMaxNameLength() const { return m_uniformBlockNameMaxLength; } Int GetActiveUniformBlocksMaxNameLength() const { return m_uniformBlockNameMaxLength; }
private: private:
void DoReflection(); void DoReflection();
void GenerateBinary(); void GenerateBinary();
@@ -8,8 +8,7 @@ namespace MobileGL {
m_programIndexGenerator.Generate(1, &programId); m_programIndexGenerator.Generate(1, &programId);
EnsureIndexAvail(programId, m_programObjects); EnsureIndexAvail(programId, m_programObjects);
auto programObject = MakeShared<ProgramObject>(programId); auto programObject = MakeShared<ProgramObject>(programId);
if (programObject == nullptr) if (programObject == nullptr) return 0;
return 0;
m_programObjects[programId] = programObject; m_programObjects[programId] = programObject;
return programId; return programId;
} }
@@ -34,8 +33,7 @@ namespace MobileGL {
} }
void ProgramState::UseProgram(Uint program) { void ProgramState::UseProgram(Uint program) {
if (program == 0) if (program == 0) m_currentProgram.reset();
m_currentProgram.reset();
if (!CheckIndexAvail(program, m_programObjects)) return; if (!CheckIndexAvail(program, m_programObjects)) return;
m_currentProgram = m_programObjects[program]; m_currentProgram = m_programObjects[program];
@@ -46,8 +44,7 @@ namespace MobileGL {
m_shaderIndexGenerator.Generate(1, &shaderId); m_shaderIndexGenerator.Generate(1, &shaderId);
EnsureIndexAvail(shaderId, m_shaderObjects); EnsureIndexAvail(shaderId, m_shaderObjects);
auto shaderObject = MakeShared<ShaderObject>(stage, shaderId); auto shaderObject = MakeShared<ShaderObject>(stage, shaderId);
if (shaderObject == nullptr) if (shaderObject == nullptr) return 0;
return 0;
m_shaderObjects[shaderId] = shaderObject; m_shaderObjects[shaderId] = shaderObject;
return shaderId; return shaderId;
} }
@@ -22,9 +22,8 @@ namespace MobileGL {
void MarkShaderObjectForDeletion(Uint shader); void MarkShaderObjectForDeletion(Uint shader);
Bool ValidateShaderObject(Uint shader) const; Bool ValidateShaderObject(Uint shader) const;
SharedPtr<ProgramObject> GetCurrentProgram() const { SharedPtr<ProgramObject> GetCurrentProgram() const { return m_currentProgram; }
return m_currentProgram;
}
private: private:
template <typename T> template <typename T>
static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) { static Bool CheckIndexAvail(const SizeT idx, const Vector<T>& vec) {
@@ -24,11 +24,9 @@ namespace MobileGL {
// Compile for OpenGL here, so that we can do validation and link // Compile for OpenGL here, so that we can do validation and link
// like a real OpenGL driver at linking stage // like a real OpenGL driver at linking stage
// Will compile for other backends later. // Will compile for other backends later.
