Commit Graph
143 Commits
Author SHA1 Message Date
swung0x48 511b3752c0 [Fix] (Espryt): make the vertex-input bit require the resource bit and give both new subsystems a named verdict when the knobs leave no arm 2026-09-08 04:52:15 -04:00
swung0x48 39933613ae [Fix] (Espryt): re-read the client's shadow base at every use and forget it at the two events that free the allocation it names 2026-09-08 04:52:15 -04:00
swung0x48 816373ffd9 [Fix] (Espryt): keep the live-map question in the handle arm's draw-clean probe instead of a record field P3a pins false 2026-09-08 04:52:15 -04:00
swung0x48 7047331a41 [Fix] (Espryt): clamp the handle readback to the backend store past its offset, memoise the buffer handle lookup, and write down the two contracts the ops owed their callers 2026-09-08 04:52:15 -04:00
swung0x48 68db6db7f8 [Refactor] (Espryt): key the narrowed fp64 vertex stream on the buffer's handle instead of its lifetime id 2026-09-08 04:52:15 -04:00
swung0x48 cd05de504e [Refactor] (Espryt): drive the driver VAO from the pushed vertex-elements record and retire the wrapping index-slot version and its identity patch 2026-09-08 04:52:15 -04:00
swung0x48 ce24e2a734 [Refactor] (Espryt): answer a readback through the reverse channel and bump the mutation epoch after it, never before 2026-09-08 04:52:15 -04:00
swung0x48 4e44650199 [Refactor] (Espryt): take the buffer ops by handle and payload instead of by frontend object reference 2026-09-08 04:52:15 -04:00
swung0x48 9951961d9c [Refactor] (Espryt): give the buffer resource its own {slot, gen} table instead of hanging it off the frontend object 2026-09-08 04:52:15 -04:00
swung0x48 df784c6752 [Fix, Test] (Espryt): deliver a death notice to every holder of a kind, retire the twin table's last sweep, and pin the bring-up call site under the armless knob pair
- BackendSlotTable links every instance into a per-type holder list; OnFrontendObjectDestroyed resolves the handle once, drops the twin in each holder by handle and frees the slot once, last - a notice delivered to one registry left the fixture's saved copy holding a dead twin, and its driver storage, for the life of the process (review v4 minor 2)
- ReclaimDeadSlots and CollectGarbageNow leave the slot table: nothing called them, so the header's "backstop" was a claim without a caller; the registry's pre-P2 CollectGarbageNow is a no-op on the handle arm (minor 1)
- HandleOf no longer memoises a null answer, which a second holder's acquire could never refresh (minor 8)
- EnsureProcessTeardownSentinel is armed by the slot table's first insertion, as D13 says; the registry arms it only on the legacy arm (minor 9)
- new SanityTest cases: OneDeathNoticeDropsTheTwinInEveryHolderOfTheKind, ASavedCopyOfARealRegistryDropsTheTwinOnTheSameNotice, ANegativeLookupIsNotCachedAcrossAnotherHoldersAcquire, and EglBringUpUnderTheArmlessKnobPairReturnsInsteadOfStopping, which runs InitPbufferSurface under the pair in a forked child and fails naming both knobs if InitDisplayAndContext ever stops there again (minor 4)
- AnArmlessKnobCombinationStopsInsteadOfSkippingTheLane writes a per-process, per-case log path and restores MOBILEGL_LOG_FILE_PATH and MG_Config::Features through RAII guards on every exit path (minor 5)
2026-09-07 23:18:09 -04:00
swung0x48 6cb7d1b83b [Fix] (Espryt, State): let the last four object classes announce their own death and delete the twin table's garbage collector
- e2 was landed for two of six kinds, so Texture, Framebuffer, SamplerCso and
  VertexElementsCso still discovered death in a sweep and ROADMAP.md:18's "delete the GC"
  was undelivered. TextureObjectBase (the one base every concrete texture derives from),
  FramebufferObject, SamplerObject and VertexArrayObject now raise
  NotifyStateObjectDestroyed from their destructor, on RenderbufferObject's pattern: out of
  line, declared only under MOBILEGL_PIPE_PUSH, so the pull build keeps its implicit
  destructor and its symbol set (G1 still 0 added / 0 removed / 0 renamed and 0 resized
  against p2/contract).
