Commit Graph
345 Commits
Author SHA1 Message Date
BZLZHH 0e7692251d [Feat] (MG_State, MG_Impl, MG_Util): store a compressed texture image and hand it back
glCompressedTexImage2D rejected every internalformat with GL_INVALID_ENUM, so
direct_state_access.textures_get_image threw at its first compressed call and
reported InternalError with nothing in the log at all - the uncompressed half of
the case had already passed.

The compressed bytes are now kept verbatim, in a side-channel beside the texel
shadow rather than in place of it. That placement is the load-bearing decision:
both backends pair MapMipmapData with GetMipmapByteSize while sizing their copy
regions from GetMipmapTexelSize, and DirectGLES additionally divides the byte
size by the texel count to recover bytes-per-texel, so putting 16 bytes where a
4x4 RGBA8 extent says 64 would be an out-of-bounds read on both. The texel
storage therefore stays uncompressed and correctly sized - the image samples as
zeros, which is the same deviation the RGTC/BPTC/ETC2 arms of
ConvertGLEnumToTextureInternalFormat already document - while
glGetCompressedTexImage returns the image *as stored*, which GL 4.6 core 8.11
requires and which no re-encode could satisfy byte for byte. Nothing ever hands
the compressed bytes to GLES or Vulkan, so the shadow is authoritative rather
than potentially stale, which is why the readback never asks a backend.

The accepted set is exactly the RGTC/BPTC/ETC2-EAC formats core GL requires, and
it is deliberately the same set ConvertGLEnumToTextureInternalFormat can back
with uncompressed storage, so the upload can never accept a format whose texel
shadow it cannot allocate. imageSize is checked against the block arithmetic,
which is also what keeps the copy in bounds.

Three things the shape depends on. AllocateStorage clears the compressed tag, so
a glTexImage2D or glTexStorage2D over the level un-compresses it - without that,
textures_compressed_subimage would flip branches and start asking for data
MobileGL cannot produce. GL_TEXTURE_COMPRESSED and
GL_TEXTURE_COMPRESSED_IMAGE_SIZE are answered per level rather than per texture,
because a compressed internalformat handed to glTexImage2D resolves to
uncompressed storage and must keep reading as uncompressed. And
GL_TEXTURE_INTERNAL_FORMAT now reports the compressed token for such a level, or
it would claim GL_RGBA8 while GL_TEXTURE_COMPRESSED said true.

Still rejected on purpose: glCompressedTexImage1D/3D and every
glCompressedTexSubImage*, which caps the blast radius.

Fixes textures_get_image on both backends (Espryt 370/371, Magma 369/371). A/B
over a 1210-case compressed/texture-storage/texture-view/buffer-storage subset of
KHR-GL45 is identical before and after on both backends but for
get_texture_sub_image.errors_test, which stops throwing and fails on a value
instead.
2026-08-05 09:40:29 -04:00
BZLZHH 34f09291da [Feat] (MG_State, MG_Backend, MG_Util): feed a 64-bit vertex attribute on DirectVulkan
glVertexAttribLFormat validated its arguments and then refused unconditionally
with "64-bit vertex attributes are not supported", so
direct_state_access.vertex_arrays_attribute_format failed every GL_DOUBLE
subcase on both backends - the format never landed, the draw fetched whatever
the attribute held before, and the captured values came back as reinterpreted
garbage.

The attribute is now real state. IsLong is its own bit rather than being
inferred from Float64, because glVertexAttribFormat(GL_DOUBLE) also reads
doubles - it just asks for them converted to float - so the type alone cannot
tell the two apart. It participates in the format comparison, so an L-format
call over a plain one still bumps the version, and glVertexAttribPointer clears
it inside the mutation block so the clear and the bump stay atomic.
GL_VERTEX_ATTRIB_ARRAY_LONG stops being hardcoded false, and the pname is now
accepted by the attribute queries at all.

Support is detected, never assumed. SupportsFloat64VertexAttributes comes from
VkPhysicalDeviceFeatures::shaderFloat64 on DirectVulkan and is false on
DirectGLES - not a driver question there and never will be, since ES has no
GL_DOUBLE vertex format and ESSL has no fp64 type to consume one with. A backend
without it declines in the entry point, with the GL error and a log line naming
the reason, rather than accepting state no draw could honour. Both cases get a
DriverPost row so the loss is named at startup instead of at draw setup.

On DirectVulkan the attribute deliberately does not use VK_FORMAT_R64*_SFLOAT:
those are optional and lavapipe advertises zero features for all four of them.
It is fetched as its 32-bit word pair (R32G32_UINT / R32G32B32A32_UINT) and
bitcast back to double in the shader by a new SPIR-V pass, which is bit-exact
and needs no format capability at all. The pass re-declares the input as uvec2 /
uvec4, demotes the original variable to a Private global and seeds it once at
the top of the entry point, so every existing load keeps its id and its double
type and no other instruction is rewritten. Both halves branch on nothing but
"is this attribute long", so they cannot disagree - and if the pass ever fails,
the assertion fires rather than letting a UINT format sit under a double input.
The pointer types are all created before any variable that names them and the
demoted variable is moved after them, since the types-and-variables section may
not forward-reference a type.

dvec3/dvec4 are declined rather than fetched wrong: six or eight uint32
components have no single VkFormat, and GL spreads such an input over two
attribute locations, which the location-per-index model here does not express.

Fixes vertex_arrays_attribute_format on Magma (369/371). On Espryt it stays
failing, now as a detected and explained decline rather than a blanket refusal.
2026-08-05 08:49:23 -04:00
BZLZHH 5545d31c37 [Feat] (MG_Backend, MG_Util): give a cube map array real storage on DirectGLES
TextureCubeMapArray was missing from every storage and upload switch in the
DirectGLES texture sync, so a cube map array reached the driver with no storage
at all - and from the glFramebufferTextureLayer branch, so attaching one of its
layers fell through to glFramebufferTexture2D and raised INVALID_ENUM. Every
GL_TEXTURE_CUBE_MAP_ARRAY colour check in
direct_state_access.framebuffers_texture_layer_attachment read nothing.