ShaderAttrib attrib{ ShaderAttrib attrib{.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
.shaderType = ConvertGLShaderTypeByMGLShaderStage(m_stage),
.sourceStr = m_source, .sourceStr = m_source,
.flags = ShaderCompileBits::CompileForOpenGL .flags = ShaderCompileBits::CompileForOpenGL};
};
auto result = ShaderCompiler::CompileShader(attrib); auto result = ShaderCompiler::CompileShader(attrib);
if (result) { if (result) {
@@ -70,6 +70,7 @@ namespace MobileGL {
const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; } const UnorderedMap<String, Uint>& GetUniformLocations() const { return m_uniforms; }
Bool GetCompileStatus() const { return m_compileStatus; } Bool GetCompileStatus() const { return m_compileStatus; }
Bool GetDeleteStatus() const { return m_deleteStatus; } Bool GetDeleteStatus() const { return m_deleteStatus; }
private: private:
// bool DoReflection(); // bool DoReflection();
const Uint m_id = 0; const Uint m_id = 0;
+15 -45
View File
@@ -132,14 +132,8 @@ TEST_F(BufferTest, AcquireMemoryRangeWithoutExplicit) {
bufObj->UploadData(ptr, 0); bufObj->UploadData(ptr, 0);
bufObj->ClearDirty(); bufObj->ClearDirty();
Range1D mapRange{ Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
.start = sizeof(Int), Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write));
.end = sizeof(Int) * 4
};
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(
mapRange,
BufferMappingAccessBit::Write
));
mappedPtr[0] = 200; mappedPtr[0] = 200;
mappedPtr[1] = 300; mappedPtr[1] = 300;
bufObj->ReleaseMemory(); bufObj->ReleaseMemory();
@@ -167,14 +161,9 @@ TEST_F(BufferTest, AcquireMemoryRangeWithExplicit) {
bufObj->ClearDirty(); bufObj->ClearDirty();
Range1D mapRange{ Range1D mapRange{.start = sizeof(Int), .end = sizeof(Int) * 4};
.start = sizeof(Int), Int* mappedPtr = static_cast<Int*>(
.end = sizeof(Int) * 4 bufObj->AcquireMemoryRange(mapRange, BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit));
};
Int* mappedPtr = static_cast<Int*>(bufObj->AcquireMemoryRange(
mapRange,
BufferMappingAccessBit::Write | BufferMappingAccessBit::FlushExplicit
));
mappedPtr[0] = 200; mappedPtr[0] = 200;
mappedPtr[1] = 300; mappedPtr[1] = 300;
@@ -228,16 +217,9 @@ TEST_F(BufferTest, CopyBufferSubData) {
srcObj->ClearDirty(); srcObj->ClearDirty();
dstObj->ClearDirty(); dstObj->ClearDirty();
dstObj->CopyDataFrom(srcObj, dstObj->CopyDataFrom(srcObj, 2 * sizeof(Int), 5 * sizeof(Int), 4 * sizeof(Int));
2 * sizeof(Int),
5 * sizeof(Int),
4 * sizeof(Int));
Vector<Int> expected{ Vector<Int> expected{0, 0, 0, 0, 0, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0};
0, 0, 0, 0, 0,
3, 4, 5, 6,
0, 0, 0, 0, 0, 0
};
Vector<Int> actual(15); Vector<Int> actual(15);
void* p = dstObj->AcquireMemory(false, true, false); void* p = dstObj->AcquireMemory(false, true, false);
@@ -294,10 +276,7 @@ TEST_F(BufferTest, PartialUpdate) {
bufObj->ClearDirty(); bufObj->ClearDirty();
Vector<Int> update{999, 888}; Vector<Int> update{999, 888};
bufObj->UploadSubData( bufObj->UploadSubData({(void*)(update.data()), (SizeT)(update.size() * sizeof(Int))}, sizeof(Int));
{ (void*)(update.data()), (SizeT)(update.size() * sizeof(Int)) },
sizeof(Int)
);
Vector<Int> expected{100, 999, 888, 400, 500}; Vector<Int> expected{100, 999, 888, 400, 500};
Vector<Int> actual(5); Vector<Int> actual(5);
@@ -326,9 +305,7 @@ using namespace MobileGL::MG_Impl::GLImpl;
class GeneralBufferTest : public ::testing::Test { class GeneralBufferTest : public ::testing::Test {
protected: protected:
void SetUp() override { void SetUp() override { MG_State::pGLContext = new MG_State::GLState::GLContext(); }
MG_State::pGLContext = new MG_State::GLState::GLContext();
}
GLuint CreateBoundBuffer(GLenum target, GLsizeiptr size, GLenum usage) { GLuint CreateBoundBuffer(GLenum target, GLsizeiptr size, GLenum usage) {