- With all six announcing, BackendSlotTable loses BOTH sweep drivers: no draw tick, no
  creation tick, no kGCInterval / kCreationGCInterval / m_gcTick / m_creationTick.
  CollectGarbageIfNeeded() is empty on this arm; CollectGarbageNow() stays as an EXPLICIT
  collection and is the backstop for a notice that InProcessTeardown() drops.
- The seven CollectGarbageIfNeeded call sites in DirectGLES.cpp keep their spelling because
  they are the legacy registry's driver and that arm is still compiled beside this one; the
  registry's body is now guarded on MOBILEGL_PIPE_LEGACY_MEMOS, so a build without the
  legacy arm has no collector at all. On the handle arm each site is a predicted branch.
- The weak_ptr per entry stays for exactly two jobs it is honest about: ForEachLive()'s
  strong hand-over to ScopedDetachedTextureFramebufferAttachments, and the explicit
  collection. It is never an identity test; Gen is.
- Tests: AProgramAndARenderbufferAnnounceTheirOwnDeath becomes
  EveryReKeyedObjectClassAnnouncesItsOwnDeath and drives all six classes, by membership
  rather than count because every texture owns a private sampler that also announces;
  ObjectChurnAloneDrivesTheSweep becomes
  AnnouncedDeathKeepsObjectChurnFromAccumulatingWithoutASweep and pins that 256 churned
  objects hold one live twin at a time with no CollectGarbage* call anywhere.
2026-09-07 23:18:09 -04:00
swung0x48 eb81705130 [Fix] (Espryt): tell the backend when a frontend object dies instead of discovering it in a garbage sweep
- P2 step e2, as far as the file-ownership table lets one package take it. New frontend
  header MG_State/GLState/StateObjectDeathNotice.h carries BufferBackendOps' shape for the
  other six kinds: an ops table the backend fills in, and one entry point that takes
  {kind, lifetimeId} rather than the object, because by the time the last SharedPtr has
  dropped there is no object left to pass and the lifetime id is exactly what the client
  slot allocator resolves a handle from. Declared only under MOBILEGL_PIPE_PUSH, so the
  pull build's symbol set is untouched.
- BackendSlotTable::DestroyByLifetimeId drops the twin and returns the slot at the moment
  the object goes, instead of at the next sweep - which for a renderbuffer or a texture
  atlas is the difference between freeing the driver allocation now and freeing it 64
  creations from now. It returns the slot only when THIS table holds it: two holders of one
  kind already exist (the ScopedDirectGLESTextureBindings fixture; Magma's subsystem-4
  table shares the VertexElementsCso kind), and a table that never twinned the object must
  not free a slot the other one still names. The legacy arm keys on the frontend heap
  address, cannot answer a notice at all, and keeps the sweep - which is the announced-
  versus-discovered half of the A/B the compile-time arm exists for.
- Managers.cpp registers one dispatcher for all six kinds from ResolveEsprytSlotTablesArm(),
  i.e. exactly when the arm that can answer a notice is the arm that runs, and drops a
  notice that arrives after exit() has begun.
- FIRING it needs a destructor per class, and the P2 ownership table gives
  {Texture,Framebuffer,Sampler,VertexArray}State/* to other packages, so only ProgramObject
  and RenderbufferObject raise it here. The other four still rely on the sweep; their four
  one-line calls retire it entirely.
- Three cases pin the three halves: the slot comes back with no sweep and the notice is
  idempotent and does not free another holder's slot; a program and a renderbuffer announce
  their own death when the last SharedPtr drops and not before; and the handle arm actually
  installs a consumer, rather than the two halves each being fine on their own.
2026-09-07 23:18:09 -04:00
swung0x48 9a8369296e [Fix] (Espryt): sweep the twin table on object churn again, refuse to run an arm the operator disabled, and give the hot lookups back their array probe
- The handle arm took only ONE of the registry's two sweep drivers. The map arm sweeps
  every 64 first-time insertions BECAUSE object churn, not draw count, is what makes the
  sweep urgent: a CTS-shaped case runs ~10 per-draw ticks, so the 1024-tick draw-path
  driver alone spans ~100 cases' worth of dead, gigabyte-sized twins. BackendSlotTable now
  carries the same kCreationGCInterval = 64 creation tick, swept before the entry reference
  exists for the same reason the map arm sweeps there. Without this the slice REGRESSED the
  memory it was supposed to leave unchanged.