ES 3.2 has GL_TEXTURE_CUBE_MAP_ARRAY natively and it stores exactly like a 2D
array whose depth is six times the cube count, so each switch gains the case
beside Texture2DArray and nothing else changes. 1D arrays join the layer branch
for the same reason - their backend image is a 2D array.

Per the POST rule the new GLES dependency gets a capability
(SupportsTextureCubeMapArray, ES 3.2 core or EXT/OES_texture_cube_map_array) and
a DriverPost row saying what a user loses without it.

Takes framebuffers_texture_layer_attachment from failing to passing on Espryt. It
still fails on DirectVulkan, which declines a layered attachment outright.
2026-08-05 06:58:00 -04:00
BZLZHH 394d1ce748 [Feat] (MG_Impl, MG_Util): copy into 1D and 3D textures, and accept the BPTC and ETC2 enums
Two unrelated texture gaps.

glCopyTextureSubImage1D and 3D validated their arguments and then did nothing:
CopyTexSubImage1D_State and CopyTexSubImage3D_State were empty TODOs and no
backend exposes anything but a 2D blit. But a texture's contents live in its CPU
storage - the backends sync from it - so the copy does not need a blit at all.
CopyReadFramebufferIntoMipmapRegion reads the region out of the read framebuffer
through the existing ReadPixels path, in the destination's own canonical client
layout so the bytes need no second conversion, and writes them straight into the
level. GL 4.6 core 8.6 says the copy ignores pixel-store state and any bound pack
buffer, which the borrowed readback does not, so both are neutralised for the
duration and restored after. A cube map destination addresses its faces as
separate upload targets, so its zoffset picks the target rather than a slice.

ConvertGLEnumToTextureInternalFormat had arms for the six generic compressed
formats and the four RGTC ones, all resolving to uncompressed storage, but none
for BPTC or ETC2/EAC - so glTexImage2D with one of those fourteen enums answered
INVALID_ENUM, which was never a legal reply for formats core GL has required
since 4.2 and 4.3. They follow the same deviation for the same reason: nothing in
this stack can compress them, and uncompressed storage is the trade the RGTC
formats already take.

Takes textures_compressed_subimage from failing to passing on both backends and
textures_copy on Espryt. textures_copy still fails on Magma, where the readback
of a layered attachment does not yet resolve the attached layer.
2026-08-05 05:50:32 -04:00
BZLZHH dd60ff39ce [Feat] (MG_State, MG_Impl, MG_Backend, MG_Util): make the border colour real sampler state
glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR) raised INVALID_ENUM,
because MobileGL kept the border colour on the texture object and
GetSamplerParam_State had no case for it at all. That is the first thing
direct_state_access.samplers_defaults asks, so the case threw before reaching
any of the defaults it was written to check.

GL 4.6 core table 23.18 lists TEXTURE_BORDER_COLOR as sampler state, so it moves
to SamplerParameters and TextureObjectBase reaches it through the SamplerObject
it already owns - one source of truth, and a sampler object bound over a texture
now supplies its own border colour, which is what GL says should happen. The
texture params version still moves on a write, because the DirectGLES texture
sync memoises on it. glSamplerParameter{fv,Iiv,Iuiv} and their getters read and
write all four components in whichever representation the caller used, and the
three representations are kept in step so any getter has an answer. The bogus
[0,1] and [0,255] range checks are gone: GL clamps a border colour when a
fixed-point format is sampled, it does not reject it.

DirectVulkan's ResolveVkBorderColor now reads the sampler rather than the
texture. DirectGLES gained a glSamplerParameterfv in its sampler sync, and both
that and the pre-existing glTexParameterfv are gated on a new
SupportsTextureBorderClamp capability - ES 3.2 core, or EXT/OES_texture_border_clamp
before it - since without the extension every such call is INVALID_ENUM on the
driver. DriverPost gains the matching row per the POST rule, saying what a user
actually loses when it is missing.

Takes direct_state_access.samplers_defaults from failing to passing on both
backends.
2026-08-05 04:45:55 -04:00
BZLZHH 534ec65dda [Fix] (MG_Util): ask the ES driver for the texture buffer offset alignment
The DirectGLES capability probe queried GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT with a bare
glGetIntegerv while every other query in the same function goes through glesFuncs. A bare
call resolves to MobileGL's own exported entry point, which answers that pname out of the
capability table this code is in the middle of filling in, so the value read back was the
default it started from and the driver's real alignment never arrived.

The backend therefore advertised an alignment of 1. An application that trusts that -
which is the only thing it can do - passes glTextureBufferRange an offset the ES driver
cannot honour, and the driver produces a texture that reads as zeros with no error
anywhere. The alignment llvmpipe actually wants is 16.

Takes direct_state_access.textures_buffer_* from 3 to 30 of 30 on DirectGLES, and the
whole DSA group from 66.85% to 74.12%. DirectVulkan was unaffected: its alignment comes
from a Vulkan device limit and was already right.
2026-08-05 02:26:50 +00:00
BZLZHH bb582203d9 [Feat] (MG_Impl, MG_State, MG_Util): attach a buffer texture to a range of its buffer
glTexBufferRange, glTextureBuffer and glTextureBufferRange were all stubs, so a
buffer texture could only ever be attached through glTexBuffer -- by binding, and
always to the whole buffer.

