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Merge origin/dev (readback overhaul c6d22e6e) into default-texture-objects - true per-target default texture objects supersede the readback branch texture-0 silent no-ops: removed the null-slot early-outs in TexImage1D/2D/3D(Multisample) and TexBuffer plus the DefaultTextureOperationsAreSilentNoOps test so name-0 operations actually (re)specify the default objects; deduped the shared state-reset fixes, keeping upstream std::clamp for GL_MAX_UNIFORM_BUFFER_BINDINGS, the Int-typed ActiveTexture combined-units range check, renderbuffer name-0 unbind, and vertex-attrib-0 current-value writes with the attrib-0 round-trip test
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2026-07-16 23:50:47 -04:00 |
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Merge branch 'dev' of https://github.com/MobileGL-Dev/MobileGL into dev
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2026-07-16 23:38:48 -04:00 |
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981f10e4da
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[Fix] (MG_Impl/GLImpl): unblock the non-texture sections of GL CTS per-case state reset - clamp advertised GL_MAX_UNIFORM_BUFFER_BINDINGS to the state layer indexed-binding capacity (glBindBufferBase rejected indices past it), let glBindRenderbuffer(0) unbind without recording INVALID_OPERATION (name 0 must never reach the name-table lookup), and allow writes to generic vertex attribute 0 current value (core GL has no attribute-0 restriction; gluStateReset writes vertexAttrib4f(0,...) after every case) - with these plus the default-texture work, multi-case glcts batches complete in one process instead of aborting after the first case
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2026-07-16 23:36:58 -04:00 |
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076cd0d19d
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[Feat] (MG_State, MG_Impl/GLImpl): per-target default texture objects (name 0) - binding 0 binds a real per-context default object (the initial binding of every unit/target slot, rebound on delete of a bound texture), so glTexImage*/glTexParameter*/glGetTex* on it work like any texture while glIsTexture(0)/Gen/Delete keep excluding it and TexStorage* rejects it per spec; backends skip image-less defaults as cheaply as the old null slots (DirectGLES per-draw sync/bind loops, DirectVulkan sampler-fallback resolve); also accept the full advertised GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS range in glActiveTexture, allow zero-layer TexImage3DMultisample, and let glTexBuffer(buffer=0) detach - the texture section of GL CTS per-case state reset (gluStateReset) now runs clean
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2026-07-16 23:36:43 -04:00 |
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5cd82f2002
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Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
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2026-07-16 23:17:37 -04:00 |
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d4922cb0fb
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[Fix] (MG_Backend, MG_Impl/GLImpl, MG_Util): make anisotropic filtering actually reachable - advertise GL_EXT/ARB_texture_filter_anisotropic only where the host driver or the samplerAnisotropy device feature supports it, answer GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT from the backend limit, and honor the sampler state on DirectVulkan (feature enable, limit clamp, LINEAR-only gate, resolved value in the sampler cache key)
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2026-07-16 22:59:11 -04:00 |
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870d882fef
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl, MG_Util): GL CTS packed_pixels + texture_swizzle readback overhaul - canonical shadow layouts for legacy sized/unsized/packed internal formats (RGB5->RGB565, RGB10/12->RGB16, RGBA2->RGBA4, RGB10_A2(UI)/RGB9_E5/R11F_G11F_B10F packed-word shadows with per-texel encode/decode incl. 5_9_9_9_REV and 10F_11F_11F_REV client types), GL_UNSIGNED_INT_10_10_10_2 pixel type mapping, conversion-first GetTexImage with CPU-shadow fallback for non-attachable formats and stale-temp-FBO detach, narrow implementation read pairs + SNORM read candidates + 2_10_10_10_REV wide-read decode with RGBA expansion, PACK image/skip and SWAP_BYTES honored on the CPU repack (never in ES), state-reset conformance (default-texture TexParameter/TexImage/TexBuffer no-ops, renderbuffer 0 unbind, vertex attrib 0 current value, ActiveTexture up to combined units, UBO binding count clamp), FramebufferTexture3D/TextureLayer slice attachments via glFramebufferTextureLayer, capability-driven FBO UNSUPPORTED for non-renderable colors, ReadPixels integer-ness mismatch error, single-value texture swizzle validation, and DirectGLES 1D/1D-array/2D-array texture emulation (2D/2D-array backend targets matching SPIRV-Cross ES 1D-as-2D shaders)
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2026-07-16 22:41:54 -04:00 |
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e2f873c95c