- Fatal{PipeLegacyMemosDisabled} now aborts. It logged and then returned false, which fell
  straight into the legacy arm the operator had just made unreachable: a green run measured
  on the wrong arm, and the exact lever HandleRecycleScenario's arms are selected with. It
  is also resolved at backend context creation now, not on the first twin lookup, so a
  process that twins nothing still learns its knobs leave it with no arm at all.
- EsprytSlotTablesEnabled() becomes an inline latch over an out-of-line resolver. It is
  consulted on every Find/GetOrCreate/HandleOf/ForEachLive/CollectGarbage*, i.e. several
  times per draw, and as a cross-TU call with no LTO that was a PLT call per lookup.
- HandleOf keeps a one-entry lifetimeId -> handle memo, so the three per-draw resolution
  paths whose TwinLookupMemos this slice deleted go back to an integer compare plus an
  array index instead of the allocator's ByLifetimeId hash - which is the "direct slot
  indexing" the memo removal was traded for. It cannot serve a stale answer: a lifetime id
  is never handed out twice, and FindByHandle compares Gen anyway.
- GetOrCreate(nullptr) returns a parking slot instead of dereferencing null in a release
  build; the map arm inserted a null key and SyncTextureObjectToBackend documents relying
  on that tolerance.
- ReclaimDeadSlots moves the twin out before it writes the entry, so a twin destructor that
  re-entered GetOrCreate and grew m_slots could not make the writes land in freed memory.
- The framebuffer binding-slot cache is gated on kMGPipeSubsystemEsprytSlots rather than on
  the compile-time MOBILEGL_PIPE_PUSH, so MOBILEGL_PIPE_PUSH=0 stays the faithful
  all-subsystems-pull control ConfigLoader.cpp documents. The poison bypass stays closed on
  the arm that ships.
- MGB_TWIN_KIND_PARAM/ARG stop leaking into every TU that includes Managers.h: the twelve
  declaration and definition sites name a TwinRegistry alias template that swallows the
  kind in the pull build, and the one remaining macro is #undef'd after the class.
- The twin lookup inside BindCurrentFBO stops shadowing the framebuffer binding slot in a
  function whose whole subject is which "slot" is meant.
2026-09-07 23:18:09 -04:00
Swung0x48 bd2092f4eb [Refactor] (Espryt): key every backend twin on {slot, gen} instead of the frontend object heap address
- ResolveVaoTwin, SyncCurrentProgram and BindCurrentFBO stop consulting the three
  TwinLookupMemos on the handle arm. The memo existed to replace the registry hash probe
  with an array index, and the slot table Find already IS that array index; its safety
  argument - owner-equality of a weak snapshot against a recycled heap address - is
  answered by the generation instead of re-derived per lookup. OwnerEquals, the memo
  template and its three instances are now compiled only under MOBILEGL_PIPE_LEGACY_MEMOS.
- UnitSamplerLookupMemo compares {slot, gen} instead of owner-equality, and keeps its "a
  miss is never cached" contract verbatim: the sampler twin is created later in the same
  draw by the program pass.
- UnitBindingsSnapshot holds lifetime ids rather than weak_ptrs under push. It cannot hold
  handles: a bound-but-never-synced texture has no twin and so no handle, and two of those
  would read as equal. A lifetime id exists before the twin does and is never handed out
  twice, which is the property the weak_ptr was there for.
- SyncTextureObjectToBackend keeps its by-value copy only to hold the twin alive across the
  nested glTextureView sync; the second Find-or-create and the put-the-twin-back repair are
  gone on the handle arm, because nothing there erases a live entry.
- The one direct-iteration site walks ForEachLive, which hands over a strong reference to
  the framebuffer instead of the map key - the raw frontend address it had to null- and
  expiry-check by hand before dereferencing.
- GetFramebufferBindingSlotFast becomes GetFramebufferBindingSlotChecked and, under push,
  reads MGB_CTX->GetFramebufferBindingSlot(target) every time. This closes the P1 accessor
  bypass: the cached raw pointer ran the checked accessor once per context change and then
  handed out the pointee forever, so the per-verb poison stamp and the verify read-hook
  were skipped at all five call sites.