Give the buffer texture the window it is supposed to address. The non-range forms
record it as offset 0 with a whole-buffer sentinel rather than the size the buffer
happens to have, so a later respecify keeps being followed instead of freezing the
texture at yesterday's size. All four entry points now share one attach path,
differing only in how they name the texture: by binding for the target forms, by
name for the DSA ones.

Both backends honour the window: DirectVulkan offsets and clamps the buffer view,
DirectGLES uses glTexBufferRange when the texture names a sub-range and keeps
plain glTexBuffer for the whole-buffer case, which also works on a driver without
the range entry point.

GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT reported 0 with a comment explaining that the
range entry points were stubbed. It now reports what the device actually requires
-- minTexelBufferOffsetAlignment on Vulkan, the driver's own value on GLES -- and
the range entry points enforce it. Zero was never a legal answer; the minimum is
1, and an application that trusted it would have built unaligned offsets.
2026-08-04 20:53:53 -04:00
BZLZHH cb2ba71feb [Feat] (DirectVulkan): run the tessellation stages
The backend already turned a tessellation control/evaluation shader into the
right VkShaderStage, but nothing downstream knew what to do with it: GL_PATCHES
had no topology, so it fell through to the triangle-list default, and the
pipeline carried no tessellation state at all. A GL_PATCHES draw therefore ran
the vertex and fragment stages over raw triangles.

Map GL_PATCHES to VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, carry GL_PATCH_VERTICES into
the pipeline as patchControlPoints (part of the key, since two patch sizes are
two pipelines), attach VkPipelineTessellationStateCreateInfo for a patch topology
only, and enable the tessellationShader device feature.

POST reports the feature, because without it a program with a tessellation stage
cannot build a pipeline at all and GL_PATCHES draws render nothing.
2026-08-04 20:03:24 -04:00
BZLZHH cff959b2e8 [Feat] (DirectVulkan, MG_Util): honour a glVertexAttribDivisor other than 1
Vulkan's VK_VERTEX_INPUT_RATE_INSTANCE advances an attribute once per instance and has
no way to say anything else, so every non-zero divisor collapsed to 1: an attribute the
application asked to change every three instances changed every one, and
KHR-GL40.draw_indirect.basic-drawArrays-instancing and its elements sibling drew the
wrong colours from instance one onward.

VK_EXT_vertex_attribute_divisor is exactly this state, so it is enabled when the device
has it and the per-binding divisors ride into the pipeline through
VkPipelineVertexInputDivisorStateCreateInfoEXT. Only divisors other than 1 are listed -
1 is what the plain input rate already means - and they join the layout hash, so two
layouts that differ only in a divisor no longer share a pipeline.

POST reports the feature either way, because without it the failure is silent and looks
like a shader bug: the attribute is fetched, just from the wrong instance. The GLES side
gains the two checks this session's other work made load-bearing for the same reason -
glPatchParameteri (without it GL_PATCH_VERTICES stays at the driver's 3 and a patch draw
of any other size renders nothing) and the transform feedback object entry points
(without them a second object cannot open a capture while the first is paused).

KHR-GL40.draw_indirect on Magma: 70/70 but for the arbitrary primitive-restart index,
which Vulkan cannot express at all.
2026-08-04 19:25:32 -04:00
BZLZHH 28d0af6f04 [Feat] (MG_Util, DirectGLES, DirectVulkan): normalize rectangle coordinates in the module
Neither target API has GL_TEXTURE_RECTANGLE: ESSL has no rectangle sampler, and
Vulkan's SPIR-V environment does not allow Dim::Rect. Both emulate it on a plain 2D
texture, and the two differ in exactly one way - a rectangle lookup addresses texels
where a 2D one addresses [0,1].

That one difference now lives in one SPIR-V pass, so neither backend has to know about
it: every lookup taking normalized coordinates gets its coordinate divided by the size
the texture reports, and the image type is then rewritten to 2D. Magma had no rectangle
handling at all - it fed Dim::Rect straight to Vulkan, which read the texel coordinates
as normalized and sampled the edge, so all fifteen KHR-GL40.texture_gather.*-2drect
cases came back holding the clear colour.

This replaces the ESSL text rewrite that did the same divide for DirectGLES only. Doing
it in the module instead is both shorter and stricter: the pass resolves an operation's
image type through the sampled-image and pointer wrappers rather than matching a
sampler name in generated source, so it cannot be fooled by an expression where it
expected an identifier, and it needs no help from the frontend reflection to know which
samplers were rectangles.

Still declined, as before: the Dref *sample* forms, whose coordinate carries the compare
value in its last component, and the projective ones, where the divide would have to
happen after the perspective divide. texelFetch is deliberately untouched - integer
texel coordinates mean the same thing on both targets.

KHR-GL40.texture_gather: Magma 66 failures -> 2, Espryt stays at 75/75.
2026-08-04 13:25:40 -04:00
BZLZHH b95fcb7bca [Feat] (MG_State, MG_Impl, DirectGLES): implement glPatchParameteri
GL_PATCH_VERTICES decides how many vertices one tessellation patch consumes, and
glPatchParameteri was a stub - so the value stayed at the driver's default of 3 no
matter what the application asked for. KHR-GL40.texture_gather.gather-tesselation-shader
sets it to 1 and then draws a single patch: with the request dropped the draw had too
few vertices for one patch, produced nothing at all, and the case read back the clear
colour.

The value is context state on both sides and ES 3.2 spells the entry point exactly the
same way, so it is stored in the render state (where glGetIntegerv(GL_PATCH_VERTICES)
now finds it) and forwarded. Validation needs the real bound, so GL_MAX_PATCH_VERTICES
and GL_MAX_TESS_GEN_LEVEL are probed off the host driver alongside the other limits and
answered from there too; the defaults are the GL 4.0 core minimums.