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[Fix] (MG_Util/ShaderTranspiler): retry a legacy shader at 460 when it fails to parse as normalized 330 core, so sources using 420-era syntax without the matching #extension line keep compiling as they did on real drivers
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2026-07-16 22:33:30 -04:00 |
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efd7b47388
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[Chore] (MG_Test): assert exact GL error counts - name-lifecycle regression tests per object family, plus fixtures that drain on setup and fail the test that leaks an unconsumed error
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2026-07-16 22:12:12 -04:00 |
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a08669df72
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[Fix] (MG_Impl/GLImpl): stop recording GL errors on the delete/query paths of every object family - glDeleteBuffers/VertexArrays/Renderbuffers/Framebuffers must silently ignore unknown names and glIsTexture must never raise, while glBindSampler now reports INVALID_OPERATION like the other bind entry points
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2026-07-16 22:11:43 -04:00 |
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b8db509581
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[Fix] (MG_Util/ShaderTranspiler): normalize legacy desktop shaders to GLSL 330
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2026-07-16 21:39:39 -04:00 |
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5d6b544021
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[Fix] (MG_Impl/Texture): support anisotropic sampler parameters
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2026-07-16 21:39:38 -04:00 |
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346cd417ca
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[Fix] (MG_Backend/DirectVulkan): fix ERROR-level vertex stream build
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2026-07-16 21:36:22 -04:00 |
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f61675e9ce
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[Fix] (MG_Impl/Texture): validate the bound texture before dereferencing it in TexSubImage2D, and stop recording an error when glDeleteTextures is handed unknown names
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2026-07-16 21:34:40 -04:00 |
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8026838563
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClearBuffer*/glClearNamedFramebuffer* and clamp their depth clear values to [0,1]
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2026-07-16 21:18:01 -04:00 |
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5bd8fa8c4e
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[Perf] (MG_Backend/DirectVulkan): route full-coverage scissored glClear back to the deferred loadOp path, skip render-pass churn for no-op clears, and drop the per-clear heap Vector (extracted PrepareScissoredClear)
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2026-07-16 21:18:00 -04:00 |
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37ef2cb600
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[Fix] (MG_Backend/DirectVulkan): materialize mid-pass pending color clears at the subpass color slot index, not the compacted description index
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2026-07-16 21:18:00 -04:00 |
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5184901a5b
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[Fix] (MG_Backend/DirectVulkan): clear every layer of layered framebuffers in vkCmdClearAttachments paths (rename the never-read RenderPassEntry::subpass to layers)
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2026-07-16 21:17:59 -04:00 |
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4172959e49
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[Fix] (MG_Backend/DirectVulkan): honor the front stencil write mask in scissored glClear and drop a redundant compatibility re-check
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2026-07-16 21:17:58 -04:00 |
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eb5b4bca3e
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[Fix] (MG_Backend/DirectVulkan): ignore glClear/glClearBuffer* while GL_RASTERIZER_DISCARD is enabled, and early-out on an empty clear mask
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2026-07-16 21:17:58 -04:00 |
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56db115a1a
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[Fix] (MG_Impl/GLImpl): clamp glClearDepth to [0,1] per GL 3.3 (Vulkan clear values require it)
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2026-07-16 21:17:57 -04:00 |
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Merge branch 'worktree-agent-a1381c9e6b342e8d4' into dev
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2026-07-16 19:47:52 -04:00 |
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57030b5fb9
