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swung0x48/MobileGL
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mirror of https://github.com/MobileGL-Dev/MobileGL synced 2026-09-08 12:18:30 +09:00
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177 Commits 28 Branches 0 Tags
cbf63dd2b637ecb8069bbce8cf5febc2d195707e
Commit Graph
9 Commits
Author SHA1 Message Date
BZLZHH 5d6bf42397 [Fix] (MG_State/Framebuffer): Correct GL_FRAMEBUFFER target handling and resource management. 2025-06-21 02:02:26 +08:00
BZLZHH f5a14c20a9 [Feat] (DiligentEngine): Implement most rendering by DiligentEngine. 2025-06-07 19:41:32 +08:00
BZLZHH 33e4b6d8de Merge branch 'Feat/dev-es-shittily-draw' into dev-es without ShittilyDraw
# Conflict:
#	MG/Includes.h

# Changes:
#      Remove ShittilyDraw, ready to implement MG_RHI...
#      Update progress.
2025-05-17 11:50:47 +08:00
BZLZHH 3b1ab8d9d9 Revert "a bunch of junk, merging 'shitty' branch"
This reverts commit c68cbfa37b.
2025-05-17 11:13:31 +08:00
BZLZHH 4673007708 [Misc] (FramebufferState): Rename some functions. 2025-05-17 01:09:05 +08:00
BZLZHH 354d0882eb [Fix] (MG_State): Make uniformObj.count correct. Disable all freeIds now. 2025-05-16 23:35:44 +08:00
swung0x48 c68cbfa37b a bunch of junk, merging 'shitty' branch 2025-05-06 16:20:18 +08:00
BZLZHH 3fa6aa660c [Feat] (GL_Drawing): Add DrawElementsSHITTILY. Add SPIRV->GLSL ES conversion. 2025-05-05 10:04:35 +08:00
BZLZHH 30beaf6eb9 [Feat] (...): Add FramebufferState while implementing these gl functions. 2025-05-04 01:17:09 +08:00
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