KHR-GL40.texture_gather is now 75/75.
2026-08-04 10:58:14 -04:00
BZLZHH 5437947240 [Feat] (DirectGLES, MG_Util): normalize the coordinates of a rectangle lookup
A rectangle texture is emulated on an ES 2D texture, and LowerRectImagesForEssl
rewrites the image type in the SPIR-V to match. That is exact only where the lookup
addresses texels directly, which is why the pass declined any module containing a
lookup that takes normalized coordinates - the whole KHR-GL40.texture_gather 2drect
set among them.

The missing half is one divide: a rectangle lookup's coordinate is in texels and the
2D lookup it becomes wants [0,1], so the coordinate has to be divided by the texture's
size. It goes in on the ESSL the transpiler produces, next to the LOD-bias emulation
that already rewrites lookup arguments there, and reads the size back with
textureSize() rather than plumbing a uniform down - the emulated texture is a real ES
2D texture, so the shader can ask it directly.

Only the forms whose argument 1 is the bare coordinate are rewritten - texture,
textureOffset and the three textureGather flavours, which covers the Dref gathers too
because those carry the compare value in a separate argument. texelFetch is
deliberately left alone: its coordinates are integer texels on both targets. The
SPIR-V pass keeps declining everything else, so a projective lookup or a Dref sample
(where the compare value rides in coord.z) still refuses the module instead of
producing something subtly wrong.

Which samplers were declared rectangle is no longer visible in the transpiled source -
they are plain sampler2D by then - so the names come from the frontend program's
reflection.
2026-08-04 10:38:01 -04:00
BZLZHH 00534d8bbc [Fix] (MG_Impl): report the draw-indirect binding and the buffer access state
Three pieces of queryable buffer state were missing, all of them read by the
KHR-GL40.draw_indirect basic-binding-* and basic-buffer-* cases:

- GL_DRAW_INDIRECT_BUFFER_BINDING had no case in glGetIntegerv, so it raised
  GL_INVALID_ENUM and left the caller's variable untouched (the test read back its own
  -9999 sentinel). GL_DISPATCH_INDIRECT_BUFFER_BINDING right next to it was already
  handled; this is the same two lines against BufferTarget::DrawIndirect. Because
  glGetBooleanv/glGetFloatv/glGetDoublev all widen from the integer path, one case
  fixes all four getters.
- GL_BUFFER_ACCESS answered 0 for an unmapped buffer. Its initial value is
  GL_READ_WRITE and glUnmapBuffer restores it (GL 4.6 core table 6.2); 0 is not a legal
  value of that state at all, and the test threw on the unrecognised enum.
- GL_BUFFER_ACCESS_FLAGS was not implemented, so it fell through to the invalid-pname
  arm. It is the MapBufferRange bitfield verbatim, which the mapping access flags
  already hold in normalised form - glMapBuffer's access enum is converted on the way
  in - so it converts straight back out, and reads zero while unmapped.
2026-08-04 09:52:40 -04:00
BZLZHH 3dc6a1b6db [Fix] (MG_Impl, DirectGLES): answer the texture-gather offset limit queries
glGetIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) and its GL_MAX_ counterpart fell
through to the default arm of the getter and raised GL_INVALID_ENUM, leaving the
caller's variable untouched - KHR-GL40.texture_gather.api-enums read back the
uninitialised 32764 that happened to be on its stack and failed on the error alone.

Both are core state from GL 4.0 (table 23.53) and from ES 3.1 (table 20.40), so the
value is simply the host driver's, probed alongside the other limits in
FillInGLESCapabilities and carried to the getter through DynamicBackendParameters.
The probe result is widened to the -8/+7 core minimums rather than trusted blindly:
a driver that leaves the out-parameter alone (no ES 3.1, or an enum it ignores) would
otherwise hand us a range narrower than GL 4.0 requires MobileGL to advertise, and
the shaders the CTS builds assume the guaranteed range regardless.
2026-08-04 09:40:15 -04:00
BZLZHH e45f7ae5d4 [Fix] (DirectGLES, MG_Util): keep 16-bit SNORM precision through the widening
GL_RGB16_SNORM widened to GL_RGBA16F to stay renderable as multisample storage, and
a half float's 11-bit mantissa cannot hold a 16-bit signed-normalized channel:
KHR-GL33.texture_swizzle's blue channel came back several units of 32767 away from
the value the reference computes, well outside its one-unit tolerance.

GL_EXT_render_snorm makes the signed-normalized formats colour-renderable on ES, so
widen to GL_RGBA16_SNORM instead wherever it and EXT_texture_norm16 are both
present, and only fall back to the half float otherwise. Threaded through as its own
normalize option so the capability probe and the runtime pick the same format, the
way every other driver-dependent substitution here is decided.
2026-08-02 04:24:23 -04:00
BZLZHH 43a43c1180 [Fix] (DirectGLES, MG_Util): raw framebuffer writes while GL_FRAMEBUFFER_SRGB is off
GLES core always encodes a fragment written into an sRGB colour attachment, and
offers no switch to stop it. Desktop GL has one, GL_FRAMEBUFFER_SRGB, and it starts
out disabled - so a GL application that never touches it expects its writes to land
raw. The frontend models exactly that (the capability reads as disabled and
DirectVulkan attaches the UNORM twin to honour it), but DirectGLES was passing the
draw straight to a driver that encodes anyway.

The value therefore came back one conversion short of the reference wherever it was
written and then read again: rendering into an sRGB texture and fetching it in a
shader decodes once but had encoded twice, which is how
KHR-GL32.texture_size_promotion read 0.0142 for GL_SRGB8_ALPHA8 where 0.00111 was
expected.