GLuint buffer; GLuint buffer;
@@ -414,16 +391,14 @@ TEST_F(GeneralBufferTest, General_BufferMapping) {
strcpy((char*)fullMap, " Full mapping test"); strcpy((char*)fullMap, " Full mapping test");
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER)); EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 30, void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 30, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr); ASSERT_NE(partialMap, nullptr);
strcpy((char*)partialMap, "Partial (not valid value)"); strcpy((char*)partialMap, "Partial (not valid value)");
FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 7); FlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 7);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER)); EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 40, partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 40, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr); ASSERT_NE(partialMap, nullptr);
strcpy((char*)partialMap, ": modified data (not valid value)"); strcpy((char*)partialMap, ": modified data (not valid value)");
@@ -465,8 +440,7 @@ TEST_F(GeneralBufferTest, General_MapFlags) {
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER)); EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
void* nosyncMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100, void* nosyncMap = MapBufferRange(GL_ARRAY_BUFFER, 0, 100, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
ASSERT_NE(nosyncMap, nullptr); ASSERT_NE(nosyncMap, nullptr);
memset(nosyncMap, 0xAA, 100); memset(nosyncMap, 0xAA, 100);
EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER)); EXPECT_TRUE(UnmapBuffer(GL_ARRAY_BUFFER));
@@ -492,15 +466,13 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
BufferData(GL_UNIFORM_BUFFER, sizeof(indexData), indexData, GL_STATIC_DRAW); BufferData(GL_UNIFORM_BUFFER, sizeof(indexData), indexData, GL_STATIC_DRAW);
const uint16_t newIndices[] = {4, 5}; const uint16_t newIndices[] = {4, 5};
BufferSubData(GL_UNIFORM_BUFFER, 2 * sizeof(uint16_t), BufferSubData(GL_UNIFORM_BUFFER, 2 * sizeof(uint16_t), sizeof(newIndices), newIndices);
sizeof(newIndices), newIndices);
BindBuffer(GL_COPY_READ_BUFFER, staging); BindBuffer(GL_COPY_READ_BUFFER, staging);
const char stagingData[] = "StagingBufferData"; const char stagingData[] = "StagingBufferData";
BufferData(GL_COPY_READ_BUFFER, sizeof(stagingData), stagingData, GL_STREAM_COPY); BufferData(GL_COPY_READ_BUFFER, sizeof(stagingData), stagingData, GL_STREAM_COPY);
CopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER, CopyBufferSubData(GL_COPY_READ_BUFFER, GL_ARRAY_BUFFER, 0, 40, sizeof(stagingData));
0, 40, sizeof(stagingData));
BindBuffer(GL_UNIFORM_BUFFER, ibo); BindBuffer(GL_UNIFORM_BUFFER, ibo);
void* fullMap = MapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE); void* fullMap = MapBuffer(GL_UNIFORM_BUFFER, GL_READ_WRITE);
@@ -512,9 +484,7 @@ TEST_F(GeneralBufferTest, General_GeneralTest_1) {
EXPECT_TRUE(UnmapBuffer(GL_UNIFORM_BUFFER)); EXPECT_TRUE(UnmapBuffer(GL_UNIFORM_BUFFER));
BindBuffer(GL_ARRAY_BUFFER, vbo); BindBuffer(GL_ARRAY_BUFFER, vbo);
void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 8, void* partialMap = MapBufferRange(GL_ARRAY_BUFFER, 20, 8, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
GL_MAP_WRITE_BIT |
GL_MAP_FLUSH_EXPLICIT_BIT);
ASSERT_NE(partialMap, nullptr); ASSERT_NE(partialMap, nullptr);
const char partialWriteData[] = "PARTIAL"; // 7 chars + '\0' = 8 bytes const char partialWriteData[] = "PARTIAL"; // 7 chars + '\0' = 8 bytes
+8 -28
View File
@@ -8,13 +8,9 @@ using namespace MobileGL::MG_Impl::GLImpl;
class ProgramTest : public ::testing::Test { class ProgramTest : public ::testing::Test {
protected: protected:
