- PLAN-B.md §8.2 and appendix B add a batch of new runtime switches
(MOBILEGL_PIPE_PUSH / _VERIFY / _STATS / _LEGACY_MEMOS / _TEXEL_RETAIN_MB /
_INDEX_MIRROR_MB, plus MOBILEGL_IPC_* later), and §11 P0 wants them parsed beside
the existing ones. Today every knob that has to reach an Android replay costs an
edit in five files - run_android_retrace_local.py, trace-replay-ci.sh,
TraceReplayActivity's request record, the JNI marshalling, and the setenv block in
trace_replay_core.cpp. That per-knob tax is what this replaces: one extra,
`--es mobilegl_env "K=V;K=V"`, carries all of them.
- Applied last, immediately before dlopen(libMobileGL.so), so it can also override
the dedicated fields above it - MobileGL's config is read during the load, and an
escape hatch that cannot beat the defaults is not one. An entry with no '=' unsets
the variable, which is the only way to clear a default the marshalling sets.
- The existing per-knob flags stay: they carry semantics beyond a setenv (use_angle
also selects a variant, the dump lists are joined, DirectVulkan forces the
R11G11B10F fallback), and rewriting them as env strings would move that logic into
the callers.
- Surface: --env / MOBILEGL_TRACE_ENV in trace-replay-ci.sh, repeatable --env
KEY=VALUE in run_android_retrace_local.py, `mobilegl_env` intent extra,
Request::envOverrides.
- The two-level parse now lives in trace_env_overrides.hpp, beside the semicolon
splitter it shares with the texture and FBO dump lists, and
tools/trace_replay/trace_env_overrides_test.cpp pins it: the empty entries a
trailing ';' leaves behind must not become unsetenv(""), `K=` must stay a Set of
the empty string rather than an Unset (a knob read with getenv() != nullptr sees
those as opposite answers), and only the FIRST '=' may separate, or a value
carrying '=' is truncated without a word of warning. The whole MOBILEGL_PIPE_*
batch rides on this parse, and the only lane that exercised it end to end was an
on-device retrace, which would have reported a splitting bug as "the knob had no
effect".
- The check is built and RUN at build time and mobilegl_trace_replay depends on it,
so `cmake --build ... --target mobilegl_trace_replay` - the exact command of
test.yml's "Build trace replay" job, which never invokes ctest - runs it. It is
assert-free on purpose: that lane configures Release, and <cassert> under NDEBUG
would compile every check into a green run that checked nothing. Negative control:
swapping find('=') for rfind('=') fails 2 checks, and keeping the splitter's empty
entries fails 2 more.
- PLAN-B.md §11 P0 lists spike A (the Android delivery chain) as a P0 deliverable,
inherited verbatim from PLAN.md §15 P0; §8.1 inherits PLAN.md §11.1-§11.6, whose
Android path needs a second process. Android gives an application no writable
exec-able directory, so the only supported route is to name the binary lib*.so, let
the packager put it in lib/<abi>/, and exec it out of
getApplicationInfo().nativeLibraryDir. This builds that route end to end so the
spike can be answered with evidence instead of folklore.
- New root option MOBILEGL_BUILD_SERVER_SPIKE (OFF, ANDROID-only) adds the
MobileGLServer target from tools/spikes/server_stub/main.cpp with PREFIX "lib" /
SUFFIX ".so" and -fPIE/-pie: an .so name does not exempt the file from Android's
PIE requirement. Its RUNTIME_OUTPUT_DIRECTORY is pointed at
CMAKE_LIBRARY_OUTPUT_DIRECTORY, because AGP packages what lands in the per-ABI
library output directory and CMake would otherwise put an executable elsewhere.
