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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-09 12:48:32 +09:00
Code Issues Packages Projects Releases Wiki Activity
235 Commits 28 Branches 0 Tags
59e0291f9eef760dfd4520bc8c4a43d5e0ff7ffd
Commit Graph
9 Commits
Author SHA1 Message Date
BZLZHH 59e0291f9e [Improvement] (HeaderSystem): Optimize header system, highly improving performance. 2025-07-10 14:01:09 +08:00
swung0x48 532ca5ced5 [Fix] (MG_State/Texture, MG_State/Framebuffer): add stub for glCopyTexSubImage2D, glDrawBuffer, glDrawBuffers and glReadBuffer 2025-07-08 11:05:59 +08:00
swung0x48 d056acf0af [Feat] (Diligent/PSO, MG_State/Buffer): implement GL_TRIANGLE_FAN emulation, fixing sky 2025-06-27 10:14:05 +08:00
BZLZHH bc61669dad [Improvement] (All): Remove redundant code. 2025-06-20 23:44:20 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
BZLZHH 4316d4e13d [Feat] (ShittilyDrawing): Implement DrawBuffer. Ensure read fbo is bound. 2025-05-17 01:25:13 +08:00
BZLZHH e3a25c6274 [Feat] (ShittilyDrawing): Implement more Drawing functions. Make uniform correct. 2025-05-16 23:40:32 +08:00
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion. 2025-05-05 10:04:35 +08:00
BZLZHH 04976daa9f [Refactor] (...): Optimize code file structure. 2025-05-01 09:22:50 +08:00
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