- Every one of these is a push-build arm; the pull build compiles the pre-P2 text and its
  symbol report stays 0 added / 0 removed / 0 renamed with no new resize.
2026-09-07 23:18:09 -04:00
Swung0x48 f4dbea2300 [Feat] (Espryt): give the backend a dense {slot, gen} twin table beside the address-keyed registry
- SlotTables.h: BackendSlotTable<StateObject, BackendObject, kKind>, indexed by
  MGPipeHandle::Slot and validated by Gen, with the handle minted by the client
  MGPipeSlotAllocator off the frontend object GetLifetimeId(). A lookup is one bounds
  check plus one array index, and unlike the registry Find it never mutates the table,
  so a returned BackendPtr* is not invalidated by the next call on it.
- StateBackendObjectRegistry keeps its name, its signature and all ~40 call sites, and
  becomes the two-arm facade ARCHITECTURE.md 9.6 asks for: the pre-handle map under
  MOBILEGL_PIPE_LEGACY_MEMOS, the slot table under MOBILEGL_PIPE_PUSH, chosen once per
  process by EsprytSlotTablesEnabled() off kMGPipeSubsystemEsprytSlots. A clear bit with
  MOBILEGL_PIPE_LEGACY_MEMOS=0 leaves no arm at all and is Fatal{PipeLegacyMemosDisabled}.
- The kind is a template parameter only in the push build (MGB_TWIN_KIND_ARG): a third
  template argument would rename every instantiation and G1 wants the pull build byte
  identical. Pull-build symbol report is 0 added / 0 removed / 0 renamed and adds no
  resize beyond the three RenderState symbols the contract commit already moved.
- ForEachLive replaces begin()/end() under push and hands the callee a strong reference
  to the state object instead of the map key, which was the raw frontend address.
- Nothing switches over yet: the tables are built and reachable, and the twins still go
  through whichever arm the bit selects.
2026-09-07 23:18:09 -04:00
swung0x48 0ee3384b22 [Fix] (Espryt): land a SubData into an adopted store as a GPU-ordered copy - the in-place coherent write tore the frames still reading the old section bytes 2026-08-28 04:50:07 -04:00
swung0x48 5d51372c44 [Chore] (Config): triage backend-scoped env toggles under MOBILEGL_ESPRYT_ and MOBILEGL_MAGMA_ prefixes 2026-08-28 00:38:17 -04:00
swung0x48 a28da07641 [Fix] (DirectGLES): queue app buffer updates and flush them through a staged-copy upload ring instead of stalling in glBufferSubData 2026-08-27 22:19:44 -04:00
swung0x48 5dc26e3e2c [Fix] (DirectGLES, ShaderTranspiler): drop the location qualifier from inter-stage interface blocks on a driver that loses their payload 2026-08-27 19:18:35 -04:00
swung0x48 05d627ba2d [Fix] (Xfb): never issue a transform feedback capture-point bind the application did not ask for, and error-check the driver span instead of losing it silently 2026-08-27 12:28:32 -04:00
swung0x48 0db666897e [Fix] (DirectGLES): key the border-colour sync memo on the authoritative representation, not just the float one 2026-08-27 08:35:03 -04:00
swung0x48 a94b3e0bd5 [Fix] (DirectGLES): forward an integer border colour through glTexParameterIiv/glSamplerParameterIiv instead of flattening it to float 2026-08-27 08:35:01 -04:00
Swung0x48 90b7a689c5 [Fix] (Backend): resolve primitive restart per draw - never for a non-indexed one, and never on an index the type cannot hold 2026-08-27 03:18:09 -04:00
Swung0x48 d5286e69b6 [Feat] (Tessellation): implement glPatchParameterfv and bake the default levels into both pass-through control stages 2026-08-27 02:11:19 -04:00
Swung0x48 0f2fcbc469 [Fix] (Backend): honour desktop GL_PRIMITIVE_RESTART with an arbitrary index instead of throwing through the C GL ABI 2026-08-27 02:11:18 -04:00
swung0x48 56e5d13dc9 [Perf] (DirectGLES): stage glTexSubImage uploads through a persistent-mapped unpack PBO ring (Mali blocks the render thread on in-flight destination textures) 2026-08-26 05:52:30 -04:00