- The option is opt-in on both sides. The plugin flavour cannot turn it on at all,
and the trace flavour builds it only when asked, with
`-Pmobilegl.buildServerSpike=ON` or MOBILEGL_BUILD_SERVER_SPIKE=ON in the
environment; a flavour that silently carries an executable nothing loads is the
kind of thing nobody notices until it ships. Verified both ways:
assembleTraceDebug -Pmobilegl.buildServerSpike=ON packages
lib/arm64-v8a/libMobileGLServer.so and `file` reports "ELF 64-bit LSB pie
executable, ARM aarch64 ... interpreter /system/bin/linker64, for Android 26";
the same task with no property packages only libMobileGL.so and
libtrace_replay_runner.so.
- The stub prints one line to stdout and writes the same line to the file named by
argv[1], then exits 0. The line carries pid/ppid/uid/gid and, decisively, the
child's own /proc/self/attr/current: only `u:r:untrusted_app:...` proves an
ordinary app process did the exec. An `adb run-as` shell runs in a different
SELinux domain, so a success there would prove nothing.
- RunSpawnSpike() starts the stub with argv [serverPath, markerPath], redirects the
child's stdout/stderr into a captured file (an app process has stdout on
/dev/null, so a printed line would otherwise vanish), waits for it, and reports
exit status, signal, the exec errno, the parent's own SELinux context, the marker
content and the captured stdout - to logcat, to the returned string, and to a
<marker>.report file, because the Activity finishes immediately afterwards.
- The child reports the errno of a REFUSED execve through a close-on-exec pipe.
Without it the one datum the spike exists to produce is lost: the parent only ever
sees a wait status, in which every reason has already been flattened into one exit
code, and EACCES (SELinux, or a noexec mount) versus ENOEXEC (a packager that
mangled the file) are opposite verdicts for the design. A successful exec closes
the write end for free, so the parent reads EOF and reports execErrno=0.
- fork/execve only. The earlier draft also carried a posix_spawn arm behind
`__ANDROID_API__ >= 28`, which was dead code in every configuration this repo can
build - bionic declares posix_spawn from API 28 and the root CMakeLists.txt pins
MOBILEGL_ANDROID_API_LEVEL to 26 and refuses to configure lower - and would have
silently become the production path, untested, on a minSdk bump. Keeping the arm
that actually ships means the spike measures the code the server would really use.
Nothing happens between fork and execve except open/dup2/execve/write/_exit, all
async-signal-safe, because the parent is a multi-threaded JVM process.
- The spike lives in its own TU, spawn_spike.cpp/.hpp, listed only by the trace
APK's CMakeLists. Its sibling trace_replay_core.cpp is compiled verbatim by the
DESKTOP mobilegl_trace_replay runner (tools/trace_replay/CMakeLists.txt names the
same file), where <android/log.h> does not exist, so nothing Android-only may live
there; spawn_spike.cpp carries an #error for anyone who adds it to that list.
- The Activity runs the spike, and nothing else, when launched with the
`mobilegl_spike_spawn` intent extra; that mode needs no trace, no golden and no
render surface. It is a separate JNI entry point rather than another parameter on
the 30-argument replay call, which it shares nothing with.
- Not yet run on a device: both device locks are held by another campaign. The
on-device verdict is the coordinator's step.
Initialize the desktop replay Request from the three iterationRP environment flags before loading MobileGL. Without this, the Request defaults caused the replay core to unset CI's exported flags, leaving all repairs disabled despite the workflow configuration.
iterationRP's Program 203 declares shared vec2 prefixSumCache[32] for a
512-invocation workgroup indexed by gl_SubgroupID; any device narrower
than 16 lanes partitions into more than 32 subgroups and the pack writes
shared memory out of bounds (heap corruption on lavapipe's CPU
rasterizer, ssim 0.028 on the CI retrace). Fix it where the fault lies -
in the fixture - and keep the GL contract sound everywhere else:
- FixIterationRPSubgroupScratchPass: fingerprint-gated SPIR-V pass that
grows exactly that array to ceil(invocations/width) entries on sub-16-lane devices; every other module passes through byte-identical.
