Commit Graph
29 Commits
Author SHA1 Message Date
Swung0x48 149e26a79a [Fix] (Espryt): do not return a reference through a null slot pointer, and stop a comment claiming a memo that is no longer there
- SyncTextureObjectToBackend re-resolves its slot after the nested glTextureView sync. The
  assert that it is still there is right - the caller holds the frontend object, so nothing
  can reclaim its slot - but the function returns a REFERENCE, and in a release build the
  assert is gone and the deref is not. It now falls back to GetOrCreate and puts the twin
  the caller is about to use back.
- ResolveVaoTwin documents why its raw twin pointer survives the whole draw on both arms
  instead of pointing at TwinLookupMemo, which the handle arm does not compile.
2026-09-07 23:18:09 -04:00
Swung0x48 3160c4b85b [Test] (Espryt): pin the twin table identity contract - a reclaimed slot is a new handle and the stale one resolves to nothing
- Five cases against BackendSlotTable directly, through a stand-in state object that carries
  only GetLifetimeId(), so none of them needs a GLContext, a driver or ES entry points.
- The load-bearing one is the ABA: an object dies, the sweep returns its slot, the next
  object takes the same slot with a moved generation, and the predecessor handle answers
  null instead of the successor twin. That is the property the address key could only paper
  over with a weak_ptr.
- Gen moves on reuse and only on reuse; Find never mutates the table (which is what lets
  SyncTextureObjectToBackend drop its second Find); a whole table saves, resets with = {} and
  restores, which is the shape ScopedDirectGLESTextureBindings needs; and two tables of one
  kind agree on a single object handle, because the identity comes from the client allocator
  rather than from either table.
2026-09-07 23:18:09 -04:00
Swung0x48 bd2092f4eb [Refactor] (Espryt): key every backend twin on {slot, gen} instead of the frontend object heap address
- ResolveVaoTwin, SyncCurrentProgram and BindCurrentFBO stop consulting the three
  TwinLookupMemos on the handle arm. The memo existed to replace the registry hash probe
  with an array index, and the slot table Find already IS that array index; its safety
  argument - owner-equality of a weak snapshot against a recycled heap address - is
  answered by the generation instead of re-derived per lookup. OwnerEquals, the memo
  template and its three instances are now compiled only under MOBILEGL_PIPE_LEGACY_MEMOS.
- UnitSamplerLookupMemo compares {slot, gen} instead of owner-equality, and keeps its "a
  miss is never cached" contract verbatim: the sampler twin is created later in the same
  draw by the program pass.
- UnitBindingsSnapshot holds lifetime ids rather than weak_ptrs under push. It cannot hold
  handles: a bound-but-never-synced texture has no twin and so no handle, and two of those
  would read as equal. A lifetime id exists before the twin does and is never handed out
  twice, which is the property the weak_ptr was there for.
- SyncTextureObjectToBackend keeps its by-value copy only to hold the twin alive across the
  nested glTextureView sync; the second Find-or-create and the put-the-twin-back repair are
  gone on the handle arm, because nothing there erases a live entry.
- The one direct-iteration site walks ForEachLive, which hands over a strong reference to
  the framebuffer instead of the map key - the raw frontend address it had to null- and
  expiry-check by hand before dereferencing.
- GetFramebufferBindingSlotFast becomes GetFramebufferBindingSlotChecked and, under push,
  reads MGB_CTX->GetFramebufferBindingSlot(target) every time. This closes the P1 accessor
  bypass: the cached raw pointer ran the checked accessor once per context change and then
  handed out the pointee forever, so the per-verb poison stamp and the verify read-hook
  were skipped at all five call sites.
- Every one of these is a push-build arm; the pull build compiles the pre-P2 text and its
  symbol report stays 0 added / 0 removed / 0 renamed with no new resize.
2026-09-07 23:18:09 -04:00
Swung0x48 f4dbea2300 [Feat] (Espryt): give the backend a dense {slot, gen} twin table beside the address-keyed registry
- SlotTables.h: BackendSlotTable<StateObject, BackendObject, kKind>, indexed by
  MGPipeHandle::Slot and validated by Gen, with the handle minted by the client
  MGPipeSlotAllocator off the frontend object GetLifetimeId(). A lookup is one bounds
  check plus one array index, and unlike the registry Find it never mutates the table,
  so a returned BackendPtr* is not invalidated by the next call on it.
- StateBackendObjectRegistry keeps its name, its signature and all ~40 call sites, and
  becomes the two-arm facade ARCHITECTURE.md 9.6 asks for: the pre-handle map under
  MOBILEGL_PIPE_LEGACY_MEMOS, the slot table under MOBILEGL_PIPE_PUSH, chosen once per
  process by EsprytSlotTablesEnabled() off kMGPipeSubsystemEsprytSlots. A clear bit with
  MOBILEGL_PIPE_LEGACY_MEMOS=0 leaves no arm at all and is Fatal{PipeLegacyMemosDisabled}.
- The kind is a template parameter only in the push build (MGB_TWIN_KIND_ARG): a third
  template argument would rename every instantiation and G1 wants the pull build byte
  identical. Pull-build symbol report is 0 added / 0 removed / 0 renamed and adds no
  resize beyond the three RenderState symbols the contract commit already moved.