Detect GL_EXT_sRGB_write_control and sync GL_FRAMEBUFFER_SRGB from the frontend
capability alongside the other enables, starting from the driver's enabled state so
the first sync always pushes the disable down.
2026-08-02 04:10:13 -04:00
BZLZHH 65dbfa6f26 [Fix] (DirectGLES, MG_Util): widen three-channel formats for multisample textures
GLES has no colour-renderable three-channel format beyond RGB8, so
glTexStorage2DMultisample rejects GL_RGB16 (and the SNORM variants) with
GL_INVALID_ENUM and the texture is left with no storage at all - every draw into it
then hit GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT and every read came back zero.

The existing fallback machinery could not help: it picks one replacement format per
requested format, from the driver's capabilities, and never re-checks that
replacement against the target it is going to be used with. GL_RGB16's fallback is
GL_RGB32F, which is a perfectly legal ES texture format and a perfectly illegal
multisample storage format, and with EXT_texture_norm16 present no fallback was
selected at all.

Add PixelFormatNormalizeOptionBit::NoThreeChannelRenderTarget, applied only to
multisample targets, mapping GL_RGB16 to GL_RGBA32F and the three-channel SNORM
formats to GL_RGBA16F. Widening the channel count is safe precisely there and
nowhere else: a multisample texture can never be uploaded to, only rendered into, so
no transfer path has to expand three-channel client data, and the alpha a draw
writes for a three-channel source is already the 1.0 the frontend format implies.

The capability probe recomputes its fallback per target for the same reason, so the
probed format and the format the texture is actually created with stay in agreement.
2026-08-02 04:10:01 -04:00
BZLZHH 6de38c666c [Feat] (DirectGLES): support rectangle textures where the emulation is exact
ES has no rectangle target and no rectangle sampler, so DirectGLES declared
GL_TEXTURE_RECTANGLE unsupported outright: the texture was never synced or bound,
and SPIRV-Cross refused the shader ("Rectangle textures are not supported on
OpenGL ES") which left the whole program unlinkable.

A rectangle texture is a single-level, clamped 2D texture whose only real
difference is that its lookups take non-normalized coordinates. Where every use
takes *integer* texel coordinates - texelFetch, textureSize - that difference
does not exist at all, and the two are the same thing. So:

- A new SPIR-V pass rewrites Dim::Rect image types to Dim::2D before
  transpiling, and restates the rectangle capabilities as Shader. It declines
  any module containing a normalized-coordinate lookup rather than emitting
  something subtly wrong; SPIRV-Cross then rejects that module exactly as
  before, so nothing that used to work changes and nothing new renders wrongly.
- The target maps to GL_TEXTURE_2D for storage, uploads and binding, alongside
  the existing 1D and 1D-array emulation.

Fixes KHR-GL31.texture_size_promotion.functional outright, which takes GL31 to
100% conformance. GL32/GL33 advance past their rectangle cases to a separate
GL_RGB16 multisample issue. No regressions across texture_swizzle, shaders30,
texture_lod_*, framebuffer_blit, packed_depth_stencil, transform_feedback,
clip_distance or draw_buffers; DirectVulkan re-verified unaffected.
2026-08-02 01:56:22 -04:00
BZLZHH 6b2a2b5e00 [Fix] (MG_Util): emulate GL_DEPTH_COMPONENT32 with the 24-bit sized format
GL_DEPTH_COMPONENT32 has no ES equivalent. The previous commit routed it to
GL_DEPTH_COMPONENT32F, which gives the attachment storage but changes the
encoding: the transfer type has to become GL_FLOAT for ES to accept the store,
and the upload path hands over the caller's fixed-point GL_UNSIGNED_INT bytes
unchanged, so the texels came out as garbage.

GL_DEPTH_COMPONENT24 is the nearest sized ES format that keeps the same
fixed-point encoding, so GL_UNSIGNED_INT still describes the data and no
conversion is needed. Fixes KHR-GL33.texture_swizzle's GL_DEPTH_COMPONENT32
cases on the 2D and 2D-array targets; framebuffer_blit's GL_DEPTH_COMPONENT32
config still passes, since the depth values it compares are exactly
representable in 24 bits.

(The 1D and 1D-array targets still fail, but for the separate desktop-1D-on-ES
emulation reason that also holds back texture_size_promotion.)
2026-08-01 14:59:19 -04:00
BZLZHH 8b75628dec [Fix] (DirectGLES): depth/stencil clear value and readback gaps
Three separate holes, all of them silent, that KHR-GL3x.framebuffer_blit walks
straight into because it clears and reads back depth and stencil directly:

- glClearStencil was frontend-only. The value was recorded in render state and
  never synced, so the real driver kept its default of 0 and every
  glClear(GL_STENCIL_BUFFER_BIT) wrote zeros. glClearColor and glClearDepthf
  were already synced right next to it.

- Stencil readback assumed GL_STENCIL_INDEX works. It is not part of core ES
  (it needs GL_NV_read_stencil) and a driver without it rejects the read
  outright, which left the caller's buffer untouched. Where the attachment is a
  combined depth-stencil buffer the packed GL_DEPTH_STENCIL read carries the
  same bytes in its low octet, so that is now the fallback; the widening to
  GL_UNSIGNED_SHORT/INT moved into the same helper, since even a byte-for-byte
  read needs it.

- Depth readback always went through GL_UNSIGNED_INT. A floating-point depth
  attachment (GL_DEPTH_COMPONENT32F, GL_DEPTH32F_STENCIL8 - the latter is what
  dEQP's own fbo-surface-type wrapper framebuffer picks) rejects that with
  GL_INVALID_OPERATION and only reads back as GL_FLOAT. Try both.

And one format gap behind the same test: GL_DEPTH_COMPONENT32 has no ES
equivalent and was being normalized to the *unsized* GL_DEPTH_COMPONENT base
format, which is not a legal glTexStorage/glRenderbufferStorage internal format
there - the attachment ended up with no storage and the framebuffer read back as
incomplete. GL_DEPTH_COMPONENT32F is the sized ES format that keeps the
requested 32-bit depth footprint; the transfer type follows it to GL_FLOAT.