- DeriveNumSubgroupsPass stays default-on for the Adreno topology bug
and is made spec-sound: pipelines request REQUIRE_FULL_SUBGROUPS
whenever the workgroup shape makes the flag legal (computeFullSubgroups
enabled, local_size_x a multiple of the native width, subgroup count
within maxComputeWorkgroupSubgroups).
- EmulateSubgroupsPass: 32-lane virtual-subgroup lowering kept in-tree
as a last resort, enabled only by MOBILEGL_MAGMA_EMULATE_SUBGROUP=1 on
devices with no native subgroup support; fails closed on extended
subgroup instructions and on modules whose added scratch would exceed
maxComputeSharedMemorySize.
- IterationRPFirstReductionScenario skips gracefully outside the pack's
16..256-lane source domain; the new IterationRPScratchFixScenario runs
the fixture-shaped reduction on any width and asserts the exact
width-independent total. DriverPost keeps reporting FAIL on
out-of-domain devices.
- Program203 -> IterationRP rename throughout; the per-trace
num_subgroups_quirk plumbing is removed from the trace replayer, JNI
chain, and CI workflows.
minecraft-1.21.4-fabric-iris-bsl-esc-menu-854: Minecraft 1.21.4 Fabric +
Sodium + Iris + BSL 10.1.3 through Espryt on Mali-G77, paused at the ESC
menu over the BSL-blurred world, captured at 854x480 through the FCL
trace-capture skill. The trimmed trace keeps the whole session preamble
deliberately: the 107669b3 bug class is triggered while Iris BUILDS the
pipeline (a by-name texture call swapping the active unit's binding under
the sync memo), and the pause menu afterwards is where its damage is
legible - every glyph alpha-discards against the zeroed lightmap while
the button frames survive.
Ablation-proven as a net before landing: against a build with both layers
of 107669b3 reverted the case fails at ssim 0.949284 and the diff image
is text and only text - menu title, all button labels, the tutorial
toast; against the fixed library it matches the golden exactly, and
Magma passes the same golden at 0.998402 with no alternate needed.
Replays in about a minute per backend on llvmpipe/lavapipe (the 1.3M-call
preamble; well under the timeout and smaller than several existing
fixtures). Existing fixtures spot-checked green.
glGetTextureParameter* resolve the texture by name and then hand the work to the
target-based getter, which validates the target it was given. For a buffer texture that
is GL_TEXTURE_BUFFER, and the target form correctly calls that an unaccepted token -
INVALID_ENUM.
By name there is no token to blame. The application named an object that carries none of
the sampler or level state the query reports, which is INVALID_OPERATION (GL 4.6 core
8.11). The four by-name getters check the resolved object before delegating, so the error
describes what the caller actually got wrong.
Fixes direct_state_access.textures_parameter_errors on both backends, taking the group to
74.93% on Espryt and 73.32% on Magma.
The Android and Windows paths each have a skill; the desktop Linux one had only
a runner script and a README section, so it was the least discoverable of the
three despite being the one to reach for while iterating - it needs no device
and no GPU, and a single test group takes seconds rather than hours.
Records what the other two skills cannot: that the toolchain has to be GCC 13+
or Clang 20+ (Clang 18 reports __cpp_concepts as 201907L, which switches
libstdc++'s <expected> off and breaks the shader transpiler), that
EGL_PLATFORM=surfaceless is mandatory for DirectGLES and why the symptom points
at the wrong call, and which of this environment's results are MobileGL's own
versus artefacts of software rendering.
Also states the rule the other skills only imply: report Espryt and Magma
separately. They fail different cases, and one combined number hides which
backend a change moved.
run_cts_local.py and the mobilegl-desktop VK-GL-CTS target were both in the tree
with nothing describing how to reach them, so the only documented ways to run the
suite needed either an Android device or a Windows box with a GPU. The desktop
Linux path needs neither: lavapipe gives DirectVulkan a headless surface and
Mesa's surfaceless EGL gives DirectGLES a context, so a single test group can be
measured in seconds while working on it.
