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[Fix] (MG_State/Texture): add missing RGB16 format
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@@ -100,6 +100,7 @@ namespace MobileGL {
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RGB8Snorm,
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RGB10,
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RGB12,
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RGB16,
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RGB16Snorm,
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RGBA2,
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RGBA4,
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@@ -116,6 +116,8 @@ namespace MobileGL {
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return TextureInternalFormat::RGB10;
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case GL_RGB12:
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return TextureInternalFormat::RGB12;
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case GL_RGB16:
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return TextureInternalFormat::RGB16;
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case GL_RGB16_SNORM:
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return TextureInternalFormat::RGB16Snorm;
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case GL_RGBA2:
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