void SetUp() override { void SetUp() override { MG_State::pGLContext = new MG_State::GLState::GLContext(); }
MG_State::pGLContext = new MG_State::GLState::GLContext();
}
void TearDown() override { void TearDown() override { delete MG_State::pGLContext; }
delete MG_State::pGLContext;
}
}; };
TEST_F(ProgramTest, Sanity) { TEST_F(ProgramTest, Sanity) {
@@ -94,7 +90,6 @@ void main() {
fragColor = vec4(OutColor, float(intVal)); fragColor = vec4(OutColor, float(intVal));
})"; })";
TEST_F(ProgramTest, CompileVertex) { TEST_F(ProgramTest, CompileVertex) {
GLuint vs = CreateShader(GL_VERTEX_SHADER); GLuint vs = CreateShader(GL_VERTEX_SHADER);
ShaderSource(vs, 1, &vsSrc, NULL); ShaderSource(vs, 1, &vsSrc, NULL);
@@ -217,12 +212,8 @@ TEST_F(ProgramTest, UniformMatrixFunctions) {
ASSERT_NE(locProjMat, -1); ASSERT_NE(locProjMat, -1);
// 4x4 matrix (16 elements) - identity matrix // 4x4 matrix (16 elements) - identity matrix
GLfloat matrix4x4[16] = { GLfloat matrix4x4[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f
};
// Test UniformMatrix4fv with count = 1 and transpose = GL_FALSE // Test UniformMatrix4fv with count = 1 and transpose = GL_FALSE
UniformMatrix4fv(locProjMat, 1, GL_FALSE, matrix4x4); UniformMatrix4fv(locProjMat, 1, GL_FALSE, matrix4x4);
@@ -231,12 +222,8 @@ TEST_F(ProgramTest, UniformMatrixFunctions) {
UniformMatrix4fv(locProjMat, 1, GL_TRUE, matrix4x4); UniformMatrix4fv(locProjMat, 1, GL_TRUE, matrix4x4);
// Test with a non-identity matrix // Test with a non-identity matrix
GLfloat nonIdentityMatrix[16] = { GLfloat nonIdentityMatrix[16] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
1.0f, 2.0f, 3.0f, 4.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
5.0f, 6.0f, 7.0f, 8.0f,
9.0f, 10.0f, 11.0f, 12.0f,
13.0f, 14.0f, 15.0f, 16.0f
};
// Test with transpose = GL_FALSE // Test with transpose = GL_FALSE
UniformMatrix4fv(locProjMat, 1, GL_FALSE, nonIdentityMatrix); UniformMatrix4fv(locProjMat, 1, GL_FALSE, nonIdentityMatrix);
@@ -461,11 +448,7 @@ TEST_F(ProgramTest, UniformLocationGaps) {
ASSERT_EQ(GetUniformLocation(program, "NonExistentUniform"), -1); ASSERT_EQ(GetUniformLocation(program, "NonExistentUniform"), -1);
// Test uniform operations on locations with gaps // Test uniform operations on locations with gaps
GLfloat matrix3[9] = { GLfloat matrix3[9] = {1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f};
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 1.0f
};
// Test setting and getting uniform at location 10 (TestMat3) // Test setting and getting uniform at location 10 (TestMat3)
UniformMatrix3fv(10, 1, GL_FALSE, matrix3); UniformMatrix3fv(10, 1, GL_FALSE, matrix3);
@@ -476,10 +459,7 @@ TEST_F(ProgramTest, UniformLocationGaps) {
} }
// Test setting and getting uniform at location 20 (TestMat2) // Test setting and getting uniform at location 20 (TestMat2)
GLfloat matrix2[4] = { GLfloat matrix2[4] = {1.0f, 0.0f, 0.0f, 1.0f};
1.0f, 0.0f,
0.0f, 1.0f
};
UniformMatrix2fv(20, 1, GL_FALSE, matrix2); UniformMatrix2fv(20, 1, GL_FALSE, matrix2);
GLfloat result2[4]; GLfloat result2[4];
GetUniformfv(program, 20, result2); GetUniformfv(program, 20, result2);
+14 -44
View File
@@ -41,10 +41,7 @@ void main(){
TEST_F(ProgramUtilTest, CompileSimpleVertexShader) { TEST_F(ProgramUtilTest, CompileSimpleVertexShader) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib { ShaderAttrib attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
.shaderType = GL_VERTEX_SHADER,
.sourceStr = vs
};
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
if (!res) { if (!res) {
ASSERT_NE(res.error().errc, 0); ASSERT_NE(res.error().errc, 0);
@@ -93,10 +90,7 @@ void main() {
TEST_F(ProgramUtilTest, CompileSimpleFragmentShader) { TEST_F(ProgramUtilTest, CompileSimpleFragmentShader) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib { ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