Takes KHR-GL3x.framebuffer_blit from 0/3 to 2/3 (the remaining
multisampled_to_singlesampled_blit_color_config_test is a separate
single-channel MSAA resolve issue). Note that scissor_blit additionally needs
the suite to run with a depth/stencil config the test agrees with
(--deqp-gl-config-name=rgba8888d24s8): under FBO surfaces the test hardcodes
GL_DEPTH24_STENCIL8 for its own buffers while dEQP's wrapper framebuffer
defaults to GL_DEPTH32F_STENCIL8, and blitting depth between mismatched formats
is a spec error that any conformant driver has to report.
2026-08-01 13:24:30 -04:00
BZLZHH 3019c68945 [Fix] (MG_Util): glBindBufferBase must not freeze the buffer's size
BindBufferBase_State stored Range1D(0, bufferObject->GetSize()) as the binding
point's range, so the range reflected whatever size the buffer happened to have
at bind time. Binding an empty buffer and giving it storage afterwards is
ordinary application code - glGenBuffers / glBindBufferBase / glBufferData is
exactly the order KHR-GL3{0,2,3}.clip_distance.coverage uses - and the binding
then stayed frozen at [0, 0).

Every backend consumer reads GetRange() as the range the binding actually
covers, so the stale window meant the capture buffer was bound with
glBindBufferRange(..., 0, 0) instead of glBindBufferBase, transform feedback
captured nothing, and the test read back its pre-draw zeros. The same stale
range also under-counted the CPU-side transform feedback capacity accounting.

GL resolves a whole-buffer binding against the object's size at every use;
only glBindBufferRange pins a fixed window, and the binding point already
tracked which of the two it was for the glGetIntegeri_v START/SIZE queries.
GetRange() now resolves the non-explicit case dynamically.

Fixes KHR-GL3{0,2,3}.clip_distance.coverage on Espryt; transform_feedback stays
21/21 on all four versions, and DirectVulkan (lavapipe) re-verified unaffected.
2026-08-01 12:30:46 -04:00
BZLZHH da6f75dbd1 [Fix] (DirectGLES): cap advertised GL_MAX_SAMPLE_MASK_WORDS to 1
MobileGL's sample-mask state is a single 32-bit word (RenderState::
SampleMaskValue) and SampleMaski_State() hard-rejects any maskNumber
other than 0. DirectGLES forwarded the real underlying driver's
GL_MAX_SAMPLE_MASK_WORDS unmodified (NVIDIA's GLES driver reports 2),
so dEQP's per-test-case gluStateReset - which always calls
glSampleMaski up to that reported word count - hit GL_INVALID_VALUE on
word 1 after every single case and aborted the whole glcts process.
Each restart only got through one more case before repeating, which
run_cts_local.py recorded as a wall of per-case crashes (63 in
packed_pixels.rectangle alone) and tripped its "many empty chunks"
abort heuristic partway through the GL32 suite. 1 is the spec-required
minimum and is what MobileGL actually implements, so cap to it instead
of forwarding the raw driver limit.
2026-08-01 09:59:26 -04:00
BZLZHH 4532cae175 [Feat] (MG_Impl, MG_Util): STENCIL_INDEX8 renderbuffers; report distinct D/S renderbuffers unsupported
GL_STENCIL_INDEX8 becomes a first-class internal format (VK_FORMAT_S8_UINT
backing, metrics, classifiers, converters), so glRenderbufferStorage
accepts it instead of leaving GL_INVALID_ENUM behind. Framebuffer
completeness now also mirrors the renderer's gate for renderbuffers:
distinct depth/stencil renderbuffer attachments (or a renderbuffer
paired with a texture) report GL_FRAMEBUFFER_UNSUPPORTED - the spec only
requires the same-image case - instead of passing completeness and then
failing at draw/clear (verify_mixed_attachments.* now passes).
2026-08-01 01:50:34 -04:00
BZLZHH 22b749dd37 [Fix] (MG_Util, DirectVulkan): canonical depth shadows with upload conversion
Depth textures previously raw-copied whatever the client handed over
into the Vulkan image, so any client format other than the image's exact
texel layout uploaded garbage (float DEPTH_COMPONENT data read as
16-bit words, GL_TEXTURE_1D/2D alike).

The shadow now has a defined canonical layout - unorm16 for
DEPTH_COMPONENT16, a full-scale unorm32 word for the 24/32-bit fixed
depths, float for DEPTH_COMPONENT32F - produced by the pixel-store
unpack converter (new DepthComponent channel mapping + UNorm32
component). GL_DEPTH_COMPONENT client data may also fill packed
depth-stencil internals (stencil half zero). The Vulkan uploader
converts shadow words to the image texel layout per aspect, and
X8_D24_UNORM falls back to D32_SFLOAT where optimal tiling lacks
support (lavapipe). texture_size_promotion.functional and
packed_depth_stencil.verify_copy_tex_image.* now pass.
2026-08-01 01:15:58 -04:00
BZLZHH 95547ab9ce [Fix] (MG_Util): map GL adjacency primitives to their Vulkan topologies
GL_LINES_ADJACENCY / GL_LINE_STRIP_ADJACENCY / GL_TRIANGLES_ADJACENCY /
GL_TRIANGLE_STRIP_ADJACENCY fell through to the TRIANGLE_LIST default,
so adjacency draws assembled garbage. They now map to the matching
*_WITH_ADJACENCY topologies (adjacency vertices are discarded by Vulkan
when no geometry shader is active, matching GL semantics);
KHR-GL33.primitive_restart.restart_mode passes.
2026-08-01 00:30:01 -04:00
BZLZHH 1fb0eb0737 [Fix] (MG_Util): GL_FLOAT_32_UNSIGNED_INT_24_8_REV is 8 bytes per pixel
The packed-type size table listed the D32F+S8 client format at 4 bytes,
so every GL_DEPTH32F_STENCIL8 upload copied only half its client data -
the top half of such textures stayed zero (packed_depth_stencil
verify_read_pixels/clear_buffer.depth32f_stencil8 now pass).
2026-07-31 18:43:30 -04:00
BZLZHH e6ebe7078d [Fix] (MG_Util, MG_State): reject reserved GLSL identifiers glslang accepts
glslang parses "packed" and "row_major" as plain identifiers outside a
layout(...) list and accepts the reserved image*Shadow names outright.
A comment/preprocessor-aware pre-scan in the compile path now fails such
shaders with a proper info log, while layout(packed)/layout(row_major)
qualifier lists stay legal (uniform_block family still passes).
KHR-GL31/32/33.CommonBugs.CommonBug_ReservedNames now pass.
2026-07-31 18:27:11 -04:00
BZLZHH 94a8f1e3f3 [Fix] (ShaderTranspiler): keep declared modern GLSL versions strict
Normalization rewrote every desktop core #version below 400 to 330 (and
400+ to 460), and a failed parse was retried at 460. Together these erased
the declared version's rules: KHR-GL33 negative-compile cases (reserved
names, parenthesized layout-qualifier values in a declared-420 shader,
GLSL 4.5 mix() overloads at 330, precise in struct members) all compiled.