- ForEachLive replaces begin()/end() under push and hands the callee a strong reference
  to the state object instead of the map key, which was the raw frontend address.
- Nothing switches over yet: the tables are built and reachable, and the twins still go
  through whichever arm the bit selects.
2026-09-07 23:18:09 -04:00
Swung0x48 8cf2e2aea9 [Fix] (Getter): answer GL_PATCH_DEFAULT_*_LEVEL from the float state in glGetBooleanv and write every component in glGetInteger64v 2026-08-27 03:18:15 -04:00
Swung0x48 31252cf0da [Fix] (Tessellation): bound the pass-through control-stage cache and stop baking "draw nothing" for levels GL clamps 2026-08-27 03:18:14 -04:00
Swung0x48 2635fe84b6 [Fix] (Tessellation): compare the default patch levels by bit pattern, so a NaN level stops re-linking the program on every draw 2026-08-27 03:18:13 -04:00
Swung0x48 e3163233a5 [Fix] (Framebuffer): apply the glFramebufferTexture error conditions to the 2D/3D/Layer attach paths and bound a view by its own level count 2026-08-27 03:18:12 -04:00
Swung0x48 eb9e4fdac1 [Fix] (DirectVulkan): report the index the arbitrary-restart rewrite cannot represent instead of silently drawing a different vertex 2026-08-27 03:18:10 -04:00
Swung0x48 90b7a689c5 [Fix] (Backend): resolve primitive restart per draw - never for a non-indexed one, and never on an index the type cannot hold 2026-08-27 03:18:09 -04:00
Swung0x48 e69e939d1a [Fix] (ProgramLink): fail the link when a tessellation control stage declares more output vertices than GL_MAX_PATCH_VERTICES 2026-08-27 02:11:23 -04:00
Swung0x48 b675e2a0b0 [Fix] (Drawing): refuse a draw whose program runs a geometry or tessellation stage with no vertex shader 2026-08-27 02:11:21 -04:00
Swung0x48 6979926a6f [Fix] (Framebuffer): the four glFramebufferTexture error conditions the DSA sibling already implemented 2026-08-27 02:11:20 -04:00
Swung0x48 d5286e69b6 [Feat] (Tessellation): implement glPatchParameterfv and bake the default levels into both pass-through control stages 2026-08-27 02:11:19 -04:00
Swung0x48 0f2fcbc469 [Fix] (Backend): honour desktop GL_PRIMITIVE_RESTART with an arbitrary index instead of throwing through the C GL ABI 2026-08-27 02:11:18 -04:00
Swung0x48 8f19ce6fa7 [Fix, Test] (DirectGLES): rename an image SPIRV-Cross already qualified so two stages cannot merge it 2026-08-22 03:46:35 -04:00
Swung0x48 cdba7bed2e [Test, Bench] (ShaderTranspiler): pin L1 backend-agnosticism and measure the whole-front-end hit 2026-08-20 12:00:01 -04:00
Swung0x48 1eeeb44d94 [Perf] (ProgramState): serve a whole linked program from translation cache L1, skipping the link entirely 2026-08-20 12:00:01 -04:00
Swung0x48 14744f117c [Refactor] (ProgramInterface): build the program-resource model from the reflection snapshot, retiring GetReflection 2026-08-20 11:47:57 -04:00
Swung0x48 8329ab4264 [Refactor] (ProgramState): answer the GL query surface from an owned reflection snapshot, not the live TProgram 2026-08-20 11:43:42 -04:00
Swung0x48 93f1106ba4 [Fix] (ShaderTranspiler): key translation cache L1 on the front-end environment only, not backend identity 2026-08-20 11:30:31 -04:00
Swung0x48 5fecfa42f6 [Bench] (ShaderTranspiler): bracket the translation-cache win with a CTS-sized and a heavy stage 2026-08-20 11:11:37 -04:00
Swung0x48 d48e5d0053 [Fix] (ShaderTranspiler): leak the translation caches so no worker inserts into a destroyed one at exit 2026-08-20 11:09:01 -04:00
Swung0x48 7a0182b58f [Bench] (ShaderTranspiler): measure the translation cache on a repeated-compile loop 2026-08-20 10:59:46 -04:00
Swung0x48 0f523db14d [Test] (ShaderTranspiler): cover both translation-cache key inventories, eviction and the concurrent path 2026-08-20 10:59:46 -04:00
Swung0x48 442cec1a15 [Perf] (DirectGLES): memoize the SPIR-V to ESSL transpile per stage (translation cache L2) 2026-08-20 10:51:05 -04:00
Swung0x48 246a438138 [Perf] (ShaderTranspiler): memoize a linked program's sanitized SPIR-V (translation cache L1) 2026-08-20 10:51:05 -04:00
Swung0x48 eaba4ac1dc [Fix, Docs] (MG_Backend/DirectGLES): drain the attachment-format probe, and document the depth/stencil readback emulation switch 2026-08-12 12:09:45 -04:00
Swung0x48 ed6578954e [Feat, Fix, Test] (MG_Backend/DirectGLES, MG_IntegrationTest): emulate ES depth/stencil readback by shader sampling, and stop the replicate blit leaking its borrowed texture unit 2026-08-12 11:38:34 -04:00