.shaderType = GL_FRAGMENT_SHADER,
.sourceStr = fs
};
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
if (!res) { if (!res) {
ASSERT_NE(res.error().errc, 0); ASSERT_NE(res.error().errc, 0);
@@ -122,20 +116,15 @@ void main() {
TEST_F(ProgramUtilTest, CompileFragmentShaderWithDiscard) { TEST_F(ProgramUtilTest, CompileFragmentShaderWithDiscard) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib { ShaderAttrib attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = position_color_fsh};
.shaderType = GL_FRAGMENT_SHADER,
.sourceStr = position_color_fsh
};
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
if (!res) { if (!res) {
ASSERT_NE(res.error().errc, 0); ASSERT_NE(res.error().errc, 0);
FAIL() << "errc: " << res.error().errc << "\nlog: " << res.error().log; FAIL() << "errc: " << res.error().errc << "\nlog: " << res.error().log;
} }
ProgramAttrib programAttrib { ProgramAttrib programAttrib{// .shaderTypes = { GL_FRAGMENT_SHADER },
// .shaderTypes = { GL_FRAGMENT_SHADER }, .shaders = {res.value()}};
.shaders = { res.value() }
};
auto program_res = ShaderCompiler::LinkProgram(programAttrib); auto program_res = ShaderCompiler::LinkProgram(programAttrib);
if (!program_res) { if (!program_res) {
@@ -197,10 +186,7 @@ void main(){
TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) { TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib attrib{ ShaderAttrib attrib{
.shaderType = GL_VERTEX_SHADER, .shaderType = GL_VERTEX_SHADER, .sourceStr = vs_location, .flags = ShaderCompileBits::CompileForOpenGL};
.sourceStr = vs_location,
.flags = ShaderCompileBits::CompileForOpenGL
};
auto res = ShaderCompiler::CompileShader(attrib); auto res = ShaderCompiler::CompileShader(attrib);
if (!res) { if (!res) {
ASSERT_NE(res.error().errc, 0); ASSERT_NE(res.error().errc, 0);
@@ -224,30 +210,22 @@ TEST_F(ProgramUtilTest, CompileVertexShaderWithLocation) {
TEST_F(ProgramUtilTest, CompileAndLinkProgram) { TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib vs_attrib { ShaderAttrib vs_attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
.shaderType = GL_VERTEX_SHADER,
.sourceStr = vs
};
auto vs_res = ShaderCompiler::CompileShader(vs_attrib); auto vs_res = ShaderCompiler::CompileShader(vs_attrib);
if (!vs_res) { if (!vs_res) {
ASSERT_NE(vs_res.error().errc, 0); ASSERT_NE(vs_res.error().errc, 0);
FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log; FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log;
} }
ShaderAttrib fs_attrib { ShaderAttrib fs_attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
.shaderType = GL_FRAGMENT_SHADER,
.sourceStr = fs
};
auto fs_res = ShaderCompiler::CompileShader(fs_attrib); auto fs_res = ShaderCompiler::CompileShader(fs_attrib);
if (!fs_res) { if (!fs_res) {
ASSERT_NE(fs_res.error().errc, 0); ASSERT_NE(fs_res.error().errc, 0);
FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log; FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log;
} }
ProgramAttrib programAttrib { ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER }, .shaders = {vs_res.value(), fs_res.value()}};
.shaders = { vs_res.value(), fs_res.value() }
};
auto program_res = ShaderCompiler::LinkProgram(programAttrib); auto program_res = ShaderCompiler::LinkProgram(programAttrib);
if (!program_res) { if (!program_res) {
@@ -258,30 +236,22 @@ TEST_F(ProgramUtilTest, CompileAndLinkProgram) {
TEST_F(ProgramUtilTest, DecompProgram) { TEST_F(ProgramUtilTest, DecompProgram) {
using namespace MG_Util::ShaderTranspiler; using namespace MG_Util::ShaderTranspiler;
ShaderAttrib vs_attrib { ShaderAttrib vs_attrib{.shaderType = GL_VERTEX_SHADER, .sourceStr = vs};
.shaderType = GL_VERTEX_SHADER,
.sourceStr = vs
};