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[Chore] (MG_Test/Texture): regression tests for 2D-array unpack subcuboid selection and TexStorage3D layer-count semantics, DirectGLES 2D-array target support, packed-format canonical transfer types, and the GL_RGB565 enum round-trip
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2026-07-16 19:44:37 -04:00 |
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72532de780
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[Fix] (MG_Util/Texture, MG_Util/Converters): canonical packed transfer types for RGBA4/RGB565/RGB10_A2UI - NormalizePixelFormat's default handed backends GL_UNSIGNED_BYTE (and a non-integer GL_RGB transfer format for RGB10_A2UI), so uploads read 4 bytes per texel from 2-byte packed shadow rows (rgba4 layers shifted by 2x slice stride) or were rejected outright; also map GL_RGB565 <-> TextureInternalFormat::RGB5 (the enum had no GL_RGB565 mapping at all, glTexImage* with it failed as unknown)
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2026-07-16 19:44:36 -04:00 |
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25323bfb8e
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): sync GL_TEXTURE_2D_ARRAY textures to the ES backend - the target was skipped as unsupported so array textures never uploaded or bound (every KHR-GL33.pixelstoragemodes.teximage3d case failed); also keep array layer counts constant across mip levels in TexStorage3D and generated-mip storage allocation (only true 3D textures halve depth)
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2026-07-16 19:44:20 -04:00 |
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9ed5dbf483
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[Perf] (MG_Backend/DirectVulkan): return VkBufferResource by raw pointer from GetOrCreateResource to drop per-draw SharedPtr refcounting
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2026-07-16 18:34:55 -04:00 |
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 16:37:58 -04:00 |
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 16:37:58 -04:00 |
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62a0ad5639
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[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
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2026-07-16 16:36:28 -04:00 |
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8bf8f6f906
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[Fix] (MG_Backend/DirectGLES, MG_Util/ShaderTranspiler): make the uniform-block cross-stage precision fix surgical - revert the global SPVC ES highp-default options (they changed emission for EVERY fragment shader: sampling code that used to inherit the effective highp default was suddenly printed as explicit mediump, regressing KHR-GL3x.texture_repeat_mode NPOT mip cases on device) and instead strip RelaxedPrecision member decorations from uniform-block-reachable structs in a DirectGLES-only SPIR-V pass, so matched blocks declare identical (highp) member precision in both stages and every other shader keeps its previous emission byte-for-byte
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2026-07-16 16:36:28 -04:00 |
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249c1ca574
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
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2026-07-16 12:39:55 -04:00 |
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6a843b3088
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[Fix] (MG_Backend/DirectVulkan): honor scissor in glClear
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2026-07-16 12:39:55 -04:00 |
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 12:12:47 -04:00 |
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Merge branch 'worktree-agent-a7bc533bede191e68' into dev
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2026-07-16 12:12:47 -04:00 |
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4d1613ba55
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[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
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2026-07-16 12:09:11 -04:00 |
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254cf1dc21
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[Fix] (MG_Util/ShaderTranspiler, MG_State, MG_Impl/GLImpl, MG_Backend/DirectGLES): GL CTS uniform_block - coerce packed/shared block layouts to std140 at source preprocess (glslang rejects them when targeting SPIR-V; std140 is the only UBO layout the pipeline emits), GL-style block reflection (array "[0]" names, per-element struct-array expansion, unused members and declared-but-unread blocks stay active), vec4-padded GL_UNIFORM_BLOCK_DATA_SIZE, std140 array strides for struct-nested arrays (glslang reflects tight strides there), arrayed-block instances share the first instance member set, glDeleteShader-flagged names stay usable while attached, and backend ESSL emits against highp default precision so relaxed block members match across stages (KHR-GL33.shaders.uniform_block on llvmpipe: 659 Fail -> 828/828 Pass)
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2026-07-16 12:09:11 -04:00 |
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Merge branch 'worktree-agent-af155789372f0003b' into dev