Explicitly declared core versions >= 330 now keep their number, and the
460 retry only fires for sources whose directive carries the normalizer's
own legacy marker - i.e. shaders that declared 110-150 (or nothing), which
is the shader-pack compatibility case the retry exists for. Replaces the
narrower arrays-of-arrays special case.
2026-07-31 16:43:27 -04:00
BZLZHH 45d506545e [Fix] (MG_Util, DirectVulkan): tolerate storage-less attachments in component-size queries
GetComponentSizesForInternalFormat asserted on TextureInternalFormat::Unknown,
which framebuffer-parameter queries legitimately reach for attachments that
have no storage yet (KHR-GL33.packed_depth_stencil.validate_errors.initial_state
aborted there). Answer with all-zero sizes and keep a warning for genuinely
unhandled formats. Also include the image dimensions in the texture
vmaCreateImage failure report.
2026-07-31 16:35:03 -04:00
BZLZHH 92140405c1 [Feat] (DirectVulkan): emulate GL_LINE_LOOP with closed indexed line strips
Vulkan has no LINE_LOOP topology and the frontend used to reject the mode
with GL_INVALID_OPERATION, which is itself non-conformant (several KHR-GL33
transform_feedback tests draw line loops and expect no error). DrawArrays,
DrawElements and DrawElementsBaseVertex now rewrite the draw into an
indexed GL_LINE_STRIP whose synthesized uint32 index list revisits the
first vertex, delivered through the client-memory index path (a new
forceClientMemory flag keeps a bound element-array buffer from hijacking
the synthesized pointer). Entry points without the rewrite degrade to an
open line strip instead of a triangle list.
2026-07-31 16:25:46 -04:00
BZLZHH 93a3b55907 [Feat] (DirectVulkan): upload combined depth-stencil texture data
UploadDirtyMipLevels used to skip D24S8/D32FS8 textures outright, leaving
glTexImage-supplied depth-stencil data unuploaded (KHR-GL33
texture_repeat_mode depth24_stencil8 and texture_swizzle depth-stencil
cases all sampled zeros). De-interleave the shadow's GL wire format into a
depth plane (X8_D24 word / float) and a stencil byte plane and record one
copy per aspect, with cross-conversion when the device backs the texture
with the other depth-stencil format.

Depth32FStencil8's shadow byte size also claimed 16 bytes/texel while the
stored wire format (GL_FLOAT_32_UNSIGNED_INT_24_8_REV) is 8; that mismatch
truncated every upload of it.

Also route a multisample-texture sample-count request through the device's
supported counts (round up, GL promises at-least semantics).
2026-07-31 16:15:50 -04:00
BZLZHH 1bb736c57e [Fix] (ShaderTranspiler): keep arrays-of-arrays illegal below GLSL 430
The legacy-shader retry that retargets a failed parse to #version 460 also
re-legalized multidimensional arrays, which every desktop driver rejects
below 430 and KHR-GL33.shaders.arrays.invalid.* requires to fail. Skip the
retry when the original failure is glslang's arrays-of-arrays error; other
legacy rescues (e.g. layout(binding=...)) keep working.