swung0x48 6162603072 [Feature, Fix, Test] (GLState, GLImpl, DirectVulkan, DirectGLES): implement glTextureView over shared texture storage 2026-08-22 10:41:52 -04:00
swung0x48 7d68a17774 [Fix, Test] (DirectGLES): give a split buffer image its own view so the sampler still sees whole texels 2026-08-22 06:16:52 -04:00
swung0x48 7eac33d17b [Feat, Fix, Test] (ShaderTranspiler, DirectGLES): carry the seven normalized image formats as their own codes in rgba16ui 2026-08-22 04:17:46 -04:00
swung0x48 d0f7fb99db [Feat, Test] (ShaderTranspiler, DirectGLES): carry rgb10_a2ui storage images in rgba16ui and split its packed upload 2026-08-22 03:21:48 -04:00
swung0x48 908172ba0f [Feat] (DirectGLES, Config, ShaderTranspiler): route gl_ViewportIndex on Espryt by replaying a draw per distinct viewport state 2026-08-21 22:08:25 -04:00
swung0x48 1185265e22 [Fix, Test] (DirectGLES): re-bind the driver program after a relink so a stage the relink added reaches the draw 2026-08-21 11:47:03 -04:00
swung0x48 50da7de737 [Fix, Test] (DirectGLES, ShaderTranspiler): synthesize the pass-through tessellation control stage ES requires 2026-08-21 05:23:57 -04:00
swung0x48 668f3e90c9 [Fix] (DirectGLES, ShaderTranspiler): widen the formats SPIRV-Cross refuses to print even where GL_NV_image_formats exists 2026-08-21 04:13:01 -04:00
swung0x48 4b41f01b68 [Merge] (DirectGLES, GLState, ShaderTranspiler): land GL43 wave5 with its two new passes inside the L2 boundary 2026-08-21 00:43:39 -04:00
swung0x48 7aa91e8024 [Fix, Test] (DirectGLES, DirectVulkan): narrow GL_DOUBLE vertex arrays to float32 instead of dropping them 2026-08-20 23:54:49 -04:00
swung0x48 ae0373eb48 [Merge] (DirectGLES, ShaderTranspiler): land GL43 wave4 with the interface-block rename inside the L2 boundary 2026-08-20 21:13:55 -04:00
swung0x48 a8228ca287 [Merge] (ShaderTranspiler, GLState, DirectGLES): land dev GL43 wave2/wave3 under the translation cache 2026-08-20 18:03:06 -04:00
swung0x48 9bde0e500f [Merge] (CTS): land the GL43 wave-3 fixes and the DirectVulkan texture-shape repairs 2026-08-20 14:17:20 -04:00
swung0x48 8899f065f4 [Fix] (DirectGLES): gate the mg_IndirectParams vertex-stage injection on the driver having a vertex storage block 2026-08-20 13:16:29 -04:00
swung0x48 f88322ce84 [Feat, Test] (DirectGLES, ShaderTranspiler): bind atomic counter buffers end-to-end on the ES backend 2026-08-20 11:36:52 -04:00
Swung0x48 442cec1a15 [Perf] (DirectGLES): memoize the SPIR-V to ESSL transpile per stage (translation cache L2) 2026-08-20 10:51:05 -04:00
swung0x48 bbc7b9ca84 [Fix] (DirectGLES): report refused renderbuffer storage and collect dead backend twins on object churn 2026-08-20 04:21:10 -04:00
swung0x48 281467a345 [Fix] (DirectGLES, DirectVulkan, MG_State): close stale-cache, A-B-A and state-leak holes across the memo layers
Audit of every memoization implementation; sixteen verified defects fixed:

DirectGLES backend:
- Broadcast draw-buffer memo: cleared at MakeCurrent/DestroyEGLContext like its
  sibling shadows; its identity+version key is only monotonic within one GLContext,
  so a library teardown + re-init could false-hit on a recycled FBO address.
- Backend texture id re-mint (RecreateBackendTexture) now bumps an attachment
  generation that the SyncCurrentFBO gate and every FBO twin compare, so driver
  FBOs re-attach instead of keeping the deleted texture name; the attachment walk
  re-enters until the generation is quiescent (a walk itself can re-mint).
- Buffer id re-mint (persistent-map adoption, immutable-store retire) now bumps a
  generation the VAO twin sync compares, forcing a full re-emit of the baked
  glVertexAttribPointer / element-array bindings that frontend versions cannot see.