Records the two things that cost time to find. EGL_PLATFORM=surfaceless is
mandatory for DirectGLES - without a /dev/dri node Mesa fails eglInitialize on
the default display, and MobileGL surfaces that as EGL_BAD_ALLOC from
eglCreatePbufferSurface, which points at the wrong call entirely. And
DirectVulkan's default-framebuffer readback returns zeros here exactly as it does
on Adreno, so that defect is MobileGL's and reproducible without a phone.
The direct_state_access reference table is the measured baseline for the fixes in
this branch, so a later change has something to be compared against.
Two harness settings were producing failures that say nothing about the backend:
- dEQP's FboRenderContext picks the first entry of its own depth/stencil format
list, GL_DEPTH32F_STENCIL8, when the config leaves the bit counts DONT_CARE.
framebuffer_blit meanwhile hardcodes GL_DEPTH24_STENCIL8 for its own buffers
as soon as it detects an FBO surface, and then blits depth between the two -
which the spec forbids for mismatched formats, so a conformant driver has no
choice but to fail it. Default to --deqp-gl-config-name=rgba8888d24s8 so the
wrapper framebuffer and the test agree.
- --deqp-watchdog aborts the whole process when one case exceeds a hardcoded 30
seconds (framework/common/tcuApp.hpp). That is not a hang on a CPU rasterizer:
several texture_swizzle cases take ~17s each standalone and cross the limit
once the process is warm, which came back as ten spurious Timeouts. dEQP's own
default is off, and --chunk-timeout is what actually rescues a genuinely
wedged case, so default it off too and leave it selectable.
Same test-methodology artifact as Magma (dEQP's fbo-surface-type
wrapper FBO being mistaken for the true default framebuffer by
ApiCoverageTestCase's ReadBuffer coverage sub-test) - the waiver's
renderer_list only matched "Magma*", so KHR-GL3{0,1,2}.api.coverage
still reported Fail under the DirectGLES (Espryt) backend. Add
"Espryt*" to the same waiver entry.
KHR-GL3{0,1,2,3}.api.coverage's ReadBuffer coverage sub-test captures
GL_READ_BUFFER while dEQP's own fbo-surface-type wrapper FBO is bound
(a real, non-zero-named FBO, not framebuffer 0), then later deletes an
unrelated FBO of its own. Per the GL spec, deleting a bound FBO
implicitly rebinds framebuffer target 0 - the true default framebuffer
this time, not the wrapper - and restoring the captured
GL_COLOR_ATTACHMENTn value against it correctly raises GL_INVALID_ENUM
(only FRONT/BACK-style tokens are valid there). This is a spec-correct
response to a --deqp-surface-type=fbo-only test-methodology artifact,
not a MobileGL conformance defect, and cannot occur on a real
window/pbuffer-backed run where framebuffer 0 is genuinely bound
throughout. Add a waiver (dEQP's own mechanism for exactly this kind of
known non-defect) instead of weakening the (correct) validation, and
wire --waiver-file through run_cts_local.py.
Without an explicit size dEQP's FboRenderContext sizes the wrapper FBO
to GL_MAX_RENDERBUFFER_SIZE (16384^2 here) and size-derived test
allocations explode - the multisampled depth blit config test alone
needs a 4 GiB depth texture on such a surface.
Local counterpart of run_cts.py for desktop Linux runs: re-invokes glcts
with the not-yet-measured cases after a crash, quarantines timed-out cases
with the dEQP watchdog enabled, and records crashed/hung/unrun lists so a
partial run cannot read as a complete one.
Guard the AImageReader window path behind __ANDROID__ and add a
mobilegl-desktop DEQP target so glcts can run against libMobileGL.so on a
Linux host via pbuffer surfaces (VK_EXT_headless_surface).