Commit Graph
73 Commits
Author SHA1 Message Date
BZLZHH 2b5b4c5008 [Misc] (Getter): Set GL_MAX_TEXTURE_SIZE to 65535. 2025-05-16 16:55:04 +08:00
BZLZHH ae980326e7 Merge branch 'feat/dev-es-renaming' into feat/dev-es-shittily-draw 2025-05-16 16:37:29 +08:00
BZLZHH 06a79f2fc4 [Fix] (ShittilyDrawing): Ensure proper VBO binding when syncing VAO attributes. 2025-05-16 16:16:02 +08:00
BZLZHH 80a077acdf [Feat] (ShittilyDrawing): Implement TexParamCache. 2025-05-16 16:03:56 +08:00
BZLZHH 9a692a7845 [Feat] (BufferState): Implement glDeleteBuffers. 2025-05-16 13:34:24 +08:00
swung0x48 7fdf31c782 [Misc] poking around...attempting to fix vbo problem but no avail 2025-05-11 22:59:26 +08:00
BZLZHH d0b8777249 [Feat] (VertexArray): Implement renaming for VAO. 2025-05-11 09:32:11 +08:00
BZLZHH ba339ca182 [Fix] (DrawElementsSHITTILY): Disable bufferObj.dataValid check now. 2025-05-11 09:30:32 +08:00
swung0x48 f36c322d86 [Optimization] (GL_Drawing): skipping VAO gen, improving perf? 2025-05-10 18:47:23 +08:00
swung0x48 614c5f7324 [Fix] (BufferState, GL_Drawing): mark dirty buffers 2025-05-08 21:40:48 +08:00
swung0x48 5142f3c72b [Fix] (TextureState, GL_Drawing): mark dirty textures to skip uploading unmodified ones 2025-05-08 20:57:16 +08:00
swung0x48 c52e28cc7a [Fix] (TextureState): fix a horrible performance bug 2025-05-08 20:36:03 +08:00
swung0x48 1953dd60bf [Optimization] (GL_Drawing): kinda fix SyncAllTexturesToGLES, getting main menu to work 2025-05-08 17:14:42 +08:00
swung0x48 40cf5a1ebb [Optimization] (TextureState): block memcpy 2025-05-08 16:07:17 +08:00
swung0x48 d33fb15ada [Feat] using unordered_dense somewhere... 2025-05-08 10:00:44 +08:00
swung0x48 3edb48d5fc [Misc]: add ankerl/unordered_dense 2025-05-08 09:49:09 +08:00
swung0x48 f98f877e07 [Fix] (GL_Drawing.cpp): realize glBindAttribLocation, and other misc fixes 2025-05-07 23:25:46 +08:00
swung0x48 a50856dea0 [buildsystem] (build.gradle): add gradle file 2025-05-07 20:38:43 +08:00
swung0x48 fc0396705f [Feat] NormalizePixelFormat 2025-05-07 17:44:37 +08:00
swung0x48 d1eb029671 [Fix] some format quirk 2025-05-07 17:15:50 +08:00
swung0x48 a17497522a [Misc] more GLenum to string 2025-05-07 16:22:08 +08:00
swung0x48 6c1d1e0e7a [Feat] implement renaming for buffer 2025-05-07 15:38:30 +08:00
swung0x48 bb45906189 [Feat] implement glBlitFramebuffer, making things start to render 2025-05-07 13:33:29 +08:00
BZLZHH 0d7b342a2e [Docs] (README): Fix the wrong Minecraft version. 2025-05-05 10:45:19 +08:00
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion. 2025-05-05 10:04:35 +08:00
BZLZHH 31d2d62a59 [Fix] (VertexArrayState): Fix the absence of attrib enabling state after SetAttribPointer. 2025-05-05 02:25:16 +08:00
BZLZHH 74e3902951 [Fix] (ProgramState): Fix the uniform-type-changing error in UniformValue::setData. 2025-05-04 18:27:24 +08:00
BZLZHH 12649bf4d7 [Fix] (GLDefinitions): Fix wrong stub declarations of glClear(Color). 2025-05-04 11:49:54 +08:00
BZLZHH 1dddf294c9 [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-05-04 02:31:30 +08:00
BZLZHH 0e7483bdd4 [Feat] (ProgramState): Implement more Global-GL-State functions.
- These functions were implemented:
  - glBlendFunc
  - glBlendFuncSeparate
  - glClear
  - glClearColor
  - glClearDepth
  - glColorMask
  - glDepthFunc
  - glDepthMask
  - glDisable
  - glEnable
  - glViewport
2025-05-04 02:09:25 +08:00
BZLZHH 16559291a3 [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-05-04 01:18:55 +08:00
BZLZHH 30beaf6eb9 [Feat] (...): Add FramebufferState while implementing these gl functions. 2025-05-04 01:17:09 +08:00
BZLZHH 03c9531e7a [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-05-03 23:02:44 +08:00
BZLZHH 383ec85400 [Feat] (ProgramState): Implement automatic GLSL uniform management.
- Add SPIRV-Cross/glslang integration for uniform reflection.
- Auto-detect and assign locations for uniforms/samplers.
- Support most types of uniform.
- Implement glUniform* functions with type safety.
- Add MG_Util::Program:
  - GLSL-SPIRV conversion
  - SPIRV uniform reflection
  - Program uniform dumping
2025-05-03 22:50:41 +08:00
BZLZHH dc5f74cdb9 [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-05-03 02:26:05 +08:00
BZLZHH 00140d8b57 [Feat] (...): Add ProgramState while implementing these gl functions. Rename some functions in MG_State. 2025-05-03 02:26:03 +08:00
BZLZHH 282e2496da [Chore] (UncertainBool.hpp): Add UncertainBool class. 2025-05-03 02:26:01 +08:00
BZLZHH 0c7a2eff3a [Improvement] (VertexArrayState.cpp): Text "buffer"->"vertex array". 2025-05-02 02:56:40 +08:00
BZLZHH f550ca27c9 [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-05-01 22:32:48 +08:00
BZLZHH 33104f699a [Feat] (...): Add BufferState and VertexBufferState while implementing these gl functions. 2025-05-01 22:20:34 +08:00
BZLZHH 369b9b320b [Improvement] (GL_Getter.*): Code improvement. 2025-05-01 22:18:48 +08:00
BZLZHH f1aad43a3c [Fix] (GL_Getter.cpp): Fix versionStr mistake in MG_GL::GetString. 2025-05-01 19:02:42 +08:00
BZLZHH b4b06315d1 [Chore] (GLState.cpp): Remove unused MG_State_O. 2025-05-01 10:30:22 +08:00
BZLZHH b4f7aefb99 [Refactor] (TextureState.*): Optimize code. 2025-05-01 10:19:50 +08:00
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
BZLZHH 8ab90e8e60 [Docs] (README.md|PlannedFunctions.md): Update progress. 2025-04-30 18:09:46 +08:00
BZLZHH cbff3d2714 [Improvement] (TextureState.cpp): Use memcpy rather than memmove in UpdateRegion2D. 2025-04-30 18:02:49 +08:00
BZLZHH c5c5172087 [Fix] (TextureState.cpp): Fix texture buffer allocation in UpdateRegion2D to prevent memmove crash. 2025-04-30 17:57:12 +08:00
BZLZHH e644efbe81 [Feat|Improvement] (...): (MG_State) Implement glPixelStorei. Optimize code. 2025-04-30 17:31:10 +08:00
BZLZHH e19df94ece [Perf] (TestDrawing.cpp): Improve DrawAllTextures. 2025-04-30 14:42:59 +08:00