- VAO element-array sync memo: bound-object identity joins the wrapping Uint16
  slot version (same pairing the ResolvedDrawBuffers IBO memo already uses).

DirectVulkan backend:
- EBO slice memo gains the mapped-buffer guard its vertex-binding sibling has: a
  shadow-backed persistent map mutates with no epoch bump, so a hit must decline.
- VkClearManager::MergeClearPayload keeps colorEncoding/colorInt/colorUint with
  the color, so deferred glClearBufferiv/uiv no longer degrade to all-zero float.
- GetOrCreateComputePipeline no longer memoizes a failed creation (same contract
  as PipelineFactory): a transient driver failure was permanently disabling every
  dispatch of that program.
- Explicit-LOD-0 verdict memo keys on the sampling-resolution generation; sampler
  filter/aniso/LOD setters bump only that counter, so the old key served a stale
  verdict (wrong SPIR-V variant) after glTexParameter/glSamplerParameter changes.
- SetupDraw fast path declines instead of re-arming on a moved sampling-resolution
  generation (the snapshot bakes the LOD verdict into its pipeline), and
  recomputes the XfbCapture bit so the first draw after glBeginTransformFeedback
  cannot bind the undecorated variant and silently capture nothing.
- VertexInputStateFactory eviction epoch is drawn from a process-wide source: VAO
  state-pointer memos outlive the factory across renderer recreation, and a fresh
  factory restarting at epoch 1 would dereference a dead factory's entry.
- Cached render passes re-read the live renderbuffer clear payload at begin (the
  clear VALUE is not in the pass hash; the entry's inline snapshot replayed the
  creation-time color and dropped the newly queued one).
- FramebufferObject gains a never-reused lifetime id, keyed into the render-pass
  fast-path memo and the SetupDraw snapshot beside the raw pointer + Uint16
  version pair, which address reuse plus fresh version counts could equal.
- SyncTextureResource's preserved-content image goes through the deferred-release
  ring on both failure paths instead of a synchronous destructor under the GPU.

MG_State frontend:
- Layer-1 compile memo is env-disciplined like layers 2/3: a node computed against
  a dead CompileEnv (e.g. pre-capability fallback limits) no longer answers
  glCompileShader forever once the environment's content changes.
- Pipeline composite cache rebuilds from each stage program's last-link shader
  snapshot (new LinkedShaderRef list + pinned link inputs) instead of the live
  attach list and current compile nodes: post-link glAttachShader/glCompileShader
  must not leak into the composite while the (lifetimeId, linkVersion) signature
  still hits - GL's "as last linked" rule.
2026-08-19 16:41:26 -04:00
swung0x48 b7557d6615 [Feat, Fix, Test] (MG_Util, MG_Backend/DirectGLES, MG_IntegrationTest): bake the bound image format into the ESSL a format-less image declaration needs 2026-08-12 18:56:31 -04:00
swung0x48 9ee2e0a1db [Fix] (MG_Backend/DirectGLES): re-push the texture parameters a regenerated driver texture has lost, instead of trusting caches that outlived it 2026-08-12 15:22:39 -04:00
swung0x48 6b6623ae72 [Fix, Test] (MG_Backend, MG_Impl, MG_State): advertise the uniform-block and stencil-texturing strings a 4.0 context hides behind, forward DEPTH_STENCIL_TEXTURE_MODE to both backends, and stop a reserved transform feedback name passing for an object 2026-08-12 15:12:01 -04:00
swung0x48 1b05a84928 [Fix, Test] (MG_State, MG_Backend, MG_Impl, MG_Test): review wave - hand the mapping back instead of renewing it, retire an immutable ES store on respecify, and tag glTexStorage2D levels too 2026-08-12 10:32:39 -04:00
swung0x48 1ebf191f94 [Fix, Test] (MG_Backend/DirectGLES, MG_Util): baseInstance reached the shader but never the vertex fetch 2026-08-12 08:12:27 -04:00
swung0x48 3ed9501be5 [Fix, Feat, Test] (MG_Backend/DirectGLES, MG_Test): the draw-parameter builtins never reached the draws that carry them, and glMultiDrawArraysIndirectCount had no backend at all 2026-08-12 04:18:08 -04:00