KHR-GL33.shaders.arrays.invalid.multidimensional_array* now report the
required compile failure (4 cases).
2026-07-31 15:51:40 -04:00
swung0x48 7e8c32a063 [Feat] (MG_Backend, MG_Impl): expose experimental GL 4.6 CTS limits 2026-07-30 23:00:13 -04:00
swung0x48 7e048fc2bf [Fix] (DirectVulkan): map RGB10_A2(UI) to A2B10G10R10 - GL 2_10_10_10_REV puts R in bits 0-9 so the A2R10G10B10 mapping silently swapped R/B on upload; also decode both 1010102 variants in readback 2026-07-26 19:13:46 -04:00
swung0x48 c4254c4bbd [Feat] (WGL): add Windows host layer - drop-in opengl32.dll with WGL over EGLImpl, Win32 window backend plumbing for both backends, ANGLE loader path, and leak-at-exit process teardown 2026-07-26 06:46:29 -04:00
swung0x48 3049c4b82b [Fix] (ShaderTranspiler): stop blanking block comments in the source handed to glslang
- BlankBlockComments replaced comment chars with spaces but preserved interior newlines, so a block comment spanning a newline inside a #define truncated the macro body (VALUE became empty)
- glslang has a conformant preprocessor and collapses a block comment to one space across newlines, so the delivered source now keeps comments intact and lets glslang handle them
- Fixes KHR-GL3x.shaders.preprocessor multiline_comment_define / redefine_object_multiline_comment / function_redefinition_3 (6 cases, both devices)
- FilterUnsupportedGpuShaderInt64 relied on the blanking to skip commented-out #extension lines; it now masks comments locally (MaskCommentsAndQuotedText) like the sibling passes, collecting edits and applying them back-to-front
- conditional_inclusion.basic_2 (defined() via macro expansion) stays failing by design: glslang rejects it as UB and working around it would mean re-running preprocessing MobileGL defers to glslang
2026-07-21 05:27:01 -04:00
swung0x48 52ddb440ca [Feat] (SelfTest/DriverPost): add a noperspective correctness check to the GLES POST - render a strong-perspective quad and read the centre texel to verify the varying interpolates screen-linear (not perspective-correct), carried through the native GL_NV_shader_noperspective_interpolation path when present or MobileGL's exact gl_Position.w/gl_FragCoord.w emulation when absent. PASS = native and correct; WARN = emulated and correct (the fallback path shipping packs hit on such devices); FAIL = interpolation wrong/perspective-correct, or the program will not build. The ESSL header matches the device version because noperspective is rejected at #version 300 es on some drivers even with the extension enabled 2026-07-21 02:09:17 -04:00
swung0x48 79feeffd25 [Feat] (ShaderTranspiler, DirectGLES): emulate noperspective on GLES devices lacking GL_NV_shader_noperspective_interpolation - EmulateNoPerspectivePass pre-multiplies each NoPerspective output by gl_Position.w in the vertex stage and recovers each input via gl_FragCoord.w in the fragment stage (exact screen-linear L = P(a*w)*gl_FragCoord.w, handling whole-variable and component/access-chain reads, scalar and vector varyings), forces highp on emulated varyings, and strips what it cannot emulate; replaces the smooth-strip fallback so no NV extension is ever required. Restricts the vertex pre-multiply to the entry function so a non-inlined helper cannot double-scale 2026-07-20 23:48:48 -04:00
swung0x48 bce9c48c8e [Feat] (ShaderTranspiler, DirectGLES): support noperspective conformantly instead of stripping it - let the qualifier reach glslang as the core SPIR-V NoPerspective decoration (native on DirectVulkan; SPIRV-Cross emits ESSL noperspective + GL_NV_shader_noperspective_interpolation on DirectGLES), and for GLES devices lacking that extension add StripNoPerspectivePass to drop the decoration and fall back to smooth; the old naked substring erase discarded the interpolation shader packs need and mangled identifiers containing the word 2026-07-20 22:59:43 -04:00
swung0x48 b6a7807a3a [Fix] (MG_Util/ShaderTranspiler): reject malformed #version directives instead of legalizing them - an unrecognized version number (329/331), a bad profile keyword, a float or trailing token used to be rewritten to "#version 330 core" (or rescued to 460 by the retry); now InspectShaderLanguage marks such directives invalid so NormalizeVersionDirective and RetargetLegacyVersionDirectiveTo460 leave them for glslang to reject, while every valid version still normalizes as before 2026-07-20 22:03:36 -04:00
swung0x48 48ba622387 [Fix] (MG_Util/ShaderTranspiler): keep #line directives instead of deleting them, dropping only the GLSL-illegal quoted filename and the ones that precede #version, so __LINE__ and compiler diagnostics follow the application's own numbering 2026-07-20 21:06:38 -04:00
swung0x48 05260d1262 [Fix] (MG_Util/ShaderTranspiler): blank block comments lexically instead of erasing them - a '//*** banner ***' line opened a comment the old scanner never closed, so it deleted the rest of the shader, and a commented-out builtin definition renamed every genuine call to a name nothing defines 2026-07-20 21:06:37 -04:00
swung0x48 e526f8e8ac [Fix] (MG_Util/Converters): resolve the GL_COMPRESSED_* internal formats to the uncompressed storage that backs them instead of rejecting them as unknown - GL prescribes this base-format fallback for the six generic formats, and RGTC stores uncompressed because ES exposes no compressor 2026-07-20 21:05:57 -04:00
swung0x48 65ea54da9e [Refactor] (ShaderTranspiler, DirectVulkan): replace the hand-rolled SPIR-V word walkers with a DecoratePositionInvariantPass and SPIRV-Reflect-based InstanceIndex detection 2026-07-20 08:35:00 -04:00
swung0x48 bf7b5755cc [Refactor] (ShaderTranspiler, MG_Backend, MG_Util): gate the subgroup prefix-scan rewrite behind a generic device-quirk registry with GPU vendor detection and MOBILEGL_QUIRK_SUBGROUP_PREFIX_SCAN override, warn on template mismatch, and block ARB/NV subgroup spellings 2026-07-20 02:36:26 -04:00
swung0x48 68e13705c8 [Fix] (MG_Backend/DirectVulkan, ShaderTranspiler, MG_Test, TraceReplay): make iterationRP retrace pass on 64-lane Vulkan devices with subgroup-width emulation and format-aware readback 2026-07-20 02:36:23 -04:00
swung0x48 e5388c0e7e [Fix] (MG_Backend, MG_Impl, ShaderTranspiler, MG_Test): support iterationRP custom images and storage format reinterpretation 2026-07-20 02:35:30 -04:00
swung0x48 f3def150e7 [Fix] (DirectVulkan): suppress blended depth writes on Qualcomm and mark gl_Position invariant to fix MC 26.3 OIT cloud flicker 2026-07-19 05:47:23 -04:00
swung0x48 c6d22e6ece Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev 2026-07-16 23:38:48 -04:00
swung0x48 5cd82f2002 Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes 2026-07-16 23:17:37 -04:00