[Feat] (MG_State/Program, DirectGLES): plumb ubo to backend

This commit is contained in:
2025-11-05 15:37:10 +08:00
parent c39c03d866
commit ef1924d7f9
7 changed files with 82 additions and 14 deletions
+50 -11
View File
@@ -15,6 +15,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
void SyncNeccessaryBuffers() {
// All buffers we need are:
// 1.VBOs 2.IBO 3.UBOs (TODO) 4.SSBOs (TODO)
Vector<SharedPtr<MG_State::GLState::BufferObject>> buffersToSync;
const auto& currentVAOObject = MG_State::pGLContext->GetBoundVertexArray();
if (!currentVAOObject) {
@@ -22,6 +23,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
return;
}
// VBO
for (const auto& attrib : currentVAOObject->GetAllAttributes()) {
if (!attrib.Enabled) continue;
const auto& bufferObject = attrib.Buffer;
@@ -29,11 +31,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
buffersToSync.push_back(bufferObject);
}
}
// IBO
const auto& possibleIBO = currentVAOObject->GetIndexBufferBindingSlot().GetBoundObject();
if (possibleIBO) {
buffersToSync.push_back(possibleIBO);
}
// UBO
auto uboBindingPointCnt = MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::Uniform);
for (SizeT i = 0; i < uboBindingPointCnt; ++i) {
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, i);
auto obj = point.GetBoundObject();
if (obj)
buffersToSync.push_back(obj);
}
// PBO
const auto& pbo = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pbo) {
buffersToSync.push_back(pbo);
@@ -300,20 +315,44 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& backendProgramIt = PrgramImpl::g_backendProgramObjects.find(currentProgram);
if (backendProgramIt != PrgramImpl::g_backendProgramObjects.end()) {
backendProgramIt->second->Use();
// UBO
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
MG_External::GLES::glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
currentProgram->MapUBO());
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
auto backendProgramId = backendProgramIt->second->GetBackendProgramId();
// Global UBO
if (currentProgram->GetUBOSize() > 0) {
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
MG_External::GLES::glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
currentProgram->MapUBO());
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(
backendProgramIt->second->GetBackendProgramId(), MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(
backendProgramId, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
MG_External::GLES::glUniformBlockBinding(backendProgramIt->second->GetBackendProgramId(), blockIndex,
0);
MG_External::GLES::glUniformBlockBinding(backendProgramId, blockIndex, 0);
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, 0,
backendProgramIt->second->GetBackendGlobalUBOId());
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, 0,
backendProgramIt->second->GetBackendGlobalUBOId());
}
// Normal UBO
auto uboCount = currentProgram->GetActiveUniformBlocksCount();
for (Int i = 0; i < uboCount; ++i) {
// state binding point == backend binding point
// Connect program ubo index to backend binding point
auto binding = currentProgram->GetUniformBlockBinding(i);
auto& name = currentProgram->GetUniformBlockName(i);
GLuint backendBlkIdx = MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, binding);
// Connect buffer to backend binding point
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
auto bufferObj = point.GetBoundObject();
auto range = point.GetRange();
if (range.end > bufferObj->GetSize()) {
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, binding, BufferImpl::g_backendBufferObjects[bufferObj]->GetBackendBufferId());
} else {
MG_External::GLES::glBindBufferRange(GL_UNIFORM_BUFFER, binding, BufferImpl::g_backendBufferObjects[bufferObj]->GetBackendBufferId(),
range.start, range.end - range.start);
}
}
// Sampler unit binding
auto maxUniformLoc = currentProgram->GetMaxUniformLocation();
+2 -2
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@@ -494,7 +494,7 @@ namespace MobileGL {
return MG_State::pGLContext->ValidateBufferObject(buffer) ? GL_TRUE : GL_FALSE;
}
void BindBufferBase_State(GLenum target, GLuint index, GLuint buffer) {
void BindBufferBase_State(GLenum target, GLuint pointIndex, GLuint buffer) {
BufferTarget bufferTarget = MG_Util::ConvertGLEnumToBufferTarget(target);
if (!BufferImpl::ValidateBufferBindingPointTarget(bufferTarget)) return;
@@ -504,7 +504,7 @@ namespace MobileGL {
bufferObject = MG_State::pGLContext->GetBufferObject(buffer);
}
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, index);
auto& point = MG_State::pGLContext->GetBufferBindingPoint(bufferTarget, pointIndex);
point.Bind(bufferObject);
point.ClearRange();
}
@@ -99,6 +99,7 @@ namespace MobileGL {
auto programObject = TryToGetProgramObject(program);
if (!programObject) return;
MGLOG_D("%s: loc %02d = \"%s\"", __func__, index, name);
programObject->SetExplicitAttribLocation(index, name);
}
@@ -231,43 +232,55 @@ namespace MobileGL {
switch (pname) {
case GL_DELETE_STATUS:
*params = programObject->GetDeleteStatus();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_LINK_STATUS:
*params = programObject->GetLinkStatus();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_VALIDATE_STATUS:
*params = programObject->GetValidateStatus();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_INFO_LOG_LENGTH: {
const auto& log = programObject->GetInfoLog();
*params = log.length();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
}
case GL_ATTACHED_SHADERS: {
const auto& attachedShaders = programObject->GetAttachedShaders();
*params = attachedShaders.size();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
}
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
*params = programObject->GetActiveAtomicCounterCount();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_ATTRIBUTES:
*params = programObject->GetActiveAttributesCount();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
*params = programObject->GetActiveAttributesMaxLength();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_UNIFORMS:
*params = programObject->GetUniformCount();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
*params = programObject->GetUniformMaxLength();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_UNIFORM_BLOCKS: // GL >= 3.1
*params = programObject->GetActiveUniformBlocksCount();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: // ditto.