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2026-07-16 11:30:03 -04:00 |
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Merge branch 'worktree-agent-af155789372f0003b' into dev
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2026-07-16 11:30:03 -04:00 |
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b831dae8d5
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[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
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2026-07-16 11:08:02 -04:00 |
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0005a50517
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[Feat] (MG_Backend/DirectGLES): packed-type readback encoding - repack wide RGBA reads into all GL 3.3 packed pixel types (3_3_2/2_3_3_REV, 5_6_5(_REV), 4_4_4_4(_REV), 5_5_5_1/1_5_5_5_REV, 8_8_8_8(_REV), 10_10_10_2/2_10_10_10_REV, packed-float 10F_11F_11F_REV and shared-exponent 5_9_9_9_REV) for ReadPixels/GetTexImage; conversion helpers extracted to context-free ReadbackImpl (Utils.cpp) with unit tests asserting exact packed words against the GL CTS pack_* oracle layouts
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2026-07-16 11:08:02 -04:00 |
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9f302373d6
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[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
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2026-07-16 10:54:48 -04:00 |
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f896c7396f
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[Fix] (MG_Impl/GLImpl): TexImage3D - apply ConvertInternalFormatToSized like 2D/1D so unsized-internal 3D uploads get channel/type conversion, skip proxy shadow allocation, auto-generate mipmaps; TexSubImage3D - bound level and region against the target mip
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2026-07-16 10:54:48 -04:00 |
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6ca48e40fe
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[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
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2026-07-16 06:47:33 -04:00 |
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1cefb9780b
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[Feat] (MG_State, MG_Util, MG_Impl/GLImpl, MG_Backend/DirectGLES): desktop-GL single-channel client formats GL_GREEN/GL_BLUE/GL_ALPHA and _INTEGER variants - validate and readback via wide-RGBA channel extraction (GL CTS packed_pixels rgba8_format_green/blue read with them), unpack GREEN/BLUE(_INTEGER) TexImage uploads into the named channel with 0/1 defaults per table 3.3; GL_ALPHA keeps the legacy Red upload mapping (R8 storage + 000R swizzle), its readback corrected at the backend to source channel 3
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2026-07-16 06:47:33 -04:00 |
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a1a8a18575
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
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2026-07-16 06:11:53 -04:00 |
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bae222227a
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[Fix] (MG_Backend/DirectGLES, MG_Impl/GLImpl): ReadPixels - fall back to wide-format conversion when the ES driver rejects a legacy native read combo (Adreno errors on e.g. GL_RED/GL_UNSIGNED_INT and leaves the buffer untouched), and enforce packed-type/format pairing at the state layer via shared ValidateClientFormatTypePairing (GL_RED + GL_UNSIGNED_SHORT_5_6_5 now raises GL_INVALID_OPERATION)
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2026-07-16 06:11:53 -04:00 |
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37a050b106
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[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
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2026-07-16 05:52:01 -04:00 |
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12a67f596c
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[Fix] (MG_Backend/DirectGLES): upload shadow mips with UNPACK_ALIGNMENT=1 - shadow rows are tightly packed but uploads ran with alignment 4, shifting every row of non-multiple-of-4-width textures by one pixel (R8 7-wide CTS gradients read back diagonally)
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2026-07-16 05:52:01 -04:00 |
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164bfd810b
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[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
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2026-07-16 05:29:46 -04:00 |
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274c234aff
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[Fix] (MG_State/ErrorState): GL error flags are sticky per error code, not an unbounded queue - repeated same-code errors accumulated and leaked into later unrelated glGetError checks (GL CTS "Texture state reset failed" deinit noise and false "Error during glGetTexImage" failures)
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2026-07-16 05:29:46 -04:00 |
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