mirror of
https://github.com/MobileGL-Dev/MobileGL
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42 lines
2.9 KiB
Plaintext
42 lines
2.9 KiB
Plaintext
# MobileGL link-closure ratchet baseline (CONTRACT-P6.md 12.1, ID-P7-7).
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# Regenerate: python3 scripts/link_ratchet.py --build-dir <dir> \
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# --baseline scripts/data/link_ratchet_baseline.txt \
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# --write-baseline scripts/data/link_ratchet_baseline.txt
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# base commit : <unknown>
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# configure : -DMOBILEGL_BUILD_DISAGGREGATED=ON -DMOBILEGL_BUILD_DISAGGREGATED_INPROC=ON -DCMAKE_BUILD_TYPE=Release
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# build dir : /home/swung/mgl-p13-split
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# count : 27
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#
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# One demangled symbol per line. A trailing ` # note` is an annotation the parser
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# ignores. `# P13` (debts only P13's module work could clear) is refused since
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# P13 closed them. The LIST is the baseline, not the count: a ratchet that
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# stored only a number would go green on the day one symbol is cleared and another
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# added (ID-P7-7).
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MobileGL::MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo
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MobileGL::MG_Pipe::PipeInputs::IsLive() const
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MobileGL::MG_Pipe::PipeInputs::RecordError(MobileGL::ErrorCode, std::unique_ptr<MobileGL::ErrorInfo, std::default_delete<MobileGL::ErrorInfo> >)
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MobileGL::MG_Remote::Client::AdoptTierIsEmulate()
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MobileGL::MG_Remote::Client::BackendObject_Remote::BackendObject_Remote()
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MobileGL::MG_Remote::Client::ClientSession::Active()
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MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadEnteredApplier()
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MobileGL::MG_Remote::Client::ClientSession::NoteApplyThreadLeftApplier()
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MobileGL::MG_Remote::Client::ClientSession::Start(MobileGL::MG_Config::TransportMode, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
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MobileGL::MG_Remote::Client::ClientSession::StartSpawned()
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MobileGL::MG_Remote::Client::ClientSession::Stop()
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MobileGL::MG_Remote::Client::ClientSessionInstance()
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MobileGL::MG_Remote::Client::EmitObjectDeathRecord(MobileGL::MG_Pipe::MGPipeKind, unsigned long)
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MobileGL::MG_State::GLState::BufferObject::GetExternalIndex() const
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MobileGL::MG_State::GLState::BufferObject::GetSize() const
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MobileGL::MG_State::GLState::BufferObject::WritebackFromBackend(MobileGL::DataPtr, unsigned long, unsigned long)
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MobileGL::MG_State::GLState::ClassifyVertexAttribType(unsigned int)
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MobileGL::MG_State::GLState::DecodeProgramArchive(unsigned char const*, unsigned long, MobileGL::MG_State::GLState::ProgramArchive&)
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MobileGL::MG_State::GLState::ProgramArtifactsSchemaFingerprint()
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MobileGL::MG_State::GLState::ProgramObject::JoinPendingLink() const
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MobileGL::MG_State::GLState::SamplerObject::GetAllSamplerParameters() const
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MobileGL::MG_State::GLState::SamplerObject::GetExternalIndex() const
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MobileGL::MG_State::GLState::SamplerObject::GetLifetimeId() const
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MobileGL::MG_State::GLState::TextureObjectBuffer::GetBufferBindingSlot(MobileGL::TextureUploadTarget)
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MobileGL::MG_State::GLState::TextureUnit::GetAllBindingSlots()
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MobileGL::MG_State::GLState::TextureUnit::GetSamplerObject() const
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MobileGL::MG_State::GLState::VertexArrayObject::GetAllAttributes() const
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