Commit Graph
21 Commits
Author SHA1 Message Date
BZLZHH 47cd496e6d [Fix] (Init): Refactor MG_Initialize/MG_Destroy for multi-platform compatibility. 2025-06-05 07:57:07 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
BZLZHH 9297542dcf Revert "use unordered_dense to mitigate __next_prime overflow error"
This reverts commit b082e2e06b.
2025-05-17 11:13:19 +08:00
swung0x48 3edb48d5fc [Misc]: add ankerl/unordered_dense 2025-05-08 09:49:09 +08:00
swung0x48 f98f877e07 [Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes 2025-05-07 23:25:46 +08:00
swung0x48 b082e2e06b use unordered_dense to mitigate __next_prime overflow error 2025-05-07 10:57:26 +08:00
swung0x48 12cedbae0e fix compilation on android 2025-05-06 17:53:22 +08:00
swung0x48 4e239832a6 fixing windows compile error WIP 2025-05-06 17:27:15 +08:00
BZLZHH 30beaf6eb9 [Feat] (...): Add FramebufferState while implementing these gl functions. 2025-05-04 01:17:09 +08:00
BZLZHH 383ec85400 [Feat] (ProgramState): Implement automatic GLSL uniform management.
- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
  - GLSL-SPIRV conversion
  - SPIRV uniform reflection
  - Program uniform dumping
2025-05-03 22:50:41 +08:00
BZLZHH 00140d8b57 [Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State. 2025-05-03 02:26:03 +08:00
BZLZHH 33104f699a [Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions. 2025-05-01 22:20:34 +08:00
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
BZLZHH e644efbe81 [Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code. 2025-04-30 17:31:10 +08:00
BZLZHH 91fa9e2d01 [Feat] (...): Add GLES Backend. 2025-04-26 12:03:42 +08:00
BZLZHH 41fefb8e54 [Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state. 2025-04-04 23:02:59 +08:00
BZLZHH d64eb04dd5 [Docs|Misc] (...): Add PlannedFunctions.md. Add more directories about these funcs. 2025-04-04 10:52:33 +08:00
BZLZHH c12e353c68 [Misc] (...): Define BACKEND_TYPE in Includes.h. Fix some compiling errors of GL_Common. 2025-04-04 09:32:27 +08:00
BZLZHH 5af3057456 [Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
2025-03-30 12:07:14 +08:00
BZLZHH a60bc2644d [Improvement] (...): Log more info.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
2025-03-15 20:49:39 +08:00
BZLZHH e9d5caab2a Initial Commit: MobileGL
Signed-off-by: BZLZHH <admin@bzlzhh.top>
2025-03-15 19:30:03 +08:00