*params = programObject->GetActiveUniformBlocksMaxNameLength();
MGLOG_D("%s: %s = %d", __func__, MG_Util::ConvertGLEnumToString(pname).c_str(), *params);
break;
case GL_COMPUTE_WORK_GROUP_SIZE: // GL >= 4.3
@@ -280,6 +293,7 @@ namespace MobileGL {
case GL_GEOMETRY_INPUT_TYPE:
case GL_GEOMETRY_OUTPUT_TYPE:
default:
MGLOG_D("%s: %s", __func__, MG_Util::ConvertGLEnumToString(pname).c_str());
MG_State::pGLContext->RecordError(
ErrorCode::InvalidEnum,
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`pname` is not an accepted value."));
@@ -25,6 +25,11 @@ namespace MobileGL {
BindingSlot<BufferObject>& GetBindingSlot(BufferTarget target);
// For glBindBufferBase / glBindBufferRange
BindingSlotRange1D<BufferObject>& GetBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBindingPointCount(const BufferTarget target) const {
auto it = std::find(BufferBindPointTargets.begin(), BufferBindPointTargets.end(), target);
auto index = std::distance(BufferBindPointTargets.begin(), it);
return m_bufferBindPointTargets[index].size();
}
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateName(Uint index) const;
Bool ValidateBufferObject(Uint index) const;
@@ -35,7 +40,7 @@ namespace MobileGL {
Array<BindingSlot<BufferObject>, GlobalBufferTargets.size()> m_bindingSlots;
// TODO: query the count somewhere globally?
// For glBindBufferBase / glBindBufferRange
Array<Array<BindingSlotRange1D<BufferObject>, 14>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
Array<Array<BindingSlotRange1D<BufferObject>, 16>, BufferBindPointTargets.size()> m_bufferBindPointTargets;
};
} // namespace GLState
} // namespace MG_State
+3
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@@ -33,6 +33,9 @@ namespace MobileGL {
SharedPtr<BufferObject> GetBufferObject(Uint index);
BindingSlot<BufferObject>& GetBufferBindingSlot(BufferTarget target);
BindingSlotRange1D<BufferObject>& GetBufferBindingPoint(BufferTarget target, Uint index);
constexpr SizeT GetBufferBindingPointCount(BufferTarget target) const {
return m_bufferState.GetBindingPointCount(target);
}
SharedPtr<BufferObject> CreateBufferObject(Uint index);
void MarkBufferObjectForDeletion(Uint index);
Bool ValidateBufferName(Uint index) const;
@@ -208,6 +208,9 @@ namespace MobileGL {
auto& ubo = m_program->getUniformBlock(i);
m_uniformBlockNameMaxLength = std::max(m_uniformBlockNameMaxLength, (Int)ubo.name.length());
m_uniformBlockIndexByName[ubo.name] = i;
// if there's binding defined in shader as layout(binding = ...),
// retrieve it here
m_uniformBlockBinding[i] = ubo.getBinding();
}
}
@@ -103,6 +103,10 @@ namespace MobileGL {
m_uniformBlockBinding[index] = binding;
}
Uint GetUniformBlockBinding(Uint index) const {
return m_uniformBlockBinding[index];
}
Vector<Vector<unsigned>>& GetGeneratedSpirv() { return m_generatedSpirv; }
Uint GetExternalIndex() const { return m_externalIndex; }