auto vs_res = ShaderCompiler::CompileShader(vs_attrib); auto vs_res = ShaderCompiler::CompileShader(vs_attrib);
if (!vs_res) { if (!vs_res) {
ASSERT_NE(vs_res.error().errc, 0); ASSERT_NE(vs_res.error().errc, 0);
FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log; FAIL() << "errc: " << vs_res.error().errc << "\nlog: " << vs_res.error().log;
} }
ShaderAttrib fs_attrib { ShaderAttrib fs_attrib{.shaderType = GL_FRAGMENT_SHADER, .sourceStr = fs};
.shaderType = GL_FRAGMENT_SHADER,
.sourceStr = fs
};
auto fs_res = ShaderCompiler::CompileShader(fs_attrib); auto fs_res = ShaderCompiler::CompileShader(fs_attrib);
if (!fs_res) { if (!fs_res) {
ASSERT_NE(fs_res.error().errc, 0); ASSERT_NE(fs_res.error().errc, 0);
FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log; FAIL() << "errc: " << fs_res.error().errc << "\nlog: " << fs_res.error().log;
} }
ProgramAttrib programAttrib { ProgramAttrib programAttrib{// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER },
// .shaderTypes = { GL_VERTEX_SHADER, GL_FRAGMENT_SHADER }, .shaders = {vs_res.value(), fs_res.value()}};
.shaders = { vs_res.value(), fs_res.value() }
};
auto program_res = ShaderCompiler::LinkProgram(programAttrib); auto program_res = ShaderCompiler::LinkProgram(programAttrib);
if (!program_res) { if (!program_res) {
@@ -50,17 +50,23 @@ namespace MobileGL {
switch (baseType) { switch (baseType) {
case GL_BOOL: case GL_BOOL:
switch (vecSize) { switch (vecSize) {
case 4: return GL_BOOL_VEC4; case 4:
case 3: return GL_BOOL_VEC3; return GL_BOOL_VEC4;
case 2: return GL_BOOL_VEC2; case 3:
return GL_BOOL_VEC3;
case 2:
return GL_BOOL_VEC2;
} }
case GL_FLOAT: case GL_FLOAT:
return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous return GL_FLOAT_VEC2 + (vecSize - 2); // GL_FLOAT_VEC* is contiguous
case GL_DOUBLE: case GL_DOUBLE:
switch (vecSize) { switch (vecSize) {
case 4: return GL_DOUBLE_VEC4; case 4:
case 3: return GL_DOUBLE_VEC3; return GL_DOUBLE_VEC4;
case 2: return GL_DOUBLE_VEC2; case 3:
return GL_DOUBLE_VEC3;
case 2:
return GL_DOUBLE_VEC2;
} }
break; break;
case GL_INT: case GL_INT:
@@ -73,7 +79,6 @@ namespace MobileGL {
return GL_FALSE; return GL_FALSE;
} }
GLenum ConvertSpvcTypeToGLEnum(const ShaderTranspiler::SpvcType& spvcType) { GLenum ConvertSpvcTypeToGLEnum(const ShaderTranspiler::SpvcType& spvcType) {
switch (spvcType.basetype) { switch (spvcType.basetype) {
case SPVC_BASETYPE_BOOLEAN: case SPVC_BASETYPE_BOOLEAN:
@@ -120,5 +125,5 @@ namespace MobileGL {
return GL_FALSE; return GL_FALSE;
} }
} }
} } // namespace MG_Util
} } // namespace MobileGL
+4 -3
View File
@@ -69,7 +69,8 @@ namespace MobileGL {
void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...) { void Log(const char* levelTag, android_LogPriority androidLogLevel, const char* fmt, ...) {
std::lock_guard<std::mutex> lock(s_mutex); std::lock_guard<std::mutex> lock(s_mutex);
std::string header = "[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: "; std::string header =
"[" + GetCurrentTime() + "] [" + GetOSName() + " " + GetThreadName() + "/" + levelTag + "]: ";
char buffer[1024]; char buffer[1024];
va_list args; va_list args;
@@ -98,5 +99,5 @@ namespace MobileGL {
} }
#endif #endif
} }
} } // namespace MG_Util::Debug
} } // namespace MobileGL
+1 -1
View File
@@ -763,4 +763,4 @@ namespace MobileGL {
E_GL_NV_uniform_buffer_std430_layout, E_GL_NV_uniform_buffer_std430_layout,
E_GL_MESA_texture_const_bandwidth E_GL_MESA_texture_const_bandwidth
}; };
} } // namespace MobileGL
+2 -2
View File
@@ -113,5 +113,5 @@ namespace MG_Util {
return -1; return -1;
} }
} }
} } // namespace MG_Util
} } // namespace MobileGL
+1 -1
View File
@@ -11,6 +11,6 @@ namespace MobileGL {
namespace MG_Util { namespace MG_Util {
SizeT GetGLTypeSize(GLenum type); SizeT GetGLTypeSize(GLenum type);
