swung0x48
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5142f3c72b
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[Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones
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2025-05-08 20:57:16 +08:00 |
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swung0x48
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40cf5a1ebb
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[Optimization] (TextureState): block memcpy
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2025-05-08 16:07:17 +08:00 |
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swung0x48
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d33fb15ada
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[Feat] using unordered_dense somewhere...
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2025-05-08 10:00:44 +08:00 |
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BZLZHH
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3fa6aa660c
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[Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion.
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2025-05-05 10:04:35 +08:00 |
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BZLZHH
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00140d8b57
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[Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State.
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2025-05-03 02:26:03 +08:00 |
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BZLZHH
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33104f699a
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[Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions.
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2025-05-01 22:20:34 +08:00 |
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BZLZHH
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b4f7aefb99
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[Refactor] (TextureState.*): Optimize code.
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2025-05-01 10:19:50 +08:00 |
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BZLZHH
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e644efbe81
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[Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code.
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2025-04-30 17:31:10 +08:00 |
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BZLZHH
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91fa9e2d01
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[Feat] (...): Add GLES Backend.
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2025-04-26 12:03:42 +08:00 |
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BZLZHH
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41fefb8e54
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[Feat] (...): Add global OpenGL state. Add gl texture state (almost complete for Minecraft) and implementation gl texture functions that Minecraft would use. Add gl error state.
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2025-04-04 23:02:59 +08:00 |
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