} }
} } // namespace MobileGL
#endif // BUFFERMETRICS_H #endif // BUFFERMETRICS_H
@@ -139,7 +139,9 @@ namespace MobileGL {
tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450); tshader->setEnvInput(glslang::EShSourceGlsl, lang, glslang::EShClientVulkan, 450);
tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3); tshader->setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_3);
tshader->setEnvTarget(glslang::EShTargetSpv, tshader->setEnvTarget(glslang::EShTargetSpv,
((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote) ? glslang::EShTargetSpv_1_6 : glslang::EShTargetSpv_1_5)); ((attrib.flags & ShaderCompileBits::EmitDiscardAsDemote)
? glslang::EShTargetSpv_1_6
: glslang::EShTargetSpv_1_5));
} }
tshader->setAutoMapLocations(true); tshader->setAutoMapLocations(true);
tshader->setAutoMapBindings(true); tshader->setAutoMapBindings(true);
@@ -192,7 +194,8 @@ namespace MobileGL {
return program; return program;
} }
Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(const ProgramBinaryAttrib &attrib) { Result<Vector<Vector<unsigned>>> ShaderCompiler::GetSpirvBinaryFromProgram(
const ProgramBinaryAttrib& attrib) {
glslang::SpvOptions spvOptions; glslang::SpvOptions spvOptions;
spvOptions.disableOptimizer = false; spvOptions.disableOptimizer = false;
@@ -93,7 +93,8 @@ namespace MobileGL {
SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);) SPVC_CHK_RESULT(spvc_compiler_type_struct_member_offset(compiler, type, j, &memberOffset);)
metadata.plainUniformOffsetsInUBO[memberName] = memberOffset; metadata.plainUniformOffsetsInUBO[memberName] = memberOffset;
SizeT memberSize = 0; SizeT memberSize = 0;
SPVC_CHK_RESULT(spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);) SPVC_CHK_RESULT(
spvc_compiler_get_declared_struct_member_size(compiler, type, j, &memberSize);)
metadata.plainUniformMemberSizesInBytes[memberName] = memberSize; metadata.plainUniformMemberSizesInBytes[memberName] = memberSize;
auto memberTypeId = spvc_type_get_member_type(type, j); auto memberTypeId = spvc_type_get_member_type(type, j);
@@ -45,7 +45,6 @@ namespace MobileGL {
return 0; return 0;
} }
} }
}; };
struct SpvcMetadata { struct SpvcMetadata {
@@ -9,11 +9,9 @@ namespace MG_Util {
namespace ShaderTranspiler { namespace ShaderTranspiler {
void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) { void UniformTraverser::visitSymbol(glslang::TIntermSymbol* symbol) {
auto parent = getParentNode(); auto parent = getParentNode();
if (!parent) if (!parent) return;
return;
auto parentAgg = parent->getAsAggregate(); auto parentAgg = parent->getAsAggregate();
if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) if (!parentAgg || parentAgg->getOp() != glslang::EOpLinkerObjects) return;
return;
const auto& type = symbol->getType(); const auto& type = symbol->getType();
if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) { if (symbol->getQualifier().isUniform() && type.getBasicType() != glslang::EbtSampler) {
@@ -35,6 +33,6 @@ namespace ShaderTranspiler {
// uniform.sampler = type.getSampler(); // uniform.sampler = type.getSampler();
// } // }
} }
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
@@ -14,11 +14,12 @@ namespace ShaderTranspiler {
public: public:
void visitSymbol(glslang::TIntermSymbol* symbol) override; void visitSymbol(glslang::TIntermSymbol* symbol) override;
Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; } Vector<glslang::TIntermSymbol*>& GetCollectedSymbols() { return m_collectedSymbols; }
private: private:
Vector<glslang::TIntermSymbol*> m_collectedSymbols; Vector<glslang::TIntermSymbol*> m_collectedSymbols;
}; };
} } // namespace ShaderTranspiler
} } // namespace MG_Util
} } // namespace MobileGL
#endif // MOBILEGL_UNIFORMTRAVERSER_H #endif // MOBILEGL_UNIFORMTRAVERSER_H